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"I think that's best," Dredge intones. "Mayhaps Nistra should go with you. I am loath for anyone to go alone. Either way, you should get moving quickly so as to not miss anything important. The rest of us can attend Salera to the drop site."
The student's face lights up with excitement at the description of Pavik Roslow's lair. "That's... where we're going? Incredible!" He looks around at everyone, especially Salera. "Er, that is, if my lackluster performance as 'hidden spy' doesn't count me out. Well... I suppose... never mind, the sneaky ones are following the... client, right?"
He checks his notepad briefly, glancing at Malkyr and Nistra. "Malkyr and Nistra, right? Ooh, this is so exciting!" As he rocks back and forth on his feet, Wick seems to share the nervous energy, hopping between Jalix's shoulders.
"Pah, can't believe the rest of you were caught." The ball of fire appears though Nistra keeps herself cloaked. "I've never heard of this Pavik but I'll gladly help trail." Bloom starts to mimic Wick again, bouncing back and forth from where Nistra's shoulders are, presumably. "He could even have some notes to let me make better use of Bloom! If we have any time to explore, that is."
Wagneri's head snaps up at the mention of the great mage. "Roslow! Yes, of course! I knew that area sounded familiar. His portal incantations are legendary. I have to see his tower... uh, of course, after our mission is complete."
"I suppose those of us less sneaky should probably just keep pretending to be guards, right? There's no way I'll keep up with you two," Wagneri says, looking at Malkyr and Nistra. "The rest of us, I guess, we'll just wait with Salera until the delivery is ready, then meet back up at the tower ruins."
Malkyr nodded, agreeing with the plan: though he usually worked alone now (Owlgy didn't count--besides, he usually played the part of the predatorial decoy, not the actual hunter), he understood the importance of this mission.
"That is fine. Hmm, not much time to waste, we should hurry."
All that was left was to deal with his old buddy. Motioning for Owlgy to come close, Mal pet the creature's feathery mane--he shrunk away at first, knowing his master and expecting what was coming, but after a brief moment he warmed to the attention.
"Owlaggar, I have a hunt to undertake and it needs the utmost stealth," he said in elven, then looked over at Baruk and nodded. "I want you to be a good boy and follow that man there in the armor until you see me again, which I promise will be soon... That is acceptable, yes?" he concluded with a question intended for Baruk, and from his expression Mal tried to make it clear that this was an important request.
The drop-off comes quickly enough, and you make your various ways to the location. Even shortened by a teleport circle, the trip still takes a couple of days, but you arrive at the drop site soon enough.
Even in ruins, Pavick Roslow's tower is magnificent. Easily a hundred feet tall, the tower seems to have been not so much built as grown in the center of a clearing in the ancient forest, formed of serpentine swirls of marble and crystal that erupt from the ground and glitter in the sunlight. An exuberant confusion of smaller turrets erupts near the top, branching out from the main tower in ways you would swear were impossible. It almost looks like a tree formed of architecture rather than wood. Time has left parts of the tower crumbling, and rumor has it that going inside is dangerous not just due to compromised floors but protective magics that have stood the centuries better than the raw materials of the tower.
Several satyrs and eladrin are waiting with a cart of their own to receive the goods near the entrance to the tower.
(OOC: Stealth checks from those making them, and perception checks if you like.)
Dredge stifles a gasp as the tower looms in the clearing. Magnificent... he thinks, as he feels his strange, innate abilities stirring in response.
He makes a note to investigate the tower further after the possible hostiles are gone, and returns his attention to the matter at hand. Satyrs, he notes with a touch of distaste. He scans the surrounding area, all senses keen for any hidden danger.
As the tower ruins come into view, Wagneri's jaw drops open in reverent awe. Forgetting himself for a moment he is nearly run over by the cart as he stands staring up at the glittering turrets. Coughing in embarrassment, the Knight adjusts his mask for what seems like the hundredth time and continues marching alongside their cargo.
Excitement turns to nervousness as they approach the waiting recipients. Wagneri is convinced that the other Eladrin will easily see through his disguise and recognize him for the noble and brave Knight of Illianbruen he is (or hopes to be). Whether he is more scared of being discovered as a pretend-thug, or seen as a real thug (and therefore as a failed Knight), Wagneri isn't sure which would be worse.
The supposed half-orc thug, dressed in simple leathers and apparently unarmed, rather incongruously rides an elf-bred stallion. Not entirely out of the question, of course, given that this is the Feywild, and he allegedly works for an eladrin. He looks the woman in charge in the eyes. When he speaks, it is in Elven, and not with the horrendous Giantkin accent one would expect. I have but one question, before we complete this transaction. What does the Lady of Mirth want with these cold iron shackles? These are not exactly conducive to merriness and laughter, he calls out from the back of his horse, though he makes no untoward movements.
'Finally,' Nistra thinks to herself as she peers over a bush at the edge of the clearing, recognizing the others in disguise. Trailing the woman all this time 'not' in preparation to steal from her had been one of the most trying experiences in her life. But, reunited in the same area as the others, Nistra pulls out her crossbows, ready to strike if the signal is given.
From his hiding place at the clearing's edge Mal could still hear Baruk's question and he couldn't help but smirk--bold, direct, and in elven. That'll make 'em curious, he thought as he shouldered his bow and prepared for the coming fireworks.
Sorry, I need to remember to post more.
Initiative if needed: (1d20+8)
The student looks up from his task as Baruk asks his question loudly. He had just been instructing the use of the manacles, along with any loopholes to be aware of. Quality checking, of course, was his other duty. The goods were excellent - Salera's suppliers knew their stuff.
Convincing the satyrs that he's an expert in this field is easy enough - Jalix certainly is. Suppressing his nervousness and tapping his cheater's cap yet again, he does his best to be a simple teamster, hiding in the open as it were.
Factotum for Bluff training. Bluff (without any circumstance mods) (1d20+7)
"You should know better than to ask questions. Must be new..." He sighs.
"All the archfey have enemies, fool orcling. Not very amusing to have people in chains, perhaps, but even less amusing to have those who should be in them loose and attacking you." The woman shakes her head and cuts off further response with a look.
"Enough, Laranil. We need less chatter, and more unloading. Get to work, you lot!"
"You really are new. This is how it works, mongrel. You do your job and you don't ask questions that aren't any of your business. I'll give you one chance to back down and keep yourself quiet. I suggest you take it. The results may be... Unpleasant... if you don't." Around the clearing, the hands of the Eladrin and Satyrs assisting her drop to weapons.
The half-orc smiles a toothy grin. A pity. You see, Salera is no longer strictly in charge of the way her business is conducted, he says, strapping on his heavy shield. Though she values your business, sadly, she values the lives of her and her crew a good deal more. He unlimbers his lance. So I shall extend the same offer to you; back down, lay down your weapons and tell us what we wish to know, and you need not be harmed. To accentuate his last statement, his armor appears on him in a flash of bright light. He lowers the visor of his helm and points his lance at the eladrin woman.
Taking his cue from the disguised paladin, Dredge begins to conjure some magic around his hands. To accentuate the effect, he causes the wind to swirl up around his robes and cape, and allows his ghostly white eyes to begin glowing as he fixes them on the woman.
Using my Unseelie Eyes for the glowing effect; the whole show is meant to intimidate them and add weight to Baruk's threats.
(sort of like this: )
EDIT: Urgh. Maybe I'll get a bonus for the light show?
Well, that escalated quicker than he'd expected. Doesn't mean he wasn't as prepared as his scholarly training could make him. The "inspector" carefully and silently releases his orb from its catch in his sleeve. He keeps his eyes trained on as many of the Eladrin woman's followers as possible.
Thievery check to slight-of-hand draw the orb (not nearly as impressive as locks and traps...) - (1d20+13)
Hoping to prevent the oncoming bloodshed, Wagneri yanks off his mask and drops his cloak, revealing the gleaming and heavily-symbol'd armour below. "By the order of the Illiyanbruen Guardians and the name of Corellon, drop your weapons! You are all under arrest for trafficking in illicit, uh, contraband, and... consorting with... unsavory, um... types!"
To punctuate his statement, Wagneri pounds his quarterstaff on the ground while his other hand, behind his back, conjures up a gust of wind and loud, echoing boom.
Assume the Glimmering Blade stance.
Uses Hedge Wizard's Gloves to cast Prestidigitation for harmless (but hopefully impressive) wind and sound effect.
Intimidate to try and get them to surrender: (1d20+9)
Initiative if you are calling for it: (1d20+6)
Disappointed (but not surprised) at her lack of willingness to surrender, Wagneri snaps his hand over the top end of his quarterstaff, levering the bottom in a whistling arc towards the jaw of the Eladrin woman. If they can incapacitate her, the rest of these criminals might decide it's not worth their trouble to keep fighting.
Her head snaps back as the blow sends the woman reeling. Carrying himself forward with the momentum of the attack, Wagneri steps twice with the mechanical precision of a long-practiced technique, then vanishes in a flash of green light. Before the woman is able to gain her footing, the Eladrin Knight appears behind her, shimmering like the air above sun-heated stone, eyes glowing with Fey energies and all senses acutely focused on the scene evolving around him.
Standard Action: Melee Basic Attack against The Woman
Attack: (1d20+13) vs AC
No Action: Power Strike
Effect: The Woman is pushed to M14, Wagneri shifts to K14 then teleports to N13
Minor Action: Activate Defender Aura
CRIT! Total damage from attack is 25 + [roll]2d8[/roll]
Trusting his ally Baruk to handle the Eladrin and her companion, Wagneri charges forward to engage the rest of the criminals. As he marches forward, Wagneri's eyes glow with Fey arcane energy, and the Knight begins to shimmer like the air above sun-heated stone.
Minor Action: Activate Defender Aura Move Action: Move to N12
OOC: For this battle Wagneri will do only subdual (i.e., non-lethal) damage.
Last edited by MiketheMountain : 12-06-2012 at 10:30 AM.
Mal crouched down low like a spider and fired off a rapid succession of bolts at the eladrin and satyrs on the rear wagon. After doing so, he began climbing up the tree he was under and whistled a strange call; hearing it, Owlgy perked up and, growling, loped forward to menace the leaders.
Minor action to enter Aspect of the Lurking Spider, gaining +2 to Stealth checks, +5 to Athletics checks to climb and +2 damage to targets that grant Combat Advantage.
Standard action to attack Eladrin 2 and the two Satyrs on the wagon using Rapid Shot (burst 1 centered at T-13), Weapon vs. AC (I'm assuming they grant CA since they probably aren't aware of him).
Eladrin 2: (1d20+15)
Satyr 1: (1d20+15)
Satyr 2: (1d20+15)
As a move action, Athletics check to climb 3 squares up: (1d20+15)
Owlgy also moves on my turn. He goes to L-14 and his Aura 1 grants +2 to damage against enemies in the aura.
Stealth check to continue to stay hidden in the tree: (1d20+19)
Your choice is... unfortunate... says the paladin, reigning in Auldfaxe and backing away from the fight. He raises his hand, and a rune of light is branded onto the one named Laranil's chest. Baruk then turns Auldfaxe back around, levels his lance, and charges the eladrin.
Minor Action: Divine Challenge @ Laranil
Move Action: Wind up the charge
Standard Action: 1A - Ardent Strike @ Laranil, Charging
No Action: Add Iron Wolf Charge on a Hit
No Action: Add Furious Assault on a Hit
Effect: He is marked by Divine Challenge. Disobeying the mark inflicts 7 automatic radiant damage.
Attack vs. Laranil: (1d20+14) vs. AC, incl. charge bonus
Hit: (3d10+13) + (1d6) damage.
Secondary Attack vs. Laranil: (1d20+7) vs. Will
Hit: Pushed 2 squares and he takes -2 attack UEMNT.