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Old 06-18-2012, 12:14 PM   Top  -  End  -  #331
Irish Musician
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Default Re: [4E] Harken Unto Harken [OOC]

Well, if Bat gets grabbed, then he would most likely wail on the thing that grabbed him instead. So, if it is ok with you, I'd like to apply my Mark to #4, and use my attack for Lynn instead and just end at HH12, is that cool?
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Old 06-18-2012, 11:30 PM   Top  -  End  -  #332
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

Done and done.
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Old 06-19-2012, 01:23 AM   Top  -  End  -  #333
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

Argius curse damage for brute
(1d8)[1]

Wa-wahhhhh, BUT sufficient to bloody him.
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Old 06-19-2012, 01:26 PM   Top  -  End  -  #334
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Default Re: [4E] Harken Unto Harken [OOC]

Do'h! I've been playing warlocks since 4e was released, and I was sure it was "once per round" damage rather than "once per turn." Just went and looked it up and discovered I was wrong all along. Thanks for adding that.
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Old 06-20-2012, 10:07 AM   Top  -  End  -  #335
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Default Re: [4E] Harken Unto Harken [OOC]

4d5 for damage Ridai? That's an odd die roll, maybe 4d6?
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Old 06-20-2012, 10:16 AM   Top  -  End  -  #336
Sierim
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Default Re: [4E] Harken Unto Harken [OOC]

It's a mordenkrad, which has the brutal 1 property. To save time rerolling, a 1d6 becomes 1d5+1. Same statistical distribution.
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Last edited by Sierim : 06-20-2012 at 10:18 AM. Reason: Obscene redundancy
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Old 06-20-2012, 10:17 AM   Top  -  End  -  #337
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Default Re: [4E] Harken Unto Harken [OOC]

Quote:
Originally Posted by Sierim View Post
It's a mordenkrad, which has the brutal 1 property. To save time rerolling, a 1d6 becomes 1d5+1. Same distribution statistical distribution.
OOOhhhhhh, I am going to have to remember that. That's smart.
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Old 06-20-2012, 12:01 PM   Top  -  End  -  #338
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

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Originally Posted by Sierim View Post
It's a mordenkrad, which has the brutal 1 property. To save time rerolling, a 1d6 becomes 1d5+1. Same statistical distribution.
Close, but no cigar. It's a gouge.

Actually, I'm fluffing it more like a huge axe with a gnarly spike on top instead of using the design from Dark Sun, because Grai ain't got no time for shovelin'.
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Old 06-20-2012, 12:28 PM   Top  -  End  -  #339
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Default Re: [4E] Harken Unto Harken [OOC]

Uh oh. Ridai moved exactly one square beyond where I can actually reach her with Direct the Strike after my escape shift.

I think I'll have to target Baatrazar instead.
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Old 06-20-2012, 12:29 PM   Top  -  End  -  #340
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Default Re: [4E] Harken Unto Harken [OOC]

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Originally Posted by Surrealistik View Post
Uh oh. Ridai moved exactly one square beyond where I can actually reach her with Direct the Strike after my escape shift.

I think I'll have to target Baatrazar instead.
What am I being targeted for?
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Old 06-20-2012, 12:29 PM   Top  -  End  -  #341
Sierim
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Default Re: [4E] Harken Unto Harken [OOC]

Oh, you said "hammers," referring to the quality of the attack, not "hammer," the weapon type, in your most recent post.

On an unrelated note, Argius does 1d6 curse damage, not 1d8. Seems both I and Waffle got confused on this one.
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Old 06-20-2012, 12:34 PM   Top  -  End  -  #342
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What am I being targeted for?
Direct the Strike. You'd make an MBA at a +1 item bonus to the attack roll.
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Old 06-20-2012, 12:38 PM   Top  -  End  -  #343
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Originally Posted by Surrealistik View Post
Direct the Strike. You'd make an MBA at a +1 item bonus to the attack roll.
Hold Fast:
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength or Charisma vs. AC
Hit: 2[W] + Strength or Charisma modifier damage, and the target is immobilized until the end of your next turn.
Special: You can use this power in place of a melee basic attack.
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Old 06-20-2012, 12:40 PM   Top  -  End  -  #344
Sierim
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Default Re: [4E] Harken Unto Harken [OOC]

I think Garithak just found a new friend.
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Old 06-20-2012, 12:46 PM   Top  -  End  -  #345
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

Quote:
Originally Posted by Celtic_D&Der View Post
Hold Fast:
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength or Charisma vs. AC
Hit: 2[W] + Strength or Charisma modifier damage, and the target is immobilized until the end of your next turn.
Special: You can use this power in place of a melee basic attack.
Swag. 10char.
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Old 06-20-2012, 12:48 PM   Top  -  End  -  #346
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Default Re: [4E] Harken Unto Harken [OOC]

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Swag. 10char.
Haha, I half picked that power because I knew you dealt out the MBA's
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Old 06-20-2012, 12:48 PM   Top  -  End  -  #347
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

I could also do a quick retcon, attack the enemy before Bat, slide it away and move into it's square. Would be one square closer to Garithak and still adjacent to the other lurker.
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Old 06-20-2012, 12:52 PM   Top  -  End  -  #348
Surrealistik
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Quote:
Originally Posted by Ridai View Post
I could also do a quick retcon, attack the enemy before Bat, slide it away and move into it's square. Would be one square closer to Garithak and still adjacent to the other lurker.
As awesome as Hold Fast is (appreciate that power pick btw, it will definitely come in handy!), I have to admit this would be preferable. It's not just that Ridai hits like a mack truck, it's also that she can move things away so I don't have to worry about the kid taking another hit (which apparently will be fatal).
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Old 06-20-2012, 12:57 PM   Top  -  End  -  #349
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Default Re: [4E] Harken Unto Harken [OOC]

The kid is prone right?

In that event, Grai can occupy his square, and be positioned to hit both mobs.
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Old 06-20-2012, 12:58 PM   Top  -  End  -  #350
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Default Re: [4E] Harken Unto Harken [OOC]

Naw, its cool. Use me how you need me. I also have a pretty good MBA, not as good as Ridai's obviously, but if you need to use my MBA for whatever reason, go for it. Bat is just here to help the party in any way he can
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Old 06-20-2012, 06:28 PM   Top  -  End  -  #351
Irish Musician
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Default Re: [4E] Harken Unto Harken [OOC]

Oh, Waffle, I will be going upstairs to chase them, just to let you know.

Edit: I am probably going to be running upstairs, for 7, that should get me far enough up to see where they are, then I can decide from there, is that ok?
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Old 06-21-2012, 11:21 AM   Top  -  End  -  #352
Irish Musician
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Default Re: [4E] Harken Unto Harken [OOC]

Well, if it only gets my 1 square back, I am going to go ahead and not back up one square. I need 2 to charge and that's what I was going for, but oh well

So I will stay in MM16 and continue my turn.

Edit: Ouch, rolled a one. Guess it doesn't matter if I had the -5 or not to that attack roll!
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Old 06-23-2012, 01:03 PM   Top  -  End  -  #353
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

Hmm, trying to decide between staying where Grai is currently and hunting down the lurkers... Or I could position myself at the western door...
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Old 06-24-2012, 10:57 PM   Top  -  End  -  #354
Irish Musician
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Default Re: [4E] Harken Unto Harken [OOC]

Did Bat see where the lurker ran off to.....I mean, not the exact square, but the general area? Like did he see him run behind the hay area?
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Old 06-24-2012, 11:42 PM   Top  -  End  -  #355
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

Quote:
Originally Posted by Celtic_D&Der View Post
Did Bat see where the lurker ran off to.....I mean, not the exact square, but the general area? Like did he see him run behind the hay area?
Yes, you know he's over there.
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Old 06-26-2012, 01:54 PM   Top  -  End  -  #356
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Default Re: [4E] Harken Unto Harken [OOC]

Quote:
Originally Posted by Sierim View Post
Does the barn have a mow door?
Er....uh...... (Googlegooglegoogle) Ah! Didn't know the formal name for it.
It opens to the outside fenced area but is blocked by the hay bales. Poor planning by them.
Quote:
Originally Posted by WaffleLord View Post
One large stack of hay blocks the northern wall, along with the sliding doors that open onto the fenced yard. (not show on map)
Restate: The hay blocks the wall AND the mow door.

Quote:
Originally Posted by Sierim View Post
Better a moving target than the broad side of a barn."
Niiiiice.
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Last edited by WaffleLord : 06-26-2012 at 01:56 PM.
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Old 06-26-2012, 04:00 PM   Top  -  End  -  #357
Irish Musician
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Default Re: [4E] Harken Unto Harken [OOC]

I will have to go later tonight. The computer that I am currently on at work, which isn't my normal one, won't let me look at the map, it does weird things with my Goggle Drive.
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Old 06-26-2012, 07:03 PM   Top  -  End  -  #358
Sierim
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Default Re: [4E] Harken Unto Harken [OOC]

@Waffle

Seems like I've been failing my reading checks a lot lately; I keep moving words around in sentences (I read something about hay on the north wall and a non sequitur concerning how the pen outside had a sliding door ).
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Old 06-26-2012, 08:03 PM   Top  -  End  -  #359
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Default Re: [4E] Harken Unto Harken [OOC]

The way I picture it: On the second floor of the barn, the north wall has a sliding door that can be opened and hay can be thrown down into the fenced yard below. If you open the mow door and "step" out, you would fall down to the fenced yard below.

Right now, the mow door is blocked by the large stack of hay bales. It could only be opened by the outside, yet entry and exit would be impossible because of said hay bales.

I put a white bar where the door would be on the second floor.

If I am misunderstanding the definition of "mow door", it would explain a lot. Is a mow door typically on the floor? Trap door style?
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Old 06-26-2012, 09:03 PM   Top  -  End  -  #360
Sierim
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Default Re: [4E] Harken Unto Harken [OOC]

I suppose a trap door might also be the mow door, though I can't see why one would make one. Such a design would have two problems: it would need to be very large to allow lifting of bales, thus increasing the burden on planks making up the mow floor, and wouldn't allow sunlight in effectively to see what you were doing. Small trap doors above the stalls, however, would make sense.

Edit: To clarify, I believe you understood my intent; I simply misread your comment about the door when you described the upper level.
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