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Old 07-03-2012, 01:29 PM   Top  -  End  -  #361
Surrealistik
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Join Date: Feb 2008
Default Re: [4E] Harken Unto Harken [OOC]

I'd planned the convoy to leave from the north end, while we drew the attention of the ferals, and retrieved the horses.
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Old 07-03-2012, 07:38 PM   Top  -  End  -  #362
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

Move them as you like.
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Old 07-03-2012, 07:50 PM   Top  -  End  -  #363
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

So we get a readied action before combat starts in earnest?
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Old 07-06-2012, 10:54 AM   Top  -  End  -  #364
Irish Musician
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Default Re: [4E] Harken Unto Harken [OOC]

I didn't want to make a whole other IC post just for this, but Batrazaar rides to meet up with the others, whenever he is able. I didn't know if we are in initiative Limbo atm. Unless you would like me to make another post saying that Waffle.

On an unrelated note, Surrealistik, I stole your formula's for upkeep of damage and "checking your attacks" for my game I am DMing. They totally rock!! Thanks!
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Old 07-06-2012, 06:03 PM   Top  -  End  -  #365
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

Quote:
Originally Posted by Celtic_D&Der View Post
On an unrelated note, Surrealistik, I stole your formula's for upkeep of damage and "checking your attacks" for my game I am DMing. They totally rock!! Thanks!
Haha, well, to be entirely honest, I modified them from another source in turn. The combat tracker as it stands is essentially heavily modified from an earlier incarnation one of my prior DMs used.

I'm glad to see it getting popularized on these forums, because it really is a handy tool that is a huge help in facilitating PBP, and its use can only increase the quality of those games.
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Old 07-06-2012, 06:24 PM   Top  -  End  -  #366
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

Quote:
Originally Posted by Celtic_D&Der View Post
I didn't know if we are in initiative Limbo atm.
We are out of initiative at last. We'll give you a rest when you're out on the clear road.


Quote:
Originally Posted by Celtic_D&Der View Post
On an unrelated note, Surrealistik, I stole your formula's for upkeep of damage and "checking your attacks" for my game I am DMing. They totally rock!! Thanks!
As have I.
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Old 07-07-2012, 09:13 AM   Top  -  End  -  #367
Sierim
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Default Re: [4E] Harken Unto Harken [OOC]

I'm slightly confused about what's going on. I thought those in the cart (along with the bard and minotaur) were heading back to Fallcrest while we (the PCs) were headed in the opposite direction.
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Old 07-07-2012, 09:15 AM   Top  -  End  -  #368
Irish Musician
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Default Re: [4E] Harken Unto Harken [OOC]

Oh, I thought we were all going with the cart. Then I am confused as well , heh. So what's going on?
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Old 07-07-2012, 09:47 AM   Top  -  End  -  #369
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

We're going to investigate Tor's Hold, which as I recall (it's been awhile) does move with the cart back towards Fallcrest before we split off.
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Last edited by Surrealistik : 07-07-2012 at 09:48 AM.
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Old 07-07-2012, 09:58 AM   Top  -  End  -  #370
Sierim
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Default Re: [4E] Harken Unto Harken [OOC]

Oh, ok. For some reason I thought the farmstead was along the route, not a detour.
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Old 07-07-2012, 10:10 AM   Top  -  End  -  #371
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

I guess this fight took 1 1/2 months to finish.

I do think we should group initiative more to at least shave off some of the IRL time required to get through one encounter.

Also, anyone know about a 4e game looking for players? Currently looking to be in another one.
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Old 07-07-2012, 10:19 AM   Top  -  End  -  #372
Irish Musician
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Default Re: [4E] Harken Unto Harken [OOC]

Also, you did have to spend some time recruiting for new people, because of losing some. But I do agree group initiative might be best. That way everyone can just go when they can, and then Waflle can just make all the monster attacks, then round 2.
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Old 07-07-2012, 04:58 PM   Top  -  End  -  #373
Paperscrap
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Default Re: [4E] Harken Unto Harken [OOC]

Ah okay, so we're both going in the same direction for awhile then? I think the map and general orientation of stuff was something I never really grasped down completely. Also that was kind of a more complex fight so that might explain at least in part why the encounter went on for so long - there were several elements to deal with! I do think group init would be something worth looking into as well, though. The mechanics might be skewed but I think the speed at which we'd get through things would make up for that!
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Old 07-07-2012, 05:39 PM   Top  -  End  -  #374
Irish Musician
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Default Re: [4E] Harken Unto Harken [OOC]

Quote:
Originally Posted by Ridai View Post
Also, anyone know about a 4e game looking for players? Currently looking to be in another one.
It's closed, but the DM said go ahead and post a character if you'd like!

http://www.giantitp.com/forums/showthread.php?t=247535
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Old 07-07-2012, 06:47 PM   Top  -  End  -  #375
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

Thanks for the offer.

Looking at the game, though, there doesn't really seem much of anything in terms of setting or similar for me to latch onto and the only open role is controller, which I'm honestly... pretty useless at. Gotta think about this.
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Old 07-07-2012, 07:00 PM   Top  -  End  -  #376
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

We'll try group initiative for the next fight.

I've also posted the Harkenwold map link in my signature to show the locations in question.

@Ridai - Looking myself. I've posted interest in these two.

http://www.giantitp.com/forums/showthread.php?t=248514

http://www.giantitp.com/forums/showthread.php?t=247864
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Last edited by WaffleLord : 07-07-2012 at 07:01 PM.
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Old 07-08-2012, 10:03 AM   Top  -  End  -  #377
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

I don't suppose we'll get our short rest now? Lol.
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Old 07-11-2012, 07:30 AM   Top  -  End  -  #378
Sierim
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Default Re: [4E] Harken Unto Harken [OOC]

Would I be right in guessing (based on the surroundings) that Tor Hold is a log palisade garrison, with wall built not for a siege, but as a means of preventing raids? If so, closed gates could imply either a) they're dealing with regular raids in the past few weeks, or b) they've spotted something we haven't.

Also, are there any visible guards on the walls?
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Old 07-13-2012, 08:25 PM   Top  -  End  -  #379
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

I guess we can take as many short rests as we like here? I'm thinking of just planting my standard and inspiring everyone back to full health, particularly myself.

And concerning Sierim's queries, are perception checks in order?
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Last edited by Surrealistik : 07-13-2012 at 08:25 PM.
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Old 07-13-2012, 08:28 PM   Top  -  End  -  #380
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

(4d6)[6][1][5][4](16) a bunch of Inspiring Word rolls. If we're level 6 at this point, it's two per IW.
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Last edited by Surrealistik : 07-13-2012 at 08:29 PM.
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Old 07-13-2012, 10:07 PM   Top  -  End  -  #381
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

My sincerest apologies for the delay in posting. The luxury cabin we rented in the mountains NW of Denver were promised to have "spacious living space", "luxurious amenities", and "full internet connectivity." Instead we got "spacious living space", "luxurious amenities", and "NO internet connectivity." I am currently in a McDonald's 15 miles away. I will try to post again on Sunday and will be home late Wednesday.

Thank you for your patience.


BTW: I have received a PM from Paperscrap who will be leaving us. <sigh>
Thoughts?
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Old 07-13-2012, 11:47 PM   Top  -  End  -  #382
Irish Musician
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Default Re: [4E] Harken Unto Harken [OOC]

Actually, yes, what was he, role wise?

I know a guy, who does wonderful RP and posts with great consistency, named Great Dane. He is great, and he is always up to playing whatever role needs filled. I could ask him if we would like.
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Old 07-14-2012, 03:36 AM   Top  -  End  -  #383
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

Ember was our controller.

@Celtic: Well, if he's interested, might as well apply for the game.
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Old 07-15-2012, 01:34 AM   Top  -  End  -  #384
Great Dane
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Default Re: [4E] Harken Unto Harken [OOC]

Hey all, just spent bits and pieces of today reading up on this game. Waffle, pretty cool story you've crafted here so far and I'd like to throw my name into the hat.

Looks like we've got a warlord, paladin, warlock, and slayer-combo for up-front action. Two of those classes can heal, so don't feel the need for a sentinal druid (and thank goodness, I don't like playing druids much as it is).

I'm really open to playing whatever but am leaning toward traditional wizard (for ritual casting), invoker, seeker...ah hell, it's late and I'm rambling. Nix the psion though, already playing that class in another game.

Any preferences?
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Old 07-15-2012, 02:22 AM   Top  -  End  -  #385
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

An enchanter/forced movement mage would be nice.

I've got no problems with an Invoker.

Monks could work well too.

Essentially we need crowd control having lost our Pyromancer.
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Old 07-15-2012, 02:41 AM   Top  -  End  -  #386
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

I think any controller/controller-ish class but a seeker would be more than helpful (yes, I'm biased against seekers ). A wizard would probably be broken best in terms of sheer crowd control, but I don't really have that much in terms of preferences. Whatever turns out to be the best class for an awesome character for you.
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Old 07-15-2012, 11:35 AM   Top  -  End  -  #387
Sierim
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Default Re: [4E] Harken Unto Harken [OOC]

Hello, and welcome.

As Ridai said, whatever class suits you. Wizard sounds fine to me, or any of the others. Can't say I've looked too deeply into any of them to know which best suits our group's tactics, but I'm sure Surrealistik wouldn't mind having someone with a nice RBA (alas, as Argius is a hold-over from another game, he lacks Eldritch Blast).
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Old 07-15-2012, 11:41 AM   Top  -  End  -  #388
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

Yeah, a strong RBA is definitely welcome. Strong MBAs are always a bonus.

What the group needs most is strong crowd control, but like the others I welcome you to play anything you like.
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Old 07-15-2012, 07:38 PM   Top  -  End  -  #389
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

@Dane - Looks like you're in. As you may have read, I'm not going to be fully communicative until Wed/Thurs so roll yourself up something, post us a link and we'll see you soon.
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Old 07-15-2012, 09:00 PM   Top  -  End  -  #390
Great Dane
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Default Re: [4E] Harken Unto Harken [OOC]

I'll start by checking out the mage class, if you guys don't think a ritual caster will be necessary. I'll look at enchanter first, but honestly wavering between the three (pyromancer, enchanter, illusionist?) styles. Just an FYI, to me, controllers = big bursts, low damage but high status effect infliction, and possibly some buffs or debuffs.

In any case, sounds like I have a bit of time before our DM returns. Should give me enough time to whip up a sheet and jump in the RPing before we get down to the nitty-gritty.

Edit: Does anyone really have any perception in this group? For some reason, charisma-keyed characters appeal to me in pbp games (because I can be excessively-wordy and not feel out of character ) but I'd hate to neglect a really useful skill if it's needed. Just more food for thought for me.

Last edited by Great Dane : 07-15-2012 at 09:50 PM.
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