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Old 03-13-2012, 12:31 AM   Top  -  End  -  #91
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

Hmm. Not traditionally a Monster Knowledge skill but I guess I may as well roll it to see if it can tell me anything:

History: (1d20+11)[14]
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Old 03-13-2012, 01:19 AM   Top  -  End  -  #92
tigerusthegreat
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Default Re: [4E] Harken Unto Harken [OOC]

What action is required to escape (free, standard, move?) or is it just a save ends effect?
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Old 03-13-2012, 01:22 AM   Top  -  End  -  #93
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

Move action - skill check of Athletics or Acrobatics
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Old 03-13-2012, 01:29 AM   Top  -  End  -  #94
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

The charge attack (if that's what it is) actually misses Garithak due to his Polearm Expertise (+2 to all defenses vs Charge attacks).
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Old 03-13-2012, 01:50 AM   Top  -  End  -  #95
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

You are looking at the attack against Brutus. The one directed at Garithak scored a 25.

Also, we really need identifiers for the monsters on the map as well as in the spoiler tags with the monster actions. The confusion about who gets targetted might also be indicative about further highlighting or a different structure being needed. If I didn't know that thing 4 is standing in the square north-east of Grai, I'd have to scour through the entire combat posts to figure out who is standing where. Not an issue in the first round, but it gets progressively worse.

Last edited by Ridai : 03-13-2012 at 01:54 AM.
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Old 03-13-2012, 02:15 AM   Top  -  End  -  #96
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

Bah, so it is. Kinda scanned over it.

Less than ideal positioning I'm afraid.

Counting on Barases to move to G8 by hopping the fence to give me a flank. In return, I promise to help him pound the mob beside me.
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Last edited by Surrealistik : 03-13-2012 at 02:16 AM.
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Old 03-13-2012, 02:51 AM   Top  -  End  -  #97
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

Grai doesn't provoke OAs with her charges and right now she can get to all enemies from her position and create a flank with her charge. Just point her wherever you want her to be. I doubt shaking off the crazies will be a problem for her with a +12 Athletics.

@Waffle: Do we need to act in order or can we just act as a group?
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Old 03-13-2012, 08:16 AM   Top  -  End  -  #98
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Default Re: [4E] Harken Unto Harken [OOC]

I'm sorely tempted to move to K-8* and bomb all of the enemies with a close burst 3 if that helps with positioning any. Either that or the safer but less damaging option of L-8 with expand spell up!

Last edited by Paperscrap : 03-13-2012 at 08:17 AM.
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Old 03-13-2012, 09:27 AM   Top  -  End  -  #99
tigerusthegreat
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Default Re: [4E] Harken Unto Harken [OOC]

NOt going to be able tot do an updateh until tonight probably, sorry folks. I can delay if you think it'd be htactically useful
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Old 03-13-2012, 09:55 AM   Top  -  End  -  #100
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

Quote:
Originally Posted by Paperscrap View Post
I'm sorely tempted to move to K-8* and bomb all of the enemies with a close burst 3 if that helps with positioning any. Either that or the safer but less damaging option of L-8 with expand spell up!
As for Grai, I think she should escape to L5, then charge J7 in a flank, cause Brutus is going to remain there for now being as he's prone and grabbed.

That said, we should focus fire as much as possible. Think Mal should target N5 with his Cleave RBA since Ember is gonna fry him with loadsa bonus damage.
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Last edited by Surrealistik : 03-13-2012 at 10:31 AM.
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Old 03-13-2012, 10:16 AM   Top  -  End  -  #101
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

I'm... not sure how I'm supposed to move to L5 before charging, with breaking free already requiring a move action. I can set up my own CA with Single Out if necessary.
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Old 03-13-2012, 10:18 AM   Top  -  End  -  #102
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

Quote:
Originally Posted by Ridai View Post
Also, we really need identifiers for the monsters on the map as well as in the spoiler tags with the monster actions. The confusion about who gets targetted might also be indicative about further highlighting or a different structure being needed. If I didn't know that thing 4 is standing in the square north-east of Grai, I'd have to scour through the entire combat posts to figure out who is standing where. Not an issue in the first round, but it gets progressively worse.
Too true. I'll update the tokens when I get home.

@All - What are the feelings of group vs strict initiative? As you have a "vocal" leader, I don't mind coordination of attacks and advance planning, delays for best positioning, etc., so long as effect durations aren't metagamed to cheese-iness. Since there is only one enemy group, everyone gets a turn before the bad guys go again. If there's more than one enemy group with split initiative, those between the groups can act as one bunch, next enemy group, next bunch.

Sounds like Malikar's delaying.
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Last edited by WaffleLord : 03-13-2012 at 10:28 AM.
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Old 03-13-2012, 10:42 AM   Top  -  End  -  #103
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

@ Waffle: I prefer group initiative TBH. Just expedites things, and allows for better coordination. Of course, there's the possibility of delay cheese (to prolong effects), but I think everyone can be trusted not to consciously abuse that.

As for 'The Plan', I think I've got it down to this:
  • Barases moves to G8 and attacks H9 mob in a flank.
  • Emberlyn delays until after Garithak.
  • Garithak uses Warlord's Favour on the mob (targeting Emberlyn with the effect) at H9 and Adaptive Strategem on Emberlyn.
  • Emberlyn moves to K8 and attacks everyone hostile in the encounter with Fire Shroud, at a +6 bonus to attack rolls, and a +5 bonus to damage rolls.
  • Mal acts and uses Cleave, targeting the most damaged enemy with the additional RBA he gets.
  • Grai escapes to L5 and charges J8 in a flank.

If there's anything objectionable or that might be improved, let me know.

Also, I think there's at least one enemy hidden as I saw 6 mob tokens, and now there are 5.
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Last edited by Surrealistik : 03-13-2012 at 01:19 PM.
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Old 03-13-2012, 12:39 PM   Top  -  End  -  #104
Felhammer
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Default Re: [4E] Harken Unto Harken [OOC]

Can I post for Barases now, or should I wait until after Malikar goes? Different DMs handle initiative differently.
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Old 03-13-2012, 01:17 PM   Top  -  End  -  #105
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

Forum eat'n' ma posts 'n' rolls.

Anyway, I'm in favor of the group initiative, since it just flows better in this format. Strict initiative often leads to long delays or characters not doing anything. And with me usually sleeping during the busy forum hours, well, you get the idea.

I'll just post my action now. I doubt anything will happen that makes wacking thing 4 or charging thing-on-Brutus impossible.

Athletics check to break the grab (1d20+12)[24]
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Old 03-13-2012, 01:17 PM   Top  -  End  -  #106
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

Take it away, Barases!
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Old 03-13-2012, 01:35 PM   Top  -  End  -  #107
Paperscrap
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Default Re: [4E] Harken Unto Harken [OOC]

Haven't really looked at the map yet to know 100%, but does this plan you have still involve me standing on the outskirts Surrealist? I thought we talked about that not really being the best idea if so, haha, since getting swarmed by people who can grab isn't really awesome and there's no rush to kill them. I was thinking I'd just scorch the two up near Grai for the and bide my burst attack until next round when they inevitably try to swarm us - seems safer. Considering both my at will and other encounter power aren't ally friendly, it's very likely to lead to the same amount of damage over the two rounds too (not counting the opportunity for more ongoing, of course).

EDIT: Actually, nevermind since that sweet bonus is too good to pass up

Last edited by Paperscrap : 03-13-2012 at 01:38 PM.
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Old 03-13-2012, 01:55 PM   Top  -  End  -  #108
Ridai
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Default Re: [4E] Harken Unto Harken [OOC]

I have to say, this charge was a... *puts on sunglasses*

...smashing success.

YEEEEEEEEAH!

49 damage thanks to awesome rolls and Brutal 1. Be afraid of crits. Be very afraid.
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Old 03-13-2012, 02:26 PM   Top  -  End  -  #109
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

Gonna want that +2 power attack bonus from Barases to help me land the important Warlord's Favour.
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Old 03-13-2012, 02:29 PM   Top  -  End  -  #110
Felhammer
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Default Re: [4E] Harken Unto Harken [OOC]

Can't give you a +2 this turn :(

It requires a minor action and I had to use all my other actions to activate my aura, move and attack :(
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Old 03-13-2012, 02:30 PM   Top  -  End  -  #111
Felhammer
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Default Re: [4E] Harken Unto Harken [OOC]

But hey, at least everyone's getting a free song out of it! It usually costs 5 silver to hear Barases sing!

EDIT: Also my learning Scimitar will now give me a +1 to hit next time I attack this same target! :)
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Last edited by Felhammer : 03-13-2012 at 02:32 PM.
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Old 03-13-2012, 03:21 PM   Top  -  End  -  #112
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

Doesn't matter now, but I think it should probably be assumed that you have the aura up when you're expecting a fight.
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Old 03-13-2012, 03:51 PM   Top  -  End  -  #113
Felhammer
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Default Re: [4E] Harken Unto Harken [OOC]

Its an encounter power though.

I wouldn't mind it being auto-cast when we know a fight is coming but, many DMs I have played with say players can't activate encounter powers until the encounter begins. :(
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Old 03-13-2012, 04:07 PM   Top  -  End  -  #114
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

Waffle, were there six mobs ICly? Or was the sixth mob at the beginning just a mistake? If one moved into concealment to stealth after being visible, we would notice that. Alternately, if it was always supposed to be stealthed we wouldn't.
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Old 03-13-2012, 04:51 PM   Top  -  End  -  #115
WaffleLord
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Default Re: [4E] Harken Unto Harken [OOC]

Thingie #6 was errata'd out.
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Old 03-13-2012, 05:11 PM   Top  -  End  -  #116
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

Hit, but I don't know which thing I damaged, so I arbitrarily said it was #5.
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Old 03-13-2012, 08:33 PM   Top  -  End  -  #117
tigerusthegreat
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Default Re: [4E] Harken Unto Harken [OOC]

want me to go now or wait?
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Old 03-13-2012, 09:15 PM   Top  -  End  -  #118
Surrealistik
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Default Re: [4E] Harken Unto Harken [OOC]

You may not want to target red since he's a dead man (later on due to Grai), and not as damaged as blue (who you might be able to take down).
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Last edited by Surrealistik : 03-13-2012 at 09:21 PM.
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Old 03-13-2012, 09:49 PM   Top  -  End  -  #119
tigerusthegreat
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Default Re: [4E] Harken Unto Harken [OOC]

Quote:
Originally Posted by Surrealistik View Post
You may not want to target red since he's a dead man (later on due to Grai), and not as damaged as blue (who you might be able to take down).
I will do that if waffle will let me, but since i've already rolled he may not.
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Old 03-13-2012, 10:28 PM   Top  -  End  -  #120
Paperscrap
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Default Re: [4E] Harken Unto Harken [OOC]

Kind of in the same boat here Waffle!

I originally had my hellfire heart on the red guy to try and keep him from hitting me, but after noticing that Ridai is going to kill him I switched it over to dark blue to try and help out the captain. Is this okay with you?
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