Okay, wow, I actually rolled six ones during the second attack. More brutal dice: (10d6)[3][4][6][5][3][1][4][5][4][4](39)
Also, the forum threw another server error in my face while posting my IC turn. It's there, but it doesn't necessarily show in the thread list or subscriptions.
And this post also didn't go through the first time.
You could save yourself the trouble of rerolling by modifying the dice to dx+y, where x is the die value minus brutal value, and y is the brutal value. 1d5+1 is equivalent to 1d6 brutal 1 in terms of distribution. Of course, that may take the fun out of the weapon's nature, but whichever you prefer.
Edit: Strictly speaking, I guess the proper formula would be ndx + yn, where n is the number of dice. As such, 2d6 brutal 1 would become 2d5+2, 4d8 brutal 2 would become 4d6+8, etc.
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Simplicity is the grassy field which hides the pit, though in this case it causes 1d10 psychic damage, will save for half.
*slaps forehead* Oh man, why didn't I think of that? Honestly, I wouldn't miss rolling Brutal dice. I think I'll write the "original" damage (i.e. 4d6+15) next to the actually rolled damage (i.e. 4d5+19), for the sake of clarity.
I just noticed that several players have themes (I may be the only one without). Would it be all right for me to add one to Argius? I'm currently looking at Purple Dragon (reflavored to fit with his background, of course ).
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Simplicity is the grassy field which hides the pit, though in this case it causes 1d10 psychic damage, will save for half.
Posting this here as well as my updating my post in IC to reflect this. Argius has a +2 to all defenses against enemies cursed by him on account of his Armor of Dark Majesty.
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Simplicity is the grassy field which hides the pit, though in this case it causes 1d10 psychic damage, will save for half.
Remember that Brutus grants a +2 power bonus to damage rolls made against anything adjacent to it, though I think Grai might already have a power bonus from her stances.
I'm an idiot and didn't write my rolls properly (I was using brackets for some reason) so here's the rolls for the crit I made in addition to the ones for fire shroud!
Fire shroud: (1d20+18)[36] versus reflex on Brute 1 (1d20+18)[20] versus reflex on Brute 2 (1d20+18)[34] versus reflex on Lurker 1 (1d20+18)[20] versus reflex on Lurker 2 (1d20+18)[35] versus reflex on Minion 3 (1d20+18)[19] versus reflex on Minion 4 (1d20+18)[28] versus reflex on Minion 5
C-c-c-c-rit on lurker 2 from flame fountain, damage roll (2d10+44)[56]
Oh, ok sweet. BTW, does anyone need any healing? No enemies too near me, so if any healing is needed let me know. IF not, I will move up to the other enemy.
Yeah, in terms of "average" stats, I wouldn't expect it to have an AC of 21 as a brute at this level (sounds more like a soldier, and even then may be on the high side).
Edit: Give me about 20min to design a character and I'll see if I can send you a sheet.
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Simplicity is the grassy field which hides the pit, though in this case it causes 1d10 psychic damage, will save for half.