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Old 02-17-2012, 09:27 AM   Top  -  End  -  #1
Squark
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Default Star Wars: The Old Republic II: Hutts don't have feet!

Star Wars: The Old Republic is Bioware's new MMORPG, set 300 years after the events of the Knights of the Old Republic games. The current title is courtesy of the Much-hated Baron Deathmark, Color Commentator of the Huttball Warzone.

For those interested in playing the game with other members of the GitP forums, there are two main servers at this point;

The majority of the Imperial characters can be found on Rubaat Crystal. A good number of these people also have republic characters on the same server. In adition, there's a much larger concentration of Republic charaters on Ebon Hawk. Each of these groups has their own guild. If you want to join one of them, just contact someone who is online.

Rubaat Crystal Guilds
Usually Lawful Evil (Imperial Guild, managed by Squark)
Gun Runners (Republic Guild, managed by Calemyr)

Ebon Hawk Guild
Order of the Stick (Republic Guild, managed by Legoshrimp)

Please try to keep this spreadsheet, which lists where everyone is in the game, up to date.

Finally, some Administrative stuff for Usually Lawful Evil

Spoiler


The Old Thread
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Old 02-17-2012, 12:06 PM   Top  -  End  -  #2
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

So Hard Modes aren't too hard... I did Taral V and skipped nearly half of the flashpoint. Had a minor hiccup with the last boss enraging, but we just nuked him through the third set of adds. I got some nice PvE gloves out of that.

Anyone know where Columi Head/Boots drop?
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Old 02-17-2012, 01:13 PM   Top  -  End  -  #3
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Originally Posted by Neftren View Post
Anyone know where Columi Head/Boots drop?
I don't really know anything about end-game gear but this link says Kaon Under Siege(head) and The Foundry/Maelstrom Prison(boots).
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Old 02-17-2012, 01:13 PM   Top  -  End  -  #4
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

Quote:
Originally Posted by Neftren View Post
So Hard Modes aren't too hard... I did Taral V and skipped nearly half of the flashpoint. Had a minor hiccup with the last boss enraging, but we just nuked him through the third set of adds. I got some nice PvE gloves out of that.

Anyone know where Columi Head/Boots drop?
Head is Kaon under siege, don't know about boots.
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Old 02-17-2012, 02:41 PM   Top  -  End  -  #5
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

Haven't done it personally, but yeah, Maelstrom Prison / The Foundry (depending on what faction you are) are boots. You could also get boots from one of the Eternity Vault bosses.

Unfortunately, they fixed the bug in Kaon Under Seige where the bonus boss would also drop a Columi headpiece.
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Old 02-17-2012, 05:15 PM   Top  -  End  -  #6
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Originally Posted by Philistine View Post
I have to side with Valaquil on this.

More generally, I think we as a community should take full advantage of any and every opportunity to break away from the bizarre and incomprehensible notion which pervades this forum that the first person to create a thread on a given topic somehow "owns" that topic forever afterward, and is the only person who is "allowed" to post follow-up threads on the subject. Call me crazy, but I think we can and should be better, more mature, and saner than that. As long as the OP contains the relevant links (including to the previous thread(s) - speaking of which, did you want to add that to the new thread?), how can it possibly matter whether it's from the same person who did the last one, or (say) a brand-spanking-new Pixie's first post, or whomever?
Dibs on the third thread then.
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Old 02-17-2012, 05:35 PM   Top  -  End  -  #7
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

I have no problem with that. Just keep in mind the Original Post needs to be kept updated regularly with the guild matters. Only reason I made it. Also, Calemyr and Legoshrimp, could you PM me with any stuff you want added to the OP for the other guilds?

Oh, and If there's a large outcry against the Thread title, I can change it.
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Old 02-17-2012, 05:39 PM   Top  -  End  -  #8
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

Point of order:

Inquisitor vs Bounty Hunter vs Smuggler: who is the king of snark?

From what I've played from the BH, I wouldn't consider the ham-fisted make money very good. Meanwhile you have the Smuggler being the traditional trickster character, and the inquisitor's dialog options ranging from 'helpful sarcasm' to 'murderous sarcasm'.
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Old 02-17-2012, 05:59 PM   Top  -  End  -  #9
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Originally Posted by Squark View Post
Oh, and If there's a large outcry against the Thread title, I can change it.
It does strike me as more of an FPS-thread subtitle. And the capitalization is off.

How about Star Wars: The Old Republic II: I was just wondering what I could do to please you!

Quote:
Originally Posted by MCerberus View Post
Point of order:

Inquisitor vs Bounty Hunter vs Smuggler: who is the king of snark?

From what I've played from the BH, I wouldn't consider the ham-fisted make money very good. Meanwhile you have the Smuggler being the traditional trickster character, and the inquisitor's dialog options ranging from 'helpful sarcasm' to 'murderous sarcasm'.
Inquisitor wins, if only for one of their dialogue options with the final Black Talon boss (the one I mentioned somewhere in the first thread):
Spoiler


Then again, Bounty Hunters have that one amazing line that they showed in I-forget-which-trailer:
Spoiler
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Old 02-17-2012, 10:31 PM   Top  -  End  -  #10
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Originally Posted by Neftren View Post
So Hard Modes aren't too hard... I did Taral V and skipped nearly half of the flashpoint. Had a minor hiccup with the last boss enraging, but we just nuked him through the third set of adds. I got some nice PvE gloves out of that.

Anyone know where Columi Head/Boots drop?
Handy Dandy Operations loot list
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Old 02-17-2012, 11:08 PM   Top  -  End  -  #11
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

Convenient, thanks. I just did Kaon and False Emperor today. Kaon was ridiculously difficult with the pulls, but once we got our CC working, it wasn't too bad. Just slow progress. We also bugged out the Behemoth multiple times, and ended up just glitching through him. As for False Emperor, it was pretty easy up until the [Insert Robot Boss Name Here] at which point we kept wiping and called it quits.
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Old 02-18-2012, 01:29 AM   Top  -  End  -  #12
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Originally Posted by Neftren View Post
Convenient, thanks. I just did Kaon and False Emperor today. Kaon was ridiculously difficult with the pulls, but once we got our CC working, it wasn't too bad. Just slow progress. We also bugged out the Behemoth multiple times, and ended up just glitching through him. As for False Emperor, it was pretty easy up until the [Insert Robot Boss Name Here] at which point we kept wiping and called it quits.
Healer needs should probably preemptively use an AoE heal (For Scoundrels and Sages, that is. Not sure how Commandos are going to get HoT on everyone), and if you have a Guardian tank (or DPS guardian, for that matter), they should use intercede (or whatever you republic pansies call the Jedi Guardian's capstone ability ) the second [spoiler] reappears.


In other news, with daily commendation gear and a smattering of columni pieces, it is quite possible to do Hard Mode Black Talon with three people. We only had one casualty, and that was because the off-healer (Mako was our main healer, I should point out) was just a little bit too slow in the last seconds of one of the fights. Mind you, it helps that Mako decided to root herself in place during the final boss's cyclone ability (and thus, ignore it entirely)
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Old 02-18-2012, 01:33 AM   Top  -  End  -  #13
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

Quote:
Originally Posted by Neftren View Post
Convenient, thanks. I just did Kaon and False Emperor today. Kaon was ridiculously difficult with the pulls, but once we got our CC working, it wasn't too bad. Just slow progress. We also bugged out the Behemoth multiple times, and ended up just glitching through him. As for False Emperor, it was pretty easy up until the [Insert Robot Boss Name Here] at which point we kept wiping and called it quits.
Yeah, I don't know about False Emperor HM, but on Kaon the trash is pretty nasty, especially the witch/screamer when she knocks you into another group. The bosses weren't too hard for us, only really had trouble on the first "boss" before we had a good system idea as to where we needed to target and who we needed to prioritize. Bonus boss on Kaon is a ***** to do normally though. The boss itself isn't that tough, but when the adds come we always wound up wiping. I would strongly recommend the strategy of luring him far, far away from where the adds on that fight spawn, kill him before the adds reach you. We actually wound up dying to the adds when they showed up, but since the boss was dead, it's a win in my book.

Turns out HM Black Talon is easier than we thought it would be. Found out that it can be three-manned by a tank, a DPS, a healer companion and a DPS who off-heals. Helps that the final boss's main attack doesn't drag in the companion for some reason, we were concerned that they'd get sucked in and destroyed at the start of the fight but that obviously didn't happen.
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Old 02-18-2012, 07:02 AM   Top  -  End  -  #14
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

So, how in demand are Marauders for Operations? In a game filled with Ranged DPS--and hell even ranged tanks--I feel like I'll be skipped over for raids in favor of DPS classes that can kite. Thoughts? Any Marauders/Sentinels here?
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Old 02-18-2012, 10:19 PM   Top  -  End  -  #15
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

So this week's FAQ was released earlier today, and there are some very interesting points... here's the tl;dr-
  • A vote kick option will be implemented in PVP, mostly to combat the idle players problem... I'm not sure how I feel about this, given the average WZ player is not the most rational creature, and is liable to exploit the system, if possible.

  • A dozen or so new objective-based Medals are going to be implemented, for things like capturing nodes/opening doors/scoring in Huttball. This is going to be awesome!

  • The PVP bags system will be replaced with a direct buy system. Don't fret and hoard your commendations yet, however, as it will be fairly easy to max between the time the patch is live on the PTR and before it is implemented (your mileage may vary)

  • Devs said we should expect some server wide, in game events (a la Darkmoon Faire). I hope these become more regular.

  • Mods from end game pvp gear that is placed in other orange items will carry the set-bonus of said loot into the new gear, but mods from armor piece A can only go in a similar piece of armor. For instance, mods from a glove can only go into new gloves.

  • A /roll feature is soon to come. Huzzah!

And finally, here is the text version of the FAQ, in case the forums are unreachable:
Spoiler
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Old 02-19-2012, 08:01 AM   Top  -  End  -  #16
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Originally Posted by Mr. Mud View Post
[*]A vote kick option will be implemented in PVP, mostly to combat the idle players problem... I'm not sure how I feel about this, given the average WZ player is not the most rational creature, and is liable to exploit the system, if possible.
Yep, I really hope there's some kind of limit on this feature to make sure that it can only be used on idlers, or else this is going to happen a lot:

Enter warzone.
Get "Inspect Player"-ed by rest of team.
They see that you're not in full Battlemaster.
/votekick
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Old 02-19-2012, 03:11 PM   Top  -  End  -  #17
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Originally Posted by Sith_Happens View Post
Yep, I really hope there's some kind of limit on this feature to make sure that it can only be used on idlers, or else this is going to happen a lot:

Enter warzone.
Get "Inspect Player"-ed by rest of team.
They see that you're not in full Battlemaster.
/votekick
At first I was thinking there could be a requirement that one must be idle for X amount of time, or must engage an enemy, or heal an ally at certain intervals. However, this could cause problems in Civil War and perhaps even Voidstar, if one makes the sacrifice to babysit the unchallenged node/door. Also, if premades group for a Warzone, they'll be liable to kick pugs, and I hope Bioware isn't naive about this.

However, the /roll feature makes up for everything .
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Old 02-20-2012, 05:45 AM   Top  -  End  -  #18
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Also, f premades
my thoughts exactly
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Old 02-20-2012, 08:47 AM   Top  -  End  -  #19
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

Have any of you taken down the Belsavis world boss? If so, do you know if he drops multiple permutations of a particular Artifice schematic? So far I've only read that he drops a +crit option though I have seen +end on the GTN.
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Old 02-20-2012, 10:11 AM   Top  -  End  -  #20
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

So the completionist in me is feeling the urge to unlock every single lore entry I can in the codex. Does anyone know of a good guide to the locations of all the Lore objects, creatures that unlock codex entries etc?
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Old 02-20-2012, 11:02 AM   Top  -  End  -  #21
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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my thoughts exactly
Heh, this was a typo but I do feel similarly... I was pugging, and we 6-0'd a premade in Huttball in about 3 minutes. It was satisfying.
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Old 02-20-2012, 11:31 AM   Top  -  End  -  #22
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

Quote:
Originally Posted by MCerberus View Post
Point of order:

Inquisitor vs Bounty Hunter vs Smuggler: who is the king of snark?

From what I've played from the BH, I wouldn't consider the ham-fisted make money very good. Meanwhile you have the Smuggler being the traditional trickster character, and the inquisitor's dialog options ranging from 'helpful sarcasm' to 'murderous sarcasm'.
The Sith Warrior has a few gems, as well, but most options are "speak Klingon". I particularly like some of the crap-talking options he gets with his boss.

On the other side of it, there isn't much snark on hand for either of the Jedi. They play everything straight... even their sociopathy.

Quote:
Originally Posted by Mr. Mud View Post
So, how in demand are Marauders for Operations? In a game filled with Ranged DPS--and hell even ranged tanks--I feel like I'll be skipped over for raids in favor of DPS classes that can kite. Thoughts? Any Marauders/Sentinels here?
Most folks aren't keen on melee dps. Of course, those are the same folks that will sit there and harpoon every chance they get. That being said, some folks appreciate bleeders because of the exploits available with internal damage, and if you're in Annhilation/Watchman spec, you're basically a vampire. I guess you use your space magic to stave off cauterization or something.
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Old 02-20-2012, 11:37 AM   Top  -  End  -  #23
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How about Star Wars: The Old Republic II: I was just wondering what I could do to please you!
Does anyone have any ideas that do not involve quoting the protocol droids we all want to send out the airlock?
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Old 02-20-2012, 11:58 AM   Top  -  End  -  #24
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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The Sith Warrior has a few gems, as well, but most options are "speak Klingon". I particularly like some of the crap-talking options he gets with his boss.

On the other side of it, there isn't much snark on hand for either of the Jedi. They play everything straight... even their sociopathy.


Most folks aren't keen on melee dps. Of course, those are the same folks that will sit there and harpoon every chance they get. That being said, some folks appreciate bleeders because of the exploits available with internal damage, and if you're in Annhilation/Watchman spec, you're basically a vampire. I guess you use your space magic to stave off cauterization or something.
Yeah, Beserk + Rupture (the bread and butter DOT) is pretty much a free, group 6% heal every 15 seconds or so. I have seen some streams where a Marauder is successfully offtanking too. I just hope I can find pugs for HMs pretty regularly and thankfully, I'm on a very hi-pop server.

Quote:
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Does anyone have any ideas that do not involve quoting the protocol droids we all want to send out the airlock?
Star Wars: The Old Republic II: Datacore Transfer Initialized
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Old 02-20-2012, 12:10 PM   Top  -  End  -  #25
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Yep, I really hope there's some kind of limit on this feature to make sure that it can only be used on idlers
I can't think of a good system that isn't either exploitable or easy to avoid. No criterion seems to be foolproof. That said, I do hope there's _some_ kind of requirement because I agree that vote-kick systems are prone to abuse.

Separately, what's the deal with HM Flashpoints? For the most basic example, just how hard is BT that you need multiple 50s to do it? I'd like to grab some nice PvE gear for my Consular, but I'm not sure how much effort I want to spend on it. (After all, I'm not likely to 'raid' anyway...)
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Old 02-20-2012, 12:38 PM   Top  -  End  -  #26
Mr. Mud
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Separately, what's the deal with HM Flashpoints? For the most basic example, just how hard is BT that you need multiple 50s to do it? I'd like to grab some nice PvE gear for my Consular, but I'm not sure how much effort I want to spend on it. (After all, I'm not likely to 'raid' anyway...)
Well, HMs are the regular flashpoints but beefed up for level 50s. BT specifically isn't THAT hard, and you should be good to run it if you have some Champ gear/orange modded gear with Corellia Mods, or some cheap purples from the GTN. From there, you mostly progress through the HMs as you did when you leveled. BT > Athiss > Hammer > etc. As for raiding, if you haven't tried it before I'd give it a whirl. It's not as hard to get a functional group as it was in WoW with 40 man's.
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Old 02-20-2012, 12:48 PM   Top  -  End  -  #27
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Originally Posted by Mr. Mud View Post
So, how in demand are Marauders for Operations? In a game filled with Ranged DPS--and hell even ranged tanks--I feel like I'll be skipped over for raids in favor of DPS classes that can kite. Thoughts? Any Marauders/Sentinels here?
Apparently, high-end Operations requires a single Marauder/Sentinel for the AoE Damage/Healing increase. This usefulness scales with the amount of people in your party, though, so they're a lot weaker in Flashpoints.

Last edited by Arcanoi : 02-20-2012 at 12:49 PM.
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Old 02-20-2012, 12:52 PM   Top  -  End  -  #28
Valaqil
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Originally Posted by Mr. Mud View Post
Well, HMs are the regular flashpoints but beefed up for level 50s. BT specifically isn't THAT hard, and you should be good to run it if you have some Champ gear/orange modded gear with Corellia Mods, or some cheap purples from the GTN. From there, you mostly progress through the HMs as you did when you leveled. BT > Athiss > Hammer > etc. As for raiding, if you haven't tried it before I'd give it a whirl. It's not as hard to get a functional group as it was in WoW with 40 man's.
Ah. That explains it. My gear is okay, but not that good. It looks like I'd probably want to go back and finish Corellia for more mods before trying any HMs, if I even want to do one. I'm just running the FPs to see the story. I only finished Taral V and Maelstrom Prison yesterday. I really like the reveal at the end.

Mostly, that was a throwaway comment to emphasize that I like the idea of cool PvE gear, but I'm not really going to use it anywhere. I have nothing against raiding, but I wouldn't be interested except to see the content once. Running regular raids holds little appeal to me.
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Old 02-20-2012, 12:53 PM   Top  -  End  -  #29
Salur
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Originally Posted by Valaqil View Post
Separately, what's the deal with HM Flashpoints? For the most basic example, just how hard is BT that you need multiple 50s to do it? I'd like to grab some nice PvE gear for my Consular, but I'm not sure how much effort I want to spend on it. (After all, I'm not likely to 'raid' anyway...)
Well, all flashpoints after Black Talon/Esseles (normal mode) need 4 people of about the right level for the quest, and all the hardmodes are level 50 FPs, so it's not surprising you'd need multiple 50s to do it. I'd think of the Hard Modes as "Level 50 flashpoints, that happen to have the same story" and not as "Black Talon, now 20x harder!".

As for how much effort it is: Black Talon, at least, can be three manned relatively smoothly (and that was as a 2 DPS/1 Tank mix, it would be easier with 1 DPS/Tank/Heal and a DPS companion), and it takes...30-60 minutes? Maybe, I didn't keep track. It's faster (obviously) with four actual people with good gear. I'm not sure how many of the others, if any, can be done with three people. Kaon's the only other HM I've done, and I think that would need four.

The longest part, honestly, is finding the group in the first place (or at least it feels that way). I didn't see you on the spreadsheet, so I don't know what server you're on, or how populated it is, but that's probably the main sticking point. Mostly, it depends on what gear you're satisfied with and what the limiting factor is (time, ability to find groups, willingness to depend on the RNG, etc.).

Edit: Somewhat Ninja'd by Mr. Mud

Last edited by Salur : 02-20-2012 at 12:55 PM.
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Old 02-20-2012, 01:00 PM   Top  -  End  -  #30
Mr. Mud
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Default Re: Star Wars: The Old Republic II: If at First you don't Succeed, Reload

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Originally Posted by Salur View Post
Well, all flashpoints after Black Talon/Esseles (normal mode) need 4 people of about the right level for the quest, and all the hardmodes are level 50 FPs, so it's not surprising you'd need multiple 50s to do it. I'd think of the Hard Modes as "Level 50 flashpoints, that happen to have the same story" and not as "Black Talon, now 20x harder!".

As for how much effort it is: Black Talon, at least, can be three manned relatively smoothly (and that was as a 2 DPS/1 Tank mix, it would be easier with 1 DPS/Tank/Heal and a DPS companion), and it takes...30-60 minutes? Maybe, I didn't keep track. It's faster (obviously) with four actual people with good gear. I'm not sure how many of the others, if any, can be done with three people. Kaon's the only other HM I've done, and I think that would need four.

The longest part, honestly, is finding the group in the first place (or at least it feels that way). I didn't see you on the spreadsheet, so I don't know what server you're on, or how populated it is, but that's probably the main sticking point. Mostly, it depends on what gear you're satisfied with and what the limiting factor is (time, ability to find groups, willingness to depend on the RNG, etc.).

Edit: Somewhat Ninja'd by Mr. Mud
This is everything I was trying to say except much more succinct and thorough .

Also, to note: For most HMs, you're going to want about ~13k health (for a DPS, at least) and 1600 of your main stat, regardless of role. This might not be entirely necessary for some of the easier HMs, but for the moderate to difficult ones, you pretty much NEED 1600+ main stat.
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