2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Gaming (Other)
Register FAQ Members List Mark Forums Read End

Gaming (Other) For the discussion of video games, board games, war games, LARPs, kick-the-can, etc.

Reply
 
Thread Tools
Old 03-16-2012, 08:17 AM   Top  -  End  -  #271
The Succubus
Troll in the Playground
 
 
Join Date: Sep 2008
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by Squark View Post
Well, like I said, I refuse to wear the clawed boots from the Juggernaught PvE armor. Fortunately, modable armor generally makes that less important here.
I really do love the idea of moddable armour. My agent is 39 (hoping for 40 tonight! ) and he's still wearing the same gear he got from Hammer Station because it looks cool. I really can't imagine him in any other outfit, purely from where I've gotten so used to it.
__________________
Proof that avataring standards in the Playground have reached an all-time low:

Spoiler
The Succubus is offline   Reply With Quote
Old 03-16-2012, 09:05 AM   Top  -  End  -  #272
mangosta71
Troll in the Playground
 
 
Join Date: Jul 2008
Location: 
here
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

There's a really cool-looking trenchcoat for IAs that drops in Boarding Party. I personally think it's much better than the one from Black Talon. I only wish the material was thicker so it didn't whip around when I'm moving like paper blowing in the wind. Or, rather, when Ensign Temple is moving, as I've since upgraded my aesthetics to the Imperial Pilot set, though I'm wearing one of the visors from Nar Shaddaa instead of the helmet.
__________________
Delightfully abrasive in more ways than one
Spoiler
Pirate Mongoose by Kwark_Pudding
mangosta71 is offline   Reply With Quote
Old 03-16-2012, 09:34 AM   Top  -  End  -  #273
GungHo
Barbarian in the Playground
 
AssassinGuy
 
Join Date: Mar 2006
Location: 
Original Packaging
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by The Glyphstone View Post
Sigh. My Agent finally got his ship, and I thought it looked real cool. Then I took it out for a spin in a space mission, and now I hate it - those dinky-sounding little popguns are awful compared to the Fury's laser cannons.
Yeah... i hear you (unfortunately). To me, the ship looks something out of Star Trek (as if a Jem'Hadar fighter had its way with Voyager), but still cool.

Thankfully everything else with the Agent makes up for the ship goofs.
GungHo is offline   Reply With Quote
Old 03-16-2012, 02:44 PM   Top  -  End  -  #274
MCerberus
Troll in the Playground
 
 
Join Date: Oct 2007
Location: 
St. Louis
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Hmmm I was randomly thinking of when the story will continue and had a thought, the Inquisitor/Agent and Warrior are going to have to have a smackdown at some point. They just represent opposite ends of where people see the Empire going.
__________________
Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
Spoiler

Ask blogs: Screwball and Derpy | Gummy
MCerberus is offline   Reply With Quote
Old 03-16-2012, 07:05 PM   Top  -  End  -  #275
Sith_Happens
Ogre in the Playground
 
 
Join Date: Jan 2011
Location: 
Zeltros ;)
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by MCerberus View Post
Hmmm I was randomly thinking of when the story will continue and had a thought, the Inquisitor/Agent and Warrior are going to have to have a smackdown at some point. They just represent opposite ends of where people see the Empire going.
If anyone's going to have a smackdown, it's the Warrior and the Knight.
__________________
Revan avatar by kaptainkrutch.
Quote:
Originally Posted by Cirrylius View Post
That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.
Sith_Happens is offline   Reply With Quote
Old 03-16-2012, 08:18 PM   Top  -  End  -  #276
MCerberus
Troll in the Playground
 
 
Join Date: Oct 2007
Location: 
St. Louis
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by Sith_Happens View Post
If anyone's going to have a smackdown, it's the Warrior and the Knight.
Well it's more the Warrior is going to have a smackdown with everyone, considering the emp...
But coming from the Inquisitor storyline, mister heavy armor is going to have to be taken down a peg for your own plans.
__________________
Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
Spoiler

Ask blogs: Screwball and Derpy | Gummy

Last edited by MCerberus : 03-16-2012 at 08:43 PM.
MCerberus is offline   Reply With Quote
Old 03-17-2012, 04:01 AM   Top  -  End  -  #277
Osiris_Shadowblade
Barbarian in the Playground
 
 
Join Date: Apr 2006
Location: 
Arlington, VT
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

If any of you had an unsettling dream or felt a chill down your spine, I believe I have the explanation:

The 1.2 Patch Notes are up.
__________________
Add me on Steam!
Steam ID: tfblackdrop

Spoiler

Last edited by Osiris_Shadowblade : 03-17-2012 at 04:21 AM.
Osiris_Shadowblade is offline   Reply With Quote
Old 03-17-2012, 09:02 AM   Top  -  End  -  #278
Squark
Troll in the Playground
 
 
Join Date: Jan 2007
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Well, that's a boatload of news. Not much hard info on the legacy system, frustratingly. Also, no dual spec.


Still, nice to know that they listened to players and added 8-man groups to Ranked Warzones.
__________________
Steam ID: Sir_Dwar_Of_Ebberon
Testing the Monk: One-shot encounters designed to answer the Monkday question once and for all (or at least give us one more thing to link to each time it does come up). Monk players and DMs needed!

Last edited by Squark : 03-17-2012 at 09:32 AM.
Squark is offline   Reply With Quote
Old 03-17-2012, 11:04 AM   Top  -  End  -  #279
Jokes
Ogre in the Playground
 
 
Join Date: Jun 2007
Location: 
Australia
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Lights Out: A mission step to defeat Field Commander Anhur has been added to this mission.
I hope this is optional Deep down a part of me knows it won't be
Jokes is offline   Reply With Quote
Old 03-17-2012, 01:38 PM   Top  -  End  -  #280
Salur
Halfling in the Playground
 
MindFlayer
 
Join Date: Dec 2011
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Reactions on a selfish level:

Seems like Snipers stayed pretty much the same or maybe even got a small buff, and I'm excited to see what the new Marksman skills are worth. Seems like basically everybody else (other than maybe Assassins, who were oddly left pretty much alone) got a nerf though, just from skimming.

I'm also really curious to see how the crew skills work out, and exactly what these new Armstech orange recipes are.

Were the ship droids worse than the typical crew member before for crafting (apart from the affection difference)? Because the new +crit module you can buy is flexible in terms of the skill it boosts, it may end up that for some people (i.e. me) the ship droid may end up being the best crafter (since I have no +armstech crit as an IA).

Somewhat related to 1.2: Does anyone know if the legacy buffs are cross-faction or not? Like, my IA's +5% crit, does that apply to my republic characters, or only if I had empire alts?
Salur is offline   Reply With Quote
Old 03-17-2012, 01:43 PM   Top  -  End  -  #281
MCerberus
Troll in the Playground
 
 
Join Date: Oct 2007
Location: 
St. Louis
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

So Innervate... is... useless now? edit- except as its normal function as a pvp 'so you don't die in the next 2 seconds' spell.
I know the unlimited force thing was bad for balance, but now I don't see the appeal of that talent at all.


Also I'm not allowed in the free weekend.
__________________
Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
Spoiler

Ask blogs: Screwball and Derpy | Gummy

Last edited by MCerberus : 03-17-2012 at 01:48 PM.
MCerberus is offline   Reply With Quote
Old 03-17-2012, 01:49 PM   Top  -  End  -  #282
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by Jokes View Post
I hope this is optional Deep down a part of me knows it won't be
Whelp, I guess we now know how they're fixing the stealth-solo exploit for Lights Out.


Quote:
On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.
YESSSSSSSSSSSSSSSSSS!!!

Quote:
The Sprint ability is now available at level 1.
Handy.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler

Last edited by The Glyphstone : 03-17-2012 at 01:52 PM.
The Glyphstone is offline   Reply With Quote
Old 03-17-2012, 01:54 PM   Top  -  End  -  #283
Squark
Troll in the Playground
 
 
Join Date: Jan 2007
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by The Glyphstone View Post
Whelp, I guess we now know how they're fixing the stealth-solo exploit for Lights Out.
You didn't need stealth, actually. You just through your tank companion at 1 group, and ran from panel to panel. You usually died once, but you still made more than enough to cover the repair costs.


I don't have a huge problem with this. It cuts down on my daily coms (once I start farming them), yes, but it's kind of stupid that you can solo a level 50 4-man heroic.

Quote:
Originally Posted by Salur View Post
Reactions on a selfish level:

Seems like Snipers stayed pretty much the same or maybe even got a small buff, and I'm excited to see what the new Marksman skills are worth. Seems like basically everybody else (other than maybe Assassins, who were oddly left pretty much alone) got a nerf though, just from skimming.

Actually I think the glowbat focused class (Warriors and knights) also got a buff, as did operative healers. Not sure what buffing Marauder will do to pvp, though.

Let's see. Several abilities became cheaper, my two biggest barriers to hybriding as a tank got moved down a tier, and stuff otherwise got improved. Only downside is I suspect I'm going to have to waste one point in quake . Marauder looks like it got a buff as well. Powertech got tweaked, not sure wether it's really a buff or a nerf.

Quote:
Somewhat related to 1.2: Does anyone know if the legacy buffs are cross-faction or not? Like, my IA's +5% crit, does that apply to my republic characters, or only if I had empire alts?
If I had to guess, I'd say you most likely will only get your agent buff on your imperial characters, or it will give your republic characters the smuggler buff instead of the agent buff.
__________________
Steam ID: Sir_Dwar_Of_Ebberon
Testing the Monk: One-shot encounters designed to answer the Monkday question once and for all (or at least give us one more thing to link to each time it does come up). Monk players and DMs needed!

Last edited by Squark : 03-17-2012 at 02:08 PM.
Squark is offline   Reply With Quote
Old 03-17-2012, 01:56 PM   Top  -  End  -  #284
The Succubus
Troll in the Playground
 
 
Join Date: Sep 2008
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

No news on RE grenades or freeing abilities from needing sabers. =(
__________________
Proof that avataring standards in the Playground have reached an all-time low:

Spoiler
The Succubus is offline   Reply With Quote
Old 03-17-2012, 02:08 PM   Top  -  End  -  #285
Sith_Happens
Ogre in the Playground
 
 
Join Date: Jan 2011
Location: 
Zeltros ;)
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by Patch Notes
Wrath now affects Lightning Strike and Crushing Darkness only.
NOOOOOOOOOOOOOOO!!!!!!!!!!!!
__________________
Revan avatar by kaptainkrutch.
Quote:
Originally Posted by Cirrylius View Post
That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.
Sith_Happens is offline   Reply With Quote
Old 03-17-2012, 02:08 PM   Top  -  End  -  #286
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Thumbs down Re: Star Wars: The Old Republic II: Hutts don't have feet!

Agreed. It was silly, but it will still invoke much RAEG.

Continuing:

Quote:
Companion gifts are now stackable.
The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.
Heck yeah, it's about time.

Quote:
C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.
Lololololololol.

Quote:
Companions now use accurate voice responses regarding the success or failure of their Crew Missions when they return.
That always bugged me a little bit.

Quote:
The chance of researching schematics via reverse engineering has been significantly increased.
Handy.

Quote:
Originally Posted by Sith_Happens View Post
What did you use Wrath on besides LS or CD?
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler

Last edited by The Glyphstone : 03-17-2012 at 02:09 PM.
The Glyphstone is offline   Reply With Quote
Old 03-17-2012, 02:11 PM   Top  -  End  -  #287
MCerberus
Troll in the Playground
 
 
Join Date: Oct 2007
Location: 
St. Louis
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by Sith_Happens View Post
This accurately describes how I feel about the sorcerer-healing changes.
__________________
Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
Spoiler

Ask blogs: Screwball and Derpy | Gummy
MCerberus is offline   Reply With Quote
Old 03-17-2012, 02:12 PM   Top  -  End  -  #288
Osiris_Shadowblade
Barbarian in the Playground
 
 
Join Date: Apr 2006
Location: 
Arlington, VT
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Or the merc changes, in my case.
__________________
Add me on Steam!
Steam ID: tfblackdrop

Spoiler
Osiris_Shadowblade is offline   Reply With Quote
Old 03-17-2012, 06:13 PM   Top  -  End  -  #289
Squark
Troll in the Playground
 
 
Join Date: Jan 2007
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Feels like only Snipers/Gunslingers, Operative/scoundrel healers, and the warrior subclasses came out ahead here. Vanguard/Powertech seems more... different than nerfed.

Feel like all operatives needed a bit of a buff, personally, but every one of the classes that got buffed had a fair amount of complaints about being underpowered. Maybe Bioware is trying to stabilize the power levels?

Let's see...

Sage/Sorceror was detested in pvp
Assassin/Shadow... Did not pay attention to what happened to them at all. They're also the class I'm least familiar with, so I can't judge how hard they're going to be hit by any changes.
Mercenary/Commando; Arsenal Merc got a lot of flak for being easy-mode. Not convinced Merc healers needed such a heavy handed nerf; Only complaint I've heard about them is that killing them in PvP was a pain.
Operative/Scoundrel DPS; Kicking them while they're down bioware? Don't see the need for this.

I question the wisdom of buffing the sentinel/marauder, though. As is, it's already becoming one of the dominant pvp specs, and now? I expect Marauder to be the new flavor of the month.
__________________
Steam ID: Sir_Dwar_Of_Ebberon
Testing the Monk: One-shot encounters designed to answer the Monkday question once and for all (or at least give us one more thing to link to each time it does come up). Monk players and DMs needed!
Squark is offline   Reply With Quote
Old 03-17-2012, 09:25 PM   Top  -  End  -  #290
Neftren
Troll in the Playground
 
 
Join Date: Nov 2006
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

The changes to Sentinels (Maurauders) seem relatively mild actually. There's a lot of talent tree reorganization, but it shouldn't fundamentally rework how the class is played. Outside of the fixes to Ataru form and some quality of life improvements to the Focus tree, most of the buffs seem to be more towards improving the usefulness of party utility (i.e. Transcendence and Inspiration buffs, or whatever their Sith equivalent is called).



Personally, I'm more worried about the changes they're making to PvP and Warzones in particular.
__________________
Neftren is offline   Reply With Quote
Old 03-17-2012, 09:30 PM   Top  -  End  -  #291
Squark
Troll in the Playground
 
 
Join Date: Jan 2007
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by Neftren View Post
The changes to Sentinels (Maurauders) seem relatively mild actually. There's a lot of talent tree reorganization, but it shouldn't fundamentally rework how the class is played. Outside of the fixes to Ataru form and some quality of life improvements to the Focus tree, most of the buffs seem to be more towards improving the usefulness of party utility (i.e. Transcendence and Inspiration buffs, or whatever their Sith equivalent is called).



Personally, I'm more worried about the changes they're making to PvP and Warzones in particular.
What changes specifically?
__________________
Steam ID: Sir_Dwar_Of_Ebberon
Testing the Monk: One-shot encounters designed to answer the Monkday question once and for all (or at least give us one more thing to link to each time it does come up). Monk players and DMs needed!
Squark is offline   Reply With Quote
Old 03-17-2012, 09:48 PM   Top  -  End  -  #292
Neftren
Troll in the Playground
 
 
Join Date: Nov 2006
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by Squark View Post
What changes specifically?
Are you referring to the Sentinel changes or the PvP changes?

Both Sections Quoted for Reference:
Spoiler


Oh, the other thing I forgot to mention was that I'm worried about the changes to removable armorings. Now, everyone will look exactly the same in their crit-crafted orange armor! End result? We're all clones of each other, only now it's much harder to get each piece so we'll spend even more time farming and grinding HMs and Ops for alloys and such. There really needs to be a way to attach an augment slot to an existing item, even if it's for an extremely expensive cost.
__________________
Neftren is offline   Reply With Quote
Old 03-17-2012, 11:03 PM   Top  -  End  -  #293
Jokes
Ogre in the Playground
 
 
Join Date: Jun 2007
Location: 
Australia
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by Neftren View Post
Oh, the other thing I forgot to mention was that I'm worried about the changes to removable armorings. Now, everyone will look exactly the same in their crit-crafted orange armor! End result? We're all clones of each other, only now it's much harder to get each piece so we'll spend even more time farming and grinding HMs and Ops for alloys and such. There really needs to be a way to attach an augment slot to an existing item, even if it's for an extremely expensive cost.
And people don't already look alike in their PVP/Rakata armour? There are a lot more Orange schematics than there are commendation sets, since low level Oranges are useful all the way to 50, and you can find a set you like and stick with it and not have to wear those godawful monstrosities...

Edit: I see what you mean by the invisible post bug

Last edited by Jokes : 03-18-2012 at 02:10 AM.
Jokes is offline   Reply With Quote
Old 03-18-2012, 06:47 AM   Top  -  End  -  #294
Osiris_Shadowblade
Barbarian in the Playground
 
 
Join Date: Apr 2006
Location: 
Arlington, VT
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Squark wanted Legacy info, so that's what y'all are gettin'.

Edit: Ooooooh! Potential 1.3 Legacy info as well!
__________________
Add me on Steam!
Steam ID: tfblackdrop

Spoiler

Last edited by Osiris_Shadowblade : 03-18-2012 at 06:53 AM.
Osiris_Shadowblade is offline   Reply With Quote
Old 03-18-2012, 12:03 PM   Top  -  End  -  #295
The Succubus
Troll in the Playground
 
 
Join Date: Sep 2008
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Another comic if anyone's interested:

Spoiler
__________________
Proof that avataring standards in the Playground have reached an all-time low:

Spoiler
The Succubus is offline   Reply With Quote
Old 03-18-2012, 12:08 PM   Top  -  End  -  #296
MCerberus
Troll in the Playground
 
 
Join Date: Oct 2007
Location: 
St. Louis
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by The Succubus View Post
Another comic if anyone's interested:

Spoiler
From my experience, Sith roleplay more often than not ends with a kitten-kicking Sith and a grey Sith arguing.

Light-side Sith seem to be like bigfoot, our guild's glorious leader aside.
__________________
Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
Spoiler

Ask blogs: Screwball and Derpy | Gummy
MCerberus is offline   Reply With Quote
Old 03-18-2012, 12:29 PM   Top  -  End  -  #297
Lostbutseeking
Dwarf in the Playground
 
BardGirl
 
Join Date: Mar 2012
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by The Glyphstone View Post
What did you use Wrath on besides LS or CD?
Chain lightning presumably. The sole purpose of this tweak is to make the 0/13/28 build unviable. Not an unexpected change but still an unwelcome one.

Last edited by Lostbutseeking : 03-18-2012 at 12:30 PM.
Lostbutseeking is offline   Reply With Quote
Old 03-18-2012, 02:25 PM   Top  -  End  -  #298
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by Lostbutseeking View Post
Chain lightning presumably. The sole purpose of this tweak is to make the 0/13/28 build unviable. Not an unexpected change but still an unwelcome one.
Well, it's a good thing I was always running 3/5/31 then.


Though in other, weirder, news, I just logged in after a break to see the returns on crew missions I'd dispatched before logging out. The Diplomacy mission I had queued up was a failure, but it still returned exactly 2.2000000476837 Dark Side Points. Lolwut.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
The Glyphstone is offline   Reply With Quote
Old 03-18-2012, 03:08 PM   Top  -  End  -  #299
Squark
Troll in the Playground
 
 
Join Date: Jan 2007
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by The Glyphstone View Post
Well, it's a good thing I was always running 3/5/31 then.


Though in other, weirder, news, I just logged in after a break to see the returns on crew missions I'd dispatched before logging out. The Diplomacy mission I had queued up was a failure, but it still returned exactly 2.2000000476837 Dark Side Points. Lolwut.
Failed diplomacy missions still return a small amount of LS or DS points, and often do so in fractional numbers, frustratingly.
__________________
Steam ID: Sir_Dwar_Of_Ebberon
Testing the Monk: One-shot encounters designed to answer the Monkday question once and for all (or at least give us one more thing to link to each time it does come up). Monk players and DMs needed!
Squark is offline   Reply With Quote
Old 03-18-2012, 03:12 PM   Top  -  End  -  #300
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Quote:
Originally Posted by Squark View Post
Failed diplomacy missions still return a small amount of LS or DS points, and often do so in fractional numbers, frustratingly.
Yah, it was the fractional thing that confused me, not the points-on-failure.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
The Glyphstone is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 02:14 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.