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Old 03-05-2012, 08:27 PM   Top  -  End  -  #181
Salur
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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Originally Posted by Neftren View Post
I'm planning on rerolling a few more characters depending on how the legacy thing plays out though. It would be incredibly painful to unlock something but have to delete a character to make something with the new legacy options.
On that note, this is what is apparently known so far about 1.2 (which is now scheduled for early April, and brings with it legacy changes):

-Once you hit 50 with a species, you unlock it for all classes.

-Once you hit chapter 2 with a character, you unlock their buff for your other characters.

-Once you hit chapter 3 with a character, you can use new abilities. Don't have a ton of info on what new abilities, but the example given was force choke, and the trailer has a sith using a BH flamethrower. It will apparently require a companion and use your heroic moment 20 minute cooldown.

I think that's all the info that would affect whether you start a new character, and if you do who/what it is. There's a ton more info on Legacy stuff in general, but most of it boils down to Legacy Levels = Good.

(I got my info from http://dulfy.net/2012/03/05/swtor-gu...live-blogging/, which is a blog of the livestream from the Guild Summit, but I'm sure there will be more thorough writeups soon enough).

Last edited by Salur : 03-05-2012 at 08:29 PM.
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Old 03-05-2012, 08:52 PM   Top  -  End  -  #182
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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Originally Posted by Jeivar View Post
Also, is there same-sex content in the game? Bioware has always been very progressive about that.
The rather large community waiting in the wings about that finally got their answer. ETA on Same Gender Romance Arcs is "sometime this year"... because they want to do it right. They're not going to just tweak the dialogue slightly; They're actually writing new romance dialogues for the SGRAs.

Here's a bullet point list the SGRA thread put together

Quote:
  • They didn't expect the issue to balloon this much but they have been keeping abreast of what we have been asking.
  • The initial delay over launch implementation was a matter of time and money. They went over-deadline and over-budget.
  • Same-gender content is coming with story continuation, this year. So that is our ballpark ETA.
  • It really is being worked on, apparently by the writing team at this stage. That's given plenty of time because it takes that long. They want to stress doing it well rather than doing it fast.
  • There was no mention of new story content being tied to a retail expansion, so it looks like content patch is what we can expect.
  • There was a clear indication that romances will be available for some existing companion characters, where it would be appropriate for that character. They won't say who yet.
  • No mention was made regarding [Flirts] or same-gender content beside companion characters. No mention was made of a special filter option.
To be more precise, the SGRAs will be part of the first major story patch. When that will be, and what it will do beyond continuing the story, only Bioware knows. But I'm interested.
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Old 03-05-2012, 09:31 PM   Top  -  End  -  #183
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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To be more precise, the SGRAs will be part of the first major story patch. When that will be, and what it will do beyond continuing the story, only Bioware knows. But I'm interested.
Hopefully it also includes a new female romanceable companion for Inquisitors. I haven't gotten Ashara yet (Taris is my next planet), but based on what I've heard she isn't exactly the best fit for Dark Side players. My dream companion for my sorcerer, of course, could most accurately be described as "Morrgian in space."
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Old 03-05-2012, 10:35 PM   Top  -  End  -  #184
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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Originally Posted by Sith_Happens View Post
Hopefully it also includes a new female romanceable companion for Inquisitors. I haven't gotten Ashara yet (Taris is my next planet), but based on what I've heard she isn't exactly the best fit for Dark Side players. My dream companion for my sorcerer, of course, could most accurately be described as "Morrgian in space."
Presumably Talos will be the male SGR, which made me sad when I played my FemInq - I really didn't like Andronicus, and naturally wanted the nerd to get the girl.
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Old 03-05-2012, 11:53 PM   Top  -  End  -  #185
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

It's good to be the KingMale IA.
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Old 03-06-2012, 02:41 AM   Top  -  End  -  #186
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It's good to be the KingMale IA.
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Now I wonder that the chance of "catching something" from a typical Sith would be...
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That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.
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Old 03-06-2012, 11:05 AM   Top  -  End  -  #187
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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The rather large community waiting in the wings about that finally got their answer. ETA on Same Gender Romance Arcs is "sometime this year"... because they want to do it right. They're not going to just tweak the dialogue slightly; They're actually writing new romance dialogues for the SGRAs.
That's nice. I'm not gay and I don't even have gay friends, but every little touch like this is a step towards a better, more accepting world. I really respect Bioware for not pretending gays don't exist just to keep the idiot bigot crowd happy. It shows they have their priorities straight (no pun intended:smallsmile :.)
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Old 03-06-2012, 11:10 AM   Top  -  End  -  #188
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

What really makes me happy is this isn't going to be just a tacked on sort of thing; They're really taking an effort to do this right. To be honest, I find the "everyone is bi for the hero" approach... unrealistic. Personally, I'm hoping for a good number of the existing companions to be romancable, but I also hope a couple of the characters who aren't yet romancable will be available as SGRAs. Not sure how many of these I'm going to pursue, but I'm glad they're (going to be) there.
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Old 03-06-2012, 11:17 AM   Top  -  End  -  #189
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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Presumably Talos will be the male SGR, which made me sad when I played my FemInq - I really didn't like Andronicus, and naturally wanted the nerd to get the girl.
I would totally make an male SI sandwich with Ashara and Talos as the bread.
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Old 03-06-2012, 11:19 AM   Top  -  End  -  #190
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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Well it's mostly about channeling life energy into somebody that you need to not die. Not *your* life energy mind you. There's always such a wonderful supply of the dead and dying around the Inquisitor isn't there?
If they weren't so worried about class mirrors, I really would see the sorceror as a WoW Warlock... healing would be fueled by the destruction of others (Madness tree has some of this, but it's really just focused on self-healing rather than healing allies). Healing and buffing would be for a price. Nothing is free with Mephistopheles, except maybe the first taste. After that, someone's gotta pay. Don't know of a way to do that in a video game, though.

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Well, this weekend I rolled an Imperial Operative and DAMN if it hasn't totally revitalized my interest in this game. Stealth gameplay, healing, rogue-like backstabs and ranged ability all in one class? Plus a new wrinkle on the energy-mechanic? Don't tell anyone, but I think this might be the best class in the game, from a novelty and fun perspective.
Alts are definitely a different experience. Even the different ACs play fairly differently. Where a Juggernaut/Guardian seems slow and plodding, a Sentinel/Marauder is quite active, even if they share a lot of powers and the same rage mechanic. An Operative/Scoundrel and a Sniper/Gunslinger are also quite different, right from the outset.

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Originally Posted by Salur View Post
-Once you hit 50 with a species, you unlock it for all classes.

-Once you hit chapter 2 with a character, you unlock their buff for your other characters.

-Once you hit chapter 3 with a character, you can use new abilities. Don't have a ton of info on what new abilities, but the example given was force choke, and the trailer has a sith using a BH flamethrower. It will apparently require a companion and use your heroic moment 20 minute cooldown.
I like the first two. The third is kind of goofy.

Quote:
Originally Posted by Sith_Happens View Post
Now I wonder that the chance of "catching something" from a typical Sith would be...
I'd be less worried about catching something as I would be worried that they're the psycho ex-lover you were always warned about. Jaesa is definitely a bunny-boiler.
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Old 03-06-2012, 11:48 AM   Top  -  End  -  #191
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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To be honest, I find the "everyone is bi for the hero" approach... unrealistic.
Maybe, but an unrealistic amount of bisexual characters at least allow players to play out whatever romances they want.
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Old 03-06-2012, 12:39 PM   Top  -  End  -  #192
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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What really makes me happy is this isn't going to be just a tacked on sort of thing; They're really taking an effort to do this right. To be honest, I find the "everyone is bi for the hero" approach... unrealistic.
Eh... they got tentacle-head people, slug people, blue people, green people, horned people, robot people, lightning-out-of-their-bare-hands people, jet-pack people, and eyeless-people-who-use-magic-to-see people. I figure gay people is probably not the biggest social issue they face.
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Old 03-06-2012, 12:40 PM   Top  -  End  -  #193
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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Hopefully it also includes a new female romanceable companion for Inquisitors. I haven't gotten Ashara yet (Taris is my next planet), but based on what I've heard she isn't exactly the best fit for Dark Side players. My dream companion for my sorcerer, of course, could most accurately be described as "Morrgian in space."
You'll meet the NPC that I think would be a perfect love interest for a male DS Inquisitor if you do the Taris planet questline (possibly including the bonus series). I was sad when I discovered that she 's not recruitable.
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Old 03-06-2012, 12:59 PM   Top  -  End  -  #194
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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Maybe, but an unrealistic amount of bisexual characters at least allow players to play out whatever romances they want.
You're right that many players will want that, but, personally!, I want it to be realistic. If you're going to write something that pretends to be a (semi-?)realistic world, it's more believable if your characters don't just swap everything around for the hero. I really like Squark's suggestion for making some characters that aren't romance-able become so after whichever update. Update some, but also add more instead of just updating them all (or even most of them).
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Old 03-06-2012, 01:02 PM   Top  -  End  -  #195
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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You'll meet the NPC that I think would be a perfect love interest for a male DS Inquisitor if you do the Taris planet questline (possibly including the bonus series). I was sad when I discovered that she 's not recruitable.
I know who you're talking about. I hated her, but I still flirted with her every chance I got.
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Old 03-06-2012, 01:10 PM   Top  -  End  -  #196
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

From the article...

Quote:
we put a voice restraining bolt on the droid (huge cheering from the audience).
Words cannot possibly describe how happy I am with this.
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Old 03-06-2012, 03:57 PM   Top  -  End  -  #197
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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I know who you're talking about. I hated her, but I still flirted with her every chance I got.
My IA picked all the flirt options with her, too, just to troll her. Then he put her down like the mad dog she is.
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Old 03-06-2012, 06:12 PM   Top  -  End  -  #198
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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You'll meet the NPC that I think would be a perfect love interest for a male DS Inquisitor if you do the Taris planet questline (possibly including the bonus series). I was sad when I discovered that she 's not recruitable.
How perfect are we talking here, on a scale of one to Space Morrigan? For additional reference, I'd put Darth Lachris at around a seven.

As for myself, I'm actually rather partial to a certain NPC involved in your class quests on Nar Shaddaa.

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I know who you're talking about. I hated her, but I still flirted with her every chance I got.
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Originally Posted by Philistine View Post
My IA picked all the flirt options with her, too, just to troll her. Then he put her down like the mad dog she is.
First Rule of BioWare Games: ALWAYS pick the flirt option. Ha, you thought I wouldn't notice the white text, didn't you?
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That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.
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Old 03-07-2012, 12:03 PM   Top  -  End  -  #199
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

She's about as close to "space Morrigan" as any character I've ever seen.

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Old 03-07-2012, 01:20 PM   Top  -  End  -  #200
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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First Rule of BioWare Games: ALWAYS pick the flirt option. Ha, you thought I wouldn't notice the white text, didn't you?
I thought the first rule was to always pick the [Force Persuade] option...
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Old 03-07-2012, 02:10 PM   Top  -  End  -  #201
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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I thought the first rule was to always pick the [Force Persuade] option...
Agreed. Force Persuade is awesome.
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Old 03-07-2012, 04:42 PM   Top  -  End  -  #202
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Theran will whine.
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Old 03-07-2012, 05:21 PM   Top  -  End  -  #203
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

Just hit 50 on my smuggler.

Thoughts on leveling and other non-spoilery stuff:

I did every non-heroic mission and every bonus objective on every planet and all the heroic mission until around 28 or so, won several dozen pvp matches, did a maybe two dozen space missions and three flashpoints and still I was at least one level under leveled the whole time. They either need to add one more mission to each mission hub, increase the xp from bonus objectives or add an optional planet for level 36-39 (early 40's is where the level gap was the worst for me). Other then that most missions were interesting enough (except for the multistage bonus missions which go stage 1: Kill 20 dudes. Stage 2: kill 40 dudes. Stage 3: Sabotage 8 objects guarded by the dudes you were killing.).

As for pvp:
Huttball is good. It´s fairly balanced and encourages a proactive playstyle.

Alderaan needs shorter cap time on the turrets.

The voidstar needs to adjust the bomb placement times (5s for the first, 6 for the second and 8 for the third would be good), teleport the defenders automatically to the next defense area when a door is blown open, force the defenders to run a little further from the spawn to the doors and place a short spawn wall on the attacker spawn to encourage waves instead of solo attacks.

Space missions were a massive lost opportunity. They should be more open and free flying instead of a railshooter. Hell you wouldn't even have to change the mission types:

Shuttle Escort - Easy you can either follow the ship or directly attack it's attackers or mix it up.
Ice Crystal Field/Asteroid field - Look for the target while fighting of pursuers.
Space Station/Capital Ship Assault - Giant stationary target with multiple mobile and stationary defenses. This would be perfect for free flying.
Minefield - Time limit so you have to go through the mines to catch the minelayer before it warps away.
Space Station Defense - Defense of a stationary object = perfect for free flying.

Of course since now most missions wouldn't have a time limit you would instead have finite opponents (there would still be a lot of them) and they would probably need to do more damage since you can dodge them more reliably.

Thoughts on the smuggler story:

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Last edited by pffh : 03-07-2012 at 05:23 PM.
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Old 03-07-2012, 06:09 PM   Top  -  End  -  #204
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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I did every non-heroic mission and every bonus objective on every planet and all the heroic mission until around 28 or so, won several dozen pvp matches, did a maybe two dozen space missions and three flashpoints and still I was at least one level under leveled the whole time.
I'm going to begin with the caveat that I duo-ed the whole game, so my experience isn't exactly similar, and there's the possibility that because of that my experience isn't applicable.

That said: I've seen a few people say things like this, and I simply don't see how it's possible. I was at least 4 or 5 levels above where I should have been, and it's heading the same way with my Sage alt (I just landed on Nar Shaddaa, in theory 20-24, and I'm level 23. Haven't PvPed or any space mission, skipped a few bonus objectives, did 2 flashpoints, haven't even done the Taris bonus series).

Are you sure you did everything? Including the bonus series for each planet? If I had to guess, I'd assume you might have missed the Nar Shaddaa or Alderran bonus series (level 31 and 40, respectively).

Again, I haven't actually leveled solo, so maybe I'm way off, but I suspect that there's stuff you missed without realizing it.

Thought of another possibility, actually: If you spent much less time on the fleet/ship than I did, you wouldn't gain as much rested XP. That could be it, I use rested EXP pretty much all the time.
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Old 03-07-2012, 06:12 PM   Top  -  End  -  #205
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Are you sure you did everything? Including the bonus series for each planet? If I had to guess, I'd assume you might have missed the Nar Shaddaa or Alderran bonus series (level 31 and 40, respectively).

Again, I haven't actually leveled solo, so maybe I'm way off, but I suspect that there's stuff you missed without realizing it.

Thought of another possibility, actually: If you spent much less time on the fleet/ship than I did, you wouldn't gain as much rested XP. That could be it, I use rested EXP pretty much all the time.
Yup I did every bonus series but the rested xp might make sense. I usually just logged of wherever I was at the time when I felt like stopping.

Oh and I just remembered skipped a couple of missions in the last hub on Taris because I was so sick of that place and just wanted to get to the next planet. But two or three missions hardly make up for the level difference.
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Old 03-07-2012, 06:16 PM   Top  -  End  -  #206
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Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

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Yup I did every bonus series but the rested xp might make sense. I usually just logged of wherever I was at the time when I felt like stopping.
That's probably why. I had to skip entire planets - all of Nar Shaadah, all of Quesh, and about 2/3 of Alderaan, because I had already outleveled them by the time I got there. Rested bonus makes a huge difference.
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The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
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Old 03-07-2012, 10:57 PM   Top  -  End  -  #207
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Originally Posted by pffh View Post
Yup I did every bonus series but the rested xp might make sense. I usually just logged of wherever I was at the time when I felt like stopping.

Oh and I just remembered skipped a couple of missions in the last hub on Taris because I was so sick of that place and just wanted to get to the next planet. But two or three missions hardly make up for the level difference.
Yeah, I was always four or five levels above the content, despite having done Nar Shaddaa and Taris in the wrong order (i.e. Taris second). The difficulty rapidly spiked once I hit 45 though as the mobs started catching up to my level, and my gear wasn't really in the appropriate level range to compensate.

Hitting 50 was extremely painful too for the first week, as PvP tended to be "get slaughtered by Imps"... of course, now that the Republic has caught up on gear, our premades are absolutely wrecking the Imperials in level 50 PvP. I know of at least one case where one of the people I play with caused three people to ragequit in a single match (literally quit PvP, and also /gquit). It's a bit of a striking reversal actually, considering a few weeks ago, the only way for Republic players to win warzones was to avoid playing during primetime (6-8p Eastern).




Regarding PvE though, has anyone here been running Operations? A bunch of you guys on Rubat seem to be getting organized for that, but I'm in a more pressing need of a "Nightmare Mode Bonethrasher Strategy" that actually allows melee DPS to participate.
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Old 03-07-2012, 11:37 PM   Top  -  End  -  #208
Osiris_Shadowblade
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So, um, well, huh.

I haven't played since late January.

I logged off on the corner of No and Where on Hoth.

I play for like 3 hours and I realize my EXP bar is rested green.

I move my mouse over the bar, tool-tip pops up.

I have 275,000-ish rested EXP.

And that was after I had done a couple a quests and slaughtered a few scores of pirates, so it was probably closer to 300-320.

I don't what I should do.
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Last edited by Osiris_Shadowblade : 03-07-2012 at 11:38 PM.
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Old 03-07-2012, 11:47 PM   Top  -  End  -  #209
Squark
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Quote:
Originally Posted by Neftren View Post
Regarding PvE though, has anyone here been running Operations? A bunch of you guys on Rubat seem to be getting organized for that, but I'm in a more pressing need of a "Nightmare Mode Bonethrasher Strategy" that actually allows melee DPS to participate.
Err... I know there's a secondary part to the fight going on in the background. I can't say what that is, though. I tend to get tunnel vision during fights like Bonethrasher, so I was mostly watching for "Time to run for my dear life", "Crap, about to die" and "Backhand came off cooldown". Beyond that... I don't know. Again, I was trying my hardest not to die (or let Bonethrasher tear out a piece of the DPS)
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Old 03-07-2012, 11:58 PM   Top  -  End  -  #210
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Quote:
Originally Posted by Osiris_Shadowblade View Post
So, um, well, huh.

I haven't played since late January.

I logged off on the corner of No and Where on Hoth.

I play for like 3 hours and I realize my EXP bar is rested green.

I move my mouse over the bar, tool-tip pops up.

I have 275,000-ish rested EXP.

And that was after I had done a couple a quests and slaughtered a few scores of pirates, so it was probably closer to 300-320.

I don't what I should do.
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