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Old 02-19-2012, 12:07 PM   Top  -  End  -  #1
LCP
Firbolg in the Playground
 
 
Join Date: Nov 2009
Location: 
Japan
Default [WFRP] The Lord of Lost Heart OOC (II)

Welcome to the second OOC thread. We're already well into the penultimate chapter of TLOLH, so I certainly don't see us running to three threads like THAM - enjoy it while it lasts! Please don't forget to re-post your character sheets, either.

IC thread

Handy Links

Rules
Errata
Combat Crib-Sheet
Hit Location Chart

Setting Info
Days of the Week
Imperial Coinage

Campaign History


Being a controversial and unsettling account of the events that caused the civil unrest that plagued the Imperial city of Delberz in the winter of 2522 I.C., and led to the destruction of the great Cathedral of Sigmar built there.
Thread I Thread II Thread III

IC thread summaries:
Sergeant Halbermann’s True and Reliable Guide to Things What Have Been Happening
Grey Seer Morsleek’s Litany of Glorious Victories
Martin Marprälat's Account of the Delberz Events (all credit to –Sentinel-)
Mappity job

Miscellaneous House Rules
Spoiler


Mounted Combat House Rules
Spoiler
__________________
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Last edited by LCP : 06-30-2012 at 05:09 PM.
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Old 02-19-2012, 12:13 PM   Top  -  End  -  #2
LCP
Firbolg in the Playground
 
 
Join Date: Nov 2009
Location: 
Japan
Default Re: [WFRP] The Lord of Lost Heart OOC (II)

The Village of Hohlesbruck

Village Map
Spoiler

Large Scale Map
Spoiler


NPCs

Aloysius Faulebrand
A merchant miller who has evidently done very well for himself. Hired the party as guards on the road from Rosche. Mr Faulebrand is very full of his own importance, and longs to supplant Mils Verloren as the effective governor of Hohlesbruck.


Alexa Faulebrand
The daughter of Aloysius; engaged to Ricard Talberg. Fell ill at her engagement feast, is currently confined to her room with a fever.


Leopold Faulebrand
Aloysius' estranged son. The estrangement seems to be mutual: Leopold has been spending the last few years travelling the cities of the Empire, and has only recently returned to Hohlesbruck to see his sister married. He seems suspicious both of Ricard's motives for marrying her, and his father's for marrying her off.


Ricard Talberg
A young nobleman from out of town; engaged to Alexa Faulebrand, was previously engaged to Esther Verloren. Served in a pistolier corps during Archaon's invasion.


Mils Verloren
Hohlesbruck's Lord of the Manor. A widower, and father of one daughter, Esther. Maintains his position as the figurehead for the village despite the greatly reduced circumstances of his family, and seems well-respected, while not held in awe by the common folk.

Esther Verloren
The daughter of Mils. Once a widely-courted beauty, she was engaged to be married to Ricard Talberg. While Ricard was away during Archaon's Invasion, she fell ill with the Green Pox, and though she survived was permanently scarred. Discovering this on his return, Ricard threw her over in favour of Alexa Faulebrand. Now spends almost all her time inside the walls of the Manor.


Mother Yilese (Deceased)
The village wise-woman. Lived alone in a cottage with a herb garden on the other side of the River Taalbruck. Didn't seem too keen on outsiders, particularly outsiders with a mind to go poking about in the woods. Murdered by Dionyse Ribault.


Doctor Stefan Reifennen
A physician from Altdorf, passing through Hohlesbruck on his way to the east counties. Claims he was accosted by bandits on the road, and saved by the roadwardens. Took Aloysius Faulebrand as a client, tending to his sick daughter, and is lodging with the Flychers in the centre of Hohlesbruck. Strongly suspected of being pretty villainous, one way or another.


Dionyse Ribault (Deceased)
A expatriate Bretonnian of criminal (some would say psychopathic) leanings. Was idling in Hohlesbruck as an inside man for Abel's highwaymen, but threw over their enterprise in favour of a scheme of blackmail for much higher stakes.


"Abel" (Deceased)
Leader of the robbers preying on the Rosche road, in league with Ribault. Killed by the knight.


The Flychers
Mr Flycher is Hohlesbruck's resident butcher, and a rather surly fellow. Mrs Flycher is his extremely quiet wife.


The Wounded Knight
...

Other Named Villagers
Spoiler
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Last edited by LCP : 05-16-2012 at 03:17 PM.
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Old 02-19-2012, 01:12 PM   Top  -  End  -  #3
-Sentinel-
Troll in the Playground
 
 
Join Date: Dec 2009
Location: 
Canada
Gender: Male
Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Name: Pieter (no last name)
Race: Human (Imperial / Strigany)
Age: 22
Career: Demagogue (ex-Initiate of Ranald)



Appearance: Pieter is tall and wiry, but his furtive, cat-like stance makes him appear somewhat shorter than he actually is. His Strigany ancestry shows in his unruly dark hair and his darker-than-average skin, although his eyes are green rather than black. His sharp, slightly androgynous features often wear a lazy smile. Usually he dresses in well-made but nondescript travel clothes, but when preaching, he puts on his hooded brown robes and displays the magpie pendant that proves his devotion to Ranald.

Personality: Just like the god he serves, Pieter is roguish, carefree and cheerfully disdainful of authority. His insatiable curiosity thankfully kept in check by a keen survival instinct, he seems to be at the same time daring and cowardly: eager to get in trouble, then just as eager to get out of it. He is a consummate liar and takes pleasure in fooling people just because he can. As might be expected from a cleric of Ranald, Pieter is more likely to be found in a tavern or brothel than in a temple, and is more adept at picking pockets than he is at reading and interpreting books of theology. This is not to say that he eschews his duties as a servant of the Trickster: in between his gambling and womanizing, Pieter is more than able (and willing) to deliver passionate sermons to the masses about freedom, charity and non-violence. He knows there is not much he can do to change the world, but this does not keep him from trying. He shows very little patience with stupidity and often acts in a sarcastic and patronizing manner towards anyone he perceives as less intelligent than he is (i.e., quite a few people).

Background: Pieter makes no secret of the fact that he is the son of a Strigany whore: to the contrary he is proud of it, for he believes that a man who claws his way up from the gutters and earns his own place in the world is more worthy of admiration than one who always had it easy. He grew up in the poorest streets of Nuln and quickly had to pick pockets for the local Thieves' Guild just to survive. He eventually caught the eye of Berthold Browncloak, an elderly priest of Ranald and prominent member of the Thieves' Guild. The old man became the boy's mentor and taught him the ways of the Trickster. When the initiate reached adulthood, Berthold told him to go see the world, learn from it and come back to him in five years.

So Pieter left Nuln and travelled far and wide, and he saw the full extent of misery and injustice in the Empire. Worst of all, he now saw not only misery but also incredible wealth and power: rich women strutted about with jewels worth a hundred meals and lords lived in great castles mortared with the sweat and blood of those who barely had a roof over their heads. Priests of Sigmar were the worst: not only were they greedy, selfish and warlike, but they were also hypocrites, claiming to serve the people of the Empire but ultimately working to maintain an unfair system. Convinced of the rightness of his chosen path, Pieter began preaching the word of Ranald wherever he went. He was not so foolish as to openly denounce the aristocracy and the Sigmarites, but he held on to the hope that converting the common people to the Trickster would make them turn away from the hammer-wielding god and his corrupt church.

During the past year, Pieter has been busier than ever, working ceaselessly to bring comfort and hope to the victims of the Storm of Chaos and help them rebuild their ruined villages. More recently he was embroiled in the Delberz revolt and, along with a few other adventurers of his ilk, helped uncover and thwart a Skaven ritual that would likely have changed the face of the world.

Short stories:
The Road Is Calling
A Blessing in Disguise
Letter to Berthold



Primary Characteristics%
Weapon Skill36
Ballistic Skill34
Strength30
Toughness41
Agility52
Intelligence57
Will Power40
Fellowship61


Secondary Characteristics 
Attacks2
Wounds0 / 14
Strength Bonus3
Toughness Bonus4
Movement4
Magic0
Insanity Points4
Fortune / Fate Points0 / 2



Skills%
Academic Knowledge (History)57
Academic Knowledge (Theology)57
Charm +10%71
Command61
Common Knowledge (the Empire)57
Dodge Blow52
Gamble67
Gossip61
Heal57
Perception57
Read/Write57
Sleight of Hand52
Speak Language (Reikspiel) +10%67



Talents
Lightning Reflexes
Luck
Public Speaking
Suave
Super Numerate


Armor: Body 1

Trappings worn: Shortsword (hand weapon), dagger*, leather jerkin, good clothing, earring, magpie pendant (religious symbol)
Trappings carried: Common clothing, clerical brown robes with hood, disguise kit, slingbag, Morsleek's pocketwatch, 10 yards of rope**, 9 matches, 1 healing poultice
Gold: 49 gc, 8 s and 5 p

* Good Craftsmanship
** Best Craftsmanship



XP: 0 / 2200
Advances: +5 WS, +5 BS, +10 T, +15 Ag, +20 Int, +10 WP, +20 Fel, +1 A, +2 W, Charm +10%, Command, Dodge Blow (included in profile)
__________________
Ponytar of myself by MeanMrsMustard.

Playing:
The Lord of Lost Heart (WFRP) as Pieter, Ranald-worshipping revolutionary
The Bloody Crown (WFRP) as Elsabeth Holt, renegade pyromancer
Virgins to the Night (WFRP) as Kurt von Stadler, squire for the Knights of the Raven
They All Uprose (DH) as Solomon Tark, interplanetary bounty hunter

Last edited by -Sentinel- : 05-21-2013 at 06:33 PM. Reason: Dead! (temporarily)
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Old 02-19-2012, 01:38 PM   Top  -  End  -  #4
Exeson
Ogre in the Playground
 
 
Join Date: Jan 2007
Location: 
Scenic Germany
Gender: Male
Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Ithelus

Speech colour: Purple

Introduction
Spoiler


Personality:
Spoiler


Backgroud
:
Spoiler


Description:
Spoiler


Stats
Spoiler


Advancements
Spoiler
__________________
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Sigatar by Me

Last edited by Exeson : 08-30-2012 at 05:36 AM.
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Old 02-19-2012, 05:16 PM   Top  -  End  -  #5
BloodyAngel
Ogre in the Playground
 
 
Join Date: Jun 2007
Location: 
New York
Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Name: Illiiya Jaelrae
Race: Elven (Druchii)
Gender: Female
Age: 74
Career: Journeyman Wizard (Former Apprentice Wizard)

Height: 5' 1"
Weight: 102lbs
Hair: Dark Chestnut brown
Eyes: Light blue

Physical Appearance: Illiiya is a pale, slender thing... standing at just a touch over five feet tall and weighing roughly a hundred pounds while soaking wet. Her hair is a dark chestnut brown and long... falling to around the small of her back. Her build is delicate and frail, and her formerly unblemished skin is now host to more than a few scars and marks. Across her right cheek is a jagged scar she gained from the claws of a summoned daemon during her initiation and her legs are marred with blotches of discolored skin from a near-successful attempt to burn her as a witch.

Personality: Describing Illiiya as sane would be a stretch. She is at the least highly bipolar, prone to sudden, violent shifts in mood and demeanor. For a considerable time after being found by Ithelus in the ruins of Gavinsburough, she was a timid, broken shell... recoiling from shadows and sounds that only she could hear. In truth, her amnesia was short lived... and instead she was so terrified of the person she had been that she had forced herself to believe that those memories were but one of the many hallucinations she was prone to and that she was in earnest a good person. She was wrong.


Background:(Spoilered for Length)
Spoiler



Weapon Skill: 32+5 37
Ballistic Skill : 39
Strength: 31
Toughness: 38+5 = 43
Agility: 42+5 = 47
Intelligence: 36+15 = 51
Willpower: 36+25 = 61
Fellowship: 22+5 = 27

Attacks: 1
Wounds: 10+2 = 12 / 10
Strength Bonus: 3
Toughness Bonus: 4
Movement: 5
Magic: 0+2 = 2
Insanity Points: Yes (6)
Fate Points: 1
Fortune Points: 1/1

Skills:
Spoiler



Talents:
Spoiler



Trappings: Two good quality dresses, Cloak (common), 2 healing balms, Dagger.

Misc. Info: Illiiya was a more skilled sorceress previously, though prone to pushing her limits too far and drawing too heavily on the Dhar out of a desperate desire not to fail. Her duel in Gavinsburough was a fumble of epic proportions, with both casters desperately drawing on the winds with all their might to best the other and miscasting badly. The Asur's fire magic unleashed a conflagration (of doom!) that raged out of control, while Illiiya's channeling of the Dhar drew dark attentions and drew the place a little too close to chaos... with dark things tearing into the souls of everyone there. As far as she knows, she is the only one to survive that place... but any others who did would likely be just as affected as she. To date, Gavinsburough is still regarded as a haunted ghost town... the badly burnt ruins sitting empty. Travellers avoid the place, claiming you can the screams of both men and... "other things" there at night.

The general Illiiya formerly served under was a gloriously arrogant young lord named Amon Kray. While a very skilled warrior, he was demanding and cruel, and took and instant disliking to Illiiya after she rebuffed his very forceful sexual advances. His family is powerful on Naggaroth, and the failed raid on Gavinsburough was likely little more than a setback that he blamed squarely upon her. He is still raiding to this day... taking slaves and plunder from up and down the coasts of the old world, Cathay and even Lustria.

Illiiya was heavily involved in the incident at Delberz, and has gone through a striking change in personality since then. Her fearful tendencies have calm somewhat and she is more outgoing and confident, though she only speaks openly with her close friends and companions. She has also become more prone to striking changes of mood, whipping between timid, calm and frantic with little warning. She is still fiercely defensive of her friends, but seems to realize that her way of acting tends to be irrational and she look to them for what she should do when she feels herself growing angry or upset.
__________________
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Last edited by BloodyAngel : 09-23-2012 at 10:15 PM.
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Old 02-19-2012, 07:00 PM   Top  -  End  -  #6
goblinpaladin
Ogre in the Playground
 
 
Join Date: Dec 2009
Location: 
Sydney
Gender: Male
Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Lothar Fischer
Race: Human (Imperial; Nordlander)
Age: 27
Career: Soldier -> Sergeant

Physical appearance: Lothar is tall and solidly built and moves with the heaviness of a man who knows these things. His wavy hair and uneven beard are the colour of copper, framing his eyes and the tanned skin of an outdoorsman. His grin reveals pipe-stained teeth and shows off pocked scars on his right cheek. Another scar marrs his forehead, crinkling with the deserter's expression.

These scars are faded and benign next to the ring of garish, ragged scars that cover the left side of the big man's face. In a rough semi-circle, extending from just below his hairline through one eye and across his cheek, are a series of jagged marks. They have obviously been left by crooked, pointed teeth. The scars dance across an empty, ragged socket. The bright green of his remaining eye serves as a stark contrast to the socket's hollowness.

A pair of swords hang from his belt. One is clearly marked as once belonging to an imperial regiment; it matches the kite shield and musket he has slung over his back. The other is finer, a gentleman's sword. Beneath his patchwork chainmail armour is a faded uniform- the original colours have been patched and sun-bleached beyond recognition.

Personality: Easy-going for a veteran of the War, Lothar grins readily, particularly when winning at a game of dice or telling improbable tales of heroism in battles against beastmen in the forests. He loves –in no particular order- gambling, women, and getting paid. He’ll end a fight if one starts, but prefers to bully or charm his way out of danger. An obvious fondness for his family tinges much of his speech, as do hints of his northern background- the occasional word in Kislev or Norse, or fisherman slang. As for faith, if Lothar has one, it is the polytheistic faith of a lifelong soldier. He bears a wolf tooth on a cord about his throat, while a copper ring on his right hand has a twin-tailed comet pressed into the metal and his belt is marked with the crosses of Ranald.

Background: The son of a fisherman (a prosperous one, with his own boat!), Lothar hails from Hargensdorf, a riverside market town in Nordland, and never quite got the hang of boating. He joined a swordsman regiment when they came a-recruitin’ when he was sixteen. Never quick on his feet, he was quick with his hands and a decent shot, and so was given mixed arms training for use in the regiment’s blackpowder detachment. He cut his teeth on skirmishes with Norse pirates raiding upriver in the years leading to the War.

While happy to give lengthy war stories, particularly to distract opponents when dicing or while drinking, Lothar avoids discussion of why exactly he is no longer part of the Nordland 11th ‘Iron Fishes’ Swordsmen regiment. His shield has been recovered with plain tan leather, and his old uniform is battered and patched beyond recognition, but he still carries his regimental sword (and, until recently, an extra one) and firearm.

Those closer to him know that he feigned death after being wounded in a minor skirmish during the War against Chaos. Afterward, he drifted about avoiding his responsibilities. When pressed on why he took up arms in Delberz, he changes the subject to his only sister and youngest sibling, Elfriede (Elfi), who recently joined the imperial fleet after the recruiters starting caring –in the wake of the War- more about warm bodies than regarding the parts with which said bodies came.

Since the war ended Lothar has worked as a mercenary, who are sought after with the dearth of fighting men left both alive and sane. Most of his work has been exactly the sort of thing that has him joining the company on the route to Delberz- guarding caravans. He seems particularly pleased to be helping ferry stoneworks meant for a Temple to Sigmar, although that could just be that much of the company seem to enjoy a game of dice and a smoke as much as he does.

During the investigations of the group, first into the explosion which levelled the Temple of Sigmar, then into the strange sorcerous murders about town, Lothar revealed himself as friendly and helpful. He told stories to small children, he chatted to other gamblers, and he tried to help clean the poisoned wells of the north-west. He also proved to be a fierce fighter- together with Raffy the Sparrowhawk, the soldier killed the mutants responsible for the Temple explosion, personally skewing the leader, Puderbrand.

In the incident at Judge's Square, the former soldier's respect for his fellow armsman restricted him from drawing steel- and his quick tongue helped Captain von Brucker convince the Lector not to set Illiiya Jaelrae alight. In the aftermath he was ordererd to watch Illiiya while she was imprisoned, and a poorly-conceived escape plan from Rafaele 'the Sparrowhawk' and Pieter led to the entire group being on the run.

Eventually, although tragically too late, the party discovered that some of the murders were the work of the noblewoman Maria Samztunge and her Slaaneshian chaos cult. More importantly, that they were only acting to stop a greater threat: the Grey Seer Morrsleek the Magnificent, who planned to turn all Delberz into a plaything for the Skaven.

Desperate, the group allied with a local bandit, Ilsa the Wolf, and kidnapped the Lector von Kemperbad who had been implicated in the Grey Seers plans. Together, the group forced a confrontation at Delberz' Cathedral. Lothar was overwhelmed by Stormvermin and almost killed; Raffy was killed, and it fell to the sorceress Illiiya to, desperately, kill Morrsleek.

Afterward the group was told in no uncertain terms that they were no longer welcome in Delberz, and it would be best if they left. Since that time, they have made their way north, toward the soldier's home province.

They are currently swept up among events in the village of Hohlesbruck where dark forces in league with the Lord of the Flies plot and poison and plague the town. The village has lost a lord. Lothar has lost an eye.


Primary Characteristics
Weapon Skill 30 [50]
Ballistic Skill 35 [50] [30]
Strength 34 [44]
Toughness 32
Agility 31 [41]
Intelligence 32
Will Power 26 [31]
Fellowship 34 [39]

Secondary Characteristics
Attacks 1 [2]
Wounds 13 [15]
Strength Bonus 4 [5]
Toughness Bonus 3
Movement 4
Magic 0
Insanity Points 3
Fate Points 1

Skills: Common Knowledge (the Empire), Gossip, Speak Language (Reikspiel), Heal, Perception, Dodge Blow, Row, Gamble, Intimidate, Command, Academic Knowledge (Strategy/Tactics), Secret Language (Battle Tongue).

Talents: Ambidextrous, Sixth Sense, Quick Draw, Sharpshooter, Specialist Weapon Group (Blackpowder), Rapid Reload, Strike to Stun, Strike Mighty Blow, Disarm, Menacing.

Trappings: Marius' sword (Good craftsmanship), an Iron Fishes regimental sword, and a dagger all hang from a weapon-belt. A spare dagger is kept in a boot sheath. Over his shoulder the soldier carries his regimental shield and firearm [ammunition for 12 shots]. In situations requiring it, he also wears a sleeved mail shirt, recently-repaired mail leggings, and a similarly antique coif.

As well as the standard traveller's fare, Lothar carries a pipe with tobacco, a tinderbox, a fishing line, a week's rations, a flask of very cheap spirits, and a lewd book he cannot read. He has recently bought himself some higher quality clothing; Best Clothing (poor quality). He wears this when required by social situations, but generally gets about in his battered old uniform. His old travelling clothing was consumed by fire.

Coin: 55 gelt, 21 silver, and 7 bits of shrapnel.

Advances: +5 WS x4; +5 BS x3; +5 S x2 +5 Ag x2; +5 WP; +5 Fel x1; +1 A; +2 W [noted in profile]

Current Wounds: 9/15.

Daily Fortune Points: 1/1

Unspent XP: 50

=

forma

Spoiler


oþer

Spoiler


þridda

Spoiler


feorþa

Spoiler
__________________
Games:
[WFRP] The Lord of Lost Heart, reprising Lothar Fischer, Nordlander deserter.

[WFRP] The Hour After Midnight as Lothar Fischer, Nordlander and former soldier.

=

sext: take my hand as the bombs fall. we will engrave our affectionate shadows on the walls in dush and ash, to last a thousand years. [my twitter]

Last edited by goblinpaladin : 02-13-2013 at 12:01 AM. Reason: Spending bonus XP, adding short story fragments.
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Old 02-20-2012, 07:33 PM   Top  -  End  -  #7
Another_Poet
Firbolg in the Playground
 
 
Join Date: Apr 2007
Gender: Male
Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Sigurd Waite, Purveyor of Antiquities (Deceased)

Death Scene

Old Fake Stats:
Spoiler


Real Stats:

Sigurd, if a Wizard

SKILLS
Racial - Common Kn (Empire)
Racial - Gossip
Racial - Speak Language (Reikspiel)
Appre - Academic Knowledge (Magic)
Appre - Channeling +10%
Appre - Magic Sense +10%
Appre - Perception
Appre - Read/Write
Appre - Search
Appre - Speak Arcane Language (Magick)
Appre - Speak Language (Classical)
Journ - Academic Knowledge (History)
Journ - Intimidate (Fel)
Journ - Ride



TALENTS
Random - Resistance to Disease
Random - Very Strong
Appre - Aethyric Attunement
Appre - Petty Magic (Arcane)
Appre - Savvy
Journ - Arcane Lore (Shadow Elemental)
Journ - Very Resilient
Journ - Lesser Magic (Skywalk)
Journ - Mighty Missile


ADVANCES
Free - Mag +1
0100 - WP +5%
0200 - WP +5%
0300 - WP +5%
0400 - Ag +5%
0500 - Fel +5%
0600 - Int +5%
0700 - Int +5%
0800 - W +1
0900 - W +1
1000 - CAREER HOP!
1100 - Arcane Lore (Shadow Elemental)
1200 - Academic Knowledge (History)
1300 - Mag +1
1400 - Ag +5%
1500 - Toughness +5%
1600 - Very Resilient
--end chapter one--
1700 - Lesser Magic (Skywalk)
1800 - Intimidate
1900 - Mighty Missile
--end chapter two--
2000 - Ride (not purchased till after the horse incident)
--end chapter three--
2100 - Fel +5%
--end chapter four--
2200 - Int +5%
2300 - Int +5%
2400 - W +1

Note: All Percentile Stats decreased -5% by disease. Enjoy!
Primary Characteristic.... Value
Weapon Skill29
Ballistic Skill35
Strength33 (38 with Very Strong)
Toughness41 (51 vs. Disease)
Agility47
Intelligence61
Will Power45
Fellowship40

Secondary Characteristic Value
Attacks1
Wounds00/15
Strength Bonus3
Toughness Bonus4
Movement4
Magic2
Insanity Points 1
Fate Points0/2

TRAPPINGS
Fancy Cane with owl of Verena on the top hidden dirk in top & compartment in tip
1 crossbow with 2 bolts (presently unloaded); damage +4
Satchel
Wide-brimmed waxed hat
Book: History of the Southern States
Book: A Bretonnian Summer (travelogue)
Grimoire (contains The Impossible March of the Damned)
Writing Kit
Rations for trip, half gone (dried meat & fruit only)
Lantern
10' rope
Flint/steel
35 gc 0 sch 0p
Smoking pipe & hand-mixed weed
Jar of woad
Knife (in satchel)
Smoking pipe & weed
Jar of woad
Small wooden box of spices
Flask of ale (see below)
Brandy bottle that may or may not contain trace essences of demonic ichor
Smaller flask of Bretonnian single-malt "scotch"
Wrapped up piece of food from Alexa's potentially poisoned meal (thrown away)
----
TRADE GOODS:
1 beast man shaman staff:

Spoiler


Antique quill, w/ pink plumage
Small copper cube
Non-functioning mantle clock with funny numbers
----
Small wooden box with material components:
  • Charcoal (enough for 5 pinches)
  • A lock of Beast Man hair (1)
  • A flask of ale (1/2 pint; full) (not in the box obviously)
  • The eyes of a newt (1 pair, preserved in oil)
3 bottles from Yilese's hut:
  • One labeled "H. Tonic," dusty & unused, full of which Sigurd has used 10 drops with no apparent effect; given to Mrs. Hofstadter
  • One labeled "Not To Be Tampered With," contains "one or two capfuls of something blue-green and salty-smelling," not used in some time;
  • One random, unlabeled bottle.
Additional Books:
  • A book of recipes Yilese seems to have written herself... for medicines or cooking, it’s not clear, as every page is just a list of ingredients and quantities, with no title or description;
  • “Drakwald Nursery Tales”, written by one Erik Mann;
  • A fourth- or fifth-hand copy of Todfel’s Peerage, looking very much the worse for wear and describing the family trees of the noble families that rule the area surrounding Hohlesbruck.
One map of the area around Hohlesbruck hand-drawn by Yilese. It’s covered with blots and crosses, meaning unknown; though one seems to mark where the murdered men were found on the road into town.
Map Updates:
An image of the map is found here, with Q&A following;
Interpretation is given here.

PHYSICAL CHARACTERISTICS
Height = 6' even
Weight = 180 lbs
Hair Colour = was brown (going grey now)
Eye Colour = was hazel, now has golden glimmer to it
Distinguishing marks - none
Star Sign = Gnuthus the Ox, Sign of Dutiful Service

The Story of Sigurd Waite
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Appearance: Sigurd is a lean, middle-aged man with grey streaks in his hair. He wears a wide-brimmed, waxed hat and carries a cane.

Indigo is a large blonde mastiff, whose shaggy, curly hair makes her look a little shabby despite Sigurd's excellent care for her.


Indigo
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Useful Info
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Old 02-20-2012, 07:54 PM   Top  -  End  -  #8
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Pip, I've done two things that may be unconventional in my post.

First, I aimed a Magic Dart at an item held by an opponent, rather than an opponent himself. If you won't allow that, then I'll simply aim it off into the sky above their heads; if even that's not allowed, then consider it aimed at any peasant of your choosing who hasn't already been wounded.

Second, I flavored Sigurd's dart as looking like a two-tailed comet of Sigmar. I've mentioned before that Sigurd knows "three different versions" of Magic Dart, which is my way of explaining his Mighty Missile talent, and I thought it would be cool if the colleges have one that's all religious and what not. If this is overstepping let me know.
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Old 02-21-2012, 12:18 AM   Top  -  End  -  #9
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

To be clear, the second the villagers stop making grapple or attack rolls at me and mine, I stop the fireworks. Not before.

Besides, spades in WFRP are like pots in Zelda. If you break them open there are goodies inside.

edit: Although I'll admit I'm confused by how the last round was resolved. According to Pip's post, diplomacy got the peasants to stop attacking, but then Indigo broke the peace by lunging at someone. But Indigo's readied action was set to trigger only if the peasants attacked, so I'm not sure how that's possible.

The whole point of Sigurd's actions is to be defensive only, and not to break peace if they leave off.
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Old 02-21-2012, 05:12 AM   Top  -  End  -  #10
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
According to Pip's post, diplomacy got the peasants to stop attacking, but then Indigo broke the peace by lunging at someone.
Diplomacy got the peasants to stop attacking the others. It's all there in the OOC spoiler, laid out in initiative order.

Will answer the questions about... spades and comets and whatnot after work, when I have time to update.
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Old 02-21-2012, 08:13 AM   Top  -  End  -  #11
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Thanks Pip.

So yeah, if the peasants keep attacking me, I'll keep fighting, and warning shots are over. Next round it's time to start opening up new up real estate in Hohlesbruck.

On the plus side, if I wipe out any peasant families that don't have heirs, I believe the land returns by default to the Verlorens, which will help assuage their dwindling finances.

I'm a hero!
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Old 02-21-2012, 05:59 PM   Top  -  End  -  #12
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Alright, answering-imaginative-houserule-requests time.

No, you certainly can't use Magic Dart to smash weapons people are holding: that's not supported by the rules and entirely too powerful for a Petty Magic spell. Compare the Disarm talent and Curse of Rust from the Lore of Metal. I'm surprised you thought this one would fly.

Yes, I'm OK with personalising the visual effects of spells like Magic Dart - for flavour's sake. Illiiya has stuck with one style, and she has Mighty Missile too... saying this is 'explaining' that talent makes me raise an eyebrow right off my face. The rulebook entry for Mighty Missile says "you know how to target magic missiles to inflict maximum damage", which seems to me to have little to do with their appearance.

My main worry is that these 'three types' you've invented are each going to show up exactly when you need them, having been undefined beforehand. I don't have the energy to go searching right now, but I have a vague memory that we've already had an encounter where Sigurd pulled out Magic Dart (possibly when he was scarifying Ribault as Yilese?), and that I mentioned to you then (possibly by PM) that you should choose an aesthetic for the spell and stick with it. I don't remember you saying anything about varying the appearance then, but then I don't remember the whole thing well enough to even be 100% sure I actually said it, so you might've.

At the end of the day, I like having flashy, personalised spells, but I really don't want to crack open a can of worms by setting a precedent here. Altering spell appearances to suit circumstances could get really messy in terms of game balance... I can already think of a half-dozen examples where freely altering the visuals of a spell would give it a barrel of new uses. At the end of the day, we ought to leave the illusions where they belong, in the Lore of Shadow, or else the Lore of Shadow is going to become a terribly emasculated thing.

So, sorry, but no again on that front. I'd appreciate it if you could edit your post so that the magic missile is A) a warning shot, not a spade-smasher and B) not a comet, but whatever Sigurd's Missile looks like.


A late evening at work and the amount of time it's taken me to puzzle this through properly have unfortunately led to it getting pretty late here. I'm afraid the update's going to have to wait... got some important stuff going on tomorrow, need to get to bed at a good time. Sorry!
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Old 02-21-2012, 06:15 PM   Top  -  End  -  #13
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Slightly edited my post as well.

Would an Intimidate test on Sigurd's part make any difference here? (Granted, the difference might just be that the peasants will try to kill him instead of capturing him...)
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Old 02-21-2012, 06:48 PM   Top  -  End  -  #14
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Quote:
Originally Posted by LCP View Post
No, you certainly can't use Magic Dart to smash weapons people are holding: that's not supported by the rules and entirely too powerful for a Petty Magic spell. Compare the Disarm talent and Curse of Rust from the Lore of Metal. I'm surprised you thought this one would fly.
I'm surprised in the other way; you seem to react very strongly to it and I hope I didn't upset you. I thought the answer might be "no" only because Magic Missile in D&D can target creatures but not objects, and maybe it's some kind of sacred cow. So I knew you might say no and I totally accept the ruling, I just didn't think it would be a big deal to ask.

Quote:
My main worry is that these 'three types' you've invented are each going to show up exactly when you need them, having been undefined beforehand.
I can totally understand that worry. I didn't necessarily mean that he knows how to make it look three different ways - just that he knows different sets of magic words that produce the effect. I meant it to be mechanically identical.

I hadn't thought of the advantage two different appearances would offer, but I totally see your point.

Quote:
I'd appreciate it if you could edit your post so that the magic missile is A) a warning shot, not a spade-smasher and B) not a comet, but whatever Sigurd's Missile looks like.
I'm happy to do so.

To clarify - you're saying I can shoot if off into the sky or whizz it past someone's head as a warning shot, as long as I don't target their weapons?

Assuming that is correct, then consider my post to have a magic dart shoot past the head of the peasant with the shovel. I've got a cold and am going to go sleep for an hour before I have to go out, so I won't edit till later, but yes it's just a warning shot. it's been edited.
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Old 02-22-2012, 12:52 AM   Top  -  End  -  #15
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Sorry for double post.

Sentinel is right, I should roll Initimidate. Pip, I believe you had said this can come off of different stats depending on how it's used: if this is Fel, it's versus 40; if you think WP would make sense here, 45.

(1d100)[27]

Exeson: Are you confused by my write up? I ran away from the peasants and called Indigo over to stand in front of me. She's attacking no one at present, and won't unless they attack me or Illiiya first.

You act ahead of me in the initiative order, so you can see that I do this after you speak to me.
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Old 02-22-2012, 09:16 AM   Top  -  End  -  #16
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

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Originally Posted by Another_Poet View Post
Exeson: Are you confused by my write up? I ran away from the peasants and called Indigo over to stand in front of me. She's attacking no one at present, and won't unless they attack me or Illiiya first.

You act ahead of me in the initiative order, so you can see that I do this after you speak to me.
And yet in your description she is growling and baying with what i can only assume is aggression. That in my head is the same as someone having weapons drawn but not attacking, something that Ithelus was doing but was still considered by the peasants as aggression.
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Old 02-22-2012, 11:17 AM   Top  -  End  -  #17
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Unrelated stuff I wanted to share:

According to the blog io9 (third most addictive website ever, #2 being Cracked.com), New Mexico once voted on a bill requiring psychologists to dress as wizards when they testify in court . Pity it didn't pass.

Also, since the Oscars are coming, I recommend watching A Trailer for Every Academy Award Winning Movie Ever, if you haven't already.
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Old 02-22-2012, 02:50 PM   Top  -  End  -  #18
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Quote:
Originally Posted by Exeson View Post
And yet in your description she is growling and baying with what i can only assume is aggression. That in my head is the same as someone having weapons drawn but not attacking, something that Ithelus was doing but was still considered by the peasants as aggression.
Fair enough.

I'm feeling a little sensitive right now because I'm afraid the group is misunderstanding Sigurd's actions (I mean my fellow players OOC).

Every round, the peasants have attacked first, even when diplomacy got them to leave the rest of you alone they kept attacking me. Yet Pip wrote that up as:

"The fragile peace of reason was broken almost immediately as Indigo lunged again at her masters’ attackers."

I was confused by that and I'm afraid others are too. Pip has since confirmed that the peasants attacked first, and even pointed to the rolls in the OOC spoiler.

Nonetheless, since that post 3 of the PCs have said something to the effect that Sigurd and his dog are the ones causing the problem.

Maybe I'm overreacting, but it feels kind of like being on the ground being kicked by a gang of 5 thugs and being told by my friends to "stop bullying them."

:/
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Old 02-22-2012, 03:22 PM   Top  -  End  -  #19
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Quote:
Originally Posted by Poet
You act ahead of me in the initiative order, so you can see that I do this after you speak to me.
We've always been fairly fluid with Initiative within the group 'block' - for sake of ease with PBP play, I think it's fine to assume Ithelus just slid down the order this turn.

I won't respond to the post above - I don't think it's productive for me as GM to step out from behind the eyes of the NPCs and provide OOC commentary here. Safe to say the villagers, at least, see it differently.

Update coming up.
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Old 02-22-2012, 03:26 PM   Top  -  End  -  #20
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Buggeration, I completely forgot about the Intimidate test.

Intimidate is always Fel or Str, so yes, this'd be Fel I guess. Nice roll - gonna oppose it with a collective WP check from the villagers. Degrees of success/failure will determine the number who are checked by Sigurd's warning shot.

(1d100)[21]

Sigurd passed by 13, villagers pass by 9. Not enough for a full degree of success, but enough to stop one villager in his tracks.
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Old 02-22-2012, 03:31 PM   Top  -  End  -  #21
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Double buggeration, I forgot the 'attacks of opportunity' as Sigurd moves out of contact too.

Sigurd has moved out of contact with 3 peasants: 3 grapple attempts. 1 only triggers after he's moved out of contact with the first 2, so only the first 2 gain the 3:1 bonus.

(1d100)[48] - missed
Ag - (1d100)[54]

(1d100)[77] - missed
Ag - (1d100)[76]

(1d100)[32] - missed (no bonuses)
Ag - (1d100)[88]

EDIT: Triple buggeration, I was just checking the house rules spoiler to be sure Sigurd's targeting was OK, and I saw this:

Quote:
A spellcaster who is engaged in combat must make a successful concentration (WP) test in order to cast a spell.
I guess we'll forget about that one. A house rule that I can't remember to enforce isn't a very good house rule.
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Old 02-22-2012, 03:44 PM   Top  -  End  -  #22
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quadruple etc., I forgot attacks of opportunity on Indigo as well. Sorry chaps, I've been at the pub.

The unarmed guys aren't even going to try to grab hold of a fast-moving and ferocious dog, but Spade Dude is going to give it a try:

(1d100)[87] - missed
Dodge - (1d100)[31]
(1d10+3)[9]
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Old 02-22-2012, 03:59 PM   Top  -  End  -  #23
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

It would seem the villagers have been at the pub too. They are unnaturally brave, yet inordinately clumsy.
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Old 02-22-2012, 04:22 PM   Top  -  End  -  #24
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Originally Posted by LCP View Post
I won't respond to the post above - I don't think it's productive for me as GM to step out from behind the eyes of the NPCs and provide OOC commentary here. Safe to say the villagers, at least, see it differently.
I'll answer what I think, then:

Quote:
Originally Posted by Another_Poet View Post
Maybe I'm overreacting, but it feels kind of like being on the ground being kicked by a gang of 5 thugs and being told by my friends to "stop bullying them."
Except that the villagers originally didn't want to kick you, they just wanted us to surrender peacefully until the situation was sorted out. If they were cops, Sigurd would be resisting arrest and they would be justified in using force against him.

If Sigurd keeps resisting, it's his own damn choice, but he shouldn't expect any help from Pieter (and, I suspect, the other PCs) either during or after the fight.
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Old 02-22-2012, 07:55 PM   Top  -  End  -  #25
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Originally Posted by -Sentinel- View Post
Except that the villagers originally didn't want to kick you, they just wanted us to surrender peacefully until the situation was sorted out. If they were cops, Sigurd would be resisting arrest and they would be justified in using force against him.

If Sigurd keeps resisting, it's his own damn choice, but he shouldn't expect any help from Pieter (and, I suspect, the other PCs) either during or after the fight.
I concur with Sentinel, and I think Lothar's comment on the matter speaks for itself. It feels like a massive over-reaction on Sigurd's part (which is fine, I ain't criticisin' the RP here; do what you want, Thor).

====

LCP, before I make a post: when Lothar barged the door before, did he break the latch? What am I asking is if I need to force the door again, or if it would open at a push?

Or would I need to try it to know?
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Old 02-22-2012, 09:03 PM   Top  -  End  -  #26
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Thanks guys; it does actually help to know that. It's reassuring to know you correctly understand that Sigurd is defending himself, and think it's an over-reaction. I was worried his actions were coming across as being on the attack.

That said, can I ask what exactly makes you think this:

Quote:
the villagers originally didn't want to kick you, they just wanted us to surrender peacefully until the situation was sorted out.
?

The actual order of events was: the doctor accused us of mass murder; Sigurd claimed he was a wizard; the peasants converged on Sigurd with weapons and tried to grab him.

What exactly makes you think they wouldn't hang him from the tree next to Ribault, if they succeeded? Or use the ready-made pyre and burn him alive?

I never once saw a sign from them that they wanted to "sort things out" (they even ignored the suggestion of taking it to Mils) - is there a reason you guys were so sure that's all they wanted?
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Old 02-22-2012, 10:55 PM   Top  -  End  -  #27
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What exactly makes you think they wouldn't hang [Sigurd] from the tree next to [the outlaw], if they succeeded? Or use the ready-made pyre and burn him alive?
Fancy witch-burnings are mostly the work of witch hunters, who want to set an example in front of large crowds and spread a sinister reputation. I doubt peasants would go to such lengths when their target is someone who can (or so they think) incinerate them with but a word; chances are they would want the wizard dead before he can open his mouth. In short, if they intended to kill Sigurd, they would have attacked him with weapons (not grapples) from the beginning.

*shrug* Just my theory. Sigurd is free to believe whatever he wants.
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Old 02-23-2012, 05:30 AM   Top  -  End  -  #28
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

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What exactly makes you think they wouldn't hang him from the tree next to Ribault, if they succeeded? Or use the ready-made pyre and burn him alive?
Aside from the fact that they weren't shouting 'burn the witch' is the fact that you hadn't tried to set any of them on fire yet. They were just acting to stop what looked like a band of dangerous criminals (us) and an admitted liar (you) from murdering a doctor.

You started with the lethal force- even Ithelus didn't knife anyone (although to be fair, he tried).
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Old 02-23-2012, 07:44 AM   Top  -  End  -  #29
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You started with the lethal force- even Ithelus didn't knife anyone (although to be fair, he tried).
Oh he wanted to kill the stupid ignorant humans.

Probably the first time I'm thankful that my character missed.
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Old 02-23-2012, 04:24 PM   Top  -  End  -  #30
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You started with the lethal force-
...no....

I would have to be suicidal to lay down and let these peasants carry me off to gods-know-what.

Lothar seemed to think the same, since when they turned toward Illiiya you threatened physical violence to protect her. But Sigurd should lay down and take it.
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