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Old 04-04-2012, 08:31 AM   Top  -  End  -  #271
LCP
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Good catch.

(1d100)[29]

Passed!
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Old 04-04-2012, 11:16 AM   Top  -  End  -  #272
Another_Poet
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Originally Posted by LCP View Post
So Pieter does the Plaguebearer 3 wounds, and Lothar deals it 1 as it breaks off.
On a glance I read this as "and Lothar heals it 1". Stop helping!

Re. witchsight: so the "some secret it would yield up" was just an aetheric red herring?

Quote:
Originally Posted by -Sentinel- View Post
it was like trying to stab a squirrel with a spear.
I used to bullseye squirrels on my T-16 back home.

Also thanks for guarding my ass.
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Old 04-04-2012, 11:26 AM   Top  -  End  -  #273
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Re. witchsight: so the "some secret it would yield up" was just an aetheric red herring?
I've given you all the IC data I'm going to give you, you're not getting any more out of OOC questions

Regarding your current post, though - remember our house rule regarding magic in combat?

Quote:
Magic missiles may not be cast out of combat, although they may be cast on the wizard’s own attacker/s.
The Nurgling's in your square. Moving one square won't take you out of contact.
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Old 04-04-2012, 11:27 AM   Top  -  End  -  #274
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

<looks at damage roll>

<looks at casting roll>

<whimpers>
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Old 04-04-2012, 11:32 AM   Top  -  End  -  #275
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Originally Posted by LCP View Post
The Nurgling's in your square. Moving one square won't take you out of contact.
Okay, move me to wherever I can cast from. Looks like 1 sq SE and 1 E - just south of the barrels - would work, right? And you get a free attack.

Also, I was wrong about the TN, it's 6. Spell fails. Editing now.
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Old 04-04-2012, 11:38 AM   Top  -  End  -  #276
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Free attack!

(1d100)[35] - miss-tastic
(1d10)[6]

Also, Tzeentch's Curse . Again! Wheeeeeeeeeee...
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Old 04-04-2012, 11:56 AM   Top  -  End  -  #277
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

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Also, Tzeentch's Curse . Again! Wheeeeeeeeeee...
Tzeentch is like a father to me.

Roll a 65! Maybe I'll be accepted as one of their own.
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Old 04-04-2012, 12:18 PM   Top  -  End  -  #278
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Tzeentch's Curse isn't so bad.

What is ridiculous is how the book seems to imply that divine spellcasting is safer: "Divine spellcasters don't have to worry about Tzeentch's Curse", because their highly ritualized (but comparatively less powerful) spells "insulates them from the worst effects of the Aethyr". Thing is, the Wrath of the Gods has effects comparable in magnitude to Greater Chaos Manifestations (d10 wounds, helpless for d10 rounds, etc), even if you only roll a double. Divine spellcasting is hardly safer than arcane spellcasting, at least at low power levels.


Shame about that casting roll, Drew.
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Old 04-04-2012, 12:33 PM   Top  -  End  -  #279
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

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Shame about that casting roll, Drew.
Yeah... *kicks pebble*

Unrelated, I totally know what I'm going to yell if it's Grave Offence.
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Old 04-04-2012, 04:06 PM   Top  -  End  -  #280
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

WP roll - (1d100)[31]

Come on non-exsistant dice, Ithelus has a demon sword to steal... don't let me down now.
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Old 04-04-2012, 04:07 PM   Top  -  End  -  #281
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Right, I think 3 rounds of inactivity deserve a fortune point, otherwise Ithelus really will have contributed nothing to this fight.

(1d100)[11]

Passed!

LCP: Quick question, what would be the procedure for Ithelus to dive for the sword? would he be able to get a crossbow shot off first?

As for the rest of you, I know going for a sword is a bad idea, but Ithelus is dazed, confused and people are shouting about the sword like it's important.
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Old 04-04-2012, 04:21 PM   Top  -  End  -  #282
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
LCP: Quick question, what would be the procedure for Ithelus to dive for the sword? would he be able to get a crossbow shot off first?
Picking up the sword (from an adjacent) position is a Ready Action - therefore a half action for Ith, who doesn't have Quick Draw. To get into a position to do that, he ought to be either in the same square, or in an adjacent square with nothing blocking him (as Lothar's presence is doing right now) - so he can't just reach over from where he is, he'd have to move.

Bear in mind that you can't shoot when in melee. I'm not sure I'd actually count Ith as in melee right now if he didn't want to be (since the Nurglings are little and all going for Illiiya), but it's something that players always forget.
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Old 04-04-2012, 06:29 PM   Top  -  End  -  #283
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Sorry for the repeated questions but I don't have access to the rulebook at the moment.

Is it possible for Ithelus to moved 1 square NW? Or is moving diagonally prohibited/would this incur free attacks from the Nurglings?

EDIT: So aparently I had a copy on my external hard drive I'd forgotten about. Diagonal seems fine, it's just down to your ruling about the nurglings' free attacks....
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Old 04-04-2012, 08:34 PM   Top  -  End  -  #284
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Originally Posted by LCP View Post
Bear in mind that you can't shoot when in melee.
Really? Not even with a penalty or a free attack from the enemy? That seems... hard to imagine.

(I believe you, of course, I'm just surprised the rules would disallow something like that.)

edit: Exeson, maybe just go ahead and take your turn (if you're still around)... I doubt LCP is up this late and it'd be a shame to wait another 24 hour cycle to finish this round. I'm sure he can adjust things if needed.
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Old 04-05-2012, 04:57 AM   Top  -  End  -  #285
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Is it possible for Ithelus to moved 1 square NW? Or is moving diagonally prohibited/would this incur free attacks from the Nurglings?
Go for it. As I said, the Nurglings don't block movement; and you have to move out of contact with someone to provoke a free attack. The Nurglings are all in Illiiya's square, so you won't be moving out of contact - you'll still be in an adjacent square.

Quote:
Really? Not even with a penalty or a free attack from the enemy? That seems... hard to imagine.
I don't know much about it myself, but I think you need a few things to make a good shot (stable footing, focused concentration) which would be pretty suicidal while engaged in hand-to-hand.
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Old 04-05-2012, 05:18 AM   Top  -  End  -  #286
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Originally Posted by Another_Poet View Post
edit: Exeson, maybe just go ahead and take your turn (if you're still around)... I doubt LCP is up this late and it'd be a shame to wait another 24 hour cycle to finish this round. I'm sure he can adjust things if needed.
Or, you know, I could wait and find out the answer to my questions, I mean it's not like pestering LCP OOC for rules questions/clarifications is somehow a new thing.

EDIT: But then again I guess making wrong assumptions about rules and having LCP clean up afterwards as best he can isn't that rare a sight either.
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Old 04-05-2012, 05:43 AM   Top  -  End  -  #287
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Hey now, no need to get snappish. It's true it can be troublesome when I have to come in and retcon something that someone's done, but in this case it would have been innocent - just a matter of me rolling a Nurgling attack or not.

Anyway, nice hit. Let's see what the Plaguebearer's doing this round...

(1d100)[33]
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Old 04-05-2012, 05:45 AM   Top  -  End  -  #288
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Damn it, wandering again. Where's 41-60 when you need it?

Ithelus put some wounds on it, so it's Instability test time again.

(1d100)[46]


aaaargh, failed by two

mutter mutter... stupid 'bewilder'... grumble mutter harrumph
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Old 04-05-2012, 05:55 AM   Top  -  End  -  #289
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Anyway, Nurglings.

Two of the Nurglings on Illiiya break off and go for Ith instead. All-Out attacks.

(1d100)[100] - miss
(1d10)[7]

(1d100)[27] - hit
(1d10)[2] - soaked

The remaining Nurgling on Illiiya:

(1d100)[70] - miss
(1d10)[10]

Finally, the last Nurgling takes a half move (provoking a free attack from Pieter) and makes a standard attack on Sigurd.

Pieter - (1d100)[28] - miss (cloud of fliiiies)
Dodge - (1d100)[76]
(1d10+3)[12]

Nurgling - (1d100)[26] - miss
(1d10)[4]

And a mystery roll: (1d3)[1]

EDIT: WAITWAITWAIT

Quote:
Originally Posted by Daemonic Instability
On any round in which [a daemon] is injured in melee combat but fails to inflict any Wounds in return, it must succeed on a Will Power test or be banished back to the Realm of Chaos.
ha HA
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Old 04-05-2012, 06:01 AM   Top  -  End  -  #290
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Alright, which direction does the Plaguebearer wander? (1d6)[2] - NE

Back to you guys. It's now taken 10 wounds.
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Old 04-05-2012, 08:47 AM   Top  -  End  -  #291
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Let's see what the Plaguebearer's doing this round...
Not that it matters here since the result is the same, but a Bewildered enemy rolls only once on that table. The result applies until the spell wears off.


Quote:
And a mystery roll: (1d3)[1]
These games are getting more stressful than my real life.
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Old 04-05-2012, 10:58 AM   Top  -  End  -  #292
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Originally Posted by -Sentinel- View Post
These games are getting more stressful than my real life.
Concurred. If you will pardon the metagaming, but I suspect that the roll may have had to do with whatever ritual them Nurglin's were performin'.

LCP: Instability is like the daemonic equivalent of a Break test in fantasy, after all. Arrows don't make daemon's vanish back to the warp, it's the strong steel and firm resolve of men that throw daemons back.

And making sure your regiment of Swordsmen have the Griffon Banner.
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Old 04-05-2012, 02:59 PM   Top  -  End  -  #293
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

I'm confused. Did I get off my magic dart, or summon my scythe? I understand that you're overworked, pip so no worries... I just need to know for my choice of actions this turn. If you don't know what I'm talking about, check the spoiler on my action at the top of the page.
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Old 04-05-2012, 04:03 PM   Top  -  End  -  #294
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Argh, sorry Chris, I completely forgot. Nothing to do with being over-worked, just plain absent-mindedness there I'm afraid.

Yes, you get off magic dart. Your nice damage roll there means the Nurgling takes a +1 critical to the (1d100)[33] - right arm. I will edit this in.
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Old 04-05-2012, 04:05 PM   Top  -  End  -  #295
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Forgetting that I'm not running DH here - criticals ought to be rolled for.

(1d100)[34] - critical value 4, defaults to 2 since the Nurgling is not wearing armour. Arm struck numb, useless for one round - but it has another one and is Ambidextrous so this has no mechanical effect.

And Drew, I think we'll go with the second thing. Any barrel tall enough that the Nurgling can't jump or climb onto is not going to be a very stable platform for Sigurd to stand on.
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Old 04-05-2012, 04:07 PM   Top  -  End  -  #296
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

And I should have rolled the free attack on Sigurd as he breaks off, too.

(1d100)[98] - oh Nurglings. One day you'll hit something.
(1d10)[3]
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Old 04-05-2012, 06:41 PM   Top  -  End  -  #297
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Should that Nurgling roll Daemonic Instability? Illiiya's spell was not a melee attack, but it technically was in melee combat.

I'm mostly counting on Daemonic Instability to win the fight, so I'm not gonna forget it.


Quote:
Originally Posted by LCP View Post
Arm struck numb, useless for one round - but it has another one and is Ambidextrous so this has no mechanical effect.
They actually gave the Ambidextrous talent to such lowly vermin? Weird. That makes about as much sense as giving Intelligence 48 to a Bloodletter of Khorne.


Quote:
Originally Posted by goblinpaladin View Post
Concurred. If you will pardon the metagaming, but I suspect that the roll may have had to do with whatever ritual them Nurglin's were performin'.
I rather suspect the Nurglings are the result of a ritual, not a means to it. I also suspect the doctor has something to do with it, one way or another.


Edit: Just noticed that edit to the second OOC post...

Quote:
Other Named Villagers

Ellie – a young woman of the village
Arne - a young man who appears to like Ellie - and therefore dislikes fancy-pants Pieter with his city-slicker ways and cunning tricks like 'actually talking to her'.
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The Bloody Crown (WFRP) as Elsabeth Holt, renegade pyromancer
Virgins to the Night (WFRP) as Kurt von Stadler, squire for the Knights of the Raven
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Old 04-05-2012, 07:31 PM   Top  -  End  -  #298
Another_Poet
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Originally Posted by LCP View Post
And Drew, I think we'll go with the second thing. Any barrel tall enough that the Nurgling can't jump or climb onto is not going to be a very stable platform for Sigurd to stand on.
Cool.

Quote:
Originally Posted by Gabe
They actually gave the Ambidextrous talent to such lowly vermin? Weird. That makes about as much sense as giving Intelligence 48 to a Bloodletter of Khorne.
Hey, every critter is good at something. (Except flumphs.)

@Brenton: I have true sympathy for your damage roll.
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Old 04-05-2012, 11:26 PM   Top  -  End  -  #299
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

Quote:
Originally Posted by -Sentinel- View Post
Should that Nurgling roll Daemonic Instability? Illiiya's spell was not a melee attack, but it technically was in melee combat.
I wouldn't rule that way, if it were me- and moreover, I'd kind of stop harassing the GM about the rules, if it were me. I concur that DI is the way to win this, but the GM gets to make his own rulings, not the players.

Quote:
They actually gave the Ambidextrous talent to such lowly vermin? Weird. That makes about as much sense as giving Intelligence 48 to a Bloodletter of Khorne.
Might does not mean the same thing as stupid.
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Old 04-06-2012, 03:46 AM   Top  -  End  -  #300
LCP
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Default Re: [WFRP] The Lord of Lost Heart OOC (II)

I think I'm giving enough leeway to the Magic Dart users already (being able to use it in combat, and letting Sigurd cast it through the rest of you). No instability check for the Nurgling unless you go to the trouble of hitting it with a proper WS test. No worries about asking, though, I do forget stuff a lot.

Quote:
They actually gave the Ambidextrous talent to such lowly vermin? Weird.
Most humanoid daemons have Ambidextrous. Handedness is a function of our biology; daemons are not biological entities, the organs and tissues of their physical manifestations are mostly just decoration. It makes a lot of sense to me.
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