Drew: do remember that Channelling is a WP test, not an automatic success.
Gah! I always forget. But you asked all cool and British-like so I'll try to remember
Speaking of which, turns out daemons are susceptible to spells like Drop. My first thought was that they'd be immune, but it turns out that's just Undead.
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Originally Posted by LCP
Looks like it drops its sword.
Awesomesauce!
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Originally Posted by LCP
The Nurgling that was occupying its old square picks up the fallen sword for it and follows after.
Weaksauce!
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Originally Posted by LCP
It then attempts to Manoeuvre him diagonally backwards to start making headway towards the squishy wizard lurking at the back:
What squishy wizard? All I see are TWO PLAGUEBEARERS!
Okay, it's getting old, I know.
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Originally Posted by LCP
Hope the new job's a good 'un, Brenton.
Same here. *raises glass*
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It's been rolled now, so I'll stick with the roll - I don't know where Mr Cat has got to, but he's definitely spooked right about now. But yes, usually Tzeentch's Curse is a secret roll, so that I can mess with it if I choose
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Question: Do the Unsettled/Cloud of Flies penalties apply to parry rolls as well?
Unsettled does, Cloud of Flies doesn't (although the wording is pretty poor - I think you could read it as doing so if you felt mean).
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I'm confused- I missed. Thoroughly. How did I throw away a Nurgling?
I'd previously written the Nurgling as clambering all over Lothar; it didn't repeat its attack this turn so I thought I had best write it as no longer attached to him. The Nurgling's fine, they bounce when they hit the floor.
But yes, usually Tzeentch's Curse is a secret roll, so that I can mess with it if I choose
Are you using the expanded tables from Realms of Sorcery?
They're absolutely awesome, IMO. Some of the effects are brilliant, such as rendering you sterile, setting your clothes on fire, forcing you to shout something offensive (player's choice), or fusing your eyelids shut. I also like how the manifestation can happen to your closest relative (wherever they may be) instead of yourself. Must be quite puzzling to find yourself Eyefused overnight because your idiot wizard brother messed up a casting roll halfway across the Old World...
What would be even better is separate tables for each lore, plus one for Petty Magic and Lesser Magic. You have more chances of setting yourself on fire when using the Lore of Fire and more chances of turning into a goat for 24 hours when using the Lore of Beasts. It would be quite a bit more complicated, though.
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Ponytar of myself by MeanMrsMustard.
As a matter of fact, I am using the expanded charts. Checking the roll, it appears Drew is not - that changes the result. It's Bane of Flora instead now - all plants within 10 feet wither and die.
So it fails, and rolls "Wander". I don't know how 'random direction' and 'determined by the GM' are supposed to be compatible, so let's roll for it.
1 = N, 7 = NW, going clockwise. SW is excluded because it's taken up by the wall. If the direction points to any of you guys in base contact then it's still gonna try to cut you up.
Can't get enough of them. There should also be, as in Dark Heresy, critical hit tables based on the type of damage (rending, impact, burning, etc).
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As a matter of fact, I am using the expanded charts. Checking the roll, it appears Drew is not - that changes the result. It's Bane of Flora instead now - all plants within 10 feet wither and die.
Could have been useful against the mutant tree.
Do those in base contact get a free attack, since the daemon is not disengaging? Do we get the +20% against a running opponent?
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Ponytar of myself by MeanMrsMustard.
EDIT: However, "those in base contact" won't include Pieter, since the daemon's turn comes after Lothar's, in which he Manoeuvres it back into its original position.
I don't know where Mr Cat has got to, but he's definitely spooked right about now.
Only if he was within 15 feet or whatever of me, but yeah, any normal cat would probably have fled to the rafters or under the bed as soon as the mist set in.
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Originally Posted by LCP
But yes, usually Tzeentch's Curse is a secret roll, so that I can mess with it if I choose
Sorry! I thought I was making life easier.
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Originally Posted by LCP
As a matter of fact, I am using the expanded charts. Checking the roll, it appears Drew is not - that changes the result. It's Bane of Flora instead now - all plants within 10 feet wither and die.
Ooh cool. Questions:
Is that within 10 feet of here where it happened, or within 10 feet of Sigurd wherever he goes?
Does Sigurd know this is the effect or does he just know something is off?
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Originally Posted by -Sentinel-
Do those in base contact get a free attack, since the daemon is not disengaging? Do we get the +20% against a running opponent?
Hee hee hee. I'm useful!
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In real life I quit my job and left my home to become a professional adventurer. The Great Adventure
Mr Cat is likely up in Illiiya's room, hiding under the bed. I've been neglecting to make mention of my feline friend. Good thing it's a cat. They're all independent.
Oh, and this may be a bad time to mention it, but we could really use a second front-liner that isn't my squishy elven butt. Whomever dies in this scuffle should look into that.
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Is it normal that we've played this long and haven't seen (I believe) a single instance of Ulric's Fury?
I'm not sure what the odds on that are. It's what, if you roll a 10 on damage you have to roll another successful to-hit (but no parry or dodge allowed)?
So that would be... on average let's say 30% of a 1 in 10 chance. Or a 3% chance. We've made more than 33 attack rolls in the two games, probably more than 33 successful attack rolls counting all those made by our enemies, surely we should have seen one by now.
The random number generator is haunted
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In real life I quit my job and left my home to become a professional adventurer. The Great Adventure
Actually (creep mode engaged), I recall Lothar got at least one instance of Ulric's Fury back in THAM during the fight with Puderbrand: here.
Even so, the chances of failing a 3% roll 33 times (say) is 97% to the 33rd power, which is better than a 1 in 3 chance. So it's still fairly plausible.
So Pieter does the Plaguebearer 3 wounds, and Lothar deals it 1 as it breaks off. 4 total.
The Plaguebearer wanders off.
The Nurgling now in Lothar’s square drops the Plaguebearer’s sword and tries to run under Lothar and Pieter’s feet to get at Sigurd. Let’s make it take an Ag test, and if fails it takes a boot to the face and is stopped in its tracks.
It moves out of contact with Lothar without Disengaging, and thus Lothar gets a free attack:
(1d100)[15] - hit Dodge - (1d100)[18] - dodged (1d10+4)[5]
Assuming it survives, it takes a Half Move getting to Sigurd, and spends its remaining Half Action to make a Standard Attack.
(1d100)[40] - missed (1d10)[8]
The 3 Nurglings on Illiiya repeat their All-Out Attacks. Thanks to Lothar's moving back into his original square, they lose their 3:1 outnumbering bonus.