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Old 02-26-2012, 12:39 AM   Top  -  End  -  #31
meemaas
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Default Re: 2 Man Psionic Game [OOC]

Hey, i never questioned it. Bards could rule the world if they used their powers for selfish games. Its like Tarquin said. Also, if this game is still going when Psionics expanded hits the SRD, i'm making Sav take a cohort using one of the new classes from it. Because its awesome. For us.
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Old 02-28-2012, 07:23 PM   Top  -  End  -  #32
meemaas
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Default Re: 2 Man Psionic Game [OOC]

Just realized. That card game. Is it in any way a spoof of yu-gi-oh?
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Old 02-28-2012, 07:52 PM   Top  -  End  -  #33
Chained Birds
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Default Re: 2 Man Psionic Game [OOC]

Nope, just spoofing Magic: The Gathering, Duel Masters, Imagination, and Vanguard. Never even heard of this "Yugioh" before.

But ya, just felt like Bards would play a trading card game in their down time instead of regular card games if they had the choice.
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Old 02-28-2012, 07:55 PM   Top  -  End  -  #34
meemaas
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Default Re: 2 Man Psionic Game [OOC]

XD i only called out that one because my area always used the exact terminology. Used to play magic too. Used to.
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Old 02-29-2012, 10:45 AM   Top  -  End  -  #35
meemaas
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Default Re: 2 Man Psionic Game [OOC]

Did Hostile Empathic transfer work, or was he not effected?
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Old 02-29-2012, 10:52 AM   Top  -  End  -  #36
Chained Birds
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I said Ortega Healed. I just wanted to bring up that "aside" seeing as you said he heals regardless if the creature saves or not, which is wrong.
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Old 02-29-2012, 10:54 AM   Top  -  End  -  #37
meemaas
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Default Re: 2 Man Psionic Game [OOC]

sorry, i missed that. still waking up. lol. two days a week to sleep in, and i'm still up at six in the morning, after going to bed well into midnight. doesn't work very well.

And i mean, i completely missed the entire post with it. thats why i asked. lol

Last edited by meemaas : 02-29-2012 at 10:56 AM.
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Old 02-29-2012, 10:57 AM   Top  -  End  -  #38
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Once again, apologies to Savior for having your character on the sidelines for this one. At least Kormak will be at 97% (Factoring in the 4 damage he took) once he actually joins the battle.
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Old 02-29-2012, 10:58 AM   Top  -  End  -  #39
meemaas
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Default Re: 2 Man Psionic Game [OOC]

its my fault, i killed them all too fast. XD

wow what a waste of a psionic focus

Last edited by meemaas : 02-29-2012 at 12:06 PM.
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Old 02-29-2012, 06:28 PM   Top  -  End  -  #40
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Default Re: 2 Man Psionic Game [OOC]

When did Kormak take damage?
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Old 02-29-2012, 06:52 PM   Top  -  End  -  #41
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From that spell you cast on Altair a while ago (Shield Other). I've ruled that it's still in effect. So whenever Altair took damage, it was immediately halved and the remaining half transferred over to you as per the spell. I didn't want you to waste the spell or anything, so that's why it is still working this time regardless of the distance between you two.
Kormak may dispel the spell at any time if you'd like.
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Old 03-02-2012, 11:58 AM   Top  -  End  -  #42
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Default Re: 2 Man Psionic Game [OOC]

I'll give Savior a chance to speak before moving on. Ortega is not the best at talking with a potential hostile foe and might like a bit of healing after that powerful arrow he took to the knee.
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Old 03-02-2012, 12:01 PM   Top  -  End  -  #43
meemaas
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Default Re: 2 Man Psionic Game [OOC]

I used to be an adventurer like you, but then i took an arrow to the knee.... XD and yea, Ortega was only talking because he'd rather be the target than Kormak. This is honestly a very intriguing story so far. really enjoying it. you did an awesome job so far.
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Old 03-02-2012, 09:44 PM   Top  -  End  -  #44
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So, Kormak used a wand of cure light wounds? I think Ortega needs a bit more than 1d8+1 HP before he can be healed to full. And wait, you've been carrying around that thing this whole time? Why didn't you restore Ortega to full before trying to tick off the archer?

Oh, and I'll need a roll for that wand, unless it is somehow a very price wand of Maximize Cure Light Wounds (Which is still only 9 HP).
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Old 03-02-2012, 10:33 PM   Top  -  End  -  #45
meemaas
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I'll roll for him. Plus, i'm gonna put up some vigor during my charge too.
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Old 03-02-2012, 10:40 PM   Top  -  End  -  #46
meemaas
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Can i try using autohypnosis to avoid the four round shaken effect? it sounds like it would be a worthwhile use of it, but its not listed under the skills effects.
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Old 03-02-2012, 10:45 PM   Top  -  End  -  #47
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Sure. Just roll an Autohypnosis check with a +4 vs the Intimidate check (35). That will be your new Intimidate-Defense and will determine how many round, if any, Altair will be shaken. So roll Higher than an 18 or else we'll just keep the 18.
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Old 03-02-2012, 10:46 PM   Top  -  End  -  #48
meemaas
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Awesomesauce. Least if i'm lucky i can cut the duration in half.
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Old 03-02-2012, 10:56 PM   Top  -  End  -  #49
meemaas
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Just realized i forgot to put the +2 to damage from my mindblade being magic. in fact i've been forgetting it this entire time.
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Old 03-02-2012, 11:14 PM   Top  -  End  -  #50
meemaas
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does sickened stack with shakened? and can i attempt an autohypnosis on this one seperately? i'd assume using the rules for fear effects this time?
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Old 03-02-2012, 11:20 PM   Top  -  End  -  #51
Chained Birds
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I'll add the extra 4 damage to the guy you are fighting. He still looks pretty good though.

I don't know, I gave you Autohypnosis because Intimidate and Fear Effects are pretty similar abilities. I could do it with sickened because of some correlation it might have to the anti-poison aspect of Autohypnosis, but that's kind of stretching it...

So sorry, and yes sickened and shaken stack due to being 2 seperate types of status effects (Like being both blind and deaf at the same time).
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Old 03-02-2012, 11:22 PM   Top  -  End  -  #52
meemaas
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thought so, just had to double check. as for the autohypnosis thing. i only asked because it was worth a shot. besides, with a -4 penalty, i probably wouldn't have made it anyways, lol
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Old 03-02-2012, 11:29 PM   Top  -  End  -  #53
Chained Birds
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And please note on your character sheet how much nonlethal damage you've taken. So far it's been 16. And don't forget to keep up with Ortega either (regular damage wise).

I'm also no longer giving you the Shield Other effect anymore seeing as how I gave you guys the effect while being far away because Kormak was in that one noted space on the Battle Map in spirit (I didn't want to be too much of a jerk for separating the party). Now that you've both split on your own accord, the effect won't be active again til you guys are reunited.
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Old 03-02-2012, 11:30 PM   Top  -  End  -  #54
meemaas
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Oh i understand about the shield other. We appreciate that you don't make it dispel the moment we split up like its supposed to. As for that, i keep forgetting to update the sheet every time i take damage, but i keep it up to date. mostly. Ortega should be correct already.
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Old 03-03-2012, 12:15 AM   Top  -  End  -  #55
Chained Birds
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Just to clarify, you get an AoO against the Punk (at a -4 considering both sickened and shaken effects) as he moves away from you. He is still in the combat area though as noted on the map, so you still might be able to do something. I also apologize for rolling badly for your saves; but rolling saves make the game progress faster.
You can roll to make the Saves against the Entangle effect if you want.
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Old 03-03-2012, 12:46 AM   Top  -  End  -  #56
meemaas
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Nah dice gods hate me for saves. I wouldn't be able to catch up to him with the difficult terrain, and throwing weapons wouldn't likely hit at this rate. with the -4 to my already subpar ranged attacks. Even Altair knows when he's beaten.
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Old 03-04-2012, 08:12 PM   Top  -  End  -  #57
meemaas
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Think i've finally found the thing about large weapons with powerful build. It seems like a half giant can use Large sized weapons, and be treated as large for that purpose. As such, from now on, Ortega is summoning Large sized weapons. Gotta make the big guy pull his weight. I mean he only killed like...3 Astral Constructs XD
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Old 03-07-2012, 08:48 PM   Top  -  End  -  #58
Chained Birds
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Default Re: 2 Man Psionic Game [OOC]

I believe initiatives are in store for now.

Do you want me to roll yours or would you rather roll them yourselves?
Spoiler


You don't have to continue attacking if you don't want.
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Old 03-07-2012, 08:50 PM   Top  -  End  -  #59
meemaas
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I'm fine with you rolling initiatives. And i'm not gonna stop until we've killed them all, even if it drains Kormak to his last spell for the day. Noxville is going down!!!
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Old 03-07-2012, 09:03 PM   Top  -  End  -  #60
Chained Birds
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Altair: (1d20+4)[24]
Kormak: (1d20)[10]
Ortega: (1d20)[13]

If Savior wants to roll Kormak's initiative himself, he is free to do so.

I do apologize for the sudden Critical Hit against Kormak during that surprise attack though, but Kormak never beat the Punk's Bluffs of "Not being able to use his powers" so I he never received a hint about what was to come. Ortega did but he is a NPC who is also a follower of Altair, so he probably wouldn't attack Altair or say anything bad about him unless Altair did something offensive against him or an ally.
And apologies to Meemass for never telling you what I was doing. Seeing as you're friends (maybe in IRL) with Savior, I felt like you might reveal my secret plan ( Muahahaha!) about the whole disguise thing. And it was so funny that Ortega gave fake Altair an Axe (which Punk did drop if you were wondering); I was like, "Maybe Punk should use this on them or something, lol."

But enough of my fun, there's still more to come!

Altair goes First!
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