"You have braved the dungeon. You have slain so many foes, outsmarted many puzzles, and bested every villain in this sinister labyrinth. Now you have come upon a treasure chest at the end of your quest. But it isn't just any treasure chest. This one in particular conjures unbelievable treasures. Treasures that go beyond any adventurer's expectations....."
This game is simple. You give The-Person-Below-You (or TPBM for short) a treasure with the following......
- Name of the treasure (it can be a weapon, helmet, charm, object, etc)
- What it does
And you simply react with what The-Person-Above-You (or TPAM for short).
Example:
Person A: I toss the Pebble of Destiny into the river.
I give TPBM the Scroll of Stink, a piece of parchment with a spell that summons a powerful foul odor.
Person B: I trade the Scroll of Stink for a burrito.
I give TPBM the Cup of Phantoms, a cup that always spills.
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Remember, follow the 3-post rule.
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The white space above me hasn't given me anything.
I give TPBM the Cursed Helmet of Rage, a helmet that drives the wearer into a berserk rage. And it also randomly obscures the wearer's vision.