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Silly Message Board Games A forum for any kind of quote games, continuing story games, "What would you do if?" games, or whatever anyone comes up with. Old threads will now expire after one month.

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Old 10-09-2012, 11:22 PM   Top  -  End  -  #301
Binks
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Default Re: Magic the Gathering - You Make the Card!

Defiance - 2GGBB
Creature - Demon Avatar - M
Persist, Unleash, Trample
When Defiance enters the battlefield, if it has no counters on it you lose half your life total, rounded up.
I will not rest, heedless of the costs.
6/6
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Old 10-10-2012, 01:31 AM   Top  -  End  -  #302
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Virulent Hemoplague 5B
Sorcery-R
Destroy target creature you don't control. Each opponent loses life equal to the total toughness of creatures destroyed this way.
Overload 6BBBB (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
The disease has one symptom: violent expulsion of all blood from the body. It's rather easy to spot.
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Old 10-10-2012, 02:37 AM   Top  -  End  -  #303
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Galvanic Dragon 3UR
Creature - Dragon R
Flying
Each instant and sorcery spell in your hand has overload. The overload cost is equal to its mana cost.
4/4
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Old 10-10-2012, 09:22 AM   Top  -  End  -  #304
tgva8889
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Default Re: Magic the Gathering - You Make the Card!

Quote:
Originally Posted by Lord_Gareth View Post
Are we allowed to critique the wording of each other's cards, or is that strictly up to the judge?
You can but please do so using spoilers and don't make really, really long or massive posts. This is more a place for the cards themselves.

I will note that Populate doesn't target. If you're not sure of the exact wordings of the keywords themselves, I think they're available in the Comp. Rulebook now.
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Old 10-10-2012, 02:01 PM   Top  -  End  -  #305
Lord_Gareth
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Quote:
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Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 10-10-2012, 02:20 PM   Top  -  End  -  #306
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Old 10-10-2012, 02:24 PM   Top  -  End  -  #307
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Presence of the Worldswarm- WWGGGBB
Legendary Enchantment - M
Whenever a token creature you control dies, populate.
Creature cards in your graveyard have Scavenge. The Scavenge cost is equal to the creature's mana cost.
When the Selesnya and Golgari fused, death itself bent to the will of the Worldmind.
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Old 10-10-2012, 02:41 PM   Top  -  End  -  #308
Lord_Gareth
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Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 10-10-2012, 04:06 PM   Top  -  End  -  #309
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Old 10-10-2012, 06:28 PM   Top  -  End  -  #310
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Town Guard 1WW
Creature - C
T: Detain target creature
1/2
"Stop right there criminal scum!"
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Old 10-10-2012, 06:34 PM   Top  -  End  -  #311
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Old 10-10-2012, 07:04 PM   Top  -  End  -  #312
DMofDarkness
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Old 10-10-2012, 07:36 PM   Top  -  End  -  #313
radmelon
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Old 10-15-2012, 09:08 AM   Top  -  End  -  #314
Lord_Gareth
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Think we can call this round done? There's been no further entries in awhile.
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Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 10-16-2012, 12:11 PM   Top  -  End  -  #315
tgva8889
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Yes, it has been a week since I made this one. Was a little frazzled recently. Well, time to grade everything and stuff! I'll probably put up my judgments sometime today.
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Old 10-18-2012, 05:51 PM   Top  -  End  -  #316
Duos
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Ka-bump. Tgva, where'd you go?
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Old 10-18-2012, 07:04 PM   Top  -  End  -  #317
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Whoops. I got way super busy this week and forgot.

radmelon:
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Lord_Gareth
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Binks
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Duos
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Old 10-18-2012, 07:42 PM   Top  -  End  -  #318
radmelon
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The flavour text I used was the riot act, and I agree that I should have cut it down but I thought it lost something in the reduction. I also agree on your ruling, the worldswarm was my favorite submission out of all of them. It should be an actual card.
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Old 10-19-2012, 02:52 AM   Top  -  End  -  #319
DMofDarkness
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Alright. For this week's challenge, Make a card that interacts with the Exiled zone. This might mean that it exiles something, returns itself or something else from Exile, has an ability based on cards that are Exiled, or any or all of the above.
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Old 10-19-2012, 09:33 AM   Top  -  End  -  #320
tgva8889
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Default Re: Magic the Gathering - You Make the Card!

Quote:
Originally Posted by radmelon View Post
The flavour text I used was the riot act, and I agree that I should have cut it down but I thought it lost something in the reduction. I also agree on your ruling, the worldswarm was my favorite submission out of all of them. It should be an actual card.
Personally, it was more that there was no real flavor indicating why it had Overload. Maybe the Azorius accidentally discovered that by forcing a lot of their energies into holding down a prisoner, they locked down an entire city block for several hours or something.
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Old 10-19-2012, 10:08 AM   Top  -  End  -  #321
Binks
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Bolt from Beyond R
Instant - MR
Bolt from Beyond deals X damage to target creature where X is the number of cards you own that are exiled.
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Old 10-19-2012, 11:50 AM   Top  -  End  -  #322
radmelon
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Quote:
Originally Posted by tgva8889 View Post
Personally, it was more that there was no real flavor indicating why it had Overload. Maybe the Azorius accidentally discovered that by forcing a lot of their energies into holding down a prisoner, they locked down an entire city block for several hours or something.
Oh, I'm not stating that my card didn't have issues, I was just explaining the flavour text. I probably could have come up with something that fit better, but it didn't really occur to me until you mentioned it.
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Old 10-19-2012, 01:59 PM   Top  -  End  -  #323
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Justicar of Oblivion 2WW
Creature-Human Cleric R
First Strike, Vigilance
Players can't cast spells from exile.
Permanents can't enter the battlefield from exile.
"Things banished are meant to remain so."
3/4
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Old 10-19-2012, 05:43 PM   Top  -  End  -  #324
Istari
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Duran, Exiled King - 2WW
Legendary Creature - MR
Vigilance
XWW: Exile Duran, Exiled King and place X time counters on him. At the beginning of your upkeep, remove a time counter. When the last is removed, return Duran, Exiled King to the Battlefield with X +1/+1 Counters on him and place X 2/2 White Soldier Tokens with Vigilance into play.
2/2
"I will not rest until I regain may once again sit upon my throne" - Duran
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Old 10-19-2012, 05:58 PM   Top  -  End  -  #325
AgentPaper
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Reality Gun 4
Artifact R
4: Exile target permanent.
At the beginning of your upkeep, return a card exiled by ~ to the battlefield under its owner's control.
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Last edited by AgentPaper : 10-19-2012 at 05:59 PM.
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Old 10-19-2012, 09:44 PM   Top  -  End  -  #326
Lord_Gareth
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Willbreaker Wyrm (4)UU
Creature - Dragon Illusion [Rare]
Flying, Haunt (When this creature dies, exile it haunting target creature)
You control the creature haunted by Willbreaker Wyrm.
The knight slew the dragon, forcing it to find another body. Luckily, one was close at hand.
4/5

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Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig

Last edited by Lord_Gareth : 10-19-2012 at 10:29 PM.
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Old 10-20-2012, 06:43 AM   Top  -  End  -  #327
Frankelshtein
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The Unknowable 6BBBBBB
Legendary Creature - Horror (MR)

Flying, Trample, Indestructible, Shroud

You may cast The Unknowable from exile, but not from anywhere else.

Pay 10 life: Exile The Unknowable from your hand. Play this ability only any time you could play a sorcery.

You may exile X permanents you control and/or cards in your hand rather than pay The Unknowable's mana cost, where X is your life total.

When The Unknowable enters the battlefield, if you didn't cast it from exile, exile it and X permanents you control and/or cards from your hand, where X is your life total.

20/20

"..."

EDIT: It got a tad wall-of-text-y, but I like this version better.
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Last edited by Frankelshtein : 10-26-2012 at 07:42 PM.
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Old 10-24-2012, 01:37 AM   Top  -  End  -  #328
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Jehur the Timemage - 2UU
Legendary creature - Human Wizard - M
Hexproof
1U: Exile target spell that was not cast from exile, put a time counter on it. If it doesn't have suspend, it gains suspend
1U: The next time this turn you cast a spell it gains split second
1U: The next spell you cast this turn may be cast as if it has flash
2/2
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Last edited by Ninjaman : 10-25-2012 at 05:43 AM.
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Old 10-24-2012, 08:56 AM   Top  -  End  -  #329
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The Void Sage- 0
Legendary Artifact Creature- Human Wizard- M
Undying, Hexproof
The Void Sage may only be summoned if the other Three Sages (The Grim, Deep and Rune Sages) are exiled
The Void Sage may not be exiled
The Controler of The Void Sage may use any exiled cards as if they were in their hands
X- Exile a number of permenants whose base toughness is equal to or less then X.
The Void Sages Power and Toughness are equal to the number of cards that have been exiled
The Void Sage may not gain any Tokens or Counters
*/*

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Last edited by Grimsage Matt : 10-24-2012 at 12:28 PM.
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Old 10-24-2012, 11:14 AM   Top  -  End  -  #330
tgva8889
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Default Re: Magic the Gathering - You Make the Card!

Grimsage Matt, your card doesn't follow the restrictions of the contest.

Temporal Casting XU
Sorcery - R
X cannot be 5 or greater.
Put five minus X time counters on target face-up exiled nonland card you own. If it doesn't have suspend, it gains suspend.
"The best magic simply doesn't exist yet."
Zizax, Timebender
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