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Old 11-05-2012, 09:06 AM   Top  -  End  -  #361
Grimsage Matt
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Default Re: Magic the Gathering - You Make the Card!

I can't find Devient Desires, but it's a Black Enchantment you can find in mtgdeckbuilder, that lets you tap a red to gain +1/+0 and trample intill the end of the turn. And ya, it's a bit unsual, so thought it would be a intresting idea. Besides, thinking of Changing the Eblem and the -2 abillity.
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Old 11-05-2012, 10:02 AM   Top  -  End  -  #362
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Deviant Glee might be what you're looking for.
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Old 11-05-2012, 10:14 AM   Top  -  End  -  #363
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Default Re: Magic the Gathering - You Make the Card!

There are only 3 cards that are both black and give trample, and only one of them is mono black. Granting trample to other creatures is not black.
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Old 11-05-2012, 12:10 PM   Top  -  End  -  #364
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Ya, Altered him to play off the Bringers from the Fith Dawn Expansion.
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Old 11-05-2012, 09:05 PM   Top  -  End  -  #365
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Grimsage Matt, Your new walker is still kind of...
bad. From a power level standpoint, a design standpoint, and a templating standpoint.

In all seriousness, how long have you been playing Magic? I don't want to sound offensive or condescending in any way at all, just to be clear. But proper card design is kind of HARD, even for veterans, which is why the people working at WotC all have degrees in mathematics or something. If you're just starting out, which I feel like you are (the templating gives it away; Magic has a very standard way of doing things to prevent rule confusion and it's the thing most likely to trip up people unfamiliar with the game.); then designing a good card is going to be near impossible.

First, You need to work on your formatting and templating. I would recommend just playing more Magic and maybe browsing the gatherer and looking at Oracle text. You'll get a feel for how to better express how something would happen in terms of magic lingo:

"Target Land you Control may count as any type of land for abillities and costs. This abillity does not end"

This, for example, should read:

"Target land you control is every basic land type in addition to it's other types. (This effect does not end at end of turn.)"

The reason? I assume you want the land to be able to tap for all colors and affect things that care about the types of lands you play, and this is the best way to do it. See Prismatic Omen. The other text winds up in paretheses because it's reminder text, not actual rule text, since the permanancy of the effect is implied by the lack of the 'until end of turn' rider.

I would hazard a guess that you're coming into the game from Yu-Gi-Oh, because there are VERY few cards in magic that care about certain cards as specifically as yours does. I'm not saying Yu-Gi-Oh is BAD, mind you, far from it, just that Magic works in much more general terms. Something to think about, is all; If you wanted a 'walker that worked well with the Bringers, you might make a dude who made it easier to make all colors of mana and, say, maybe had the ability to tutor creatures with power 5 or greater into your hand. Still very good with the Bringers, just now actually playable in a deck that doesn't include them.

Still, I would try to look into formatting first and foremost. After that, we can discuss the best way to design a playable card.
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Old 11-05-2012, 09:11 PM   Top  -  End  -  #366
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Archibald, Bringer of Tides - 1UUU
Planeswalker - Archibald - M
+2 Target land becomes an island until the end of turn
+1 Tap target land, it doesn't untap during its controller's next untap step
-3 Destroy target non-blue creature without flying
-7 You gain an emblem that says "Creatures you control gain islandwalk"
4

Tried to make his abilities fit the water mage archetype since it isn't used too much, but I don't know how good the execution of the flavor is.
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Old 11-05-2012, 09:59 PM   Top  -  End  -  #367
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Aldred, Maelstrom Oracle - 2URG
Planeswalker - Aldred - M
+1 Scry 2
-2 The next spell you cast this turn has Cascade.
-6 You get an emblem with "Creatures you control have haste. Whenever you cast a spell, creatures you control get +2/+0 until the end of the turn."
4
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Old 11-05-2012, 11:17 PM   Top  -  End  -  #368
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Siegrak, Herald of the Damned 2BB
Planeswalker- Siegrak
+2: Search your library for a card, and put that card into your graveyard. Shuffle your library.
-1: Return target creature card in a graveyard to its owner's hand.
-5: You get an emblem with "At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, that card's owner puts a 2/2 Zombie token onto the battlefield tapped."
2

Quote:
Originally Posted by Duos View Post
Straaken, The Clonesage 1UG
Planeswalker-Straken M
Whenever a creature enters the battlefield under your control, put a loyalty counter on Straaken, The Clonesage for each other creature that shares a name with that creature.
-2: Search your library for a creature with the same name as a creature you control and reveal it. Shuffle your library then put that card on top.
-6: Put a token onto the battlefield that's a copy of target creature you control.
-20: You get an emblem with "At the beginning of your upkeep, for each creature you control, you may put a token onto the battlefield that is a copy of it."
4
Interesting idea, but the first ability is a problem...

Cast Increasing Devotion: +20 counters, assuming no other Human tokens. Proceed to -20, and get exponentially increasing Loyalty counters and Human tokens.
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Originally Posted by Ninjaman View Post
Tibalt the trickster - 2UR
Planeswalker - Tibalt - M

+1: Draw a card, then discard a card, then if an instant or sorcery card was discarded this way draw a card or deal 2 damage to target creature

-1: Return target instant or sorcery card from your graveyard to your hand, if the returned card was blue draw a card, if the returned card was red deal 2 damage to target creature

-6: You get an emblem with “When you cast an instant or sorcery, draw a card then deal 2 damage to target creature”
3
Repeatable 2 damage is actually a really, really powerful ability. I would try to find another Red ability for that...
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Old 11-06-2012, 01:11 AM   Top  -  End  -  #369
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Archibald, Bringer of Tides - 1UUU
Planeswalker - Archibald - M
+2 Target land becomes an island until the end of turn
+1 Tap target land, it doesn't untap during its controller's next untap step
-3 Destroy target non-blue creature without flying
-7 You gain an emblem that says "Creatures you control gain islandwalk"
4

Tried to make his abilities fit the water mage archetype since it isn't used too much, but I don't know how good the execution of the flavor is.
I'm not really sure why this card has two plus abilities. I am trying to figure it out and failing. I don't think it needs one of them, so I would pick one and drop it. I suggest the second one, since locking them out of a land on turn 4 is a very powerful tempo effect, especially when you are also building up a Planeswalker.

Also, the ultimate is very lackluster. I see what you're trying to do, but I feel like you could do something way more awesome. Islandwalk isn't the kind of thing that makes me go "Holy crap, I want to activate that and make life awesome!" which is really where Planeswalkers with Ultimates should be going.
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Old 11-06-2012, 04:09 AM   Top  -  End  -  #370
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Quote:
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Repeatable 2 damage is actually a really, really powerful ability. I would try to find another Red ability for that...
Even if only to creatures?
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Old 11-06-2012, 06:05 AM   Top  -  End  -  #371
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Even if only to creatures?
There's a reason people really love Grim Lavamancer and Sword of Fire and Ice. Two damage isn't a lot when you do it to players, but when you hit creatures with it, it can kill a huge amount of stuff. It allows you to weaken your opponent's board state a lot, sniping their best blockers and/or utility creatures. If it just dealt damage to players, actually, it might be fine. If you think of things like Guttersnipe, it actually seems fairly well balanced.
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Old 11-06-2012, 03:23 PM   Top  -  End  -  #372
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There's a reason people really love Grim Lavamancer and Sword of Fire and Ice. Two damage isn't a lot when you do it to players, but when you hit creatures with it, it can kill a huge amount of stuff. It allows you to weaken your opponent's board state a lot, sniping their best blockers and/or utility creatures. If it just dealt damage to players, actually, it might be fine. If you think of things like Guttersnipe, it actually seems fairly well balanced.
I could do that, but then it becomes more of a win con and less of a control element, which is what i aimed for. But that might actually be fine.
But a little question: if damage to creatures is better than damage to players why does flameslash deal 4 damage while lava spike only deals 3?
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Old 11-06-2012, 04:21 PM   Top  -  End  -  #373
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Interesting idea, but the first ability is a problem...

Cast Increasing Devotion: +20 counters, assuming no other Human tokens. Proceed to -20, and get exponentially increasing Loyalty counters and Human tokens.
The exponetiality was indeed a concern for me. I wanted to reward the player for playing large multiples of creatures and copying their dudes, but large token producers are still too strong with him, as you have pointed out.

Do you think it might work better to drastically reduce his loyalty costs and only give a single loyalty counter per creature? It reduces big plays and makes him easier to kill, while reigning in the swinginess of his loyalty. It was the second option, and I do have numbers for it ready.
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Old 11-06-2012, 07:21 PM   Top  -  End  -  #374
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Do you think it might work better to drastically reduce his loyalty costs and only give a single loyalty counter per creature? It reduces big plays and makes him easier to kill, while reigning in the swinginess of his loyalty. It was the second option, and I do have numbers for it ready.
Limiting it to "When a creature enters the battlefield that shares a name with another creature on the battlefield, put a Loyalty counter on this planeswalker" would probably work. Captain of the Watch is still really powerful with him, but doesn't result in immediately exponential tokens, so that would probably work well.
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Old 11-06-2012, 09:33 PM   Top  -  End  -  #375
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Changes have been made! Its mana cost has been made more stringent, requiring double blue and thus making it more difficult to add a third color if it's going to be reliably cast. I figured this would be a good move if I wanted to restrict reliable access to white and red, both of which have excellent token making capabilities. Green, while also being capable of generating tokens, has much less efficient options, aside from shenanigans like Mitotic Slime.

In addition, it has had non-ultimate loyalty costs reduced in order to make actaully increasing loyalty possible, and the number of loyalty counters gained from his ETB trigger is now one to prevent insta-emblems.
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Old 11-07-2012, 02:59 AM   Top  -  End  -  #376
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Duos: i think that the -0 and the -3 are too powerful for a 3cmc walker, my main concern is thragtusk, which would be insane.
Also it's not -0 it's just 0.
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Old 11-11-2012, 08:48 PM   Top  -  End  -  #377
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So here's a late ill thought out planeswalker,

Lathitar, Planar Gardener 1GG
Planeswalker-Lathitar M
+1: Target land you control is every basic land type in addition to it's other types.
-2: Search your library for a basic land and put that card onto the battlefield
-5: You get an emblem with "Whenever a land enters the battlefield under your control, you may pay 1. If you do, gain control of target land an opponent controls. "
2


This is what he started life as:
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Landfall is a terrible idea for giving loyalty, as you can get like 3 triggers with out really trying.

Editlog:1.I'm a idiot and forgot his type line.
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Old 11-12-2012, 12:16 AM   Top  -  End  -  #378
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Landfall is a reasonable idea for giving Loyalty, as long as you massively change the numbers. With an Ultimate at 5 and a mana cost of 2, it's completely ridiculous.
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Old 11-12-2012, 12:20 AM   Top  -  End  -  #379
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Contest will end at midnight PST, or less than 3 hours from now.
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Old 11-14-2012, 11:19 PM   Top  -  End  -  #380
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Grimsage Matt
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Runners Up:

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Old 11-14-2012, 11:23 PM   Top  -  End  -  #381
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The Locus lord.. you know what Cloudpost does, right? 1 colorless mana for every locus on the field. And ya, while made for artifact decks, just add Mycosynth Lattice and All cards that aren't on the battlefield, spells, and permanents are colorless.

Edit; In retrospect, maybe shouldn't have gone with the "Underwhelming apprence, insane combos" route.
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Old 11-15-2012, 12:51 AM   Top  -  End  -  #382
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Quote:
Originally Posted by Grimsage Matt View Post
The Locus lord.. you know what Cloudpost does, right? 1 colorless mana for every locus on the field. And ya, while made for artifact decks, just add Mycosynth Lattice and All cards that aren't on the battlefield, spells, and permanents are colorless.

Edit; In retrospect, maybe shouldn't have gone with the "Underwhelming apprence, insane combos" route.
The main issue there was that it was too narrow. Planeswalkers are supposed to have broad appeal, while yours would only appeal to a small number of people building that exact deck.
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Old 11-15-2012, 01:57 AM   Top  -  End  -  #383
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Alright, then. For the nest challenge, let's do something a bit different.

You've been placed on the design team for an upcoming wedge block, similar to Shards of Alara block, and you need to pitch a concept for the wedge to be taken in. Make a common, uncommon, rare, and mythic rare for your wedge to showcase the flavor and mechanics of your plan for the wedge.
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Old 11-15-2012, 02:08 AM   Top  -  End  -  #384
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By "pitch", do you mean that we're supposed to submit some kind of written entry along with the cards to explain the direction?
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Old 11-15-2012, 02:18 AM   Top  -  End  -  #385
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I respond here to some of your comments, AgentPaper. I put them in spoilers for those who don't care to read my design process.

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Aditi is, overall, a Johnny-centered Planeswalker, and though I did not win, I very much enjoyed the exercise of making a Planeswalker that did something that had never been done or even attempted before. I think, at the very least, I learned how difficult it is to cost those damn Loyalty Abilities and that a Planeswalker that can use other Planeswalker's abilities has some very interesting potential. I greatly enjoyed the opportunity to design for this contest, and I think Aditi as a character might inspire me to really test the card and push it to its limits.

Congratulations to DMofDarkness!
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Old 11-15-2012, 02:36 AM   Top  -  End  -  #386
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Quote:
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Lotta words.
That basically mirrors my thoughts on it. I think Aditi could certainly have won, the main thing holding him back was the sheer complexity of his abilities. Planeswalkers are already the most complex type of card in the game, so going above and beyond and making them even MORE complex just isn't tenable.
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Old 11-15-2012, 03:07 AM   Top  -  End  -  #387
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Quote:
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By "pitch", do you mean that we're supposed to submit some kind of written entry along with the cards to explain the direction?
The cards' mechanics and flavor text should speak from themselves, but you can include a written description if you want.
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Old 11-15-2012, 10:43 AM   Top  -  End  -  #388
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My chosen Wedge is GWB.

Explanations:
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Common:
Spoiler

Uncommon:
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Rare:
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Mythic:
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Old 11-15-2012, 11:22 AM   Top  -  End  -  #389
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K, theme is "Reincarnation", and works on the simple theme of "They died.... now, it gets better from here". Like haunt, cycle and the others, the cards work even better in the grave then the field.

Reincarnate; When a card is added to the battlefield from the graveyard, [Abillity] triggers. Tokens gained in this manner are not lost when the card is placed in the graveyard.

Heres the Common;
Spoiler


Heres the Uncommon;
Spoiler


Heres the Rare:
Spoiler


Heres the Mythic;
Spoiler


And theres the four that are part of the submission. Might do some more purely for "Lets see what fits the monk theme" Also ya, they're ment to make the battlefield (life) and the graveyard (death) blend together. And ya, sacrficing/your guys dying never looked better

Not part of the submission;
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Old 11-15-2012, 02:38 PM   Top  -  End  -  #390
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Default Re: Magic the Gathering - You Make the Card!

Grimsage Matt: The various wedges are 3-color combinations. They are: RWU, GUB, WBR, URG, and BGW.
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