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Old 04-04-2012, 05:12 PM   Top  -  End  -  #61
Binks
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Default Re: Magic the Gathering - You Make the Card!

I presume you mean a DFC as you're mentioning transform.

Gobby, Goblin Recruit {2}{R}
Creature - Goblin
Tap ~ and another Goblin creature you control with power 2 or more: Put a training counter on ~. Then, if ~ has 3 or more training counters transform it.
"Welcome to Goblin Basic recruit. Here you will learn which end of the stick is sharp."
- Unidentified Goblin Sergeant

1/2
///////////////////////
Gobby, Goblin Sergeant
{~ is Red}
Creature - Goblin Warrior
First Strike
Whenever a goblin creature enters the battlefield under your control put two +1/+1 counters on it.
"Welcome to Goblin Basic soldier. Here you will learn how best to put a hole in your enemies"
- Gobby, Goblin Sergeant

3/2
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Old 04-04-2012, 06:33 PM   Top  -  End  -  #62
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Default Re: Magic the Gathering - You Make the Card!

There are some difference, the main one being that flip cards are all the same color as the original due to a lack of being able to have the color dot and they must be less complicated due to card space limitations. Also things involving Ixidron.
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Old 04-06-2012, 12:29 AM   Top  -  End  -  #63
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Default Re: Magic the Gathering - You Make the Card!

Forgotten Colossus
Land - R

{T}: Add {1} to your mana pool. Forgotten Colossus deals 1 damage to you.

Fateful Hour: As long as you have 5 or less life, Forgotten Colossus has "{4}: Transform Forgotten Colossus".

The gargantuan statue has stood for millennia, becoming one with the land itself.

//////////////////////////

Defender of the Realm
Artifact Creature - Golem

Defender

Defender of the Realm is indestructible.
6/12

When all seems lost, ancient forces stir as age-old sentinels awaken to protect the land once again.
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Old 04-07-2012, 03:09 AM   Top  -  End  -  #64
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Overgrown Shrine
Land - MR
When you control three or more Land Creatures, you may transform Overgrown Shrine.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Use this mana only to activate the abilities of lands you control.
//////////////////////
Temple of Gaia
Legendary Land
Land Creatures you control get +1/+1.
Non-Creature Lands you control may activate their abilities without paying their mana costs.
{T}: Target land you control becomes a 2/2 Green Land Creature. (This effect lasts indefinitely)
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Old 04-11-2012, 12:55 AM   Top  -  End  -  #65
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Delarus, Street Shadow 2BB
Legendary Creature-Human Rogue (MR)
Intimidate
Whenever [CARDNAME] deals combat damage to an opponent, that player discards a card.
When [CARDNAME] is put into a graveyard from the battlefield, if an opponent has two or fewer cards in hand, return it to the battlefield transformed at the beginning of your next upkeep with four loyalty counters on it.
3/2
//////////////////////////////////
Delarus Boneshadow
{[CARDNAME] is black} Planeswalker-Delarus
+1: Target player discards a card.
-2: Target creature gets -X/-X until end of turn, where X is 8 minus the number of cards in that creature's controller's hand.
-7: You get an emblem with "Whenever an opponent draws a card, that player loses 1 life and you gain one life." and "Whenever a card is put into an opponent's graveyard from anywhere, that player loses one life and you gain one life".
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Old 04-12-2012, 01:50 PM   Top  -  End  -  #66
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Default Re: Magic the Gathering - You Make the Card!

Okay i have only played the game since februrary, so i will be focus more on the idea than the power level.

Guinea Pig Apprentice-flabort
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Gobby, Goblin Recruit-Binks
Spoiler


Forgotten Colossus-Frankelshtein
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Overgrown Shrine-DMofDarkness
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Delarus, Street Shadow-Duos
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Winner
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Old 04-12-2012, 02:54 PM   Top  -  End  -  #67
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Congrats DMofDarkness and Frankelshtien! And to everyone else, too.

Yeah, I guess coming back wouldn't make much sense, in this context. It was meant to ensure that there is an apprentice for all the masters, or something like that, but it's not my best idea.
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Old 04-12-2012, 03:42 PM   Top  -  End  -  #68
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Default Re: Magic the Gathering - You Make the Card!

On the flavor aspect, for someone's Planeswalker Spark to ignite, something traumatic must happen to them. Thus, death could inspire Planeswalker-ness.
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Old 04-12-2012, 03:46 PM   Top  -  End  -  #69
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Awesome, I won! I also found myself trying to build a deck around Overgrown Shrine after I made it... until I finally realized that the card doesn't actually exist. Maybe someday...

On a completely unrelated note, next challenge!

Make a man-land.

This doesn't actually have to be a land that has an ability that transforms it into a creature; it can be an enchantment that turns creatures into lands, lands into creatures, an artifact that turns one into the other, or even something that makes creatures that can somehow turn into lands. Point being, it can be any card that causes there to be a creature that is also a land on the battlefield. Go nuts!
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Old 04-12-2012, 04:06 PM   Top  -  End  -  #70
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Living Landscape
Land
1: Until end of turn, Living Landscape becomes the basic land type of your choice in addition to its other land types.
1X: Until end of turn, Living Landscape becomes a X/X Elemental creature with Lifelink if it is a Plains, Shroud if it is an Island, Deathtouch if it is a Swamp, First Strike if it is a Mountain, and/or Trample if it is a Forest. It's still a land.
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Old 04-12-2012, 05:04 PM   Top  -  End  -  #71
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Golem Gravegrounds
Legendary Land (Rare)
When an artifact creature you control dies, put a wreckage counter on Golem Gravegrounds.
T: Add 1 to your mana pool.
2, T: Golem Gravegrounds becomes an X/X colorless golem artifact creature until the next end step, where X is the number of wreckage counters on Golem Gravegrounds. It is still a land. And if X is 4 or more, put a 3/3 colorless golem artifact creature token on the battlefield.
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Old 04-12-2012, 07:56 PM   Top  -  End  -  #72
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Deepsea Vents
Land (R)
[CARDNAME] enters the battlefield tapped.
T: Add U or R to your mana pool.
1UR: [CARDNAME] becomes a 3/2 blue and red elemental creature with shroud and first strike until end of turn.
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Old 04-12-2012, 09:25 PM   Top  -  End  -  #73
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Default Re: Magic the Gathering - You Make the Card!

Is the 'pointy end of the stick' reference from Piker? I always forget, just know it's one of my favorite pieces of flavor text. Congratz DM.

Mutant Plantscape
Land (R)
[CARDNAME] enters the battlefield tapped.
At the beginning of your upkeep you may pay 1G. If you do, choose a creature you control. Mutant Plantscape becomes a copy of that creature until end of turn except it's still a land and it has "T: Add G to your mana pool"
T: Add G to your mana pool

I'll admit I'm not so sure of that mana cost. I have a feeling that if this went through any sort of development process it would be upped to 2G, but I left it at 1G because I'm not sure and 2G just seems to expensive for the effect.
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Old 04-13-2012, 01:10 PM   Top  -  End  -  #74
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Quote:
Originally Posted by Binks View Post
Is the 'pointy end of the stick' reference from Piker? I always forget, just know it's one of my favorite pieces of flavor text. Congratz DM.
Yep it is.
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Old 04-13-2012, 02:49 PM   Top  -  End  -  #75
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Default Re: Magic the Gathering - You Make the Card!

Admittedly I haven't played in a VERY long time, but this looked like fun.

Card in image format:
Spoiler


Card in traditional format:
Spoiler


I hope the wording makes sense.
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Old 04-15-2012, 02:31 PM   Top  -  End  -  #76
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Last March of the Ents-GGGG
Sorcery-R
As an aditional cost to cast Last March of the Ents discard your hand.
Fateful hour - If you have 5 or less life all Forests you control are 3/4 Treefolk with trample, at the end of your turn sacrifice all forests you control.
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Old 04-19-2012, 04:20 AM   Top  -  End  -  #77
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Jaron, Wildfire Invoker - 1(G/R)(G/R)
Creature - Human Barbarian Shaman (R)

{R}: Put a blaze counter on target land you control without a blaze counter. As long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Jaron, Wildfire Invoker has left the battlefield.)

{2}{G}: For each burning land you control, add {R}{R} to your mana pool.

{8}:Target burning land you control becomes a */* Elemental creature with "This creature's power and toughness are equal to the number of burning lands in play." and "Whenever this creature attacks, put a blaze counter on target land an opponent control without a blaze counter. As long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after this creature has left the battlefield). It's still a land.

2/3

"Infernoes such as this are an intrinsic part of the grand cycle of death and rebirth. To be one with the fire is to be one with nature itself."


It's a bit heavy on the reminder text, but I'm using a mechanic that has only shown up on one other card, so I didn't want to take any chances. The mechanic itself is fairly intuitive and flavorful, so hopefully there won't be any problems understanding it.
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Old 04-19-2012, 04:14 PM   Top  -  End  -  #78
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Alright, it's been a week. Here are the results:

tgva889
Spoiler

Flabort
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Spoiler

Binks
Spoiler

Celtois:
Spoiler

Ninjaman
Spoiler

Spoiler

The Winner
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Old 04-19-2012, 04:30 PM   Top  -  End  -  #79
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Quote:
Originally Posted by DMofDarkness View Post
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Thank you, Sir. I enjoyed making it.
I like the idea of removing counters to produce the minigolems, it works. And if/when they die, they become a counter again. Recycling. I like your compliment that it wants to be built around, and I like how you liked the flavor.

And congratulations Frankelshtein! May your lands burn forever.
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Old 04-19-2012, 08:13 PM   Top  -  End  -  #80
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Default Re: Magic the Gathering - You Make the Card!

I like how my card was removed for violating a current design rule, yet the winner's card doesn't fit into a textbox.
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Old 04-19-2012, 09:30 PM   Top  -  End  -  #81
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Quote:
Originally Posted by tgva8889 View Post
I like how my card was removed for violating a current design rule, yet the winner's card doesn't fit into a textbox.
Eh, with the right formatting it could be squeezed in there somehow. Look at Warp World. Most of the text was just repeated/reminder text, so a lot of that could be eschewed, especially in a format where there were already Blaze counters, in which case the card would easily fit into the text box.
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Old 04-19-2012, 09:45 PM   Top  -  End  -  #82
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Quote:
Originally Posted by DMofDarkness View Post
Eh, with the right formatting it could be squeezed in there somehow. Look at Warp World. Most of the text was just repeated/reminder text, so a lot of that could be eschewed, especially in a format where there were already Blaze counters, in which case the card would easily fit into the text box.
Spoiler
Without flavor text:
Spoiler
Without reminder text:
Spoiler
It doesn't fit into a text box either way. Unless you like using a microscope to play magic.
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Old 04-19-2012, 10:35 PM   Top  -  End  -  #83
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I was thinking more like this:
Spoiler

It would need to be in a set with blaze counters already in use, I admit, but I still think it's a cool idea.
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Old 04-20-2012, 01:09 AM   Top  -  End  -  #84
Frankelshtein
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Default Re: Magic the Gathering - You Make the Card!

Yeah, Jarom would definitely need blaze counters to be an established mechanic in order to work as an actual card. It would most likely end up looking much like DMofDarkness' version (by the way, I think the mock-ups are very neat, even if the first few were made to show how my card wouldn't be readable . Perhaps we could mock up the winners' cards from previous weeks and put them into the OP for posterity's sake. Just an idea.)

Also, I can't believe I forgot to make him legendary! How embarrassing...

Anyway, without further ado, the challenge for this week:

Make a Rigger card!

Steamflogger Boss has always been an oddity. A lord without a tribe to support (no, Moriok Rigger and Changelings don't count ). Well, let's give him something to work with! I want to see a card that shows your interpretation of what the Rigger tribe could do. It can be a creature, land, artifact, instant, planeswalker, Tribal card... anything you can think of! Whether it's a relatively simple common creature to or absurdly complex rare enchantment is entirely up to you. This challenge is quite open-ended, allowing a lot of room for creativity. I want to see fun effects and awesome flavor that make me excited to play Riggers!
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Old 04-20-2012, 01:35 AM   Top  -  End  -  #85
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Give me a picture to use for the card's art, and I'll make a mockup and put it in the first page. Preferably, send me a PM with a link to the art, to make sure I see it.

Edit:

Loose Cannon 5
Artifact - Contraption R
1R or sacrifice a contraption: ~ deals 1 damage to target creature or player.

Mechanic:

The idea is that Contraptions are a sort of "artifact tribe". There's a lot of artifacts that are contraptions, creatures (riggers) that create (assemble) artifact tokens that are contraptions, and as shown above, there are cards that care about contraptions.

I tried to treat contraptions as a mechanic that would actually see print, thus I tried to keep it as simple as possible so that the cards could add all the complexity. "assemble" is just shorthand for "put a colorless <type> artifact token onto the battlefield".

In-set, there could also be other types of artifacts, perhaps associated with other colors and other playstyles. I'm thinking some kind of machine world where scrappers, riggers, scientists, and so on are all duking it out. They would all use the "Assemble a <type>" wording, and create artifact tokens of the associated tribe.
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Old 04-20-2012, 02:07 AM   Top  -  End  -  #86
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Spoiler


Also, AgentPaper, that card isn't a Rigger card.

Spywright Mastermind UU
Creature - Human Rigger (R)
Whenever Spywright Mastermind or another Rigger creature you control attacks, assemble a Contraption artifact token. (To assemble something, put it in the assembly line.)
Spywright Mastermind and other Rigger creatures you control are unblockable as long as you control 10 or more assembled Contraptions.
1/2

The Assembly Line
The assembly line is a new game zone. Tokens may exist in this zone, just as they may exist on the battlefield. Permanents in this zone are considered "assembled," just as cards in the exile zone are considered "exiled."

New game actions:
assemble: move a card from wherever it currently is to the assembly line.
disassemble: move a card from the assembly line to the graveyard.
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Old 04-20-2012, 06:04 AM   Top  -  End  -  #87
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Default Re: Magic the Gathering - You Make the Card!

To clarify, the card does not have to be a Rigger itself, but should synergize with the Rigger tribe in some way. That being said, it should be apparent how the card works with Riggers. Also, I forgot to mention that you can interpret the "assemble" mechanic however you want. You can state how it works on the card proper, and can also do what tgva has done and supply additional rules outside of the card itself.

My apologies for not clarifying this earlier.

Regarding last week's challenge:
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Old 04-20-2012, 09:14 AM   Top  -  End  -  #88
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Guj, Goblin Engineersmith 3R
Legendary Creature - Goblin Rigger (MR)
Tap -> Assemble a Fire Rig Contraption. Contraptions you control get +1/0 and gain First Strike until end of turn. (To assemble a fire rig contraption put a 0/1 Contraption artifact creature token on the battlefield with 'Contraptions you control have R->This creature gets +1/+0 until end of turn.)
It's as simple as inserting the whats-it-called into the big hole thingy. Go for it!
- Guj to apprentice rigger

2/3

I've personally always seen assembling contraptions as building some kind of artifact creature tokens. I went with a sliver-y angle here because I thought it would fit a bunch of tokens well (rather than having to remember which has which abilities you just need to know 'do I have a fire rig? Do I have X' etc to know what abilities they all have).
I figure there would be a few different kinds, probably 1 variant for each color that gets them and a vanilla one. Just my interpretation.
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Old 04-20-2012, 12:33 PM   Top  -  End  -  #89
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Design Process:
Spoiler

Code:
X.0 "Assemble - <ability>" is an ability word. It will include "<cost>: Attach target artifact <with something, possibly> to target artifact <with something else, possibly>. They are considered a single Artifact, with any subtypes or supertypes either has, and Contraption. It gains <ability>."

x.1 If two or more cards are considered to be a single card, such as with Contraptions, they both tap or untap when either does. If they are a creature, they attack or block at the same time, being a single creature with a total power and toughness being the sum of both creatures. The converted mana cost of two or more cards considered to be a single card, is the sum of both cards. 

x.2 When a group of 2 or more cards that are considered to be a single card leaves the battlefield, they cease to be considered a single card. Both cards still go wherever the single card was directed.
Shadowrigger 2WW
Creature - Spirit Rigger
Assemble - Tap: Attach target Artifact to target Artifact - Equipment. They are considered a single Artifact - Contraption Equipment, and have any other subtypes or supertypes either would include. It gains "Equipped creature may tap instead of this to pay any ability costs that require tapping".
3/1
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Awright, Supagoof, that's just awesome. Thanks!
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Last edited by flabort : 04-20-2012 at 12:40 PM.
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Old 04-20-2012, 01:06 PM   Top  -  End  -  #90
DMofDarkness
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Join Date: Jan 2010
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Default Re: Magic the Gathering - You Make the Card!

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Tidehollow Rigger 2B
Creature - Human Rigger U
Whenever a non-artifact creature dies, put a charge counter on target contraption.
1B, T: Put a Necrotech contraption into play with "This artifact is a 2/2 Black Zombie in addition to its other types as long as Necrotech has a charge counter on it."
B, T: Remove all counters from target Necrotech. Target creature gets -1/-1 until end of turn for each counter removed this way.
2/2
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Last edited by DMofDarkness : 04-30-2012 at 09:32 AM.
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