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I presume you mean a DFC as you're mentioning transform.
Gobby, Goblin Recruit {2}{R}
Creature - Goblin
Tap ~ and another Goblin creature you control with power 2 or more: Put a training counter on ~. Then, if ~ has 3 or more training counters transform it. "Welcome to Goblin Basic recruit. Here you will learn which end of the stick is sharp."
- Unidentified Goblin Sergeant
1/2
///////////////////////
Gobby, Goblin Sergeant
{~ is Red}
Creature - Goblin Warrior
First Strike
Whenever a goblin creature enters the battlefield under your control put two +1/+1 counters on it. "Welcome to Goblin Basic soldier. Here you will learn how best to put a hole in your enemies"
- Gobby, Goblin Sergeant
3/2
__________________
Awesome avatar by kaptainkrutch.
There are some difference, the main one being that flip cards are all the same color as the original due to a lack of being able to have the color dot and they must be less complicated due to card space limitations. Also things involving Ixidron.
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Overgrown Shrine
Land - MR
When you control three or more Land Creatures, you may transform Overgrown Shrine.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Use this mana only to activate the abilities of lands you control.
//////////////////////
Temple of Gaia
Legendary Land
Land Creatures you control get +1/+1.
Non-Creature Lands you control may activate their abilities without paying their mana costs.
{T}: Target land you control becomes a 2/2 Green Land Creature. (This effect lasts indefinitely)
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Last edited by DMofDarkness : 04-11-2012 at 02:18 AM.
Delarus, Street Shadow 2BB
Legendary Creature-Human Rogue (MR)
Intimidate
Whenever [CARDNAME] deals combat damage to an opponent, that player discards a card.
When [CARDNAME] is put into a graveyard from the battlefield, if an opponent has two or fewer cards in hand, return it to the battlefield transformed at the beginning of your next upkeep with four loyalty counters on it.
3/2
//////////////////////////////////
Delarus Boneshadow
{[CARDNAME] is black} Planeswalker-Delarus
+1: Target player discards a card.
-2: Target creature gets -X/-X until end of turn, where X is 8 minus the number of cards in that creature's controller's hand.
-7: You get an emblem with "Whenever an opponent draws a card, that player loses 1 life and you gain one life." and "Whenever a card is put into an opponent's graveyard from anywhere, that player loses one life and you gain one life".
Okay i have only played the game since februrary, so i will be focus more on the idea than the power level.
Guinea Pig Apprentice-flabort
Spoiler
Quote:
Originally Posted by flabort
[size="1"] Guinea Pig Apprentice {1}{U}
Creature - Human Wizard
When another card named Guinea Pig Apprentice enters the battlefield, transform this card, unless there is a face up Cruel Master on the battlefield. "It's painful work, but if I survive, I can maybe become a master myself!"
1/1
//////// Cruel Master
Creature - Human Wizard (Cruel Master is blue and black)
When Cruel Master dies, send it to the graveyard then return it to the battlefield transformed.
{T}: Look at the top X cards of your library, where X is the number of Wizards you control. Put one in the graveyard, and put the rest in any order on top of your library. Draw a card.
3/2
I like the idea and the flavor text is great. But i don't get why it has to come back transformed when it dies, it just feels wierd.
Gobby, Goblin Recruit-Binks
Spoiler
Quote:
Originally Posted by Binks
Gobby, Goblin Recruit {2}{R}
Creature - Goblin
Tap ~ and another Goblin creature you control with power 2 or more: Put a training counter on ~. Then, if ~ has 3 or more training counters transform it. "Welcome to Goblin Basic recruit. Here you will learn which end of the stick is sharp."
- Unidentified Goblin Sergeant
1/2
///////////////////////
Gobby, Goblin Sergeant
{~ is Red}
Creature - Goblin Warrior
First Strike
Whenever a goblin creature enters the battlefield under your control put two +1/+1 counters on it. "Welcome to Goblin Basic soldier. Here you will learn how best to put a hole in your enemies"
- Gobby, Goblin Sergeant
3/2
I liked the goblin Piker reference. But i think it is too hard for it to transform and it is too good when it does, i think it would be more balanced 1R and needing 2 counters, and then just placing one on new goblins.
Forgotten Colossus-Frankelshtein
Spoiler
Quote:
Originally Posted by Frankelshtein
Forgotten Colossus
Land - R
{T}: Add {1} to your mana pool. Forgotten Colossus deals 1 damage to you.
Fateful Hour: As long as you have 5 or less life, Forgotten Colossus has "{4}: Transform Forgotten Colossus".
The gargantuan statue has stood for millennia, becoming one with the land itself.
//////////////////////////
Defender of the Realm
Artifact Creature - Golem
Defender
Defender of the Realm is indestructible.
6/12
When all seems lost, ancient forces stir as age-old sentinels awaken to protect the land once again.
I like the idea of a land that transforms into a creature, and it being a giant golem is nice in my opinion. It is quite strong for a creature that only costs 4 but then again once it trasforms your opponent might be winning, so it seems fair.
Overgrown Shrine-DMofDarkness
Spoiler
Quote:
Originally Posted by DMofDarkness
Overgrown Shrine
Land - MR
When you control three or more Land Creatures, you may transform Overgrown Shrine.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Use this mana only to activate the abilities of lands you control.
//////////////////////
Temple of Gaia
Legendary Land
Land Creatures you control get +1/+1.
Non-Creature Lands you control may activate their abilities without paying their mana costs.
{T}: Target land you control becomes a 2/2 Green Land Creature. (This effect lasts indefinitely)
It really needs a very specific build, not that that makes it bad. Transforming it might be hard but worth it when you do. Once i saw it i wished it was real and wanted to make a deck built on it and that is a good thing. Might be too good when it transforms but then again it does require a very specific built so it is hard to judge.
Delarus, Street Shadow-Duos
Spoiler
Quote:
Originally Posted by Duos
Delarus, Street Shadow 2BB
Legendary Creature-Human Rogue (MR)
Intimidate
Whenever [CARDNAME] deals combat damage to an opponent, that player discards a card.
When [CARDNAME] is put into a graveyard from the battlefield, if an opponent has two or fewer cards in hand, return it to the battlefield transformed at the beginning of your next upkeep with four loyalty counters on it.
3/2
//////////////////////////////////
Delarus Boneshadow
{[CARDNAME] is black} Planeswalker-Delarus
+1: Target player discards a card.
-2: Target creature gets -X/-X until end of turn, where X is 8 minus the number of cards in that creature's controller's hand.
-7: You get an emblem with "Whenever an opponent draws a card, that player loses 1 life and you gain one life." and "Whenever a card is put into an opponent's graveyard from anywhere, that player loses one life and you gain one life".
A creature that transforms into a planeswalker is quite cool. But i find it wierd that he needs to die in order to transform. I like that the whole card has a discard theme going on, and that is why it bothers me that the last ability has nothing to do with discarding, i think it should be that he should discard his hand or something like that. I just realised that the ability works with the discarding dealing damage to him healing you, but the last one still seems kind of weak compared to the ordinary planeswalker's last abilities, (6/6 for every land, exile something when you cast a spell, split permants into to piles your opponet sacrifices one), compred to those a couple of life loss and life gain doesn't seem very scary.
Winner
Spoiler
Overgrown Shrine by DMofDarkness, Forgotten Colossus by Frankelshtein being a close runner up.
I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
Congrats DMofDarkness and Frankelshtien! And to everyone else, too.
Yeah, I guess coming back wouldn't make much sense, in this context. It was meant to ensure that there is an apprentice for all the masters, or something like that, but it's not my best idea.
__________________ Demilich avatar by Smuchmuch. Thank you VERY much!
On the flavor aspect, for someone's Planeswalker Spark to ignite, something traumatic must happen to them. Thus, death could inspire Planeswalker-ness.
__________________
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Awesome, I won! I also found myself trying to build a deck around Overgrown Shrine after I made it... until I finally realized that the card doesn't actually exist. Maybe someday...
On a completely unrelated note, next challenge!
Make a man-land.
This doesn't actually have to be a land that has an ability that transforms it into a creature; it can be an enchantment that turns creatures into lands, lands into creatures, an artifact that turns one into the other, or even something that makes creatures that can somehow turn into lands. Point being, it can be any card that causes there to be a creature that is also a land on the battlefield. Go nuts!
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Living Landscape
Land
1: Until end of turn, Living Landscape becomes the basic land type of your choice in addition to its other land types.
1X: Until end of turn, Living Landscape becomes a X/X Elemental creature with Lifelink if it is a Plains, Shroud if it is an Island, Deathtouch if it is a Swamp, First Strike if it is a Mountain, and/or Trample if it is a Forest. It's still a land.
__________________
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Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
Golem Gravegrounds
Legendary Land (Rare)
When an artifact creature you control dies, put a wreckage counter on Golem Gravegrounds.
T: Add 1 to your mana pool.
2, T: Golem Gravegrounds becomes an X/X colorless golem artifact creature until the next end step, where X is the number of wreckage counters on Golem Gravegrounds. It is still a land. And if X is 4 or more, put a 3/3 colorless golem artifact creature token on the battlefield.
__________________ Demilich avatar by Smuchmuch. Thank you VERY much!
Deepsea Vents
Land (R)
[CARDNAME] enters the battlefield tapped.
T: Add U or R to your mana pool.
1UR: [CARDNAME] becomes a 3/2 blue and red elemental creature with shroud and first strike until end of turn.
Is the 'pointy end of the stick' reference from Piker? I always forget, just know it's one of my favorite pieces of flavor text. Congratz DM.
Mutant Plantscape
Land (R)
[CARDNAME] enters the battlefield tapped.
At the beginning of your upkeep you may pay 1G. If you do, choose a creature you control. Mutant Plantscape becomes a copy of that creature until end of turn except it's still a land and it has "T: Add G to your mana pool"
T: Add G to your mana pool
I'll admit I'm not so sure of that mana cost. I have a feeling that if this went through any sort of development process it would be upped to 2G, but I left it at 1G because I'm not sure and 2G just seems to expensive for the effect.
__________________
Awesome avatar by kaptainkrutch.
I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
Admittedly I haven't played in a VERY long time, but this looked like fun.
Card in image format:
Spoiler
Card in traditional format:
Spoiler
Primeval Bard
Creature {2GW} (U)
{GW} T: Target land becomes a 2/2 spirit with haste, under your control. This effect does not stop at the end of your turn.
(1/3)
Last March of the Ents-GGGG
Sorcery-R
As an aditional cost to cast Last March of the Ents discard your hand.
Fateful hour - If you have 5 or less life all Forests you control are 3/4 Treefolk with trample, at the end of your turn sacrifice all forests you control.
I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
{R}: Put a blaze counter on target land you control without a blaze counter. As long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Jaron, Wildfire Invoker has left the battlefield.)
{2}{G}: For each burning land you control, add {R}{R} to your mana pool.
{8}:Target burning land you control becomes a */* Elemental creature with "This creature's power and toughness are equal to the number of burning lands in play." and "Whenever this creature attacks, put a blaze counter on target land an opponent control without a blaze counter. As long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after this creature has left the battlefield). It's still a land.
2/3
"Infernoes such as this are an intrinsic part of the grand cycle of death and rebirth. To be one with the fire is to be one with nature itself."
It's a bit heavy on the reminder text, but I'm using a mechanic that has only shown up on one other card, so I didn't want to take any chances. The mechanic itself is fairly intuitive and flavorful, so hopefully there won't be any problems understanding it.
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G-Man by the wonderful Ceika
Spoiler
Hextech Singed by the amazingly talented (and handsome) Thormag Steam Profile
Last edited by Frankelshtein : 04-19-2012 at 04:32 AM.
Living Landscape
Land
1: Until end of turn, Living Landscape becomes the basic land type of your choice in addition to its other land types.
1X: Until end of turn, Living Landscape becomes a X/X Elemental creature with Lifelink if it is a Plains, Shroud if it is an Island, Deathtouch if it is a Swamp, First Strike if it is a Mountain, and/or Trample if it is a Forest. It's still a land.
First off, this card violates the number one taboo of lands in the Modern format: It doesn't tap for mana itself. That alone winds up taking it out of the competition, unfortunately. However, it's a fine card. In draft, this would be a relatively high pick, if just for the ability to make it a 1/1 deathtouch first strike shroud creature for 5 per turn, plus as an alternate win condition. In constructed, it could be used in ramp decks as an alternate win condition with lifelink and trample, with the backup plan as first strike/deathtouch/shroud. If this land tapped for mana, it would definitely have gotten at least 3rd place, if not second.
Flabort
Spoiler
Quote:
Originally Posted by flabort
Golem Gravegrounds
Legendary Land (Rare)
When an artifact creature you control dies, put a wreckage counter on Golem Gravegrounds.
T: Add 1 to your mana pool.
2, T: Golem Gravegrounds becomes an X/X colorless golem artifact creature until the next end step, where X is the number of wreckage counters on Golem Gravegrounds. It is still a land. And if X is 4 or more, put a 3/3 colorless golem artifact creature token on the battlefield.
First, let me say that I like this land. It screams to build around it, and the fact that it taps to use it's ability is really flavorful and helps limit the power somewhat. However, it's a bit too powerful, as it gives decks like Affinity a powerful endgame of 2, T: Put a 3/3 Golem token into play, which is honestly quite powerful and too much for the deck. For the second draft of it, I would have it remove two counters from itself to make the golem, as bits of it break off as new, independent golems, plus reducing the ridiculousness factor. Also, I might make it nontoken artifact creatures in that case.
Spoiler
Quote:
Originally Posted by Duos
Deepsea Vents
Land (R)
[CARDNAME] enters the battlefield tapped.
T: Add U or R to your mana pool.
1UR: [CARDNAME] becomes a 3/2 blue and red elemental creature with shroud and first strike until end of turn.
This is a solid card, and fairly powerful. Not much to say here, as it's basically the U/R Worldwake manland. The balance question comes down to, pretty much, is shroud and first strike better than unblockable? And my answer is yes. Creeping Tarpid was good in control matchups as it could act as a clock, though nowhere near as fast as a bomb like grave titan, making it something that would mostly be activated when no-one had anything. And in that case, shroud makes it so much better, as it dodges all the removal aimed at it. Plus, against aggro, first strike makes it amazing at picking off the weenies and saving the removal for the more important creatures that come down. All in all, really powerful, but not flavorful in the least.
Binks
Spoiler
Quote:
Originally Posted by Binks
Mutant Plantscape
Land (R)
[CARDNAME] enters the battlefield tapped.
At the beginning of your upkeep you may pay 1G. If you do, choose a creature you control. Mutant Plantscape becomes a copy of that creature until end of turn except it's still a land and it has "T: Add G to your mana pool"
T: Add G to your mana pool
I'll admit I'm not so sure of that mana cost. I have a feeling that if this went through any sort of development process it would be upped to 2G, but I left it at 1G because I'm not sure and 2G just seems to expensive for the effect.
...Phantasmal image costs 1U, and is one of the best clone effects there are, even though it dies to targeting. This doesn't, costs the same amount each turn, dodges mass removal, and is in general amazing. It honestly seems more U/G to me, more a Simic creation than wrath of nature. 2UG would honestly have been much better overall, for balance and having the right colors. In that case, tapping for U wouldn't be amiss either...
Celtois:
Spoiler
Quote:
Originally Posted by celtois
Admittedly I haven't played in a VERY long time, but this looked like fun.
Primeval Bard
Creature {2GW} (U)
{GW} T: Target land becomes a 2/2 spirit with haste, under your control. This effect does not stop at the end of your turn.
(1/3)
I hope the wording makes sense.
This creature is interesting, but a bit weird. First, lands don't usually need haste; they usually have been in play for a while before you activate them. And the fact that it's target land, meaning your opponent's, makes it ridiculously powerful. Even if it did target only your own lands, it's still 4 mana for a 1/3 that makes your lands vulnerable to mass removal, which is unfortunately bad. Still, not too bad a card overall. BTW, the proper formatting would be {G}{W}, T: Target land you control becomes a 2/2 Spirit creature (This effect does not end at the end of your turn)
The reminder text isn't part of the effect, but it makes the intent and implementation much clearer.
Ninjaman
Spoiler
Quote:
Originally Posted by Ninjaman
Last March of the Ents-GGGG
Sorcery-R
As an aditional cost to cast Last March of the Ents discard your hand.
Fateful hour - If you have 5 or less life all Forests you control are 3/4 Treefolk with trample, at the end of your turn sacrifice all forests you control.
This card is a fine idea, but a relatively bad implementation. First, it can only be cast at one time, which, while flavorful, make it a generally bad idea to use. Discarding your hand and sacrificing all your lands at end of turn make it more than dangerous enough to use, as any fog or counterspell could ruin your day. Second, and most importantly, it doesn't untap the lands. You are now down 4 Ents that could instead be beating face, and it prevents you from otherwise tapping out for other effects, cast this, and swing, which would justify the fateful hour and downside effects. In other words, cool idea, but too painful and not enough effect to make it worth it.
{R}: Put a blaze counter on target land you control without a blaze counter. As long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Jaron, Wildfire Invoker has left the battlefield.)
{2}{G}: For each burning land you control, add {R}{R} to your mana pool.
{8}:Target burning land you control becomes a */* Elemental creature with "This creature's power and toughness are equal to the number of burning lands in play." and "Whenever this creature attacks, put a blaze counter on target land an opponent control without a blaze counter. As long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after this creature has left the battlefield). It's still a land.
2/3
"Infernoes such as this are an intrinsic part of the grand cycle of death and rebirth. To be one with the fire is to be one with nature itself."
First, this card would be a nightmare for formatting. There is just too much text on it, and it does so much and is ridiculously complicated. After a bit of formatting, it could be worked down, but it would still be a rather cramped text box. Second, why does it have a name, but no Legendary supertype? That just seems odd to me. Finally, I really like this card. It's a big risk to use, as you can screw yourself over if it gets removed, but it gives a benefit worth the risk to use and provides a mana sink for all the insane ramping, as a backup strategy if nothing else. I really like this card, as it just screams to build around it.
The Winner
Spoiler
Jaron, Wildfire Invoker, by Frankelshtein. Congrats!
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Last edited by DMofDarkness : 04-19-2012 at 04:15 PM.
First, let me say that I like this land. It screams to build around it, and the fact that it taps to use it's ability is really flavorful and helps limit the power somewhat. However, it's a bit too powerful, as it gives decks like Affinity a powerful endgame of 2, T: Put a 3/3 Golem token into play, which is honestly quite powerful and too much for the deck. For the second draft of it, I would have it remove two counters from itself to make the golem, as bits of it break off as new, independent golems, plus reducing the ridiculousness factor. Also, I might make it nontoken artifact creatures in that case.
Thank you, Sir. I enjoyed making it.
I like the idea of removing counters to produce the minigolems, it works. And if/when they die, they become a counter again. Recycling. I like your compliment that it wants to be built around, and I like how you liked the flavor.
And congratulations Frankelshtein! May your lands burn forever.
__________________ Demilich avatar by Smuchmuch. Thank you VERY much!
I like how my card was removed for violating a current design rule, yet the winner's card doesn't fit into a textbox.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
I like how my card was removed for violating a current design rule, yet the winner's card doesn't fit into a textbox.
Eh, with the right formatting it could be squeezed in there somehow. Look at Warp World. Most of the text was just repeated/reminder text, so a lot of that could be eschewed, especially in a format where there were already Blaze counters, in which case the card would easily fit into the text box.
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Eh, with the right formatting it could be squeezed in there somehow. Look at Warp World. Most of the text was just repeated/reminder text, so a lot of that could be eschewed, especially in a format where there were already Blaze counters, in which case the card would easily fit into the text box.
Spoiler
Without flavor text:
Spoiler
Without reminder text:
Spoiler
It doesn't fit into a text box either way. Unless you like using a microscope to play magic.
Yeah, Jarom would definitely need blaze counters to be an established mechanic in order to work as an actual card. It would most likely end up looking much like DMofDarkness' version (by the way, I think the mock-ups are very neat, even if the first few were made to show how my card wouldn't be readable . Perhaps we could mock up the winners' cards from previous weeks and put them into the OP for posterity's sake. Just an idea.)
Also, I can't believe I forgot to make him legendary! How embarrassing...
Anyway, without further ado, the challenge for this week:
Make a Rigger card!
Steamflogger Boss has always been an oddity. A lord without a tribe to support (no, Moriok Rigger and Changelings don't count ). Well, let's give him something to work with! I want to see a card that shows your interpretation of what the Rigger tribe could do. It can be a creature, land, artifact, instant, planeswalker, Tribal card... anything you can think of! Whether it's a relatively simple common creature to or absurdly complex rare enchantment is entirely up to you. This challenge is quite open-ended, allowing a lot of room for creativity. I want to see fun effects and awesome flavor that make me excited to play Riggers!
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G-Man by the wonderful Ceika
Spoiler
Hextech Singed by the amazingly talented (and handsome) Thormag Steam Profile
Give me a picture to use for the card's art, and I'll make a mockup and put it in the first page. Preferably, send me a PM with a link to the art, to make sure I see it.
Edit:
Loose Cannon 5
Artifact - Contraption R
1R or sacrifice a contraption: ~ deals 1 damage to target creature or player.
Mechanic:
The idea is that Contraptions are a sort of "artifact tribe". There's a lot of artifacts that are contraptions, creatures (riggers) that create (assemble) artifact tokens that are contraptions, and as shown above, there are cards that care about contraptions.
I tried to treat contraptions as a mechanic that would actually see print, thus I tried to keep it as simple as possible so that the cards could add all the complexity. "assemble" is just shorthand for "put a colorless <type> artifact token onto the battlefield".
In-set, there could also be other types of artifacts, perhaps associated with other colors and other playstyles. I'm thinking some kind of machine world where scrappers, riggers, scientists, and so on are all duking it out. They would all use the "Assemble a <type>" wording, and create artifact tokens of the associated tribe.
__________________
Excellent avatar by Elder Tsofu.
Last edited by AgentPaper : 04-20-2012 at 11:31 AM.
Eh, with the right formatting it could be squeezed in there somehow. Look at Warp World. Most of the text was just repeated/reminder text, so a lot of that could be eschewed, especially in a format where there were already Blaze counters, in which case the card would easily fit into the text box.
First off, your image is about 1.5 times the size of a normal card. Reduced down to normal card size, that would not be very easy to read.
Secondly, "burning lands" are not things in the game. It would have to be "land with a blaze counter on it." You have to include the text that causes the land to continue to deal damage if you want them to do so, because nothing is actually attached to the counter itself. The counter is merely a physical reminder of a continuous ability granted to the card.
In editing the card, you therefore changed its function significantly, and it still has just as many lines of text and in fact smaller text size than Warp World (which is a bad thing, not a good thing). If you took the text of my card and copy-pasted it into a card frame, it would be literally printable as is, besides current design philosophy which has itself been broken on occasion, such as for Eye of Ugin. Unlike past lands, this land can tap for mana, it simply requires mana to be fed into it.
I don't believe I should have won, but if you are going to make me have no chance simply because my card doesn't fit Wizards of the Coast R&D's general design criteria, please be consistent and eliminate other cards for the same reason.
Also, AgentPaper, that card isn't a Rigger card.
Spywright Mastermind UU
Creature - Human Rigger (R)
Whenever Spywright Mastermind or another Rigger creature you control attacks, assemble a Contraption artifact token. (To assemble something, put it in the assembly line.)
Spywright Mastermind and other Rigger creatures you control are unblockable as long as you control 10 or more assembled Contraptions.
1/2
The Assembly Line
The assembly line is a new game zone. Tokens may exist in this zone, just as they may exist on the battlefield. Permanents in this zone are considered "assembled," just as cards in the exile zone are considered "exiled."
New game actions:
assemble: move a card from wherever it currently is to the assembly line.
disassemble: move a card from the assembly line to the graveyard.
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It's tgva8889. If you can't spell it correctly, just copypasta it, please.
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Thanks to araveugnitsuga for my current Poke-atar.
To clarify, the card does not have to be a Rigger itself, but should synergize with the Rigger tribe in some way. That being said, it should be apparent how the card works with Riggers. Also, I forgot to mention that you can interpret the "assemble" mechanic however you want. You can state how it works on the card proper, and can also do what tgva has done and supply additional rules outside of the card itself.
My apologies for not clarifying this earlier.
Regarding last week's challenge:
Spoiler
The "burn" term is currently used with the blaze counters already within the game, so I think the term "burning" would be acceptable in the same way that the term "poisoned" is used to refer to players with poison counters on them. More importantly, if the card were ever actually printed blaze counters would almost certainly get their own mechanic, similar to poison counters. Given that such a mechanic does not exist, I made the card in a way that would provide the same effect, even though it came out very word-heavy. Now I fully aknowledge that as it stands, it wouldn't make it as an actual card due to text limitations. But it's a flavorful, easy-to-understand mechanic that could easily undergo a Vigilance-style shortening.
I won't comment on DMofDarkness' judging criteria, as it's ultimately up to him to eliminate cards as he sees fit. I just wanted to share my thought process regarding the massive amounts of text. The mechanic I wanted to use was in the game already, so I went ahead and used it. If the card were in an actual set, blaze counters would have inherent effects. But this isn't a set, and blaze counters don't have special rules so I have to make do with what I have to design the card I want to design.
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G-Man by the wonderful Ceika
Spoiler
Hextech Singed by the amazingly talented (and handsome) Thormag Steam Profile
Guj, Goblin Engineersmith 3R
Legendary Creature - Goblin Rigger (MR)
Tap -> Assemble a Fire Rig Contraption. Contraptions you control get +1/0 and gain First Strike until end of turn. (To assemble a fire rig contraption put a 0/1 Contraption artifact creature token on the battlefield with 'Contraptions you control have R->This creature gets +1/+0 until end of turn.) It's as simple as inserting the whats-it-called into the big hole thingy. Go for it!
- Guj to apprentice rigger
2/3
I've personally always seen assembling contraptions as building some kind of artifact creature tokens. I went with a sliver-y angle here because I thought it would fit a bunch of tokens well (rather than having to remember which has which abilities you just need to know 'do I have a fire rig? Do I have X' etc to know what abilities they all have).
I figure there would be a few different kinds, probably 1 variant for each color that gets them and a vanilla one. Just my interpretation.
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Awesome avatar by kaptainkrutch.
Mr. Boss mentions "If a rigger you control would assemble a contraption". Well, Riggers obviously have to be able to assemble contraptions, don't they?
So what is a contraption? Let's say it's NOT a new kind of cards, and can be made with existing artifacts. How would THAT work?
Lets say... a contraption is 2 or more devices hooked together, like a toothbrush and a power drill, that do something better than either when they are together. Kay, so... a toothbrush and powerdrill would both be artifacts. So... Each Rigger would combine 2 or more artifacts, and give them a new ability.
How do I do that?
Well, it's got to have an ability to attach two artifacts together, and an ability to give them. So, Ability Word time.
Once I had the ability word, I needed a card, still. I wanted to assemble an equipment to a nonequipment, or vice versa. Because I wanted a nonequipment to be able to equip. Or, rather, to become equipment. So, what ability would they gain to make it useful? How about if the creature it's equipped to can tap instead of it?
What types should it have? Rigger, obviously, but I didn't want goblin. I had already decided on a name, so what fit? undead, like ghosts. Yeah, some sort of poltergeist assembling stuff makes sense. There's no ghost type, though, there's spirits.
And when I decided on spirits, it just made sense to make it white.
If there's any spelling mistakes, it's because spellcheck is on the fritz... It'll work, then it won't. and then it will again when I click a smiley.
Code:
X.0 "Assemble - <ability>" is an ability word. It will include "<cost>: Attach target artifact <with something, possibly> to target artifact <with something else, possibly>. They are considered a single Artifact, with any subtypes or supertypes either has, and Contraption. It gains <ability>."
x.1 If two or more cards are considered to be a single card, such as with Contraptions, they both tap or untap when either does. If they are a creature, they attack or block at the same time, being a single creature with a total power and toughness being the sum of both creatures. The converted mana cost of two or more cards considered to be a single card, is the sum of both cards.
x.2 When a group of 2 or more cards that are considered to be a single card leaves the battlefield, they cease to be considered a single card. Both cards still go wherever the single card was directed.
Shadowrigger 2WW
Creature - Spirit Rigger
Assemble - Tap: Attach target Artifact to target Artifact - Equipment. They are considered a single Artifact - Contraption Equipment, and have any other subtypes or supertypes either would include. It gains "Equipped creature may tap instead of this to pay any ability costs that require tapping".
3/1
__________________ Demilich avatar by Smuchmuch. Thank you VERY much!
If that's the case, then let me elaborate. I didn't discount it because that's what R&D thinks, it's something I personally believe anoint land design as well. Unless it has a damn good reason not to, it should tap for mana, or it just makes the game less fun. It makes it so that the land causes a lot of mulligans due to the inherant mana screw of having that card early game, or possibly worse, encouraging players not to mulligan the hand with it just because it has an awesome land in it, possibly leading to game loss and a less fun experience becauseof its lack of mana production. That is why I knew your land couldn't win; not R&D's policy, but because that it could potentially ruin the fun of the game. Hence the taboo.
Tidehollow Rigger 2B
Creature - Human Rigger U
Whenever a non-artifact creature dies, put a charge counter on target contraption.
1B, T: Put a Necrotech contraption into play with "This artifact is a 2/2 Black Zombie in addition to its other types as long as Necrotech has a charge counter on it."
B, T: Remove all counters from target Necrotech. Target creature gets -1/-1 until end of turn for each counter removed this way.
2/2
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Last edited by DMofDarkness : 04-30-2012 at 09:32 AM.