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Silly Message Board Games A forum for any kind of quote games, continuing story games, "What would you do if?" games, or whatever anyone comes up with. Old threads will now expire after one month.

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Old 06-02-2012, 05:07 AM   Top  -  End  -  #121
Ninjaman
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Default Re: Magic the Gathering - You Make the Card!

Come on guys not much time left.

Edit: I guess that was it. I must say it was really hard judging this one. Well Binks won.
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Old 06-04-2012, 01:52 PM   Top  -  End  -  #122
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Alright, let's see if we can resurrect this...it's too much fun to let go.

Make a non-basic land that supports or is based off an existing MTG tribe. Elves, Goblins, Humans, Angels etc, make a land that helps a tribal deck playing that tribe in some way, either directly (mentioning the creature type) or indirectly (having an effect that works well with the tribe's normal play style).
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Old 06-04-2012, 02:09 PM   Top  -  End  -  #123
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Razor Fields
Land R
Razor Fields enters the battlefield tapped.
T: Add 1 to your mana pool.
Beginning your upkeep step does not cause abilities of Masticore creatures you control to trigger.
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Old 06-04-2012, 06:58 PM   Top  -  End  -  #124
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Cathedral Library
Land M
T: Add 1 to your mana pool.
2WWU, T: Draw a card. If you control an Angel, you may cast that card without paying it's mana cost.
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Old 06-05-2012, 04:00 AM   Top  -  End  -  #125
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Hiridhaan, the oak palace
Legendary land-M
Hiridhaan, the oak palace enters the battlefield tapped unless you control an elf.
T: add G to your mana pool
GGT: Untap target elf you control
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Old 06-05-2012, 12:02 PM   Top  -  End  -  #126
Duos
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Coiling Pits
Land-R
Coiling Pits enters the battlefield tapped.
T: Add 1 to your mana pool.
T: Add GGG to your mana pool. Spend this mana only to cast creatures spells with X in their mana cost. If that mana is spent on a Hydra creature spell, that creature gains haste and trample until end of turn.
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Old 06-05-2012, 06:12 PM   Top  -  End  -  #127
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Palace of the Elves
Land R
Palace of the Elves enters the battlefield tapped.
T: Add G to your mana pool.
1GG, T: Place a 1/1 Green Elf Token into play under your control.
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Old 06-12-2012, 03:25 AM   Top  -  End  -  #128
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It is time for judgement!
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Old 06-12-2012, 11:03 AM   Top  -  End  -  #129
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Seed of the Swarm
Legendary Land Creature- Saproling M
Seed of the Swarm is Green.
Green Instants and Sorceries you own have Convoke
Whenever cast an Instant or Sorcery spell, if you tapped a saproling while casting that spell, you may put a 1/1 Saproling token onto the battlefield.
1GG, Sacrifice Seed of the Swarm: Search your library and/or graveyard for a card named "Sprout Swarm" and put that card into your hand. Then shuffle your library.
The smallest seed can grow into the largest forest.
1/1
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Old 06-12-2012, 12:19 PM   Top  -  End  -  #130
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Default Re: Magic the Gathering - You Make the Card!

So, DMofDarkness, did you just make a land that doesn't tap for mana? How quaint.
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Old 06-12-2012, 01:00 PM   Top  -  End  -  #131
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Quote:
Originally Posted by tgva8889 View Post
So, DMofDarkness, did you just make a land that doesn't tap for mana? How quaint.
It's a creature, so you can tap it for convoke. Which it grants to about half of your spells, so it basically does tap for mana.
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Old 06-12-2012, 01:16 PM   Top  -  End  -  #132
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Quote:
Originally Posted by DMofDarkness View Post
@tgva:
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I fail to see how this does not apply equally to the land DMofDarkness made as it does to my own. My own 2 cents.
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Old 06-12-2012, 01:16 PM   Top  -  End  -  #133
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It's also a creature, but I get your point. :P
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Old 06-12-2012, 01:19 PM   Top  -  End  -  #134
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Even if it were worded exactly the same, but were also a Forest or had "T: Add 1 to your mana pool." it would still be fine and I'm pretty sure it would work exactly the same in relevant situations. Being a creature doesn't change the fact that it's a land.
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Old 06-12-2012, 01:32 PM   Top  -  End  -  #135
DMofDarkness
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Quote:
Originally Posted by tgva8889 View Post
Even if it were worded exactly the same, but were also a Forest or had "T: Add 1 to your mana pool." it would still be fine and I'm pretty sure it would work exactly the same in relevant situations. Being a creature doesn't change the fact that it's a land.
Realizing this, I stated in my post that I recognized the irony. Being a Forest would have unbalanced the card pretty badly, though. Strictly better than Dryad Arbor, which is already a pretty good card. In hindsight, yes, that ruling was probably an unfair generalization. Sorry, tgva.
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Old 06-12-2012, 02:47 PM   Top  -  End  -  #136
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Judging Time! (And I totally did not forget I had started this one so I had to judge it, don't look at me like that )

tgva8889 - Razor Fields
Spoiler


AgentPaper - Cathedral Library
Spoiler


Ninjaman - Hiridhaan, the oak palace
Spoiler


Duos - Coiling Pits
Spoiler


Istari - Palace of the Elves
Spoiler


DMofDarkness - Seed of the Swarm
Spoiler


And the winner, by a very small margin, is DMofDarkness with Seed of the Swarm (which will probably be a controversial decision but personally I'm more of a 'rules are meant to be broken in interesting ways' guy so a land that semi taps for mana by virtue of convoking out an instant or sorcery works for me).

Congratulations to everyone, there were lots of great designs here and even the ones I gave low points to were cool ideas, just let down a bit by implementation. Thanks a ton!
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Old 06-12-2012, 03:13 PM   Top  -  End  -  #137
DMofDarkness
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Mostly, the sacrificing for a card was to make additional copies of the Legendary Land not dead (and having more than one would definitely be too strong), by fetching out a flavorful (Seed of the Swarm was actually based on the name Sprout Swarm...) and synergistic match for it. And I'm sorry for insulting lands that don't directly tap for mana earlier.

In the spirit of that, our next challenge: Make a permanent with two (or more) card types. (Permanent types are Planeswalker, Enchantment, Artifact, Land, and Creature.) (Supertypes such as Legendary and Snow don't count.)
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Old 06-12-2012, 04:01 PM   Top  -  End  -  #138
tgva8889
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It was less an insult and more of a statement that they are bad for the game and poor designs. So kudos to proving yourself wrong.

Kulodros, the Living Land
Planeswalker Land - Kulodros M
(Kulodros is Colorless.)
+2: Add 1 to your mana pool.
-4: Until end of turn, Kulodros and other lands you control gain "T: Add one mana of any color to your mana pool."
-8: You get an emblem with "Lands you control are 1/1 creatures with haste that are indestructible. They're still lands."
1
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Old 06-12-2012, 04:27 PM   Top  -  End  -  #139
Binks
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Aw, no Creature Instant's allowed? Oh well, going to have to go for the second craziest possibility. Creature Planeswalker go!

Tuka, Partial Ignition 2R
Creature Planeswalker - Tuka MR
Whenever loyalty counters are removed from Tuka due to damage replace those counters at the end of the current turn.
~'s toughness is equal to the number of loyalty counters on him.
+1 - Target player may choose a creature they control. If they do ~ deals damage to that creature equal to the number of loyalty counters on him. If they don't ~ deals damage to that player equal to the number of loyalty counters on him.
-6 - ~ deals damage to each opponent equal to the number of loyalty counters on him.

0/*, 2 loyalty
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Old 06-14-2012, 09:32 PM   Top  -  End  -  #140
Duos
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Steelsoul Sigil 3UW
Artifact Enchantment-U

Whenever another enchantment enters the battlefield under your control, you may search your library for an artifact with the same converted mana cost or less and reveal it. If you do, shuffle your library, then put that card on top of it.

Whenever another artifact enters the battlefield under your control, you may search your library for an enchantment with the same converted mana cost or less and reveal it. If you do, shuffle your library, then put that card on top of it.
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Old 06-15-2012, 01:17 AM   Top  -  End  -  #141
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Basking Rootwall
Land Creature - Plant R
~ enters the battlefield tapped.
T: Add G to your mana pool.
3G: ~ gets +4/+4 until end of turn. Activate this ability only once each turn.
0/1
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Old 06-16-2012, 04:20 AM   Top  -  End  -  #142
Ninjaman
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Mishra's walking fortress
Artifact Land Creature - Construct R
Mishra's walking fortress enters the battle field tapped and with 3 charge counters on it
T, remove a charge counter from Mishra's walking fortress: add 1 to your mana pool
T: put a charge counter on Mishra's walking fortress
Remove a charge counter from Mishra's walking fortress: Mishra's walking fortress get's +1/+1 until end of turn
1/1

It is time for judgement.
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Old 06-21-2012, 12:52 PM   Top  -  End  -  #143
Duos
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Default Re: Magic the Gathering - You Make the Card!

It's past due for judging time. DM, where are you?
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Old 06-21-2012, 03:17 PM   Top  -  End  -  #144
Ninjaman
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I don't know, i sent him a private message 21 hours ago.
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Old 06-24-2012, 04:48 PM   Top  -  End  -  #145
DMofDarkness
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Blech, RL stuff. Sorry for the delay.

tgva8889:
Spoiler


Binks:
Spoiler


Duos:
Spoiler


AgentPaper:
Spoiler


Ninjaman:
Spoiler


And the winner is...
Spoiler
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Old 06-24-2012, 05:15 PM   Top  -  End  -  #146
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Hooray!
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Old 06-25-2012, 01:49 PM   Top  -  End  -  #147
Duos
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Huzzah!

My insistence on properly templating all of my entries finally pays off! A round of applause for everybody else who entered, all of the submissions were certainly unique.

Now, onto the next challenge!

Design a card with converted mana cost ten or greater that can be cast or put onto the battlefield by turn three.

And by that, I mean it must be able to make ITSELF playable on turn three; (almost) any creature can be entomb/exhumed, for example, but I want your submission to stand in a vacuum.

GOOD LUCK GUYS.
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Old 06-25-2012, 03:42 PM   Top  -  End  -  #148
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Lucky Shot
Instant - 7RRR
Destroy target artifact. ~ deals damage equal to that artifact's converted mana cost divided as you choose to up to 3 target creatures and/or players.

Forecast - 0, Reveal ~ from your hand: Flip a coin. If you win the flip until end of turn the next card you cast named ~ costs 7 less to cast.
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Old 06-25-2012, 03:50 PM   Top  -  End  -  #149
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Saria, Font of Youth 5GGWWW
Legendary Creature - Angel M
Flying, lifelink, protection from black
Other white and green creatures you control get +2/+2 and have lifelink.
At the beginning of your upkeep, put two 4/4 white Angel creature tokens with flying onto the battlefield.
Entreat GWW (You may play this spell for it’s entreat cost. If you do, return it to your hand at the beginning of the next end step.)
6/6
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Old 06-25-2012, 06:26 PM   Top  -  End  -  #150
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Default Re: Magic the Gathering - You Make the Card!

I'm gonna propose two, if that isn't allowed, just the first one

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