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I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
Alright, let's see if we can resurrect this...it's too much fun to let go.
Make a non-basic land that supports or is based off an existing MTG tribe. Elves, Goblins, Humans, Angels etc, make a land that helps a tribal deck playing that tribe in some way, either directly (mentioning the creature type) or indirectly (having an effect that works well with the tribe's normal play style).
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Awesome avatar by kaptainkrutch.
Razor Fields
Land R
Razor Fields enters the battlefield tapped.
T: Add 1 to your mana pool.
Beginning your upkeep step does not cause abilities of Masticore creatures you control to trigger.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
Cathedral Library
Land M
T: Add 1 to your mana pool.
2WWU, T: Draw a card. If you control an Angel, you may cast that card without paying it's mana cost.
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Excellent avatar by Elder Tsofu.
Hiridhaan, the oak palace
Legendary land-M
Hiridhaan, the oak palace enters the battlefield tapped unless you control an elf.
T: add G to your mana pool
GGT: Untap target elf you control
I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
Coiling Pits
Land-R
Coiling Pits enters the battlefield tapped.
T: Add 1 to your mana pool.
T: Add GGG to your mana pool. Spend this mana only to cast creatures spells with X in their mana cost. If that mana is spent on a Hydra creature spell, that creature gains haste and trample until end of turn.
Palace of the Elves
Land R
Palace of the Elves enters the battlefield tapped.
T: Add G to your mana pool.
1GG, T: Place a 1/1 Green Elf Token into play under your control.
I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
Seed of the Swarm
Legendary Land Creature- Saproling M
Seed of the Swarm is Green.
Green Instants and Sorceries you own have Convoke
Whenever cast an Instant or Sorcery spell, if you tapped a saproling while casting that spell, you may put a 1/1 Saproling token onto the battlefield.
1GG, Sacrifice Seed of the Swarm: Search your library and/or graveyard for a card named "Sprout Swarm" and put that card into your hand. Then shuffle your library. The smallest seed can grow into the largest forest.
1/1
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Last edited by DMofDarkness : 06-12-2012 at 01:15 PM.
So, DMofDarkness, did you just make a land that doesn't tap for mana? How quaint.
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It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
If that's the case, then let me elaborate. I didn't discount it because that's what R&D thinks, it's something I personally believe anoint land design as well. Unless it has a damn good reason not to, it should tap for mana, or it just makes the game less fun. It makes it so that the land causes a lot of mulligans due to the inherant mana screw of having that card early game, or possibly worse, encouraging players not to mulligan the hand with it just because it has an awesome land in it, possibly leading to game loss and a less fun experience becauseof its lack of mana production. That is why I knew your land couldn't win; not R&D's policy, but because that it could potentially ruin the fun of the game. Hence the taboo.
I fail to see how this does not apply equally to the land DMofDarkness made as it does to my own. My own 2 cents.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
Even if it were worded exactly the same, but were also a Forest or had "T: Add 1 to your mana pool." it would still be fine and I'm pretty sure it would work exactly the same in relevant situations. Being a creature doesn't change the fact that it's a land.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
Even if it were worded exactly the same, but were also a Forest or had "T: Add 1 to your mana pool." it would still be fine and I'm pretty sure it would work exactly the same in relevant situations. Being a creature doesn't change the fact that it's a land.
Realizing this, I stated in my post that I recognized the irony. Being a Forest would have unbalanced the card pretty badly, though. Strictly better than Dryad Arbor, which is already a pretty good card. In hindsight, yes, that ruling was probably an unfair generalization. Sorry, tgva.
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Judging Time! (And I totally did not forget I had started this one so I had to judge it, don't look at me like that )
tgva8889 - Razor Fields
Spoiler
First Impression - Interesting choice of tribes. Looks a little spike-heavy to be something I would play but I respect your choice.
Flavor - 3/5, I guess this is their homeland so it's easier to keep them around if you bond to it? I can see it, but it's not well defined.
Power - 5/5, This is a guess, as I still don't fully understand the power of the masticores. I do know that they have been considered powerful cards in standard, and removing their weakness at the cost of a land seems cool. This might actually be too powerful, given that the colorless mana tapping isn't a weakness, but I don't really know how to judge its power given I don't know how to judge the creatures it supports.
Fun - 2/5, It's okay. It seems to be more of a reducer of the un-fun parts of playing a Masticore rather than a creator of fun itself.
Fit - 5/5, It's nonbasic and it certainly supports its tribe.
AgentPaper - Cathedral Library
Spoiler
First Impression - Ohhh...pay 5 to miracle your next card...very intriguing.
Flavor - 3/5, I can sort of see where you're going with this, you're 'reading' the next spell from a book and having the angel in the library help you cast it easily if you want. Is that it?
Power - 4.5/5, It's interesting. Pay 4 colorless -> Draw a card is a known quantity, so starting from there making it multicolored and adding 1 cost is probably enough to allow you to cast the spell for free. In standard and limited you're not going to want a lot of cards with cost 5+ so mostly you'll be getting a free use of a 1-3 cost card for 5, including the free card advantage. That said, I can see this ruining casual play where land destruction is rare if not non-existent and big spells rule the table. It's wouldn't break a tournament, but might be a little oppressive to play against at the kitchen table, particularly with ponder and the like.
Fun - 4/5, It's a fun effect. It's pretty basic, and can create some un-fun moments due to the randomness factor ('I put all my mana into this play and reveal!...an island...') but overall it's fun.
Fit - 5/5, Nonbasic and uses a similar mechanic to the tribe it's based on while also requiring a member of that tribe to be out. Also manages to be not completely useless without the tribe as pay 5->draw a card isn't terrible, particularly on a land.
Ninjaman - Hiridhaan, the oak palace
Spoiler
First Impression - Legendary elf land. Hmm...how can I break that second mana ability...
Flavor - 2.5/5, I can't quite figure out the flavor of this one. That said, the untap effect feels flavorful for reasons I can't articulate. I don't think I can wrap my head about this one.
Power - 4/5, A nicely balanced Johnny card. The GG cost on the second ability makes elf shenanigans harder but still within the realm of possibility. The Legendary-ness seems unnecessary for its power level, it's not going to break any tournament scenes if you play 2+ of these, so that seems out of place.
Fun - 4/5, The moment I saw it about half a dozen possibly ways to break it came to mind (elvish archdruid being at the center of most of these) so it gets points there. The Legendary-ness docks a point here as well as it reduces the possibly fun without really solving any issues that I can see, unless I missed some very easy combo it's needed to stop.
Fit - 5/5, Nonbasic, supports and is supported by its tribe
Duos - Coiling Pits
Spoiler
First Impression - Hydra Tribal? Cool...The name makes me think it should be Wurm tribal, but works for this too.
Flavor - 2/5, You can cast any spell by drawing on its mana, but hydras get a big boost from it. In fact, now that I think about it, you're not making them cheaper to cast (so to speak) but rather giving them +2 power/toughness by using this land...so that's pretty cool.
However there's a big point dock here in that your 'creatures with X cost' doesn't even remotely limit it to hydras. In fact there are more non-hydra creatures that can be cast for cheap using this land than there are hydras! There are 17 hydras in magic and only 6 have X's in their mana cost, and of those only 4 are green. There are 8 non-hydra creatures that can be cast with the second GGG and 4 of them are either green or colorless.
So basically there are as many non-hydras that can directly benefit (green and X in mana cost) from the second ability as hydra's that can, and there are almost 3x as mana hydras that can't be cast with the second ability, which makes me sad .
Power - 5/5, Scratch what I was thinking, it's near perfectly balanced. Originally I was going to complain that the 'enters tapped' was unnecessary but a primordial hydra for 1 on turn 1 with haste is probably too powerful, so the tapped entry is good.
Fun - 2/5, Points docked for not playing well with most of Magic's hydras. If it worked in a hydra tribal deck it would get major props for being awesome but it doesn't unless you're really restrictive about which hydras you use and ignore some of the more awesome ones.
Fit - 3/5, Nonbasic, supports about a quarter of the tribe well. Points given for effort.
Istari - Palace of the Elves
Spoiler
First Impression - Elf token making land? And for pretty cheap? Cool.
Flavor - 4/5, This one seems to have the best flavor I've seen so far, you concentrate and throw a bit of your power into it and get a little token elf out. Good fit for a place where a bunch of elves are supposed to be.
Power - 5/5, Pay 1 discard a card to get a 1/1 elf that taps for mana already exists, so pay 4 (counting tapping the land as a mana) to get a 1/1 that doesn't tap but also doesn't cost you a card seems fair to me.
Fun - 4/5, The blandness of the token knocks off a point, but card-free token production is always fun.
Fit - 5/5, Nonbasic and supports its tribe.
DMofDarkness - Seed of the Swarm
Spoiler
First Impression - Interesting land you made wait is that a power toughness oh geez it's a land creature I loved dryad arbor!
Flavor - 4/5, It's a legendary saproling that makes a big army. I don't get the whole 'sac for another card' part of it, so docking a point there, but other than that it's good.
Power - 5/5, Restricting the convoke to instants and sorceries is a good move for balance. Making tokens that can be used to convoke is interesting, particularly since you can drop him then immediately tap him to convoke something out and make a saproling. The whole 'sac for another card' thing is alright powerlevel-wise, though I personally would have left it off.
Fun - 5/5, LAND CREATURE! Oh, and it also has some good convoke applications allowing a green mage to play and threaten combat tricks even when tapped out, not to mention the utility of generating token saprolings. But seriously, LAND CREATURE!
Fit - 4.5/5, I'm obliged to pull a half point for it being a creature, because it's a bit beyond the bounds of what I was asking for, but this is technically a non-basic land that supports the saproling tribe, so there you go.
And the winner, by a very small margin, is DMofDarkness with Seed of the Swarm (which will probably be a controversial decision but personally I'm more of a 'rules are meant to be broken in interesting ways' guy so a land that semi taps for mana by virtue of convoking out an instant or sorcery works for me).
Congratulations to everyone, there were lots of great designs here and even the ones I gave low points to were cool ideas, just let down a bit by implementation. Thanks a ton!
__________________
Awesome avatar by kaptainkrutch.
Mostly, the sacrificing for a card was to make additional copies of the Legendary Land not dead (and having more than one would definitely be too strong), by fetching out a flavorful (Seed of the Swarm was actually based on the name Sprout Swarm...) and synergistic match for it. And I'm sorry for insulting lands that don't directly tap for mana earlier.
In the spirit of that, our next challenge: Make a permanent with two (or more) card types. (Permanent types are Planeswalker, Enchantment, Artifact, Land, and Creature.) (Supertypes such as Legendary and Snow don't count.)
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Last edited by DMofDarkness : 06-12-2012 at 03:16 PM.
It was less an insult and more of a statement that they are bad for the game and poor designs. So kudos to proving yourself wrong.
Kulodros, the Living Land
Planeswalker Land - Kulodros M (Kulodros is Colorless.)
+2: Add 1 to your mana pool.
-4: Until end of turn, Kulodros and other lands you control gain "T: Add one mana of any color to your mana pool."
-8: You get an emblem with "Lands you control are 1/1 creatures with haste that are indestructible. They're still lands."
1
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
Aw, no Creature Instant's allowed? Oh well, going to have to go for the second craziest possibility. Creature Planeswalker go!
Tuka, Partial Ignition 2R
Creature Planeswalker - Tuka MR
Whenever loyalty counters are removed from Tuka due to damage replace those counters at the end of the current turn.
~'s toughness is equal to the number of loyalty counters on him.
+1 - Target player may choose a creature they control. If they do ~ deals damage to that creature equal to the number of loyalty counters on him. If they don't ~ deals damage to that player equal to the number of loyalty counters on him.
-6 - ~ deals damage to each opponent equal to the number of loyalty counters on him.
0/*, 2 loyalty
__________________
Awesome avatar by kaptainkrutch.
Whenever another enchantment enters the battlefield under your control, you may search your library for an artifact with the same converted mana cost or less and reveal it. If you do, shuffle your library, then put that card on top of it.
Whenever another artifact enters the battlefield under your control, you may search your library for an enchantment with the same converted mana cost or less and reveal it. If you do, shuffle your library, then put that card on top of it.
Basking Rootwall
Land Creature - Plant R
~ enters the battlefield tapped.
T: Add G to your mana pool.
3G: ~ gets +4/+4 until end of turn. Activate this ability only once each turn.
0/1
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Excellent avatar by Elder Tsofu.
Mishra's walking fortress
Artifact Land Creature - Construct R
Mishra's walking fortress enters the battle field tapped and with 3 charge counters on it
T, remove a charge counter from Mishra's walking fortress: add 1 to your mana pool
T: put a charge counter on Mishra's walking fortress
Remove a charge counter from Mishra's walking fortress: Mishra's walking fortress get's +1/+1 until end of turn
1/1
I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
Okay, a planeswalker land. This was unexpected. It dies on turn 1 to a Lightning Bolt, and it's an easy choice to attack, but it's something. It makes colorless mana, and then later fixes mana into 5 colors... so, it's going in a Sunburst artifact deck? Affinity? Seems iffy, though... all in all, not the best applicant.
Binks:
Spoiler
This is not, by any means, a good card. No offense meant. But this card could be better executed as a creature with Vigilance that loses its power when it blocks. It opens up a bunch of unneeded rules question, such as whether or not it can block for you or if it can only be attacked by itself. It has no use for the attack phase, and the ultimate ability is bad because the cost is paid before the effect happens. All in all, this was more of a gimmick card that was made to look like it acted like a creature, but was really a planeswalker. That was also a creature.
Duos:
Spoiler
This is a good card. While Enchantment and Artifact cards are almost the exact same thing, this capitalized on the small difference between them. It is a synergistic card that works with both artifacts and enchantments, and would inspire many decks built around it. Good job!
AgentPaper:
Spoiler
Ookay, I'm not sure why it comes into play tapped (it can't tap the first turn anyways, so that only prevents the wall from blocking, which doesn't make too much sense...) and it has a basic set of functions: Chump block, big block, or attack when you run out of fuel. Basic enough. However, it really fails to capitalize on the fact that it's both a creature and a land, and it could easily have been a creature with a tap for mana ability. A few points off, there.
Ninjaman:
Spoiler
Like with AgentPaper's entry, I'm not sure why it taps on entering the battlefield, as it has summoning sickness. Other than that... I basically see this card as a one that just sits there and stores up counters, and then attacks for huge chunks of damage. It swings for 4 the turn after it hits the battlefield, which can be huge in just about any format. After that, it can still function as a blocker or occasional producer of mana. It's certainly powerful, though.
And the winner is...
Spoiler
Duos, followed by Ninjaman.
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
My insistence on properly templating all of my entries finally pays off! A round of applause for everybody else who entered, all of the submissions were certainly unique.
Now, onto the next challenge!
Design a card with converted mana cost ten or greater that can be cast or put onto the battlefield by turn three.
And by that, I mean it must be able to make ITSELF playable on turn three; (almost) any creature can be entomb/exhumed, for example, but I want your submission to stand in a vacuum.
Lucky Shot
Instant - 7RRR
Destroy target artifact. ~ deals damage equal to that artifact's converted mana cost divided as you choose to up to 3 target creatures and/or players.
Forecast - 0, Reveal ~ from your hand: Flip a coin. If you win the flip until end of turn the next card you cast named ~ costs 7 less to cast.
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Awesome avatar by kaptainkrutch.
Saria, Font of Youth 5GGWWW
Legendary Creature - Angel M
Flying, lifelink, protection from black
Other white and green creatures you control get +2/+2 and have lifelink.
At the beginning of your upkeep, put two 4/4 white Angel creature tokens with flying onto the battlefield.
Entreat GWW (You may play this spell for it’s entreat cost. If you do, return it to your hand at the beginning of the next end step.)
6/6
__________________
Excellent avatar by Elder Tsofu.
At each Step of your turn, You may search your library for a card with the ally subtype with a converted mana cost of 5 and put it into play, or two with a converted mana cost of 3 each and put them into play. IF you do, suffle your library.
All creature cards count as having the Ally Creature Type.
At the Beggining of your upkeep, Enchanted player counts as having summoned an Ally for the purposes of activating abilities requireing the summoning of an ally.
Temporary Alliance: You may play this card for a mana cost of 2 as a enchantment with Vanishing 2.
Maintained Alliance: You may tap any two creature cards with the Ally Subtype to add a time counter to The Alliance.
"We stand together agianst this scourge, or we fall alone, unremembered and unsung, nations fallen under the weight of old hates. I stand here today, with but parchement and quill, to seek a truce, that all may fight together, as they should..." Zendikar Mercenary Captain.
Spoiler
Elrack, Binder of Men- 10 Colourless
Planeswalker- Elrack (Rare)
+1: Target player counts as summoning a creature with the Ally Subtype, but only for the purposes of one ally creatures activated abilities.
+1: Performable durring Upkeep. The Top card of your library gains the changeling rule for the purposes of Kinship.
+1: All creatures target player controlls act as if they have Banding.
-2: Search your library for a card with Kinship, Ally or Banding, and put it into play.
-X: Target player counts as summoning a creature with the Ally subtype for the purposes of activating the abilities of X ally creatures.
-10: Play a token of The Alliance.
Elrack, Binder of Men can be summoned for X: where X is the number of turns that have passed. As an additional cost, the player must sacrifice, discard, or remove from library 5 cards, one of each colour with the ally rule, one basic land of each colour, 5 with the shapeshifter and changeling type and rule, or 5 colourless, or some combination thereof.