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Silly Message Board Games A forum for any kind of quote games, continuing story games, "What would you do if?" games, or whatever anyone comes up with. Old threads will now expire after one month.

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Old 07-15-2012, 01:30 AM   Top  -  End  -  #181
Lady Tialait
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Default Re: Magic the Gathering - You Make the Card!

Goblin Royal Court 3RR
Tribal Enchantment - Goblin - M

When you cast a red spell put a 1/1 goblin token into play with haste.
When you cast a goblin spell Goblin Royal Court deals 2 damage to target creature or player.
Creatures your opponents control cannot block goblin creatures.
"Not every Goblin King holds court, but every King Goblin courts holdings." - Goblin Jester Joke
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Old 07-22-2012, 10:13 AM   Top  -  End  -  #182
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Judging time?
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Old 07-22-2012, 04:22 PM   Top  -  End  -  #183
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Judging is underway. I'll edit it into this post by the end of the day.
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Old 07-23-2012, 02:17 AM   Top  -  End  -  #184
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Default Re: Magic the Gathering - You Make the Card!

Oh man, I totally forgot they printed Ghostly Flicker. Well, looks like my card accidentally broke Magic, probably.
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Old 07-23-2012, 02:45 AM   Top  -  End  -  #185
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Eh, sorry, judging is going to have to be delayed until at least tomorrow. Ended up doing a ton of work on my game, which has drained my mental faculties so now I can't think well enough to do the judging justice. It's partly done, but won't be finished tonight.
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Old 07-25-2012, 07:12 PM   Top  -  End  -  #186
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In the event that (somehow, I can't imagine how at this point) I win, I will be away from my computer for a little while so the next person in line can suggest the topic and judge if they want. This is probably not going to be at all necessary, but I thought it better to post it and hope I don't win than win and not be here to do anything about it.
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Old 07-25-2012, 11:00 PM   Top  -  End  -  #187
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Ok, judging is done:

Unstoppable Baloth (Duos): Very powerful, which in combination with it's easy mana requirements could make it into a dominating player. It is weak to red removal (bolt), but that doesn't really help that much. If you connect even once, you're drawing cards, and it gets out of hand very quickly. Seems like it would be bad in casual especially, where players are less likely to have an answer right away, and it comes out fairly early. Besides that, the card drawing seems a bit random and tacked-on.

Master Archaeomancer (tgva8889): This should definitely have exiled the spell after being resolved. As-is, it gets pretty dirty with a lot of stuff*. However, with this really simple fix I think it becomes a pretty awesome card. It's certainly powerful, and I could see it being used in a reanimator list, either to cast more reanimations, or as a tool to allow reanimation spells to effectively reanimate spells. It could probably be costed a bit more aggressively, but it's still a solid card that would see some good use.

Bloodhunter Vampire (Ninjaman): This is...not very exciting. Or good, for that matter. It comes out too late to really get value off of it's ability, and it's too small to have a huge effect on its own.

Master Jester (Binks): I like the symmetry on this card, but in practice it doesn't really work as you might want it to. Very few spells are cast before combat, usually being cast either mid-combat or in the post-combat main phase, which makes the second ability fairly useless. And since the first ability is just the original card's ability...

Goblin Royal Court (Lady Tialait): I like this. It's got a pretty good combo of very devastating abilities, and seems like exactly the kind of thing a goblin deck might be willing to pay 5 for. It has a huge effect on the game, and makes all of the dorky little goblins they draw afterwards into very live draws. I do think it could probably have been costed a bit lower, since non-goblin decks aren't likely to want it. I especially like the little things, like how a second copy is actually very good, triggering the effect and making subsequent goblins trigger each effect twice, and how it keeps the biggest power away from normal red control decks, without making it useless to non-goblin decks.

And the winner is:
Spoiler



*Does this actually work? It seems like Ghostly Flicker would still be on the stack when the the Master Archaeomancer's ETB trigger happens, which means the ETB would trigger before the flicker is done resolving, which means you can't target it to be cast for free. In any case, I don't think that combo is the end of the world. It's a 3-card combo at least, though two of them (flicker and the kill spell of choice) could potentially be milled into your graveyard. Probably a deck, but probably not broken either unless I'm missing something.
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Old 07-26-2012, 12:47 AM   Top  -  End  -  #188
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Quote:
Originally Posted by AgentPaper View Post
*Does this actually work? It seems like Ghostly Flicker would still be on the stack when the the Master Archaeomancer's ETB trigger happens, which means the ETB would trigger before the flicker is done resolving, which means you can't target it to be cast for free. In any case, I don't think that combo is the end of the world. It's a 3-card combo at least, though two of them (flicker and the kill spell of choice) could potentially be milled into your graveyard. Probably a deck, but probably not broken either unless I'm missing something.
Yeah, I'm pretty sure it does. The way things work, Ghostly Flicker flickers Master Archeomancer, then goes to the graveyard all as part of its resolution. Then, when state-based effects are checked, Master Archeomancer's ability is actually put on the stack and you choose targets. I'm fairly certain this is how it works, as otherwise the Archeomancer synergy doesn't work and I know it does (at least on Magic Online).

And yeah, it probably should exile the spell (mostly so that you don't, say, enter some kind of Oblivion Ring-style game-drawing loop). But it's so elegant this way!
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Old 07-27-2012, 05:34 PM   Top  -  End  -  #189
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Default Re: Magic the Gathering - You Make the Card!

Wow, I won! Alright, this week make a Planeswalker with four abilities.
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Old 07-27-2012, 06:27 PM   Top  -  End  -  #190
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Ohh...4 abilities eh? Let's see...

Chandra, Supreme Pyromancer 2RRRR
Planeswalker - Chandra - M
+2: ~ deals 1 damage to each creature and each player
+1: ~ deals 3 damage to target creature or player
-X: Gain control of target creature with converted mana cost X or less until end of turn. Untap that creature. It gains haste, trample and +X/+0 until end of turn.
-10: ~ deals 10 damage to target player and 10 damage to each creature that player controls. This damage can't be prevented or reduced by any spell or ability
6
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Old 07-30-2012, 11:56 AM   Top  -  End  -  #191
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Spoiler




Markus, Loamcaster 2BG
Planeswalker-Markus
+3: Search each player's library for a land card, reveal them, then exile them. Then each player whose library was searched this way shuffles their library.
+0: Exile target card in a graveyard. Markus, Loamcaster deals X damage to target creature, where X is the converted mana cost of the exiled card.
-2: Target opponent reveals his or her hand. Choose a nonland card from it. That player exiles that card.
-12: You get an emblem with "You may play cards from exile as though they were in your hand and without paying their mana costs".
3
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Old 07-30-2012, 03:25 PM   Top  -  End  -  #192
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Jace, Master of Time 2UU
Planeswalker - Jace
+1: Untap target permanent.
-1: Tap target permanent, that permanent doesn't untap during its next untap step.
-3: Untap each permanent you control.
-6: Tap each permanent target player controls, that player skips his or her next untap step.
3
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Old 07-31-2012, 05:23 AM   Top  -  End  -  #193
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Dralnu, Reborn - 2BU
Planeswalker - Dralnu - M
+3: Put the top card of your library into your graveyard
+2: Put the top three cards of your library into your graveyard.
-1: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
-2: You may cast target creature from your graveyard this turn.
3
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Old 08-02-2012, 09:08 AM   Top  -  End  -  #194
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Yua, Flame of Passion - 2RR
Planeswalker - Yua - M
+2: Yua, Flame of Passion deals 1 damage to target creature. During its controller's next turn, that creature attacks if able.
-X: Creatures you control get +X/+0 and first strike until the end of the turn.
-3: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-7: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase.
4
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Old 08-02-2012, 03:35 PM   Top  -  End  -  #195
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Ghave, Seeder of Planes 2WBG
Planeswalker - M
+2: Each player puts 2 1/1 Saproling tokens onto the battlefield.
0: Put a +1/+1 counter onto target Saproling you control.
-2: Each player sacrifices a nontoken creature they control, then puts a 1/1 Saproling token onto the battlefield.
-7: You gain an Emblem with "At the beginning of each upkeep, put a 1/1 Saproling token onto the battlefield."
5
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Old 08-06-2012, 02:59 AM   Top  -  End  -  #196
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Judgement day!

Chandra, Supreme Pyromancer

Spoiler


Markus, Loamcaster

Spoiler



Jace, Master of Time

Spoiler



Dralnu, Reborn

Spoiler



Yua, Flame of Passion

Spoiler



Ghave, Seeder of Planes

Spoiler


Strategos Wins
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Old 08-06-2012, 08:48 AM   Top  -  End  -  #197
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Wooooh! There were some really nice designs from everyone here.

We had to kill a card for an upcoming set which has left a hole we need to fill and we already have the art commissioned for it.
This week's challenge:
Create a rare, mono-green card based on the picture in the spoiler below:
(It's just a slight screen stretch so here's a link to it to it's deviantart page where it's slightly smaller.)
Spoiler
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Old 08-06-2012, 09:30 AM   Top  -  End  -  #198
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Melody of the Cycle 2GG
Enchantment - R
At the beginning of your upkeep put a 1/1 Forest Spirit token on the battlefield
At the beginning of your endstep sacrifice a creature
Whenever a creature enters the battlefield under your control you may draw a card.
Whenever a creature you control dies you may put a +1/+1 counter on another creature you control.
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Old 08-06-2012, 11:03 AM   Top  -  End  -  #199
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Deepwood Piper 1GG
Creature-Human Druid R
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Tap three untapped creatures you control: You may put a creature card from your hand onto the battlefield.
1/1
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Old 08-06-2012, 11:59 AM   Top  -  End  -  #200
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Spoiler
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Old 08-06-2012, 12:14 PM   Top  -  End  -  #201
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When you say the card must be mono green you are talking about activated abilities aswell as mana
cost right?
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Old 08-07-2012, 07:20 AM   Top  -  End  -  #202
Strategos
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Default Re: Magic the Gathering - You Make the Card!

Well, Thelan of Havenwood is mono-green; but for the purpose of this challenge no off colour activations are allowed.
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Old 08-07-2012, 12:08 PM   Top  -  End  -  #203
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Quote:
Originally Posted by Strategos View Post
Well, Thelan of Havenwood is mono-green; but for the purpose of this challenge no off colour activations are allowed.
Okay, what about stuff like crating black tokens, granting bonuses to your white creatures, do something everytime you play a red spell.
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Old 08-07-2012, 06:17 PM   Top  -  End  -  #204
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Quote:
Originally Posted by Ninjaman View Post
Okay, what about stuff like crating black tokens, granting bonuses to your white creatures, do something everytime you play a red spell.
Hmm... yes to the off colour tokens, but no to the other two.
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Old 08-10-2012, 06:13 PM   Top  -  End  -  #205
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Piper of Darkwood - 2G
Creature - Elf Druid - R
1G,T: Put a 1/1 Green/Black Saproling spirit onto the battle field under your control, then put one more 1/1 Green/Black Saproling spirit onto the battlefield for each creature that died this turn.
1/2
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Old 08-12-2012, 09:36 PM   Top  -  End  -  #206
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An idea I couldn't think up a solid name for.

The Piper’s Curse
1G
Enchantment - R
When The Piper’s Curse enters the battlefield, put a 1/1 green Saproling creature token into play under each opponents control for each land that player controls.
T: Each player loses 1 life for each Saproling they control.
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Old 08-13-2012, 08:58 AM   Top  -  End  -  #207
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Polls Closed
The results will be up within 24 hours.
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Old 08-14-2012, 10:16 AM   Top  -  End  -  #208
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Default Re: Magic the Gathering - You Make the Card!

Sorry I'm a bit late, D&D went for a little bit longer than normal tonight.


Binks:
Spoiler


Duos:
Spoiler


AgentPaper:
Spoiler


Ninjaman:
Spoiler


Mythestopheles:
Spoiler


Winner:
Spoiler
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Old 08-14-2012, 10:45 AM   Top  -  End  -  #209
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Cool beans. Are you also using my card for your set, then? (You have permission to, just to be clear)

For the next round, we'll be doing a Mini-set. Basically, you create 6 cards - 1 uncommon and 5 commons, that are all part of a imaginary set that you are creating. Importantly, though, you can't provide any information on your set beyond the text and flavor text of your cards! I suggest focusing on a single aspect of the plane, both mechanically and flavor-wise, and really work to define what that aspect of the plane is all about. This might be a specific color, a tribe that inhabits the plane, or a guild, or a sub-plane ala Alara, or whatever else you think is appropriate.

And of course, remember that these are COMMON cards. They should follow the new world order and be relatively to understand and simple in play, but that doesn't mean there isn't room to be creative and sneak in some cool gameplay. For the purpose of this contest you don't need to create bad cards, though, simply because there isn't enough room. For your uncommon, you've got some room to spice things up a bit, but keep in mind it's still not a rare. The uncommon is also a great place to showcase/push a limited strategy you want to be available.
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Old 08-14-2012, 11:50 AM   Top  -  End  -  #210
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Ahh, shows how much I remember of the token rules. I completely forgot that token's types and names are the same. Good catch.

Common #1
Spoiler

Common #2
Spoiler

Common #3
Spoiler

Common #4
Spoiler

Common #5
Spoiler

Uncommon #1
Spoiler
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