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Silly Message Board Games A forum for any kind of quote games, continuing story games, "What would you do if?" games, or whatever anyone comes up with. Old threads will now expire after one month.

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Old 08-14-2012, 03:24 PM   Top  -  End  -  #211
Ninjaman
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Awesome challenge. Didn't know you could do that, but awesome anyways.

Assasin of the Black Hand
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Old 08-14-2012, 10:35 PM   Top  -  End  -  #212
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I had fun with this one.

Common 1
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Common 2
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Common 3
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Common 4
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Common 5
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Old 08-15-2012, 12:51 AM   Top  -  End  -  #213
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Common #1
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Common #4
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Common #5
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Uncommon #1
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Old 08-15-2012, 05:44 PM   Top  -  End  -  #214
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New Ability:Anchoring
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Old 08-18-2012, 05:29 PM   Top  -  End  -  #215
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Common 1
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Old 08-18-2012, 08:35 PM   Top  -  End  -  #216
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Common 1:
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Common 5:
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Uncommon:
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Old 08-19-2012, 04:17 AM   Top  -  End  -  #217
Ninjaman
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To DMofDarkness: On the uncommon:
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Edit: Judging maybe?
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Old 08-24-2012, 11:16 PM   Top  -  End  -  #218
DMofDarkness
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Bump- it's been time for Judging for a while now...
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Old 08-24-2012, 11:23 PM   Top  -  End  -  #219
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Crap, sorry, it completely slipped my mind. Judging will be up before Monday.
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Old 08-26-2012, 03:43 PM   Top  -  End  -  #220
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First off, I'd like to point out that there was one issue in common with all of the entries, which was that all of you created cards of all different colors, instead of focusing on one or two colors, as I had suggested. I know it might be tempting to try and showcase the entire set, but for this contest you're only allowed to make 6 cards, and you can't show off the whole set with just 6 cards. By focusing on a single color, you're able to showcase what that color is doing in your set much better, rather than having cards that are all doing different things and don't interact in any way.


Binks:
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Old 08-26-2012, 03:56 PM   Top  -  End  -  #221
DMofDarkness
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Quote:
Originally Posted by AgentPaper View Post
First off, I'd like to point out that there was one issue in common with all of the entries, which was that all of you created cards of all different colors, instead of focusing on one or two colors, as I had suggested. I know it might be tempting to try and showcase the entire set, but for this contest you're only allowed to make 6 cards, and you can't show off the whole set with just 6 cards. By focusing on a single color, you're able to showcase what that color is doing in your set much better, rather than having cards that are all doing different things and don't interact in any way.
DMofDarkness
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I was going for all of the allied color combinations representing what the multicolor aspects of the set would be like- U/W can cycle through cheap artifacts, and then just grab any one that they need. W/G uses artifacts to synergize with creatures- return a cheap body, untap a larger creature, profit, and so on. I can see how that would be a bit too vague for filling out a block, though...
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Old 08-26-2012, 05:44 PM   Top  -  End  -  #222
Istari
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Thanks! I spent a fair amount of time trying to come up with a library matters/library as a resource thing and I really wanted to keep the abuse away. As for the Archaeologist it was more of me trying to come up with a card that interacted with the library in an interesting way, play with the lost knowledge aspect of the flavor, as well as referencing Indiana Jones. Keepers was intended to activate once per Forget activation, but getting the wording was hard.
Just wanted to explain a bit of the thoughts behind my design.

Now we all know elves and goblins as classic magic creatures, but its time to let some new faces share the spotlight.
This week's Challange: Design a pair of creatures to represent a new tribe
Picking a type used before, but that lacks a tribal identity is fine.
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Old 08-27-2012, 09:12 AM   Top  -  End  -  #223
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When you say a pair you mean that we should design 2 right?
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Old 08-27-2012, 10:05 AM   Top  -  End  -  #224
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Longtongue Sensei 2GG
Creature - Frog - Uncommon
Reach
Other Frogs you control may block an additional creature this turn.
1/5

Poisonous Frogling 2G
Creature - Frog - Uncommon
Reach
B: Another target Frog you control gains deathtouch.
1/3
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Old 08-27-2012, 10:39 AM   Top  -  End  -  #225
Binks
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I'm going with one that has a lot of cards already (118 per gatherer) but no real tribal identity or support at this time (there's no point to playing a deck built around them, they're just thrown in other decks with no tribal component). Insects! Creepy Crawlies.

Basic theme is building up a huge army of little creatures and swarming your opponent, taking advantage of having a ton of little guys. To that end my two cards to support the tribe are both creatures, one getting bigger the more insects you have and eating other creatures to make more insects, the other being a lord that gives you more insects.

Insect Swarm - 2G
Creature - Insect - R
~'s power and toughness are equal to the number of Insects you control.
Whenever ~ blocks or becomes blocked by a non-artifact creature you may pay 2GG. If you do then Consume that creature (to consume a creature destroy it then put a 1/1 green insect creature token on the battlefield)
*/*

Queen Bug - 3G
Creature - Insect - R
Shroud
Other Insects you control get +1/+1
At the beginning of your upkeep put 2 0/0 Green Insect Larva creatures on the battlefield. Those creatures have "At the beginning of your upkeep sacrifice this creature and put a 1/1 Green Insect Token on the battlefield"
Kill the Queen or you'll never stop the swarm.
0/2
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Old 08-27-2012, 12:27 PM   Top  -  End  -  #226
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Kathal Totemist 1G
Creature - Minotaur Shaman C
Whenever Kathal Totemist attacks, add G to your mana pool.
2/2

Kathal Champion 3R
Creature - Minotaur Warrior U
When Kathal Champion enters the battlefield, it fights target creature.
4/3
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Old 08-27-2012, 02:57 PM   Top  -  End  -  #227
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Devious Fire-Flinger RR
Creature - Devil U
R, T, Sacrifice a Devil: Devious Fire-Flinger deals damage equal to the sacrificed creature's power to target creature or player.
1/1

Devil Gangleader 1RRR
Creature - Devil M
Undying
Whenever a Devil you control would deal damage to a player, it deals double that damage instead.
Few can lead such a menace as devils.
2/2

Though I strongly debated doing Surrakar.
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Old 08-27-2012, 03:15 PM   Top  -  End  -  #228
Ninjaman
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Boasting Beebles - 1UU
Creature - Beeble - R
Other beebles you control get +1/+1.
If a beeble you control is unblockable, beebles you control are unblockable.
If you control five or more beebles, Boasting Beebles is unblockable.
"Beebles-bash, bounce, break, burst!"
-Beeble commander
2/2

Bashing Beebles - 3U
Creature - Beeble - C
Bashing beebles is unblockable as long as Defending player controls four or more lands
This city has withstood dragons, demons, undead and giants. But there is one thing these walls cannot hold back. BEEBLES!
- Darien, King of Kjeldor
3/3
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Old 08-27-2012, 03:18 PM   Top  -  End  -  #229
Duos
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Surrakar Spinesnapper 1BB
Creature-Surrakar (R)
Whenever [CARDNAME] deals combat damage to an opponent, target creature gets -X/-X until end of turn, where X is the damage dealt to that player this turn.
3/2

Murklurker Drowner 3U
Creature-Surrakar (U)
When [CARDNAME] enters the battlefield, tap up to two target creatures.
2/2

EDIT: Dammit Tgva, we think far too alike.
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Old 08-31-2012, 05:36 AM   Top  -  End  -  #230
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Quote:
Originally Posted by AgentPaper View Post
Cool beans. Are you also using my card for your set, then? (You have permission to, just to be clear)
Oops, that was just the framing device for the challenge, I'm not actually working on a set. Sorry about that.

Satyr Reveller 1RG
Creature – Satyr Scout U
Haste
When Satyr Reveller enters the battlefield reveal the top card of your library. If the revealed card is a creature or land, put it into your hand. Otherwise put it on the bottom of your library.
“Old farmer Drayen was quite upset to find the party had spread to his back field. Until the satyrs gave him a drink that is.” - Maven, town gossip.
2/2

Sileni Beast Adept 2RRG
Creature – Satyr Shaman R
2RG, Discard a creature card: Sileni Beast Adept deals damage equal to the discarded creatures power to target creature or player.
4/3
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Old 08-31-2012, 02:17 PM   Top  -  End  -  #231
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Okay, I'll end the submissions are start judging either later tonight or tomorrow, just giving everyone a heads up.
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Old 09-01-2012, 05:53 PM   Top  -  End  -  #232
Istari
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Mythestopheles
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Binks
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AgentPaper
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tgva8889
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Ninjaman
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Duos
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And the winner is
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Old 09-01-2012, 10:37 PM   Top  -  End  -  #233
tgva8889
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I think Devils having some similarity with Goblins is mostly unavoidable; Red doesn't have that many creature mechanics that you can put at Common, and they're both relatively small. I tried to focus on the mechanics of the bigger devils like Gang of Devils, Flayer of the Hatebound, and Pitchburn Devils, since many of the smaller ones were just random dorks. I suppose it would have been better to make Devil Gangleader more specific.

Also, I totally should have done Surrakar.

Congrats, Binks!
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Old 09-02-2012, 12:45 AM   Top  -  End  -  #234
Duos
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GJ Binks!

Also, if you're going to dock points for not having a lord, at least say that you want us to design a lord.
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Old 09-02-2012, 12:48 AM   Top  -  End  -  #235
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I went for a common and uncommon because those are the cards that most players will see and play with, so they're more important for establishing the theme of the race, whereas rares and mythics tend to be exceptions to the rule.
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Old 09-02-2012, 01:15 AM   Top  -  End  -  #236
Binks
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Cool. I agree that the shroud makes it a little dangerous. I played around with a lot of variants on the theme of 'the swarm protects the queen' like shroud but they always ended up just being too complex and wordy without really adding much that shroud didn't. In the end it just felt right that a pyroclasm (or similar effect) was the best way to kill the swarm.

Well after 2 multicard challenges I feel the need to return to a single card challenge but with something about it being multiple. So here we go.

This week's Challenge: Design a card that uses 2 existing keywords (or ability words, or non-keyworded mechanics that are highly visible, I'm not super picky) that have never been in a set together. This means no evergreens unless they're relative new (fight, for example, has only been in a couple of sets and intimidate is also pretty new) and don't pick any keywords that were both in the same expert expansion (so no miracle plus soulbond, but miracle plus flashback works fine as they weren't in the same set).

Good Luck! I recommend taking advanage of the MTGSalvation wiki article on keywords as it lists the sets each keyword has appeared in for a lot of them, usually just missing the ones that have appeared in a huge number of sets.
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Old 09-02-2012, 11:15 AM   Top  -  End  -  #237
Istari
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Quote:
Originally Posted by Duos View Post
GJ Binks!

Also, if you're going to dock points for not having a lord, at least say that you want us to design a lord.
I wasn't necessarily going to dock for lords, but I felt a few tribes suffered from a lack of identity without a defining lord. Duos had the most compelling entry either way though, so don't feel bad about it.
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Old 09-02-2012, 11:25 AM   Top  -  End  -  #238
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Phyrexian Samurai 2WW
Creature - Samurai C
Bushido 2, Infect
"His honor serves a greater purpose."
- Piritas, Nornian Acolyte

2/2
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Old 09-02-2012, 12:44 PM   Top  -  End  -  #239
Duos
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Wildflare Cascade 3R
Instant-U
Wildflare Cascade deals 1 damage to target player and 1 damage to up to one creature that player controls.
Storm, Ripple 4
"Bring no metal on our journey. Bad luck begets worse."


Binks-I can appreciate your worries about shroud. I might have gone with "Sacrifice an insect: Regenerate [CARDNAME]". Flavorful and much less worrisome.
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Old 09-02-2012, 01:42 PM   Top  -  End  -  #240
Mythestopheles
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Default Re: Magic the Gathering - You Make the Card!

That was a pretty embarassing mistake, makes it obvious that I copied it, due to lazyness... And I didn't even think about the similarity to spiders.
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