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Binks-I can appreciate your worries about shroud. I might have gone with "Sacrifice an insect: Regenerate [CARDNAME]". Flavorful and much less worrisome.
I actually had that for a little while while brainstorming, it would definitely be my first fallback if shroud was too powerful. I love shroud though, and it seemed more flavorful that a pyroclasm would take out the queen rather than leaving only the queen (who might have 7 or 8 regenerate shields left). I didn't choose shroud lightly, but I do think there is a better option out there somewhere that I just didn't think of.
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Awesome avatar by kaptainkrutch.
Arcbound Magnifier 6
Artifact Creature - Golem U
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Golem card you reveal in your hand.)
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
I'm not sure there's any way that card is fair. Storm is just a completely broken mechanic.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
I'm not sure there's any way that card is fair. Storm is just a completely broken mechanic.
Spoiler
Just because you don't enjoy getting your face fried off turn three by a storm combo deck doesn't mean that nobody likes piloting them.
I loved storm; I wish wizards would try to find a way to bring it back. That being said, I do admit the card may be a wee bit on the strong side. I just really liked the interaction ripple had with storm.
Just because you don't enjoy getting your face fried off turn three by a storm combo deck doesn't mean that nobody likes piloting them.
I loved storm; I wish wizards would try to find a way to bring it back. That being said, I do admit the card may be a wee bit on the strong side. I just really liked the interaction ripple had with storm.
Spoiler
It's not a matter of whether people like using them, it's a matter of them being not fun to play against, both because they 1) tend to be very powerful, 2) create very long turns, and more importantly 3) don't interact with the opponent whatsoever.
Izzet Timefiend UURR
Creature - Elemental Horror M
Haste, cascade
UR: Exile Izzet Timefiend with two time counters on it. It gains suspend. Science!
4/2
Skeletal hydra - XBB
Creature - Skeleton Hydra - R
Skeletal hydra enters the battlefield with X +1/+1 counters on it.
You may exile any number of cards from your graveyard as you unearth Skeletal Hydra. It costs 1 less to unearth for each card exiled this way.
Delve
Unearth XXB
0/0
I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
Plaguespore Umbra 2BG
Enchantment-Aura U
Enchant creature
Enchanted creature gets +1/+1 and has wither (It deals damage to creatures in the form of -1/-1 counters.)
Totem armour (If enchanted creature would be destroyed, instead remove all damage from it and destroy this aura)
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
Rite of Reanimation- BBB
Tribal Sorcery- Zombie R
Choose a Zombie or creature card in a graveyard with a converted mana cost less than the number of zombies you control. You may cast this card without paying its mana cost. If you do, it's a black Zombie in addition to its other colors and types and you lose life equal to its converted mana cost. The next time that card would enter a graveyard from the battlefield this turn, exile it.
Replicate- Exile a Zombie you control.
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Last edited by DMofDarkness : 09-08-2012 at 07:23 PM.
Alright, time for judging! (Actually a little late for judging but I had a very busy weekend, sorry).
tgva8889 - Phyrexian Samurai
Spoiler
First Impression - Very interesting choice of keywords. Kind of like Ichorclaw Myr, who was a fun card
Flavor - 5/5, You absolutely nailed the flavor with that flavor text. Perfect 5/5 on flavor. If I could go higher than 100% I would.
Power - 5/5, 5 unblocked swings to kill isn't super strong for a 4 coster, but the penalty for blocking him is pretty high, and he'd be nuts with things that give trample and force blocks.
Fun - 4/5, Kind of simple but does the job funwise.
Fit - 5/5, Has 2 keywords.
Duos - Wildflare Cascade
Spoiler
First Impression - Storm and Ripple, for when you want all the spells .
Flavor - 4/5, I understand the idea of the flavor but I don't really see how your opponent casting a bunch of spells and having another copy in the top 4 is your bad luck. I suppose you could say it's bad luck when your opponent has good luck, but it's not a perfect match IMHO.
Power - 3/5, It's a better but 2 cost higher grapeshot. Given that the kind of decks that play grapeshot usually have tons of mana sitting around by the time they fire off shot (as they are chaining mana spells) the cost isn't as crucial for this spell. The ripple makes it more powerful, but also more variable. I can see this being played in a deck alongside brainstorm, get 9 spells cast that turn to set up storm count, brainstorm to put a copy of this on top, cast and win.
Fun - 5/5, I'll admit that storm + ripple sounds like a ton of fun even if it's probably too powerful to print.
Fit - 5/5, Has 2 keywords.
Strategos - Arcbound Magnifier
Spoiler
First Impression - Amplify and Modular...that's a great way to boost amplify, give away the counters if you die.
Flavor - 4/5, Interesting flavor, he magnifies your other creatures (that have yet to show up).
Power - 4/5, Amplify 1 seems kind of weak for a 6 cost pseudo-vanilla. At amplify 2 or 3 I could see him being a strong 6 coster but at 1 he seems kind of weak. That said I'm not super familiar with the modular mechanic (I started after Mirrodin 1.0) so it might be stronger than it looks.
Fun - 4/5, Holding back some of your golems in order to boost a vanilla creature with a death trigger to move the boost to other creatures doesn't feel that fun to me, but I'm sure there are lots of fun things you could do with this guy (trisk comes to mind).
Fit - 5/5, Has 2 keywords.
AgentPaper - Izzet Timefiend
Spoiler
First Impression - 3 keywords? The card (and flavortext) look good but that's going to dock some points.
Flavor - 3/5, Izzit Horror? R/U Fiend? I love the flavor text and effect but I don't understand the flavor. This feels like it should be a Weird, something like 'Izzit Timeweird' rather than fiend.
Power - 2/5, Harder to cast (UURR instead of 2RG) than Bloodbraid Elf but the same CMC. 1 more power and an extremely powerful ability thrown in as well that lets you pay 2 to get some extra use out of the cascade by giving up a turn of use or dodge removal. I think you underestimate how good this card is. 4 cost cascade creatures with haste have traditionally not been all that bad, adding a power and a fantastic ability (that should really be limited to 'only when you can cast a sorc' IMHO) is too much I think, even when you factor in a relatively hard casting cost.
Fun - 5/5, I love cascade and suspend, so this looks like an awesomely fun card to play. Combos with paradox haze and leaving mana open for a cancel :P.
Fit - 2/5, 3 keywords. I'm giving back some points as haste is semi-included in suspend but still, 3 keywords in a 2 keyword contest.
Ninjaman - Skeletal Hydra
Spoiler
First Impression - Delve + Unearth Delve? Intriguing.
Flavor - 4/5, It's a hydra made from the skeletons of all the creatures you exile (plus some extra thrown in just from the mana you have). Makes sense.
Power - 5/5, There are a lot of knobs on here that determine how big it is but at the end of the day it's a virtual vanilla that can be really big if you work at it. That seems fine.
Fun - 4/5, You can have your big hydra but you need to work for it. If it dies you have have it back for one turn (at a high cost again). Seems like a reasonable amount of fun.
Fit - 5/5, 2 keywords
radmelon - Plaguespore Umbra
Spoiler
First Impression - Wither umbra. Simple enough that I would not be at all surprised to see it actually printed in the future.
Flavor - 5/5, It's a bit weird to have an umbra of a fungus but I can see what the flavor is supposed to be ('be poisonous, like the wily mushroom!') and it works.
Power - 4/5, Honestly seems a little weak. It's basically Hyena Umbra with Wither instead of First Strike. Wither's a bit more powerful with Totem armor than First Strike, but not enough to justify +3CMC +1 color IMHO.
Fun - 5/5, Wither + Totem Armor is a very fun interaction. Weaken the enemy creature at the cost of an enchantment rather than a creature.
Fit - 5/5, 2 keywords is good.
DMofDarkness - Rite of Reanimation
Spoiler
First Impression - Interesting. I'm a little worried about the wording.
Flavor - 4/5, You're reanimating a bunch of things at the cost of some of your own life and possibly some sacrifices. I don't understand why the sacrifices need to be zombies (or why zombies work at all) or how you're reanimating a tribal spell either but other than that the flavor is fine.
Power - 3/5, Yes you lose some life but it's a 3 cost reanimation spell with replicate (for a relatively cheap price) that lets you cast the creature so you get all of the effects rather than just most. This + cascade seems pretty powerful and this + a way to cast it at instant speed + emrakul + emtomb is just broken.
Fun - 4/5, Mass reanimation is fun but the risk of killing yourself cuts the fun IMHO.
Fit - 4/5, Tribal is a card type technically (not a keyword) and reanimation isn't keyworded either, but it's close enough to give it to you.
And the winner is tgva8889 with Phyrexian Samurai which met the challenge goals and nailed the flavor well enough to make the whole card come together. Congratulations and thanks everyone for your submissions, they were all great fun to see.
__________________
Awesome avatar by kaptainkrutch.
First Impression - Interesting. I'm a little worried about the wording.
Flavor - 4/5, You're reanimating a bunch of things at the cost of some of your own life and possibly some sacrifices. I don't understand why the sacrifices need to be zombies (or why zombies work at all) or how you're reanimating a tribal spell either but other than that the flavor is fine.
Power - 3/5, Yes you lose some life but it's a 3 cost reanimation spell with replicate (for a relatively cheap price) that lets you cast the creature so you get all of the effects rather than just most. This + cascade seems pretty powerful and this + a way to cast it at instant speed + emrakul + emtomb is just broken.
Fun - 4/5, Mass reanimation is fun but the risk of killing yourself cuts the fun IMHO.
Fit - 4/5, Tribal is a card type technically (not a keyword) and reanimation isn't keyworded either, but it's close enough to give it to you.
About this card-
Spoiler
The wording was actually very deliberate. I tried to make it so that you could scale up the power of the creatures you reanimate as you keep bringing back bigger and bigger cards- but, as targets must be made as you cast the spell, that wouldn't work without the cannot target restriction. I worded it as Zombie card to play up the tribal so it would play up the highly visible non-keyworded mechanic, as you said you allowed. As for this + Emrakul- that wouldn't work, as if you somehow got the 15 Zombies to allow you to cast the Emrakul, and haven't won yet, you're doing it wrong. The flavor I had in my head at the time was meshing with a set I was making with my friend when I first came up with the idea- it was flavorful in my head. I probably should have added on flavor text, though.
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Hooray! I loved this contest, it was definitely something I appreciated. I do love combining mechanics and seeing what comes out. Some really cool submissions this time!
For the next week, your challenge will be this: Make a card with a one word name. You may make up words, but they should be something I could logically figure out what it means or is. Spelltwine is good. Shyft isn't quite as good. Zephid is completely out.
Good luck!
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It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
Dominate 2B
Enchantment - Aura U
Enchant creature
You control enchanted creature
At the beginning of each upkeep, put a -1/-1 counter on enchanted creature.
AgentPaper, I feel obligated to inform you that Dominate is already a card.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
I mean, one of the hard rules of Magic design is that you can't reuse old card names, so you should probably change it.
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It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
I mean, one of the hard rules of Magic design is that you can't reuse old card names, so you should probably change it.
Hm. Normally this would be fine, but the card really loses it's luster if I change the name to, say, Enthrall. I'd like to keep it as-is, but if you insist, then I'll use this card instead:
Refraction 2UU
Enchantment R
Whenever a player casts a spell, choose a permanent on the battlefield at random. Put a token that’s a copy of that permanent onto the battlefield under it’s owner’s control.
Split - UU
Sorcery - R
Exile target creature. Its controller puts an X/Y creature token on the battlefield whose color and types match the exiled creature where X is half the exiled creature's power rounded down and Y is half the exiled creature's toughness rounded up.
__________________
Awesome avatar by kaptainkrutch.
Waterlog 1UB
Instant-U
Destroy target creature or tap target permanent and it doesn't untap during it's controller's next untap step. "I think 'soggy' is an understatement."
Soulsteal- 2BU
Sorcery- R
Gain control of target creature. It loses all abilities. (This effect lasts indefinitely.) Body and soul are two sides of the same coin- if you have one, you control the other. Like a coin, however, they're useless without both faces.
-Srin Daleth, Beguiler of Wills.
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Guillotine 4
Artifact R
Whenever a creature an opponent controls becomes tapped, put a judgement counter on Guillotine.
T, Remove three judgement counters from Guillotine: Destroy target tapped creature.
Backfire is already a card. Also, interrupts are no longer a card type.
Rather than me doing this, please do a search on a Magic card search engine before you make your card. Many good 1-word names are already taken. You will automatically lose if your card has the same name as a pre-existing Magic card.
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It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
Sink 1U
Enchantment - Aura - U
Enchant nonblue creature
Enchanted creature has "At the beginning of your upkeep, sacrifice enchanted creature unless you pay 3 or U".
__________________
Avatar by the talented Ceika
As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero.
Spoiler
Last edited by Mythestopheles : 09-16-2012 at 04:55 PM.
I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
CONTEST OVER! I will begin grading and probably post grades tomorrow! Some cool submissions this time.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
Refraction 2UU
Enchantment R
Whenever a player casts a spell, choose a permanent on the battlefield at random. Put a token that’s a copy of that permanent onto the battlefield under it’s owner’s control.
The card is very interesting, but I don't see what someone would actually like about this card, because I can't see how you can "control" the possible benefit. Many of the random, crazy effects like this are interesting because they require some work to make them more than just a ridiculous gamble. But I can't see where you can make this do that. It seems like Grip of Chaos, not like Warp World.
There's sort of a weird flavor thing going on here. It seems strange from a flavor standpoint that Refraction might cause me casting Fireball on you to give you another Forest. I feel like it wants to do something with targeting, maybe to the spell or something. I am trying to wrap my head around the flavor of Refraction doing this, and while I can see where you were going it feels as if you are missing something very important.
The last sentence also needs some clarification. It should probably say either "That permanent's controller puts a token onto the battlefield that is a copy of that permanent" or "That spell's controller puts a token on to the battlefield that is a copy of that permanent." Written as it is, there's a bit of ambiguity as to which of those things you want.
Binks
Spoiler
Quote:
Originally Posted by Binks
Split - UU
Sorcery - R
Exile target creature. Its controller puts an X/Y creature token on the battlefield whose color and types match the exiled creature where X is half the exiled creature's power rounded down and Y is half the exiled creature's toughness rounded up.
I can see what you are doing here, but I'm not as much of a fan of it. It is very weird, for example, that power is rounded down but toughness is rounded up. I am also not necessarily sure why the creature is getting exiled. It seems like it could just destroy it or force them to sacrifice it (which would work well, actually).
It's a cool idea, it fits what blue wants to do, but there's a big "why would I want to do this as a sorcery?" and, especially because it's in blue, it can effectively destroy a creature since tokens cease to exist after they get returned to their owner's hand. There's not really any way to do this the way you want to unless you use a really, really weird Aura, but I do applaud you for trying.
Duos
Spoiler
Quote:
Originally Posted by Duos
Waterlog 1UB
Instant-U
Destroy target creature or tap target permanent and it doesn't untap during it's controller's next untap step. "I think 'soggy' is an understatement."
Interesting and well-designed card. I feel like I'm missing a major element of flavor, though. The word "waterlogged" generally does not refer to a living thing being filled with water, it generally refers to an inanimate object. So destroying a creature is a slight flavor disconnect for me. The tapping, however, is pretty fitting.
The effects fit together well and I find some interest in it, but I am missing something in the flavor of Waterlog.
DMofDarkness
Spoiler
Quote:
Originally Posted by DMofDarkness
Soulsteal- 2BU
Sorcery- R
Gain control of target creature. It loses all abilities. (This effect lasts indefinitely.) Body and soul are two sides of the same coin- if you have one, you control the other. Like a coin, however, they're useless without both faces.
-Srin Daleth, Beguiler of Wills.
This, like many effects that create a permanent change on a permanent in play, really wants to be some kind of Aura. While I'm sure it might not be difficult to remember whether a permanent has lost all its abilities or not, it is not going to be as easy when there are effects that blink permanents back into their controller's control, for example.
Besides that issue, though, the idea behind the spell is somewhat interesting. Control Magic but just on the body is an interesting idea, and there's some interesting uses I could see for this. I am a fan of removing abilities from things and think there should be more effects like it, so I'm glad to see it here.
Strategos
Spoiler
Quote:
Originally Posted by Strategos
Guillotine 4
Artifact R
Whenever a creature an opponent controls becomes tapped, put a judgement counter on Guillotine.
T, Remove three judgement counters from Guillotine: Destroy target tapped creature.
This card oozes flavor. Using the tapping of creatures (people taking actions) as a trigger to build the "judgment" until it is so great that a tapped creature (or a person that has done something disliked) is destroyed is great. The elements of this card just work for me. I get where you were going and it was portrayed perfectly.
It took me a little while to wrap my head around what you were doing, but once I did the moment of discovery was amazing. I wish they'd make this card so I could share that feeling with others. I haven't even talked about how powerful it may or may not be (it sure seems good).
Necroticplague
Spoiler
Quote:
Originally Posted by Necroticplague
Reflect- UUU
Instant
You may chose what the target of target non-permanent spell is.
I don't know what is interesting about this card that isn't already interesting about Redirect. It's just a strictly worse version. Also, your wording is incorrect; see the linked Redirect and Deflection for the proper wording of this effect.
Istari
Spoiler
Quote:
Originally Posted by Istari
Denial - 1RG
Enchantment - Aura U
Enchanted creature has shroud
Enchanted creature can't block and is unblockable.
"Ignorance is bliss"
The combination of effects doesn't make me think the colors of this card, and neither does the name. The issue with using a word like denial is that it has become a game term. Denial in Magic is a term used to reference cards like counterspells that prevent your opponent from doing something. So by the name you got me thinking blue card, and then the first effect gives Shroud (a blue mechanic, though also a green one) and the second making the creature unblockable (a blue mechanic).
I don't understand why this card makes the enchanted creature unblockable. I can get the shroud (if you don't believe magic exists you can ignore it) but the unblockable doesn't make much sense to me. Especially on a red-green card, I don't think this hits the flavor the way it needs. The card isn't too overpowered (though I would not have a Shroud + Unblockable enchantment probably...make your own Invisible Stalker, anyone?) but the flavor elements really fail for me.
Mythestopheles
Spoiler
Quote:
Originally Posted by Mythestopheles
Sink 1U
Enchantment - Aura - U
Enchant nonblue creature
Enchanted creature has "At the beginning of your upkeep, sacrifice enchanted creature unless you pay 3 or U".
I like what you're doing here. Enchant nonblue creature, because you can't sink a merfolk or something, and if you have blue magic you can manipulate the water and more easily prevent your creature from falling under. Definitely good flavor and I like the way this card works.
Ninjaman
Spoiler
Quote:
Originally Posted by Ninjaman
Strifemaker - RR
Creature - Human wizard - U
R,T: Target creature attacks this turn if able
"And what about what his people did to yours?"
2/2
Simple, unassuming, interesting card. Though this card feels like it wants to be a Rogue, Advisor, Barbarian, Berserker, or really just not a Wizard. The flavor text definitely points me toward Rogue or Advisor, but not really Wizard. I mean, maybe it uses magic to do it, but the name doesn't make me think "spellcaster" it makes me think "troublemaker." Perhaps "Strifecaster" or "Strifemage" would have been better for the Wizard flavor. Overall nothing wrong with the card, though.
Winner:
Spoiler
After some thought, the contest definitely came down to the two most flavorful and interesting options. However, the card that made me feel the most was definitely Stratego's Guillotine, which hit all the right marks for the intended flavor and made me want to give the card a try and see whether I could make it work. I liked what was going on and of the cards, it is the one I most wanted to see in print.
Great job to everyone! The restriction was not the easiest, but I'm glad to see so many give it a shot, especially with some unusual words. The best name I think goes to Duos's Waterlog, which I would have never thought of as a single common English word.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
Personally speaking, I was a little disappointed in Avacyn Restored. I thought there'd be a few more demons in the set considering their prison was destroyed. After I saw a few spoilers, there was one cycle I was really hoping to see but wasn't printed. This week's challenge: Design a gold Black/Red, Black/Blue or Black/Green Legendary Demon. Hybrid mana is not allowed for these cards.