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Old 02-25-2012, 02:05 AM   Top  -  End  -  #1
Milo v3
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Default New System: Binder Of Souls Project [3.5, WIP, PEACH]

Introduction
This project is going to be big. Very big. I always enjoyed reading about how in ancient myths wizards bound demons and angels to their will and manipulated souls into doing their bidding. The closest D&D has is Charm Monster and spells like Gate and Planar Ally.

For me these aren't the way to fufill these myths. So I created a class called the Binder (which isn't related to the Tome Of Magic Binder). But after starting the class it had a few problems.

Firstly it was very complicated compared to the rest of 3.5.
Secondly it relied on my making a lot of very very very large tables.

Now I have realised (with help from this forum) this "class" isn't just a class. It is a whole new system, with completely different mechanics for enchanting items, creating golems, empowering characters, controlling minions, making permanent spells, and new feats.

So I've turned this class into a Project, which I'll slowly complete over time over the course of several threads. In this thread shall be the Binder Class, and its spell list.

As they are the glue which holds it all together and from which everything comes and returns to.

I hope for help from the forums in helping making this system balanced and complete. And thank you for all the help I've had so far.

Contents
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I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 02-25-2012, 02:06 AM   Top  -  End  -  #2
Milo v3
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Default Re: New System: Binder Of Souls Project [3.5, WIP, PEACH]".

Chapter One: Binder
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A Binder is a type of mage which uses magic to bind the soul (or essence) of a creature (Normally a Elemental or Outsider) to a receptacle. This receptacle could be a inanimate construct, a weapon or armor, a creature, or even a place. These binding's cause anomalies to effect the receptacle.

Making a Binder
A Binder is normally a controller, in the back commanding his summoned and bound creatures. But when it comes to close quarters they can normally use a weapon with a creatures bound to it. At higher levels they can actually create their own guards in the form of Golems.

Abilities: Their major abilities are all mental. Their Intelligence determines the highest spells they can cast. Charisma allows them to convince beings to do service at lower costs. Wisdom decides your will power, and a high will save allows the binder to control bound creatures better.

Races: Durzites are the most famous Binders, they are well-known for their golems and their cities which "somehow" seem full of magical energy.

Alignment: Any, but it's hard to not be of evil alignment when your class abilities are focused on forcing creatures into servitude.

Starting Gold:3d4 ×10 gp.

Starting Age: Complex.

Hit Die: d4

The Binder Table
LevelBABFort SaveRef SaveWill SaveSpecial01st2nd3rd4th5th6th7th8th9th
1st+0+0+0+2Familiar, Gate of Souls31--------
2nd+1+0+0+3Binding Circle, Binder's Pact, Elemental Binding, Monster Binding42--------
3rd+1+1+1+3Outsider Binding421-------
4th+2+1+1+4Bonus Feat432-------
5th+2+1+1+4Aparatus Binding 4321------
6th+3+2+2+5Sensitive Sight4332------
7th+3+2+2+5Sunder Apparatus44321-----
8th+4+2+2+6Improved Familar 44332-----
9th+4+3+3+6Bonus Feat 444321---
10th+5+3+3+7Soul Merge444332-
11th+5+3+3+7 4444321
12th+6/+1+4+4+8 4444332
13th+6/+1+4+4+8 44444321
14th+7/+2+4+4+9Bonus Feat 44444332
15th+7/+2+5+5+9Constructive Binding444444321
16th+8/+3+5+5+10 444444332
17th+8/+3+5+5+10 4444444321
18th+9/+4+6+6+11Anima Portal4444444332
19th+9/+4+6+6+11Bonus Feat4 44444443
20th+10/+5+6+6+12Aura Binding4444444444

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (All, Taken Seperately), Spellcraft (Int).

Class Features

All of the following are class features of the Binder.

Weapon and Armor Proficiency: Binders are proficient with all simple weapon, but not any type of armor or shield. Armour of any kind interferes with a Binders movements, which can cause spells with somatic components to fail.

Spells: A Binder casts Geotia spells which are drawn from the Binder Spell list. A Binder must choose and prepare her spells ahead of time (See next post).

To learn, prepare, or cast a spell, the Binder must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Binders spell is 10 + the spell level + the Binders Intelligence modifier.

Like other spellcasters, a Binder can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Binder. In addition, she receives bonus spells per day if she has a high Intelligence score.

Unlike a bard or sorcerer, a Binder may know any number of spells. He must choose and prepare his spells ahead of time by getting a good nights sleep and spending 1 hour studying his spellbook. While studying, the Binder decides which spells to prepare.

Familiar: A Binder can obtain a familiar as a Wizard.

A character with more than one class that grants a familiar may have only one familiar at a time, but the classes stack for the purposes of determining the power of the Familiar.

Spellbooks: A Binder must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all Binder can prepare from memory.

A Binder begins play with a spellbook containing all 0-level Binder spells plus three 1st-level spells of your choice. For each point of Intelligence bonus the Binder has, the spellbook holds one additional 1st-level spell of your choice. At each new Binder level, he gains two new spells of any spell level or levels that he can cast (based on his new Binder level) for his spellbook. At any time, a Binder can also add spells found in other Binder's spellbooks to her own.

Gate Of Souls: A Binder can create a portal within creatures under his command and teleport them to a extraplanar dimension in the astral space between the Binder's body and their soul. A Binder can as a full round action teleport three bound creatures or his familiar to the Gate of Souls. Or a Binder can as a full round action teleport two bound creatures or his familiar anywhere within 20ft of the Binder from the Gate of Souls. The Gate of Souls is infinite in size and has the timeless trait.

Binding Circle: A Binder of 2nd level or above can create a binding circle. This is an non-mobile ring which a Binder can create as a full-round action. A binder can only create one Binding Circle per day. A Binding Circle is invisible to all except for the Binder who created it, until activated. If a creature that the Binder can enter a pact with enters a Binding Circle it activates. Once activated the creature can't exit the circle by normal means. A Binding Circle can be dispelled at anytime be the Binder that created it, or by a third party casting Dispel Magic or similar spells. A Binder can only have a number of binding circles equal to his Binder level in existence at one time. A creature can try and escape the circle once every hour. To escape it must succeed on a Will Save (DC=10 + Effective Binder Level + Wisdom Modifier). If it succeeds on the escape it returns to its home plane of existance.

You can trap summoned creatures in the Binding Circle but they only remain inside the circle one day or the spells duration (Whichever is longer), if a Binder hasn't successful made a Binder's Pact with the summoned creature within the allotted escape time, it immediately escapes (No save required). If the Binder succeeds on a Binder's Pact within the duration, the summoned creature must remain until the Pact has ended.

Once a creature is bound or escapes then the circle disappears. If not dismissed or used (by successfully binding a creature or the creature escaping) the circle will last indefinitely.

Binder's Pact: A Binder of 2nd level of above can enter a Pact with creatures trapped inside a Binding Circle. The Binder can only make a pact with creature he can bind. A Binder can only Bind up to his Binder Level + his Will Save in Hit Dice at at time.

The Binder is then free to talk with the trapped creature. He can then try to convince a trapped creature to do the Binding willingly. This generally results in a bargin between the creature and the binder. The cost can be gold, souls, a deed in return, experience and more. The exact details depend on the trapped creature and the pact so the specifics are determined by the DM.

To make a Binder's Pact with a trapped creature; a Binder can either force the creature into submission or try and persuade it. The Binder can then make a Will Check + half his Effective Binder Level (round down) to the check (DC is Base DC of the Deed + 1/2 Trapped Creatures Spell Resistance + Trapped Creatures Will Save).

If the trapped creature is willing then the checks DC is only the Base DC.

What soul's a Binder can manipulate do depends of the Binder's level. At 1st level, a Binder can only bind a soul to a deed (See Chapter Four).

Once bound to an act the creature then must then do the deed. Once the deed is complete the soul is free.

To determine how powerful you can make the effects your binding is dependent on your EBL (Effective Binder Level), your Effective Binder Level is equal to your Binder Level plus any additional modifiers.

Elemental Binding: A Binder of 2nd level or above can make a pact with an Elemental with HD up to your Binder Level.

If an Elemental is used in Apparatus Binding, Constructive Binding, Soul Merge, or Aura Binding, then the physical form of the elemental disappears.

Monster Binding: A Binder of 2nd level or above can make a pact with a Magical Beast summoned by a Summon Monster spell. A magical beast summoned in this way can be bound regardless of its HD, the HD of the magical beasts still count towards the HD limit of how many creatures can be bound.

A Magical Beast gains the Sunken Soul Template if they are the target of one of the following class features: Apparatus Binding, Constructive Binding, Soul Merge, or Aura Binding.

Outsider Binding: A Binder of 3rd level or above can make a pact with an Outsider with HD up to your Binder Level -2.

If an Outsider is used in Apparatus Binding, Constructive Binding, Soul Merge, or Aura Binding, then the physical form of the Outsider disappears.

Bonus Feat: At level four and every five levels afterward (level 9, 14, and 19) you get a free feat with the Binding descriptor. A list of the feats with the Binding Descriptor can be found here.

Apparatus Binding: A Binder of 5th level or above can bind a creature to an item, instead of a deed. This item gains traits (See Chapter Five) depending on the bound creature.

To make a appartaus pact with a trapped creature a Binder can either force the creature into submission or try and persuade it. The Binder can then make a Will Check + half his Effective Binder Level (round down) to the check (DC is Base DC of the Deed + 1/2 Trapped Creatures Spell Resistance + Trapped Creatures Will Save).

If the trapped creature is willing then the checks DC is only the Base DC.

Once a creature is bound into an object and the object becomes, it remains in that object for as long as the deal lasts, or for the duration of the Binders "current" life + one year per binder level (Whichever comes first). The HD of any creature bound to a item in this way is halved for the purposes of determining how many bound creatures can control.

Senstive Sight (Su): At 6th level a binder can view the souls of those around him. By expending a standard action, he instantly knows whether each creature within his sight is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).

This ability sees through any spell or ability that allows creatures to feign death. This ability can be used a number of times per day equal to his intelligence modifier.

Sunder Apparatus (Su): A Binder of 7th level or above can undo the binding of a creature's soul and an object. To do this the Binder adds his Will modifier and half his Binder level and makes a check (DC is orginal binders EBL + the Will Save of the magical item).

The soul can then be placed in either an aviliable body of the same species within 50ft that has the Sunken Soul Template (if not an Elemental or Outsider), but if they are an elemental or outsider then they appear within 50ft at full health.

Improved Familiar: At 8th level a Binder gains the Improved Familiar Feat.

Soul Merge: A Binder of 10th level or above can bind a creature to another creature, instead of a deed. This item gains traits (See Chapter Seven) depending on the bound soul. You can't bind a soul to the body of a creature of the same species, unless you have the Legion of Souls Feat (See Chapter 3).

To make a Soul Merge with a trapped creature against the will of the trapped creature; a Binder can either force the creature into submission or try and persuade it. The Binder can then make a Will Check + half his Effective Binder Level (round down) to the check (DC is Base DC of the Deed + 1/2 Trapped Creatures Spell Resistance + Trapped Creatures Will Save).

If the trapped creature is willing then the checks DC is only the Base DC.

If this succeeds then a secondary target within 10ft of the Bound Creature must be choosen (This secondary target can be the Binder). If this target isn't willing then they must make a will save (DC 10 + Effective Binder Level + Charisma)

Constructive Binding: A Binder of 15th level or above can bind a creature to an inanimate Golem or inanimate Construct, instead of a deed. This construct gains traits (See chapter Six) depending on the bound soul. The golem will become animate as soon as the soul enters the golem. This is only the way to animate a golem, and some other constructs require specific souls.

To make a Constructive Pact with a trapped creature against the will of the trapped creature; a Binder can either force the creature into submission or try and persuade it. The Binder can then try and do either a Diplomacy or Intimidate check, the Binder then adds his Will modifier and half his Binder level to the check (DC is Base DC + 1/2 Spell Resistance + Will Save).

If willing then no check is necessary.

Anima Portal (Sp): A Binder of 18th level or above can planeshift (as the spell) to the Binders Gate of Souls at will. The caster level of this ability is equal to your binder level. This can only be used to enter the Binders Gate of Souls, and not any others.

Aura Binding: A Binder of 20th level or above can bind a creature to entire area, instead of a deed. This area gains traits (See Chapter Eight) depending on the bound soul. The size of the area you can effect is dependent on your EBL.

To make a Aura Pact with a trapped creature against the will of the trapped creature; a Binder can either force the creature into submission or try and persuade it. The Binder can then make a Will Check + half his Effective Binder Level (round down) to the check (DC is Base DC of the Deed + 1/2 Trapped Creatures Spell Resistance + Trapped Creatures Will Save).

If the trapped creature is willing then the checks DC is only the Base DC.
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My Homebrew (180+ and still counting) Horribly Out of Date

Quote:
Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 02-25-2012, 02:11 AM   Top  -  End  -  #3
Milo v3
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Join Date: Aug 2010
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Default Re: New System: Binder Of Souls Project [3.5, WIP, PEACH]".

Chapter Two: Binder Spell List
Level Zero: Arcane Mark, Daze, Detect Magic, Disrupt Undead.

Level One: Animate Fire, Animate Water, Charm Person, Command, Comprehend Languages, Hold Portal, Magic Aura, Mount, Portal Beacon, Protection From Chaos, Protection From Evil, Protection From Good, Protection From Law, Resist Planar Alignment, Summon Eldritch Abomination I, Summon Monster I, Summon Natures Ally I, Summon Noble Blood I, Summon Planar Agent I, Summon Primal Being I, Summon Undying Servant I.

Level Two: Align Weapon, Avoid Planar Effects, Cloak Pool, Command Undead, Daze Monster, Death Knell, Discolour Pool, Hypnotic Pattern, Locate Object, Protection from Positive Energy, Protection from Negative Energy, Resist Energy, Sonic Weapon, Spawn Screen, Summon Eldritch Abomination II, Summon Elysian Thrush, Summon Monster II, Summon Natures Ally IJ, Summon Noble Blood II, Summon Planar Agent II, Summon Primal Being II, Summon Undying Servant II, Summon Swarm, Whispering Wind.

Level Three: Analyze Portal, Attune Form, Chain of Eyes, Clairaudience/Clairvoyance, Enhance Familiar, Fortify Familiar, Gentle Repose, Ghost Touch Weapon, Halt Undead, Interplanar Message, Lesser Telepathic Bond, Mass Align Weapon, Magic Circle Against Chaos, Magic Circle Against Evil, Magic Circle Against Good, Magic Circle Against Law, Mass Resist Energy, Phantom Steed, Protection From Energy, Regal Procession, Servant Horde, Shadow Cache, Suggestion, Summon Eldritch Abomination III, Summon Monster III, Summon Natures Ally III, Summon Noble Blood III, Summon Planar Agent III, Summon Primal Being III, Summon Undying Servant III, Tiny Hut, Tongues, Weapon of Energy, Weapon of Impact.

Level Four: Animate Dead, Charm Monster, Dimensional Anchor, Dismissal, Lesser Geas, Lesser Planar Ally, Lesser Planar Exchange, Mass Resist Energy, Make Manifest, Perinarch, Planar Tolerance, Scramble Portal, Scrying, Secure Shelter, Summon Eldritch Abomination IV, Summon Hound Archon, Summon Monster IV, Summon Natures Ally IV, Summon Noble Blood IV, Summon Planar Agent IV, Summon Primal Being IV, Summon Undying Servant IV, Undead Bane Weapon.

Level Five: Call Zelekhut, Contact Other Plane, Dominate Person, Greater Command, Hidden Lodge, Hold Monster, Lesser Dragon Ally, Mages Faithful Hound, Magic Jar, Sending, Shadow Fade, Slay Living, Spiritwall, Subvert Planar Essence, Summon Bearded Devil, Summon Bralani Eladrin, Summon Eldritch Abomination V, Summon Monster V, Summon Natures Ally V, Summon Noble Blood V, Summon Planar Agent V, Summon Primal Being V, Summon Undying Servant V, Teleport.

Level Six: Create Undead, Energy Immunity, Geas/Quest, Imbue Familiar with Spell Ability, Mass Make Manifest, Mass Suggestion, Planar Binding, Planar Exchange, Repulsion, Seal Portal, Spider Plague, Summon Babau Demon, Summon Eldritch Abomination VI, Summon Monster VI, Summon Natures Ally IV, Summon Noble Blood VI, Summon Planar Agent VI, Summon Primal Being VI, Summon Undying Servant VI.

Level Seven: Awaken Undead, Barghest Feast, Brilliant Blade, Call Kolyarut, Control Undead, Dragon Ally, Ethereal Jaunt, Greater Scrying, Greater Teleport, Mages Magnificent Mansion, Mass Hold Person, Planar Bubble, Plane Shift, Summon Eldritch Abomination VII, Summon Monster VII, Summon Natures Ally VII, Summon Noble Blood VII, Summon Planar Agent VII, Summon Primal Being VII, Summon Undying Servant VII, Teleport Object.

Level Eight: Binding, Brilliant Aura, Clone, Create Greater Undead, Demand, Dimensional Lock, Fierce Pride of the Beastlands, General of Undeath, Greater Planar Binding, Greater Planar Exchange, Greater Plane Shift, Summon Eldritch Abomination VIII, Summon Monster VIII, Summon Natures Ally VIII, Summon Noble Blood VIII, Summon Planar Agent VIII, Summon Primal Being VIII, Summon Undying Servant VIII, Trap the Soul.

Level Nine: Abyssal Army, Astral Projection, Awaken Construct, Call Marut, Dominate Monster, Freedom, Gate, Greater Dragon Ally, Heavenly Host, Hellish Horde, Hunter of Hades, Imprisonment, Mass Hold Monster, Plague of Undead, Planar Peinarch, Soul Bind, Summon Elemental Monolith, Summon Eldritch Abomination IX, Summon Monster IX, Summon Natures Ally IX, Summon Noble Blood IX, Summon Planar Agent IX, Summon Primal Being IX, Summon Undying Servant IX, Teleportation Circle.
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My Homebrew (180+ and still counting) Horribly Out of Date

Quote:
Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 03-03-2012, 07:59 PM   Top  -  End  -  #4
Milo v3
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Default Re: New System: Binder Of Souls Project [3.5, WIP, PEACH]

Okay I'm planning on rewriting this class severely so I'll place the rewrite here until I've decided its done.

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My Homebrew (180+ and still counting) Horribly Out of Date

Quote:
Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 03-04-2012, 08:40 AM   Top  -  End  -  #5
Madara
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Default Re: New System: Binder Of Souls Project [3.5, WIP, PEACH]

Before I give any feedback, I'd like to know what role in the party this would play. Also, do you want to put summon nature's ally in the mix? If you're doing a summoner type, it'd be good to add it to the spells, and things you can make a pact with.
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Old 03-04-2012, 03:50 PM   Top  -  End  -  #6
Milo v3
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Default Re: New System: Binder Of Souls Project [3.5, WIP, PEACH]

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Before I give any feedback, I'd like to know what role in the party this would play. Also, do you want to put summon nature's ally in the mix? If you're doing a summoner type, it'd be good to add it to the spells, and things you can make a pact with.
It is meant to be support, either in outworldly allies, magic equipment, golems, or enchantments on people.

And I wanted this to be a more souls binder so I didn't look at the druid list and forgot to add Natures Ally to the list.

Also you can make a pact with animals but you need a feat from chapter three.
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Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 03-05-2012, 05:38 PM   Top  -  End  -  #7
The Mentalist
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Default Re: New System: Binder Of Souls Project [3.5, WIP, PEACH]

HOLY BINDING BATMAN!

Okay, I am calm again...

I LOVE this so far. Definitely inspiring ideas of mine. (if you need someone to bounce ideas for individual binds bounce me a PM, if you work solo that's fine too.)

Seriously, this is one of the biggest (crunch-based) homebrew projects I've ever seen here (excepting VUACS) I am highly impressed and I will be staying tuned.
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Old 03-05-2012, 05:43 PM   Top  -  End  -  #8
Milo v3
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Default Re: New System: Binder Of Souls Project [3.5, WIP, PEACH]

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HOLY BINDING BATMAN!

Okay, I am calm again...

I LOVE this so far. Definitely inspiring ideas of mine. (if you need someone to bounce ideas for individual binds bounce me a PM, if you work solo that's fine too.)

Seriously, this is one of the biggest (crunch-based) homebrew projects I've ever seen here (excepting VUACS) I am highly impressed and I will be staying tuned.
Thanks and I'll take any help I can get as this is going to take forever and a year to get through.
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My Homebrew (180+ and still counting) Horribly Out of Date

Quote:
Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 04-09-2012, 02:59 AM   Top  -  End  -  #9
Milo v3
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Default Re: New System: Binder Of Souls Project [3.5, WIP, PEACH]

I've been slowly adding more to the binding traits.

Also I've added a race called the Durzite, spells for Summoning all kinds of creatures, and a prestige class called Nomadic Soul.

Are there any suggestions, critques, or questions for the system or any of its material?
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My Homebrew (180+ and still counting) Horribly Out of Date

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Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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