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Old 04-23-2012, 01:21 AM   Top  -  End  -  #91
Amechra
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Default Re: [Welknair Update/Game Idea] Fourth Land

So Structure is 1?

I just used 7 for Gravity because I was making an educated guess.

Remove 1 - The thing disintegrates.

Add 1 - The thing becomes ultra dense; additionally, can be used to create nigh-on anything FROM SCRATCH! My architect side is drooling right now, as is my planetary engineer (with enough Structure in one spot, you should make something so dense and interconnected that gravity stops messing with it.)

And Welknair, my friend, you do realize how much of how our world works when you move off a macroscopic level is based off atomization, right? In other words, once we get into the nitty gritty of physics, your system will be very different, very different indeed.
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Old 04-23-2012, 01:49 AM   Top  -  End  -  #92
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Default Re: [Welknair Update/Game Idea] Fourth Land

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So Structure is 1?

I just used 7 for Gravity because I was making an educated guess.

Remove 1 - The thing disintegrates.

Add 1 - The thing becomes ultra dense; additionally, can be used to create nigh-on anything FROM SCRATCH! My architect side is drooling right now, as is my planetary engineer (with enough Structure in one spot, you should make something so dense and interconnected that gravity stops messing with it.)

And Welknair, my friend, you do realize how much of how our world works when you move off a macroscopic level is based off atomization, right? In other words, once we get into the nitty gritty of physics, your system will be very different, very different indeed.
Your assessment of 1st is correct.

Atoms: Ehhhhhh... What I mean is that basic physics apply. I realize that most everything is due to atomic reactions and forces, and I've already stated that those don't exist. But for all intents and purposes, the world still largely works as if they were there, except where noted. I'm doing a lot to rewrite things, but rewriting every single piece of physics is a bit much, even for me. Does that make any sort of sense?
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Old 04-23-2012, 11:08 AM   Top  -  End  -  #93
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Default Re: [Welknair Update/Game Idea] Fourth Land

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Your assessment of 1st is correct.

Atoms: Ehhhhhh... What I mean is that basic physics apply. I realize that most everything is due to atomic reactions and forces, and I've already stated that those don't exist. But for all intents and purposes, the world still largely works as if they were there, except where noted. I'm doing a lot to rewrite things, but rewriting every single piece of physics is a bit much, even for me. Does that make any sort of sense?
Good heavens.

I need to stockpile EVEN MORE headsplode pics.

I am now genuinely scared of the rest of my party.
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Old 04-23-2012, 11:15 AM   Top  -  End  -  #94
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Good heavens.

I need to stockpile EVEN MORE headsplode pics.

I am now genuinely scared of the rest of my party.
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I'm am officially afraid of this game.
I know what you mean.

How many hours are there on a clock face?
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Old 04-23-2012, 11:32 AM   Top  -  End  -  #95
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Default Re: [Welknair Update/Game Idea] Fourth Land

I honestly love where this is going right now, the potential to exploit even the laws of the universe tickles the theoretical physicist inside of me. You probably already thought of this, but you might want to include some ways to easily and obviously break reality so that new players aren't left out due to lack of knowledge(physics) and knowledge(find loophole). However, don't make them complete paths, so if someone learns about the system and wants to play with the big kids, they don't have to start a new character. Just an idea.
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Old 04-23-2012, 11:35 AM   Top  -  End  -  #96
SamBurke
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Default Re: [Welknair Update/Game Idea] Fourth Land

The answer is 12.

But does anyone else know what the question is?

(I have a nervous tic, which is why I found the clue on an earlier page).
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Old 04-23-2012, 12:28 PM   Top  -  End  -  #97
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I honestly love where this is going right now, the potential to exploit even the laws of the universe tickles the theoretical physicist inside of me. You probably already thought of this, but you might want to include some ways to easily and obviously break reality so that new players aren't left out due to lack of knowledge(physics) and knowledge(find loophole). However, don't make them complete paths, so if someone learns about the system and wants to play with the big kids, they don't have to start a new character. Just an idea.
Yeah, this will be effectively a playground for those willing to make it such. There are some pretty obvious and cool things you can do with my physics, without having to be the mad-scientists that apparently this playtest group is.

Tick, Tock

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The answer is 12.

But does anyone else know what the question is?

(I have a nervous tic, which is why I found the clue on an earlier page).
That was fast! I usually do the same thing, but can't on my iPad, sadly.
Click, Clack
I think I may use that to drop subtler hints, as many will find them pretty easily.
Arc, Circle

Edit: Hmm... I'm considering expanding things later by adding another four energies. For the heck of it.
Cycle, Grand Cycle

For the record, I'm currently bouncing around between the second group of class-y things and more physics stuff.
Father Cycle, Mother Cycle

Tick, Tock
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Old 04-23-2012, 01:19 PM   Top  -  End  -  #98
SamBurke
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Default Re: [Welknair Update/Game Idea] Fourth Land

We know of the following ideas:

Gravity, Time, Heat, Light, Movement, Life. That's six out of 12. That's mostly from page one. What else?

We know it's a d4. We know it's a progressive start to the char build.

Help, guys?
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Old 04-23-2012, 01:48 PM   Top  -  End  -  #99
Welknair
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Default Re: [Welknair Update/Game Idea] Fourth Land

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We know of the following ideas:

Gravity, Time, Heat, Light, Movement, Life. That's six out of 12. That's mostly from page one. What else?

We know it's a d4. We know it's a progressive start to the char build.

Help, guys?
You forgot about "Combinatory Characters" that I also talked about on the front page. Tick, Tock

There's a number of other things I've dropped as well, but those are the main ones. Tick, Tock
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Old 04-23-2012, 04:06 PM   Top  -  End  -  #100
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Default Re: [Welknair Update/Game Idea] Fourth Land

Quote:
Click, Clack

Arc, Circle

Cycle, Grand Cycle

Father Cycle, Mother Cycle

Tick, Tock
Hmm... interesting.
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Old 04-23-2012, 04:44 PM   Top  -  End  -  #101
Welknair
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Hmm... interesting.
You missed the top one.
What are you talking about??
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Old 04-23-2012, 07:27 PM   Top  -  End  -  #102
TravelLog
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Default Re: [Welknair Update/Game Idea] Fourth Land

Musings old boy, just musings.
And you are correct. Gotta be more careful next time. Incidentally, six sets of two --->12 total. Curious-er and curious-er...
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We know of the following ideas:

Gravity, Time, Heat, Light, Movement, Life. That's six out of 12. That's mostly from page one. What else?

We know it's a d4. We know it's a progressive start to the char build.

Help, guys?
Reverse is one, so I think. Not 100% on that though. I might have misinterpreted. Also wondering what the significance of 682 is...
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Old 04-23-2012, 08:24 PM   Top  -  End  -  #103
Amechra
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Default Re: [Welknair Update/Game Idea] Fourth Land

SCREEEEAAAAAAAAM!

Sorry; you said htREMOVEtp://REMOVEwww.scp-wiki.net/scp-682

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Old 04-23-2012, 08:27 PM   Top  -  End  -  #104
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Default Re: [Welknair Update/Game Idea] Fourth Land

Does the black moon howl?
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Old 04-23-2012, 09:21 PM   Top  -  End  -  #105
Amechra
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Default Re: [Welknair Update/Game Idea] Fourth Land

No. The quick brown fox jumps over the lazy dog.
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Old 04-23-2012, 11:51 PM   Top  -  End  -  #106
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Default Re: [Welknair Update/Game Idea] Fourth Land

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Does the black moon howl?
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No. The quick brown fox jumps over the lazy dog.
???? Tick, Tock
..Wha? Click, Clack
Cycles upon cycles
IN OTHER NEWS:
Binder the first, you have served me well. *Salutes*
What has been will be, and what will be has been.
I keep the vast majority of my homebrew (Including Fourthland) in a black binder I carry nearly everywhere. It got full, so I went out and got a second one. This says something about how much I brew.
There is no end to the endless
Edit: Oh, and I'm seeing if I can set the record for most views on a homebrew thread that never actually contains crunch. BWAHAHAHA. If you're reading this, say "Pickle" in white text in your next post.
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Old 04-24-2012, 12:44 AM   Top  -  End  -  #107
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Default Re: [Welknair Update/Game Idea] Fourth Land

If you succeed I'm not sure whether that says you're well respected or if the community is nerds with too much time on their hands. You can't tell me what to say! Cucumber.
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Old 04-24-2012, 12:45 AM   Top  -  End  -  #108
Amechra
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Default Re: [Welknair Update/Game Idea] Fourth Land

Yay, cyclical nature of time and potentially energies!

Pickle.
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Old 04-24-2012, 10:27 AM   Top  -  End  -  #109
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Default Re: [Welknair Update/Game Idea] Fourth Land

Epiliptic Pickles.

Well, then. Cyclical History.

Should make for some fun stuff.
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Old 04-25-2012, 12:22 AM   Top  -  End  -  #110
Welknair
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Default Re: [Welknair Update/Game Idea] Fourth Land

Guess who wrote another two class-y things today, and worked on the physics of the universe a bit! All things return to the beginning.
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Old 04-25-2012, 12:28 AM   Top  -  End  -  #111
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Default Re: [Welknair Update/Game Idea] Fourth Land

Probably not you.
Hm... Does that mean we have closed time loops?
OR DID YOU?
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Old 04-25-2012, 12:33 AM   Top  -  End  -  #112
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Probably not you.

OR DID YOU?
If it was someone else, I'd really like to meet them! Maybe they could help me make more! Perhaps. Perhaps it is another sort of hint.
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Old 04-25-2012, 12:47 AM   Top  -  End  -  #113
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If it was someone else, I'd really like to meet them! Maybe they could help me make more!
I might just be taking cycles too literally... I can tell there are three types, though: Mother, Father, Grand.
Hm... I guess that'd be fully possible, if you believe in the many worlds theory.
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Old 04-25-2012, 12:49 AM   Top  -  End  -  #114
Welknair
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Hm... I guess that'd be fully possible, if you believe in the many worlds theory.
Ah, my favorite theory! It works so cleanly with time-travel! No grandfather paradoxes! Cycles=Yes. But there's more. To the beginning, all things return. To. The. Beginning.
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Old 04-25-2012, 12:54 AM   Top  -  End  -  #115
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Well that implies a creation of some sort... we know there was a creation story, so that helps. I'm guessing sub-universe.
Indeed. I actually have my own theory of time travel, but it's a little more boring...
As to the cycles, glad to know that's correct... now to hypothesize on the differences.
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Old 04-25-2012, 12:56 AM   Top  -  End  -  #116
Welknair
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Indeed. I actually have my own theory of time travel, but it's a little more boring...
The beginning. The start. The first page of the book. The first page.
May as well throw it out there. That is the last I'll say about that hint.
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Old 04-25-2012, 01:03 AM   Top  -  End  -  #117
SamBurke
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I call it the "sovereignty" theory of time travel: whatever has happened is what happened, and whatever will happen is what will happen: past, present and future are already written. No matter what you can do, you can't change them.
I'm gonna guess it's book-oriented somehow... Hm.
Thus, for the grandfather paradox, you would be unable to kill your grandfather. Some strange combination of fate would prevent you every time. Killing John Wilkes Booth or Adolph Hitler would likewise be prevented: the timeline has already dictated that they lived to do what they do, so they already have.
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Old 04-25-2012, 01:05 AM   Top  -  End  -  #118
Welknair
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I call it the "sovereignty" theory of time travel: whatever has happened is what happened, and whatever will happen is what will happen: past, present and future are already written. No matter what you can do, you can't change them.

Thus, for the grandfather paradox, you would be unable to kill your grandfather. Some strange combination of fate would prevent you every time. Killing John Wilkes Booth or Adolph Hitler would likewise be prevented: the timeline has already dictated that they lived to do what they do, so they already have.
Ah, this is quite common, actually. It is the primary solution to paradoxes in the Linear Timeline model. Bill and Ted's awesome (Dif adjective?) adventure is a good example. You can't change the past, because your actions trying to change the past caused it to happen as it did.

Read Homestuck, if you don't already. ALL THE TIME TRAVEL.
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Old 04-25-2012, 01:57 AM   Top  -  End  -  #119
SamBurke
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Default Re: [Welknair Update/Game Idea] Fourth Land

So, interesting... we're all tied together by a "bond" and it's an all or nothing venture...
Question for others: What do books have?
Hm...
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Old 04-25-2012, 09:02 AM   Top  -  End  -  #120
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Ah Bill and Ted. The only movie where Keanu Reeves' emotionless acting makes sense. "I'm working on possible meanings, but search me so far. Maybe he means typical openings to books, like "Once upon a time"?
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