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Old 06-16-2013, 08:44 AM   Top  -  End  -  #1
CowardlyPaladin
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Join Date: Feb 2012
Default Lets Tier Third Party Part 2: Advanced Player's Guide

Let me be frank, I LOVE third party stuff. I love it because it is always trying out new things, I love it because it takes D20 in a new direction, and I love it because they have absolutely no conception of what balance is. Third Party stuff is full of innovative ideas and creativity, complete with awful spelling/grammar and absolutely no conception of how the system works. Since I am such a fan of third party books and have taken to collecting them (when they cost about 4$ locally this isn't as impressive as iit sounds) I am curious about balancing them. I have no eye for balance in the least, I can tell that the Monk and Fighter are useless but to my eye the Wizard and Rogue look about even, so I turn to you, people of the playground to help me.

Empedocles went through a Herculean effort to categorize every single third party class in existence, which is a monster of a task. You can find the complete list here, http://www.giantitp.com/forums/showt...1#post13161141. However in the almost 500 classes, it can be easy to get overwhelmed, and I am not entirely sure if every Tier is correct. So I decided to assist him by doing it book by book. I choose to start with the selection of more recognized classes, because they are more likely to be read and slightly less likely to be horribly balanced.....yeah.....I have faith. So this is divided into 3 sections, Dragon Magazine Classes, Pathfinder non Core Classes, and Arcana Evolved Class. I will include Empedocles estimate of there Tier, and a brief description of what they do. If it is legal to do so I will also link you to there description, however that might not be possible, apologies before hand.

What I am interested in is

1) What is its tier assuming it is held up against 3.5 typical classes?

2) Why is it at that tier?


3) Would you incorporate any of these classes in your game? Are they entirely worthless, good idea that has been done better, or a surprising gem of brilliance.

4) how do they work in there own setting. This one I care less about, but obviously the Iron heros classes are not going to stand up to Core, but how do they stand up to each other?

Thanks for all of your help.



What needs to be done

Advanced Player's Manual
Again book I own, have no knowledge of the power level.
Spoiler



Heroes of the Jade Oath

The Oriental Adventures of Arcana Evolved. I think I might be the only person in the entire world who actually bought this, so there is no tier selection because I have no talent for that sort of thing. Sadly I don't think it is legal to post the classes, but if it is please let me know

Spoiler


Done so far

Arcana Evolved

This is a different version of 3.75. I don't think these can be legally presented, but if I am wrong please let me know.

Spoiler


Arcana Evolved Explanations
Spoiler


Dragon Magazine Classes

I have not read any of these so I am going off other people's word here. I don't know where to find them, nor am I sure if it is legal, but if it is, please provide

Spoiler




Pathfinder
You can find all of the classes on there SRD here
http://www.d20pfsrd.com/classes



Spoiler

Last edited by CowardlyPaladin : Yesterday at 03:04 AM.
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Old 06-16-2013, 08:51 AM   Top  -  End  -  #2
WildPyre
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

PF Summoner is tier 3? I'll have to remember that when I'm told my summoners are OP.
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Old 06-16-2013, 08:58 AM   Top  -  End  -  #3
Rhynn
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

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Originally Posted by WildPyre View Post
PF Summoner is tier 3? I'll have to remember that when I'm told my summoners are OP.
Non-sequitur. Tiers have nothing to do with a particular character/build being (or not being) OP in a particular context. The tiers have a pretty specific meaning.
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Old 06-16-2013, 09:08 AM   Top  -  End  -  #4
WildPyre
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

That's... not quite true. I realize tiers have a specific meaning. The tiers are about what a class can and can not do and how well they do it.

Seeing as how people are always telling me summoners are OP in general, I wouldn't call it a non sequitur.

Though considering the was the description of tiers and power are written tier three would be the highest you could put them considering the limited casting.
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Old 06-16-2013, 01:07 PM   Top  -  End  -  #5
CowardlyPaladin
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

It also depends on what your group is made up of, if you put a Summoner next to a non caster group it is going to look pretty OP, or if you play a generally lower Tier game. I've also heard people tell me that it is Tier 2, so if you disagree please let me know. The point of this thread is to try to establish what tiers everything is.
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Old 06-16-2013, 01:26 PM   Top  -  End  -  #6
Eric Tolle
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

Summoners are obviously Tier 2, given the combination of better spellcasting and a very flexible eidolin.

Rogues are Tier 5 at best, given the changes to skills, Trapfinding, and sneak attacks. With their ki abilities Ninjas manage to get up to Tier 4.
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Old 06-16-2013, 01:58 PM   Top  -  End  -  #7
CowardlyPaladin
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

Quote:
Originally Posted by Eric Tolle View Post
Summoners are obviously Tier 2, given the combination of better spellcasting and a very flexible eidolin.

Rogues are Tier 5 at best, given the changes to skills, Trapfinding, and sneak attacks. With their ki abilities Ninjas manage to get up to Tier 4.
Wait Pathfinder Rogues are worse than 3.5 rogues? ouch. At least Ninjas got a step up
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Old 06-16-2013, 02:03 PM   Top  -  End  -  #8
Mr.Bookworm
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

You're missing all of the base classes from the Dragon Magazine Compendium, which are the Battle Dancer (a slightly better Monk with some dance-themed abilities), the Death Master (an Orcus-serving necromantic Wizard), the Jester (the Bard, but with comedy), the Mountebank (a trickster with links to the infernal planes), the Savant (a poor man's Factotum), the Sha'ir (a ridiculously powerful genie-based arcane/divine spellcaster), and the Urban Druid (the Druid, but with more concrete).

A rough guesstimate from me would be that the Battle Dancer is tier 4/5, the Death Master is tier 2, the Jester is tier 3/4, the Mountebank is tier 4/5, the Savant is probably tier 5, the Sha'ir is definitely tier 1, and the Urban Druid is still tier 1 (but not as powerful as the regular Druid).
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Last edited by Mr.Bookworm : 06-16-2013 at 02:07 PM.
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Old 06-16-2013, 03:24 PM   Top  -  End  -  #9
CowardlyPaladin
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

Quote:
Originally Posted by Mr.Bookworm View Post
You're missing all of the base classes from the Dragon Magazine Compendium, which are the Battle Dancer (a slightly better Monk with some dance-themed abilities), the Death Master (an Orcus-serving necromantic Wizard), the Jester (the Bard, but with comedy), the Mountebank (a trickster with links to the infernal planes), the Savant (a poor man's Factotum), the Sha'ir (a ridiculously powerful genie-based arcane/divine spellcaster), and the Urban Druid (the Druid, but with more concrete).

A rough guesstimate from me would be that the Battle Dancer is tier 4/5, the Death Master is tier 2, the Jester is tier 3/4, the Mountebank is tier 4/5, the Savant is probably tier 5, the Sha'ir is definitely tier 1, and the Urban Druid is still tier 1 (but not as powerful as the regular Druid).
I didn't include them because they have been made "offical" now and this is for third party, but what i've heard is

Mountebank: Tier 3

Savant: Tier 4, a bit like the Akashic from Arcana Evolvered

Jester: Tier 4

Battle Dancer: Alot like a Hexblade and not having any social skills for a charisma based character is dumb

Death Master: Tier 3, basically a Dread Necro

SHa'ir: Tier 1, maybe Tier 2, there inability to get spells quickly is made up for ther access to alot of spells

Urban Druid: Tier 2 or Tier 3


Could somebody please give me a handle on the Arcana Evolved/Jade Oath classes? There is literally nothing out there that gives me a sense of there power level

Last edited by CowardlyPaladin : 06-16-2013 at 03:26 PM.
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Old 06-16-2013, 04:56 PM   Top  -  End  -  #10
NoldorForce
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

Quote:
Originally Posted by CowardlyPaladin View Post
Could somebody please give me a handle on the Arcana Evolved/Jade Oath classes? There is literally nothing out there that gives me a sense of there power level
  • Akashic: Tier 4. The damage output isn't great (but no one's is in melee compared to 3.5 due to how Power Attack works), but they have All The Skills. They also have memory-based buffs and information gathering. Just a bit down from the Factotum, really.
  • Champion: Tier 4 or 5. On par approximately with the Paladin. Limited by the fact that many of their cool powers are once-daily effects.
  • Greenbond: Tier 2. Full caster with somewhat limited spell selection, but access to all plant/positive energy spells is nothing to sneeze at. Also keep in mind that they can get access to various collections of complex spells with feats.
  • Mage Blade: Tier 3. Sort of a proto-Duskblade. Being a spellsword isn't as clean as with the Duskblade, but they've got some exclusive spells that allow for interesting effects. Plus their casting goes up to 7th at 20th level, so their spells are relevant without being crazy at the same time.
  • Magister: Tier 1. Some of the really crazy spells got moved into exotic. That said, with automatic complex access, full casting, feats that can grant access to handfuls of exotics at once, and the ability to swap around your list at an hour's notice, a magister would not be out of place with the god-casters of standard 3.x.
  • Oathsworn: Tier 5. Pretty much a monk with more text, enough so that even the fan community claimed that its 15th-level ability was "Eschew Sucking". (It's actually Refuse Spells, a copy/paste of the monk's SR.) They also get some combat rites (like the Ritual Warrior), but it's always too little at the levels they get them to make up for the class's flaws.
  • Ritual Warrior: Tier 4. The first incarnation of the concept that became ToB (ToB itself was the third incarnation, after this and Iron Heroes), this class is dragged down by the fact that its primary class feature (combat rites) consists of a bunch of daily-limited powers.
  • Runethane: Tier 1 or 2. Like the Mageblade, they have bardic casting (up to 7th at 20th). If you're familiar with all of the shenanigans a Zceryll-bound Binder can pull off, the Runethane will be very familiar. Except they don't just summon, but they can also pull out weird sorts of traps. They've also got access to spells with the runic descriptor; one of these is Explosive Runes. Another is Empower Rune, which can make your runes nastier so long as they're active. Finally, they get free access to the utterly broken runic spell template. (It makes saves against your spells key off Intelligence instead of other ability scores.)
  • Totem Speaker: Tier 3. Found in Transendence, this is some mishmash of bard-casting and 3.x's Totemist. Like the Akashic, it can get All The Skills, since its skill points key off Wisdom (its casting stat) instead of Intelligence.
  • Totem Warrior: Tier 3 or 4. Something of a nonmagical Ranger with benefits that key off your totem animal, plus an animal companion that scales nearly as well as a druid's. Each companion animal also eventually becomes size Large (or greater), so you can have fun using it as a mount.
  • Unfettered: Tier 4. A cross between a Fighter and a Rogue, with reduced sneak attack damage but full BAB and the capacity to dodge just about everything. Dual-wielding is also relatively decent here and easy for them to use well.
  • Warmain: Tier 4 or 5. Basically the Fighter but tankier. Their numbers can be bigger (except for Power Attack), but they generally come later than they should. They also get combat rites, but they have the slowest progression of any class that uses them - too little, too late.
  • Witch: Tier 3. They're the last of the bardic-casting classes, but also get full access to certain spells and special abilities based on some theme. They also have The Sight, which among other things has the bizarre capacity to give you someone else's classes and level as in-character knowledge.

The various non-casting classes could all easily be improved by making various abilities encounter-limited rather than daily-limited, but unfortunately Monte hadn't quite made that conceptual leap when designing this stuff. (He also didn't like the power level of ToB's encounter balance, which is rich coming from a guy who tended to write casters as Never Not Awesome.) It'd also help if some of them didn't require full-round or standard actions.

Then again, most of the classes do get a regular supply of bonus feats, helping to augment certain class features or to mitigate the effective length of feat chains. One thing that is actually nice for melee characters in AE is a feat in the core book called Speed Burst, which several times per day you can use to get an extra move action. It makes full attacks/maneuvering a lot easier and I recommended it to the melee players in a short campaign I'd ran a while ago.

Last edited by NoldorForce : 06-16-2013 at 04:58 PM.
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Old 06-17-2013, 11:09 AM   Top  -  End  -  #11
CowardlyPaladin
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Join Date: Feb 2012
Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

Quote:
Originally Posted by NoldorForce View Post
  • Akashic: Tier 4. The damage output isn't great (but no one's is in melee compared to 3.5 due to how Power Attack works), but they have All The Skills. They also have memory-based buffs and information gathering. Just a bit down from the Factotum, really.
  • Champion: Tier 4 or 5. On par approximately with the Paladin. Limited by the fact that many of their cool powers are once-daily effects.
  • Greenbond: Tier 2. Full caster with somewhat limited spell selection, but access to all plant/positive energy spells is nothing to sneeze at. Also keep in mind that they can get access to various collections of complex spells with feats.
  • Mage Blade: Tier 3. Sort of a proto-Duskblade. Being a spellsword isn't as clean as with the Duskblade, but they've got some exclusive spells that allow for interesting effects. Plus their casting goes up to 7th at 20th level, so their spells are relevant without being crazy at the same time.
  • Magister: Tier 1. Some of the really crazy spells got moved into exotic. That said, with automatic complex access, full casting, feats that can grant access to handfuls of exotics at once, and the ability to swap around your list at an hour's notice, a magister would not be out of place with the god-casters of standard 3.x.
  • Oathsworn: Tier 5. Pretty much a monk with more text, enough so that even the fan community claimed that its 15th-level ability was "Eschew Sucking". (It's actually Refuse Spells, a copy/paste of the monk's SR.) They also get some combat rites (like the Ritual Warrior), but it's always too little at the levels they get them to make up for the class's flaws.
  • Ritual Warrior: Tier 4. The first incarnation of the concept that became ToB (ToB itself was the third incarnation, after this and Iron Heroes), this class is dragged down by the fact that its primary class feature (combat rites) consists of a bunch of daily-limited powers.
  • Runethane: Tier 1 or 2. Like the Mageblade, they have bardic casting (up to 7th at 20th). If you're familiar with all of the shenanigans a Zceryll-bound Binder can pull off, the Runethane will be very familiar. Except they don't just summon, but they can also pull out weird sorts of traps. They've also got access to spells with the runic descriptor; one of these is Explosive Runes. Another is Empower Rune, which can make your runes nastier so long as they're active. Finally, they get free access to the utterly broken runic spell template. (It makes saves against your spells key off Intelligence instead of other ability scores.)
  • Totem Speaker: Tier 3. Found in Transendence, this is some mishmash of bard-casting and 3.x's Totemist. Like the Akashic, it can get All The Skills, since its skill points key off Wisdom (its casting stat) instead of Intelligence.
  • Totem Warrior: Tier 3 or 4. Something of a nonmagical Ranger with benefits that key off your totem animal, plus an animal companion that scales nearly as well as a druid's. Each companion animal also eventually becomes size Large (or greater), so you can have fun using it as a mount.
  • Unfettered: Tier 4. A cross between a Fighter and a Rogue, with reduced sneak attack damage but full BAB and the capacity to dodge just about everything. Dual-wielding is also relatively decent here and easy for them to use well.
  • Warmain: Tier 4 or 5. Basically the Fighter but tankier. Their numbers can be bigger (except for Power Attack), but they generally come later than they should. They also get combat rites, but they have the slowest progression of any class that uses them - too little, too late.
  • Witch: Tier 3. They're the last of the bardic-casting classes, but also get full access to certain spells and special abilities based on some theme. They also have The Sight, which among other things has the bizarre capacity to give you someone else's classes and level as in-character knowledge.
THanks alot, that is perfect. Its interesting to me how many character themes started in Arcana Evolved and emerged later, Akashic-Savant-Factorium for example.

Quote:
The various non-casting classes could all easily be improved by making various abilities encounter-limited rather than daily-limited, but unfortunately Monte hadn't quite made that conceptual leap when designing this stuff. (He also didn't like the power level of ToB's encounter balance, which is rich coming from a guy who tended to write casters as Never Not Awesome.) It'd also help if some of them didn't require full-round or standard actions.

Then again, most of the classes do get a regular supply of bonus feats, helping to augment certain class features or to mitigate the effective length of feat chains. One thing that is actually nice for melee characters in AE is a feat in the core book called Speed Burst, which several times per day you can use to get an extra move action. It makes full attacks/maneuvering a lot easier and I recommended it to the melee players in a short campaign I'd ran a while ago.
The evolution of Melee classes is an intresting thread all to itself.

Ok, so that is Arcana Evolved done, and we have a general understanding of Pathfinder/Dragon, and I doubt anybody has read Hero's of the Jade oath. Should I put the next third party book up here or start a new thread, i was thinking the Advanced Players Handbook and some of its ilk
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Old 06-17-2013, 12:19 PM   Top  -  End  -  #12
DoctorStandard
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

There is no way Witches are tier 3. Top of 2 at worst, and I'd say bottom of 1. They're preparation-based full casters, and hexes are pretty great, even if they're not quite as good as Wizards. I'd also put Ninja in tier 4 (ki abilities go a long way), and Alchemist in tier 4 as well (bombs are meh at higher levels, self-buffing is okay but limited). Summoner in tier 2 as has been said.
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Old 06-17-2013, 12:36 PM   Top  -  End  -  #13
CowardlyPaladin
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Default Re: Lets Tier Third Party: Pathfinder/Dragon/ Arcana Evolved

Quote:
Originally Posted by DoctorStandard View Post
There is no way Witches are tier 3. Top of 2 at worst, and I'd say bottom of 1. They're preparation-based full casters, and hexes are pretty great, even if they're not quite as good as Wizards. I'd also put Ninja in tier 4 (ki abilities go a long way), and Alchemist in tier 4 as well (bombs are meh at higher levels, self-buffing is okay but limited). Summoner in tier 2 as has been said.
Lol when I first read this I thought you were refering to the Arcana Evolved witch, looks like people need more diverse names.

Ok, I changed Ninja and Summoner, I split the difference with Pathfinder Witch and made her tier 2. I"m not sure about Alchemist, doesn't there crafting powers count for something?
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Old Yesterday, 02:02 PM   Top  -  End  -  #14
CowardlyPaladin
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Default Re: Lets Tier Third Party Part 2: Advanced Player's Guide

Added Advanced player's guide
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