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Maze of Sleepy Repletion Enchantment (Compulsion) [Mind-Affecting] Level: Sor/Wiz 4, Brd 3 Components: V, S Casting Time: 1 full-round action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Permanent or one round; see text Saving Throw: Will partial Spell Resistance: Yes
"You are feeling very sleepy.... You see a plate full of good things to eat in front of you...."
You cause the target to fall into a deep and dreamy slumber, from which it cannot be wakened. It believes itself to be eating its fill of the most delicious foods it knows of, and resting in the softest beds. Actually, it will remain there until it starves. If the target succeeds on the save, it is instead confused for one round as it attempts to understand what happened to the food it briefly saw.
The target receives a new save every 24 hours at a -2 penalty; success ends the spell.
This spell is difficult to remove, and cannot be dispelled with dispel magic or greater dispel magic. Attempts to remove curse or break enchantment must also succeed on a caster level check before removing this effect.
Concerns: Not sure if it strikes the right balance between difficult to remove and resource-intensive to cast. The mechanics for preventing removal also seem a bit clunky.
Any other spell lists this should be on? (Beguiler??)
Changelog
Spoiler
Removed material components
Took domains back out
Fixed subschool
Added periodic saves
Added domains
Added chance for break enchantment to work on this.
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Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
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Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Its kinda low level for its power, but Enchantment is a weak school, so it works. Because so many are immune to Mind-affecting, keep it where its at. Maybe add an HD limit?
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Spoiler
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Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
It might help to compare it to Microcosm which is 9th level and only somewhat harder to remove. However, there are fourth level effective saves or dies, so this may be ok as is.
I might give the victim a new save every 24 hours. It's a small difference, but permanent-stasis spells tend to be higher level than flat save-or-dies for some reason.
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91% of DMs started their first campaign while wearing pants. If you're one of the 9% that didn't, copy and paste this into your signature.
I might give the victim a new save every 24 hours. It's a small difference, but permanent-stasis spells tend to be higher level than flat save-or-dies for some reason.
That seems like a good idea; added it.
Quote:
Originally Posted by Madara
Its kinda low level for its power, but Enchantment is a weak school, so it works. Because so many are immune to Mind-affecting, keep it where its at. Maybe add an HD limit?
What limit would you suggest?
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Let's see, Sleep is 1st level and affects 4HD, but it doesn't scale.
4th level would be 16HD. That should be plenty since its a single target spell.
__________________
Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Let's see, Sleep is 1st level and affects 4HD, but it doesn't scale.
4th level would be 16HD. That should be plenty since its a single target spell.
Deep Slumber is 10 HD at 3rd; that would suggest 13 HD with a strict progression, or perhaps 15 HD a bit more permissively. I suppose that's not unreasonable.
Edit: OTOH, those are both multi-target spells; I'm not sure it would make as much sense for this.
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
I wouldn't add it to domain spell lists unless you make a new domain, as they already have spells at those levels. They're balanced against having a limited list.
I also wouldn't add a HD limit, as it's a curse-like effect, which don't typically have such things. Especially since, as has been said, it's single target, not multi. It already has a save, that's all the resistance it needs.
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Rule of Cool Contributor and Goon
I wouldn't add it to domain spell lists unless you make a new domain, as they already have spells at those levels. They're balanced against having a limited list.
I suppose you're right. Ah well.
Quote:
Originally Posted by Cieyrin
I also wouldn't add a HD limit, as it's a curse-like effect, which don't typically have such things. Especially since, as has been said, it's single target, not multi. It already has a save, that's all the resistance it needs.
Yeah, that's kind of what I was thinking. Adding an HD limit would either make it too restrictive, or would never come into play.
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
One thing you can do for domain specific spells to keep them still balanced is make them available to available to all clerics and then make it available as one level lower to the domain type (but not make it a *domain* spell). So make it Cleric 5, and then allow those with the desired domain the option of preparing it as a 4th level spell. (Or make it cleric 6 and make them have the option of preparing it as a 5th level spell).
I think there's an official splatbook that did that for some spells, but I can't find examples offhand.
One thing you can do for domain specific spells to keep them still balanced is make them available to available to all clerics and then make it available as one level lower to the domain type (but not make it a *domain* spell). So make it Cleric 5, and then allow those with the desired domain the option of preparing it as a 4th level spell. (Or make it cleric 6 and make them have the option of preparing it as a 5th level spell).
I think there's an official splatbook that did that for some spells, but I can't find examples offhand.
Really? I'm intrigued. If you find it, I'd love to hear about it, as I can't think of any rules doing that. The closest I can think of is Ardent's trading powers out of Mantles and that's not anywhere close.
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Rule of Cool Contributor and Goon
One thing you can do for domain specific spells to keep them still balanced is make them available to available to all clerics and then make it available as one level lower to the domain type (but not make it a *domain* spell). So make it Cleric 5, and then allow those with the desired domain the option of preparing it as a 4th level spell. (Or make it cleric 6 and make them have the option of preparing it as a 5th level spell).
The issue with that in this case is Maze doesn't feel much like a general cleric spell in the first place. Also, I'm not familiar with this specific mechanism, so it would feel a little weird. Ah well.
I may include a note on suggested adaptations, or whatever.
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
I decided that, since I support removing all free material components as a houserule, I should probably remove them from my homebrewed spells, too. (This one used to require "a piece of cloth from a child's set of nightclothes", in case you're curious.)
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing