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Old 06-15-2012, 11:32 PM   Top  -  End  -  #61
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Hey guys! MAJOR UPDATE!

So while pulling the sample Trissociates together, I thought to myself: Man, this is tedious work. I wonder if there is someway to automate this compilation process...

Behold: The EZ-Trissociate program! It uses a simple console interface to prompt you to select 1 Focus + 3 Associations, and compiles the level progression table for you, in a handy HTML.

Right now there are only 5 Associations coded into it. More will be forthcoming, but I would like at least some of you to play around with it to see if there are any bugs, or suggestions for improvements.
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Old 06-16-2012, 10:43 PM   Top  -  End  -  #62
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

No comments at all?

Added elemental savant.
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Old 06-17-2012, 12:37 AM   Top  -  End  -  #63
EdroGrimshell
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Can't really comment on the program, I can't access the site on my computer. But I'm glad you managed to make it, it will help a lot of people with making sheets for a trissociate.
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Old 06-17-2012, 01:13 PM   Top  -  End  -  #64
Volthawk
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Quote:
Originally Posted by JeminiZero View Post
Hey guys! MAJOR UPDATE!

So while pulling the sample Trissociates together, I thought to myself: Man, this is tedious work. I wonder if there is someway to automate this compilation process...

Behold: The EZ-Trissociate program! It uses a simple console interface to prompt you to select 1 Focus + 3 Associations, and compiles the level progression table for you, in a handy HTML.

Right now there are only 5 Associations coded into it. More will be forthcoming, but I would like at least some of you to play around with it to see if there are any bugs, or suggestions for improvements.
It doesn't seem to work when I try it. I try to open it and for a split second a command box pops up, and then closes by itself.
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Old 06-17-2012, 02:25 PM   Top  -  End  -  #65
Southern Cross
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Default Re: Trissociate [3.5 Base Class] (PEACH)

I have the same problem. I'm running Windows XP2, if that's any help.
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Old 06-17-2012, 02:30 PM   Top  -  End  -  #66
Volthawk
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I have the same problem. I'm running Windows XP2, if that's any help.
I'm using Windows 7, so it isn't specific to XP2.
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Old 06-17-2012, 03:53 PM   Top  -  End  -  #67
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Quote:
Originally Posted by JeminiZero View Post
No comments at all?

Added elemental savant.
Mine is just a text box with a ton of code, but I'm running a mac so that's probably normal...
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Old 06-17-2012, 07:07 PM   Top  -  End  -  #68
JeminiZero
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Added a Lycanthrope association.

Quote:
Originally Posted by EdroGrimshell View Post
Can't really comment on the program, I can't access the site on my computer. But I'm glad you managed to make it, it will help a lot of people with making sheets for a trissociate.
I'm open to suggestions for alternate file hosting sites if you have any.

Quote:
Originally Posted by Volt View Post
It doesn't seem to work when I try it. I try to open it and for a split second a command box pops up, and then closes by itself.
Quote:
Originally Posted by Volt View Post
I'm using Windows 7, so it isn't specific to XP2.
Hmm... Do you have Java 1.6 or better installed? (The console is supposed to say it needs Java 1.6, but apparently its closing too quickly for anyone to see... I should probably put a readme file in there.)

Quote:
Originally Posted by Vilpich View Post
Mine is just a text box with a ton of code, but I'm running a mac so that's probably normal...
I should probably put the Java Bytecode online, so that Mac users can run it directly off the Java VM... which is a bit technically trickier.
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Old 06-21-2012, 09:13 PM   Top  -  End  -  #69
DrewVolker
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Just noticed something with the Artificer association. You should make it so it adds use magic device to the Trissociate's class skill list, because unless I missed it, I dose not currently and UMD is not on the base class's skill list, and well, without it a lot of things will not work for the Artificer, including its iconic feature, Item Creation.

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Old 06-22-2012, 11:48 AM   Top  -  End  -  #70
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

GAH! How could I have missed somthing so obvious.

Alright, thats been fixed now. Thanks for pointing that out.

In other news, the latest version of EZ-Trissociate has been expanded to a total of 29 Associations. Still needs Java 6 or better to run though.

I plan to review the following associations before adding them in. Suggestions for these would be particularly welcome (but feel free to throw out suggestions for the others if you have any):
-Lycanthrope (new kid on the block. How balanced is it?)
-Paladin
-Turn Undead
-Weapon Master
-Ranger
-Half Undead (will probably be converted to half vampire or something)
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Old 06-22-2012, 11:38 PM   Top  -  End  -  #71
DrewVolker
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Default Re: Trissociate [3.5 Base Class] (PEACH)

I have no complaints about any of the ones your listed, or any at all for that matter. I quite like the weapon master, paladin and lycanthrope ones myself.

Oh a different matter I've been toying around with an idea in my head most of the day. You should lay out rules for is someone wants to gestalt a Trissociate with the class itself. I'm just thinking how much fun it'd be to have 2 focuses and 6 associations, haha. Might try to see if anyone I know that will GM a game will do a gestalt game just so I can talk them into letting me do a Trissociate/Trissociate.

Anyway, I hope you keep up the awesome work on this class. Its great to see you're still pumping out associations.


Edit:
I just relooked over the animal/magical companion association, and I must say, I find it horribly underpowered compared to many, if not all the other associations. The main reason I think it is so weak is that it is, well weaker than a single feat.
Wild Cohort: http://www.wizards.com/default.asp?x=dnd/re/20031118a
Is a single feat that grants you an animal companion like cohort that is only slightly (iirc of the top of my head only like one bonus HD less) less powerful than a druid's animal companion.

Since you are singling out the animal companion/special mount for its own association, I don't see why you can't make it as strong, if not stronger than the basic druid's animal companion.
Just my thoughts on it, wanted to bounce it off ya and get your thoughts aswell.

Last edited by DrewVolker : 06-23-2012 at 10:01 PM.
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Old 06-23-2012, 10:49 PM   Top  -  End  -  #72
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Post Re: Trissociate [3.5 Base Class] (PEACH)

Quote:
Originally Posted by DrewVolker View Post
Edit:
I just relooked over the animal/magical companion association, and I must say, I find it horribly underpowered compared to many, if not all the other associations. The main reason I think it is so weak is that it is, well weaker than a single feat.
Wild Cohort: http://www.wizards.com/default.asp?x=dnd/re/20031118a
Is a single feat that grants you an animal companion like cohort that is only slightly (iirc of the top of my head only like one bonus HD less) less powerful than a druid's animal companion.

Since you are singling out the animal companion/special mount for its own association, I don't see why you can't make it as strong, if not stronger than the basic druid's animal companion.
Just my thoughts on it, wanted to bounce it off ya and get your thoughts aswell.
Why not allow for multiple animal companions as you progress in the association? Or instead of an animal companion association, one more similar to PF's eidolon.
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Old 06-24-2012, 11:07 AM   Top  -  End  -  #73
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

OK, afer someone pointed out to me that EZ-trissociate wasn't working even on PCs with Java, the latest EZ-Trissociate has gone through a code packaging overhaul. It *should* work now for those of you Window users who were having problems before. Note that when you launch it, Windows will ask if you want to let it modify your computer. Basically, it needs write permission in order to generate the HTML files onto disc. So click yes.

Quote:
Originally Posted by DrewVolker View Post
Oh a different matter I've been toying around with an idea in my head most of the day. You should lay out rules for is someone wants to gestalt a Trissociate with the class itself. I'm just thinking how much fun it'd be to have 2 focuses and 6 associations, haha. Might try to see if anyone I know that will GM a game will do a gestalt game just so I can talk them into letting me do a Trissociate/Trissociate.
If you do find a DM kind enough to let you use homebrew, don't push your luck by demanding Gestalt.

Quote:
Originally Posted by DrewVolker View Post
I just relooked over the animal/magical companion association, and I must say, I find it horribly underpowered compared to many, if not all the other associations. The main reason I think it is so weak is that it is, well weaker than a single feat.
Wild Cohort: http://www.wizards.com/default.asp?x=dnd/re/20031118a

Is a single feat that grants you an animal companion like cohort that is only slightly (iirc of the top of my head only like one bonus HD less) less powerful than a druid's animal companion.

Since you are singling out the animal companion/special mount for its own association, I don't see why you can't make it as strong, if not stronger than the basic druid's animal companion.
That is actually a fair point. I might need to rethink the Progression a little. Although it probably shouldn't be stronger than the Druid, who can get stuff like 12 HD Dire Bear on level 13.

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Originally Posted by Vilpich View Post
Why not allow for multiple animal companions as you progress in the association? Or instead of an animal companion association, one more similar to PF's eidolon.
Mostly because I'm not too familiar with Pathfinder stuff. Also, I'm under the impression that DMs tend to loathe stuff that grants you an army of persistent minions. Eidolon certainly has some interesting ideas on being able to customize your minion, but I've been trying to keep each Association simple without having an entire subsystem. Mostly because I think its a sufficiently large DM nightmare to read through this ENTIRE class, without having to learn SEVERAL subsystems on top of it.

In other news, it always struck me as odd that there were no Associations that provided Hide in Plain Sight (besides Ranger, but that comes in way too late to be of much use). Since the most common HiPS methods are shadow themed (Shadowdancer, Shadwocraft mage, dark template, shadow creature template), I decided that HiPS should be a Shadow Themed association. Current version:

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Old 06-24-2012, 11:32 AM   Top  -  End  -  #74
DrewVolker
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I can see your point on being iffy about letting the animal companion be stronger than a druids, and since this class is aiming to be good, but not too powerful I am not exactly sure how to go about deciding how strong the companion should be.

I think either equal to a druids animal companion, or maybe change some things around?
An idea would to do something similar to the totem companion from NeoSeraphi's barbarian. I think the way he handled it made it so the animal companion had good lasting power. In my view animal companions tend to get rather meh later on. Link to the barbarian class I'm talking about: http://www.giantitp.com/forums/showthread.php?t=230224

Oh the shadow association, I like it. I am not too well versed in the shadow magic section of the tome of magic (or any section in it, to be honest) so I can't really comment, but I do like it, and wouldn't mind adding it to a stealthy type character.
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Old 06-25-2012, 07:08 PM   Top  -  End  -  #75
JeminiZero
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OK, Animal Companion progression has been updated to follow Druid.

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Originally Posted by DrewVolker View Post
I can see your point on being iffy about letting the animal companion be stronger than a druids, and since this class is aiming to be good, but not too powerful I am not exactly sure how to go about deciding how strong the companion should be.
Yes well, that is the challenge of designing virtually anything homebrew. I think following Druid progression puts it on the balancing point of: "Not too strong that the DM says no" vs "Not too weak as to be entirely useless".

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Originally Posted by DrewVolker View Post
Oh the shadow association, I like it. I am not too well versed in the shadow magic section of the tome of magic (or any section in it, to be honest) so I can't really comment, but I do like it, and wouldn't mind adding it to a stealthy type character.
Its not based on ToM Shadow Magic (because I'm also not familiar with it). Its abilities are largely drawn from the Blend into Shadow (DoTU) Dark Template, Shadowdancer, Shadowcraft mage and the core Shadow Subschool spells. Its almost like a half-Shadow-Creature template.
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Old 06-26-2012, 01:23 AM   Top  -  End  -  #76
DrewVolker
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The new version of animal companion is good in my opinion. You fixed all I had issues with. Good work, yet again.

Can't wait to get to try this class out, multiple times, because well this is like the ultimate custom-concept class.

Edit: Literally just thought of something. Maybe a feat/alternate feature for the animal/magical companion association where instead of a animal/magical beast you get a dragon. The kind that bumps up age categories at certain HD instead of waiting to be that old naturally (I believe this kind of dragon is found in book of wyrms setting which is 2nd edition, but its also found/described in the dragon magazines that give dragon pc progression classes). Just a thought I thought I'd bounce off you.

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Old 06-26-2012, 11:30 AM   Top  -  End  -  #77
JeminiZero
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OK, I've split Turn and Rebuke Undead into 2 seperate Associations, and beefed up their list of SLAs, because they seemed to be seriously lacking in comparison with any of the half-blood spell lists. I hope I didn't go overboard.

Quote:
Originally Posted by DrewVolker View Post
Can't wait to get to try this class out, multiple times, because well this is like the ultimate custom-concept class.
There is a homebrew playtest game being run by lorddrake over PbP. Wyntonian is currently looking for party mates, or you could go solo. You could even submit and run multiple characters if you want.

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Originally Posted by DrewVolker View Post
Edit: Literally just thought of something. Maybe a feat/alternate feature for the animal/magical companion association where instead of a animal/magical beast you get a dragon.
I'll see what I can do. I still have to actually finish reviewing Incarnum. And there are the Vampire and Lich requests.
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Old 06-26-2012, 11:57 AM   Top  -  End  -  #78
DrewVolker
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Originally Posted by JeminiZero View Post
OK, I've split Turn and Rebuke Undead into 2 seperate Associations, and beefed up their list of SLAs, because they seemed to be seriously lacking in comparison with any of the half-blood spell lists. I hope I didn't go overboard.
At a quick glance I like the changes you have made, no complaints here.

Quote:
Originally Posted by JeminiZero View Post
There is a homebrew playtest game being run by lorddrake over PbP. Wyntonian is currently looking for party mates, or you could go solo. You could even submit and run multiple characters if you want.
Thank you, so much. I am going to be asking for at least two different characters, haha. First one I will see if I can get my -cough- gestalt -cough- Trissociate.

Quote:
Originally Posted by JeminiZero View Post
I'll see what I can do. I still have to actually finish reviewing Incarnum. And there are the Vampire and Lich requests.
Yeah.. Sorry about constantly shooting out ideas at you. I just randomly think of something that I think could be fun for this class/concept and hurl it at you.

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Old 06-29-2012, 08:14 AM   Top  -  End  -  #79
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

OK, I've added a note to Chosen Energy Resistance so that multiple Resistance from different associations will stack. This makes Associations that provide Energy Resistance more compatible with each other. (So you could blend together a Half-Farspawn/Half-Fiend without worrying about overlapping Energy Resistance).

Similiarly, Shadow Cold Resistance reworded to Chosen Energy Resistance with just Cold, to allow it to stack with other Chosen Energy Resistance. Also, Celesial and Farspawn Energy Resistance expanded to cover the 4 basic common elements (Fire, Cold, Electricity, Acid). This is mostly so that they can be combined with Elemental Savant without overlapping energy resistance concerns.

I've also added an Adaptation note to Animal Companion to allow its possible use with other creatures.

The Elemental Savant Strike has been given some equipment support by allowing certain warlock gear to apply to it.

Turn and Rebuke Undead have been added to EZ-Trissociate, so it now contains all the Associations I've made to date. As promised, I've uploaded the JAR version of EZ-Trissociate for Mac/Linux users. I'm NOT sure if the instructions I've written for them work, so if they don't work let me know, and I'll try an figure out whats going wrong.

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Yeah.. Sorry about constantly shooting out ideas at you. I just randomly think of something that I think could be fun for this class/concept and hurl it at you.
Nah, its fine. This class was designed to help realize uncommon character concepts, so anything that expands its options is good.
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Old 06-29-2012, 06:21 PM   Top  -  End  -  #80
EdroGrimshell
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I sorta want to see synergy feats for more fully blending the associations. Like an arcane one with animal companion being able to make said companion a familiar or something.
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Old 06-29-2012, 10:46 PM   Top  -  End  -  #81
JeminiZero
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Originally Posted by EdroGrimshell View Post
I sorta want to see synergy feats for more fully blending the associations. Like an arcane one with animal companion being able to make said companion a familiar or something.
Hmm... how about something like this:

Familiar Companion
Requirements: Trissociate Animal Companion Associate with Magical Companion.
Benefit: Your Magical Companion gains additional abilities as if it was a familiar. Firstly, it counts as a familiar for spells and items that specifically target familiars. Hence you could cast Enhance Familiar (SpC 82) on your companion. However, it continues to use its own hit dice, hit points and skills ranks. Additionally, at the Trissociate levels indicated below, it gains additional abilities as a familiar:
04. Empathic Link
07. Deliver Touch Spells
10. Speak with Animals of its kind
13. Scry on Familiar
Special: You may buy this feat with Battle Focus Features.

Edit: On a related note, are you still having problems downloading EZ-Trissociate from the site?
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Old 07-04-2012, 11:28 PM   Top  -  End  -  #82
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Actually, it's weird.....
i can download the program, and when I download it, it accepts the Focus, and Primary and Secondary Associations, but then turns itself off.
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Old 07-05-2012, 12:28 AM   Top  -  End  -  #83
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Quote:
Originally Posted by Southern Cross View Post
Actually, it's weird.....
i can download the program, and when I download it, it accepts the Focus, and Primary and Secondary Associations, but then turns itself off.
Same happens with me.
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Old 07-05-2012, 01:17 AM   Top  -  End  -  #84
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Quote:
Originally Posted by Southern Cross View Post
Actually, it's weird.....
i can download the program, and when I download it, it accepts the Focus, and Primary and Secondary Associations, but then turns itself off.
Quote:
Originally Posted by Wavelab View Post
Same happens with me.
Gah! Sorry about that... I think my instructions are incomplete.

These are the steps for the Windows exe:
1) When you click on the download link, it asks you what do you want to do with the file
2) Save the file to any location you want, within your computer
3) Go to that location, and then double click the exe
4) It should ask you for Focus + Associations
5) After inputting your choices, it should generate a HTML file within the same folder, and close itself.

If you are stil having problems with this set of instruction, let me know kind of PC are you using (Windos 7, Windows XP, Mac or Linux), and which version of EZ-Trissociate (exe or jar) you are using.
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Old 07-05-2012, 02:38 AM   Top  -  End  -  #85
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Originally Posted by JeminiZero View Post
If you are stil having problems with this set of instruction, let me know kind of PC are you using (Windos 7, Windows XP, Mac or Linux), and which version of EZ-Trissociate (exe or jar) you are using.
I think you mean operating system.
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Old 07-05-2012, 04:42 AM   Top  -  End  -  #86
JeminiZero
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Join Date: Jan 2008
Default Re: Trissociate [3.5 Base Class] (PEACH)

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Originally Posted by EdroGrimshell View Post
I think you mean operating system.
Yes, I meant OS.
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Trissociate: 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
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Old 07-05-2012, 05:53 AM   Top  -  End  -  #87
mrcarter11
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Join Date: May 2010
Default Re: Trissociate [3.5 Base Class] (PEACH)

I've had the same problem with it not generating the file every time I attempt to use it. I'm running it on Windows 7.
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Old 07-05-2012, 06:36 AM   Top  -  End  -  #88
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

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Originally Posted by mrcarter11 View Post
I've had the same problem with it not generating the file every time I attempt to use it. I'm running it on Windows 7.
Presumably you're using the exe version? Could you try running it from dos prompt and see if it prints an error message?
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Old 07-05-2012, 06:53 AM   Top  -  End  -  #89
mrcarter11
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Join Date: May 2010
Default Re: Trissociate [3.5 Base Class] (PEACH)

Yes the exe version. Anyways, the program runs fine when started through cmd, and the html file is generated. Also of note, I went into the properties and modified its permissions and it works fine now. My only issue is that is doesn't actually tell you that the file is generated, it just makes it. Thankfully it generates in the same folder as the program itself.
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Old 07-05-2012, 08:47 AM   Top  -  End  -  #90
JeminiZero
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Join Date: Jan 2008
Default Re: Trissociate [3.5 Base Class] (PEACH)

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Originally Posted by mrcarter11 View Post
Also of note, I went into the properties and modified its permissions and it works fine now.
Interesting... Would you be so kind as to share with us what are the settings you changed?
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