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Old 07-05-2012, 04:27 PM   Top  -  End  -  #91
mrcarter11
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Default Re: Trissociate [3.5 Base Class] (PEACH)

I changed the permissions for the program to Full Control. It seems to work okay now.
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Old 07-06-2012, 04:58 AM   Top  -  End  -  #92
Southern Cross
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Thanks for the advice! I've just found the HTML file.
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Old 07-06-2012, 08:07 PM   Top  -  End  -  #93
Shadow Lord
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Default Re: Trissociate [3.5 Base Class] (PEACH)

You should add an Erudite association.

By the way, this is really cool, and I wish I were cool enough to make something even half as cool as this.
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Old 07-07-2012, 01:20 AM   Top  -  End  -  #94
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Quote:
Originally Posted by mrcarter11 View Post
I changed the permissions for the program to Full Control. It seems to work okay now.
Hmm... maybe running as Administrator will allow write access. I'll update the instructions on the first page.

Quote:
Originally Posted by Southern Cross View Post
Thanks for the advice! I've just found the HTML file.
No problem, glad to be of help. Let me know if you have any comments on the Class (or the HTML).

@Wavelab: Are you still having any trouble with the new steps?

Quote:
Originally Posted by Shadow Lord View Post
You should add an Erudite association.
Erudite has... intepretation issues. That base class either has Unique Powers per Level per Day, which is a meaningless limitation past level 4, or Unique Powers for ALL levels per day, which is overly crippling. This has led to a delay of me adapting it. Although on further consideration, I could just increase the Unique Powers per Day beyond what an Erudite normally gets (and clarify the intepretation as such). How does this look:

Erudite Association
Erudite Association Progression (Based on Associate Level)
Level Erudite Powers Known Erudite Maximum Power Level Known Erudite Unique Powers Per Day
Starter - - -
1 1 1 01
2 2 1 02
3 3 1 03
4 4 1 04
5 5 2 04
6 6 2 05
7 7 3 06
8 8 3 07
9 9 4 07
10 10 4 08
11 11 5 09
12 12 5 10
13 13 6 10
14 14 6 11
15 15 7 12
16 16 7 13
17 17 8 13
18 18 8 14
19 20 9 15

Erudite Association Progression (Based on Trissociate Level)
Level Psion Power Points
1 1
2 2
3 3
4 5
5 7
6 9
7 12
8 15
9 18
10 22
11 27
12 32
13 37
14 43
15 49
16 56
17 63
18 70
19 78
20 86

Psionics: You gain Intelligence based Manifesting Powers as an Erudite. Your Manifester level is equal to your Trissociate level. Your Power Points available follows your Trissociate level, instead of your Associate level, as described in the 2nd table above. You gain bonus Power Points based on your Intelligence score. Hence, at Trissociate level 1, you have a power point pool, and can start taking Psionic feats (even if your Erudite association is secondary, and you do not know any powers yet).

Your Powers known however, is still based on your Associate level, and follows the 1st table above. The 'Erudite Powers Known' column indicates the powers you automatically gain for free, from advancing in levels. Besides these powers, you can also add additional powers to your repertoire. This works as per a normal Erudite except as noted here: Adding a new power costs 20 XP per Trissociate level.

Erudite Unique Powers Per Day: An Erudite associate manifests psionic powers, paying for each manifestation with an expenditure of power points. Unlike a Psion, an Erudite associate is limited to manifesting a certain number of unique psionic powers from ALL levels per day, from the repertoire of powers he knows.

Quote:
Originally Posted by Shadow Lord View Post
By the way, this is really cool, and I wish I were cool enough to make something even half as cool as this.
Thank you!
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Old 07-08-2012, 03:41 PM   Top  -  End  -  #95
sreservoir
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Default Re: Trissociate [3.5 Base Class] (PEACH)

no starter? perhaps the psicrystal that all erudites get for seemingly no good reason?

anyway, the binder and meldshaper associations don't seem to have, well, the feel of the classes themselves. a lot of their feel comes from the ability to mix and match powers to create certain synergies, by limiting binders to one vestige and meldshapers to so few soulmelds and chakra binds, the playstyle of the trissociate with those associations seems like it wouldn't really even resemble the original classes very much. I mean, doubling up on the incarnum associations ... probably would feel about right, but the binder association seems off.

also, totemist association has the incarnate alignment text, probably an error.
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Old 07-09-2012, 10:43 AM   Top  -  End  -  #96
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

OK, I've updated EZ-trissociate so that besides the HTML file, it also generates a TXT file with GITP forum code. I've also added Wu Jen and Shugenja associations (fairly easy since they are basically wizard/sorcerer with the names changed and different spell list).

Quote:
Originally Posted by sreservoir View Post
no starter? perhaps the psicrystal that all erudites get for seemingly no good reason?
They get the standard psionics starter: A power point reserve which lets them gain psionic focus, and take psionic feats.

Quote:
Originally Posted by sreservoir View Post
also, totemist association has the incarnate alignment text, probably an error.
Yup, thats a copy pasta error. Thanks for pointing it out.

Quote:
Originally Posted by sreservoir View Post
anyway, the binder and meldshaper associations don't seem to have, well, the feel of the classes themselves. a lot of their feel comes from the ability to mix and match powers to create certain synergies, by limiting binders to one vestige and meldshapers to so few soulmelds and chakra binds, the playstyle of the trissociate with those associations seems like it wouldn't really even resemble the original classes very much. I mean, doubling up on the incarnum associations ... probably would feel about right, but the binder association seems off.
This goes back to the design decision on how much of a class to include in its corresponding association. Where possible, I opted for an association to have the same "maximum power" as the base class, but with not as much breadth or depth. Hence a Wizard associate gets level 9 spells, but only 1 slot compared to the normal 4. Similiarly, a Binder gets access to level 8 vestiges, but only 1 vestige. An Incarnate still has full powered soulmelds (from the +2 max essentia bonus), but he only has 3 soulmelds and 2 chakra binds in all.

The option of mixing and matching to create synergies is still there, but mostly across your 3 different Associations.

For example, you could make an Druid / Binder / Incarnate (not necessarily in that order), which uses Insightful Binder to be Wis focused. This particular combination was chosen since each of these Associations are 'flexible' (could vary its strategy day by day). This is also just a top-of-my-head possibility, there probably are better options.

One day, you might decide that you want to be a rear line support, so you shape dissolving spittle and Felmist Robes, bind Zceryll, and prepare Master Air (and perhaps various other Druid Battlefield Control). Hence you could fly around summoning aliens, while shooting acid during the cooldown period.

The next day, you want to use melee instead. So you bind Chupoclops for pounce and poison bite, shape soulmelds that enhance melee (e.g. Incarnate Weapon), and prepare Bite of the Were-X. (You could also prepare Venomfire for use with poison bite, but thats probably too cheesy.)

Ultimately, each Association must be balanced against other associations, and against other classes*. In the given scenario above, you might begin to see how being able to bind multiple full powered vestiges might make the Binder Associate too strong (certainly stronger than a straight binder). Or having more soulmelds/chakra binds might make the Incarnate completely overshadow a straight Incarnate.

*There is an intentional exception to this general rule of balance. The Trissociate aims for tier 3, and hence the Associations based on tier 5 classes (monk, soulknife, paladin) should be clearly stronger than the base class, when used in combination with other associations.
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Old 07-10-2012, 01:23 AM   Top  -  End  -  #97
Southern Cross
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Sorry, could you please provide a new link to the EZ-Trissociate program, as the current Mediafire link doesn't work. And does the new program include the Erudite Association? That would fit my Trissociate build far better than Psion.
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Old 07-10-2012, 03:33 AM   Top  -  End  -  #98
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Quote:
Originally Posted by Southern Cross View Post
Sorry, could you please provide a new link to the EZ-Trissociate program, as the current Mediafire link doesn't work.
The link apparently still works for me, so if you are having trouble, then reuploading to mediafire probably will not help. See if Skydrive Mirror works.

Quote:
Originally Posted by Southern Cross View Post
And does the new program include the Erudite Association? That would fit my Trissociate build far better than Psion.
Yup, Erudite has been added.
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Old 07-11-2012, 05:37 AM   Top  -  End  -  #99
Southern Cross
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Yes, the Skydrive Mirror link works. And the Erudite Association has been added, and I've replaced the Psion Association with the Erudite Association..
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Old 08-01-2012, 07:59 AM   Top  -  End  -  #100
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

I've added a half-fiend variant for the Molydeus. Since it was the only variant half-fiend that gets full SLA progression.

Quote:
Originally Posted by Southern Cross View Post
Yes, the Skydrive Mirror link works. And the Erudite Association has been added, and I've replaced the Psion Association with the Erudite Association..
Well, if its not too much trouble, let me know how it plays out.
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Old 08-17-2012, 11:47 AM   Top  -  End  -  #101
JonathonWilder
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Default Re: Trissociate [3.5 Base Class] (PEACH)

I very much like this class very good for adaption :)

I was wondering if you could add a
Duelist association: http://paizo.com/pathfinderRPG/prd/p...s/duelist.html
and a
Spy Master association: http://paizo.com/pathfinderRPG/prd/a...masterSpy.html

Last edited by JonathonWilder : 08-17-2012 at 11:47 AM.
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Old 09-26-2012, 11:58 AM   Top  -  End  -  #102
anacalgion
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Default Re: Trissociate [3.5 Base Class] (PEACH)

@JonathanWilder you can make a duelist with rogue and martial sage associations using the anarchic sage thingy to add int to AC. Master spy can be done with rogue and the shadow association.
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Old 01-16-2013, 07:33 AM   Top  -  End  -  #103
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Minor updates:
  • Added Alu-Demon variant for Half-Fiend.
  • Some tweaks to what info EZ-Trissociate includes, so that it now stands alone better
  • Half-Undead DR is now Silver and Magic, in order to make it comparable to adamantium. I am still pondering how to merge its scaling Fast Healing with the Fast Healing talent, without having to juggle Hit point cutoffs.

Quote:
Originally Posted by JonathonWilder View Post
I very much like this class very good for adaption :)

I was wondering if you could add a
Duelist association: http://paizo.com/pathfinderRPG/prd/p...s/duelist.html
and a
Spy Master association: http://paizo.com/pathfinderRPG/prd/a...masterSpy.html
I am sadly unfamiliar with Pathfinder material. That said, it seems that anacalgion has some good ideas on how to emulate those classes.
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Old 01-18-2013, 09:02 AM   Top  -  End  -  #104
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

OK, I need some opinions. After a bit of playtesting, I have found the current cooldown system for Sublime (where you have to wait a number of rounds equal to maneuver level to recover it) to be rather bookkeeping heavy.

I have hence devised an alternate recovery system, shameless cribbed from magical girl Illuminations, based on Points instead. Basically you have a pool of Sublime Points, initiating a maneuver consumes some Points, and your pool gradually replenishes over time.

Can you kind folks take a look at the current iteration and tell me what you think? Is total pool size too high/low? Is replenishment speed too fast/slow? Right now its built so that at level 20 you can fire off one level 9 maneuver every 3 rounds or so (since an Association is effectively 1/3 of the class).

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Old 01-26-2013, 10:13 PM   Top  -  End  -  #105
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

No feedback at all?

Anyway, while building Clarissa for the NPC playtest, I found myself wishing there were more Focus to choose from.

So I revamped the Focus list a little. There are now more options, granting a wider variety of possible BAB, bonus HP, skills per level and proficiencies.
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Old 01-27-2013, 04:19 PM   Top  -  End  -  #106
desero clades
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Default Re: Trissociate [3.5 Base Class] (PEACH)

I did a test session with one character with the cooldown sublime system and one with the points system. I gotta say that the points was more enjoyable and more flexible I thought.
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Old 01-27-2013, 08:32 PM   Top  -  End  -  #107
sreservoir
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Default Re: Trissociate [3.5 Base Class] (PEACH)

I don't suppose, incidentally, that you might publicly release the source of the ez_trissociate, possibly put it up in some sort of source control?

mostly because, like with every program I see, I have an unfounded certainty that I can do it better, but also because I want to produce a version which outputs pandoc native representation, but /all those tables/, I'd much rather programmatically dump those than reproduce them.
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Old 01-29-2013, 09:22 AM   Top  -  End  -  #108
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Sample Class:
Dhampir Sulime Rogue
(Stalker focus: Sublime (Point Pool), Rogue, Half-Undead)

Class Feature Progression
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Specific Class Features
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Common Trissociate Class Features
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Learnable Mastery Talents
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Old 01-30-2013, 07:35 PM   Top  -  End  -  #109
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Small Update
  • Added Scout Association. To prevent confusion with the Scout Focus, the Scout Focus has been renamed to Stalker (and Stalker Focus has been renamed to Expert). Also for similiar reasons, Skirmisher Focus has been renamed to Mobility.
  • Revised Rogue Association: It has lost 1 special ability in exchange for Trap Sense +5. This now allows Rogue Associates to trade in their Trap Sense for the Penetrating Strike ACF from Dungeonscape.
  • Removed the Cooldown Sublime Association from EZ-Trissociate

Quote:
Originally Posted by desero clades View Post
I did a test session with one character with the cooldown sublime system and one with the points system. I gotta say that the points was more enjoyable and more flexible I thought.
OK. Thank you for the testrun.

Quote:
Originally Posted by sreservoir View Post
I don't suppose, incidentally, that you might publicly release the source of the ez_trissociate, possibly put it up in some sort of source control?
I'm open to suggestions. Otherwise I could just upload a zip of the project. (Also reverse compiling Jar files is apparently fairly easy).

Quote:
Originally Posted by sreservoir View Post
but also because I want to produce a version which outputs pandoc native representation, but /all those tables/, I'd much rather programmatically dump those than reproduce them.
Out of curiosity, why do you want to use Pandoc? Also, doesn't Pandoc already handle HTML to other stuff conversion? So, if you wanted other formats, starting from HTML shouldn't be too difficult.

I originally chose HTML as the default output since anybody who could download the program, could also easily view and print the output through a web browser. Using Pandoc native as the default, adds on an additional installation/conversion step which the less technically inclined folks might have trouble with (and thats considering how much trouble they had with just the Java program alone).
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Old 02-20-2013, 05:50 AM   Top  -  End  -  #110
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Tweaks done to the following Associations:
  • Lycanthropy revamped. Base Animal Stat Cap removed to allow greater variety of animals to be viable. Physical Ability Score Boost tweaked so that it won't be too overpowering at level 20 without the cap.
  • Elemental Savant updated with better feat support. Elemental Strike now has melee options to enable Elemental Knight (or Thief) concepts
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Old 03-11-2013, 02:46 PM   Top  -  End  -  #111
Just to Browse
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Can I take one association three times? Like wiz/wiz/wiz and go full BAB wizard?
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Old 03-11-2013, 09:37 PM   Top  -  End  -  #112
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Default Re: Trissociate [3.5 Base Class] (PEACH)

I don't think so...

But, you could theoretically play a wizard/wu jen/archivist, which does the same kind of thing. And you'd also get your full BAB. It'd be similar to a mystic theurge with full BAB. Sheer quantities of spells, but losing access to the top level of them hurts. I'd probably go expert: I can't do that much with my BAB that I can't do with my insane spells/day, and I already have more than enough spells that I don't need too many mastery points. Skills are always useful though. The only problem then is the lack of cool feats to take with it...

(And the wiz/wu jen/arch is probably better than wiz/wiz/wiz, due to the larger range of accessable spells)
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Old 03-12-2013, 12:03 AM   Top  -  End  -  #113
Just to Browse
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Default Re: Trissociate [3.5 Base Class] (PEACH)

I was pretty much thinking of how to use this for polymorph abuse... maybe wiz/turn undead/cler would be good so I could cherry-pick my persistable buffs.
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Old 03-12-2013, 12:53 AM   Top  -  End  -  #114
chaos_redefined
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Default Re: Trissociate [3.5 Base Class] (PEACH)

For polymorph abuse... I suppose that'd help, but you delay access to polymorph in the process. I'm not sure if it's worth it... I think pure wizard is still the better option.
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Old 03-12-2013, 06:03 AM   Top  -  End  -  #115
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Quote:
Originally Posted by Just to Browse View Post
Can I take one association three times? Like wiz/wiz/wiz and go full BAB wizard?
Designer intent is no. But homebrew being what it is, the answer is really "Yes, if your DM allows you".

If he does allow taking the same assocation more than once, I would recommend limiting bonus spells per day to 1 Association at most (the other associations just provide additional spell slots without stat bonus slots). Which effectively means that on a triple wizard trissociate, you are sacrificing 1 slot/day and earlier spell access for higher HP/skill/BAB. Still not too strong (compared to a straight wizard).

Quote:
Originally Posted by chaos_redefined View Post
But, you could theoretically play a wizard/wu jen/archivist, which does the same kind of thing. And you'd also get your full BAB. It'd be similar to a mystic theurge with full BAB.
In playtesting experience, it isn't nearly as powerful as it sounds. Delayed spell access definitely hurts. Primary Association will be 2 ECL behind in top spell level, secondary associations will be 3 ECL behind, compared to a straight Wizard/Archivist. And its still not that great when compared to a Wizard (precocious apprentice)/Archivist/Mystic Theurge.

Quote:
Originally Posted by Just to Browse View Post
I was pretty much thinking of how to use this for polymorph abuse...
Polymorph breaks everything. Trissociate or otherwise.

In fact, I would recommend minimizing that sort of abuse if you do get to play any sort of homebrew. Homebrew generally gets a bad rep of being hideously overpowered and few DMs allow it. The last thing we want to do is reinforce that image.

Quote:
Originally Posted by Just to Browse View Post
maybe wiz/turn undead/cler would be good so I could cherry-pick my persistable buffs.
Wizard/Archivist/Turn Undead would arguably be less MAD. And would probably still not be as powerful as a straight Archivist/Sacred Exorcist/Other Divine PrC (again delayed spell access hurts).

Also keep in mind that DMM was errata'ed so that it only applies to Divine spells.
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Old 03-12-2013, 07:52 AM   Top  -  End  -  #116
chaos_redefined
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Default Re: Trissociate [3.5 Base Class] (PEACH)

As I said, comparable to a mystic theurge. (Should have specified, not using early entry trickery) Which is still not that great.

While I have the designer here... Would there be any problem with adding "Feats that allow you to use skills in new ways" to the things you can do with a skill monkey's focus features?

This would include, but isn't limited to, Knowledge Devotion (CC), Combat Cloak Panache (PHB2), Intimidating Strike (PHB2), and Keen-eared Scout (PHB2). These are clearly skill-based, but currently cannot be taken by a skill monkey as the focus feature options. (Although average skill is pretty freaking awesome for a skill monkey).
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Old 03-13-2013, 05:35 AM   Top  -  End  -  #117
JeminiZero
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Default Re: Trissociate [3.5 Base Class] (PEACH)

Quote:
Originally Posted by chaos_redefined View Post
While I have the designer here... Would there be any problem with adding "Feats that allow you to use skills in new ways" to the things you can do with a skill monkey's focus features?

This would include, but isn't limited to, Knowledge Devotion (CC), Combat Cloak Panache (PHB2), Intimidating Strike (PHB2), and Keen-eared Scout (PHB2).
Feats that allow you to use skills in new ways is probably fine. Although bizarrely enough, it would include Martial Study: certain maneuvers and Leap Attack.
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Trissociate: 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
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Old 03-13-2013, 08:01 AM   Top  -  End  -  #118
chaos_redefined
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Join Date: Apr 2008
Default Re: Trissociate [3.5 Base Class] (PEACH)

Hadn't thought of that...
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