Gotcha. So I've heard Johnny mumbling to Yarin, even if it doesn't entirely make sense, right?
Radmelon, it's all you, dog :) Spam that fire barrier down, and make all the regular spell casters jealous and mutter something about wands.
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Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
Gotcha. So I've heard Johnny mumbling to Yarin, even if it doesn't entirely make sense, right?
Radmelon, it's all you, dog :) Spam that fire barrier down, and make all the regular spell casters jealous and mutter something about wands.
Well Johnny wouldnt really mumble...
Most of the time you hear a One sided conversation between Johnny and Yarin.
You only hear Yarin talking when he adresses Johnny as master, sometime Johnny now uses telepathy as he has become clever...
(only when touching still)
I could actually bring down the wall of fire with a ray of cold, but only if Del'Old or Yarin tell me the results of a spellcraft roll, so that I know it's possible.
It's possible that you guys could tear down the gate, with your Frankenstein strength or your infinite magic rays, respectively.
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
My best plan using only my own resources would be to freeze a hole in the wall of fire, time hop the portcullis out of existence, and then run through the hole before we take damage. Provided Johnny finished turn far enough away, he wouldn't take any damage. However, that's based on metagame knowledge... I need someone to go "Hey Irwin, this is a Circle of Fire spell and it can totally be weakened by enough Cold damage". Also, it seems like Del'Old and you could destroy or smash the gate without expending any resources. Which would be better, as I've expended a lot of PSP's already and I don't want to throw around excess Time Hops unless I really have to.
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
With a 25 I probably know that Cold would damage it with my 25 on spellcheck...
Dont worry Johnny is going to start being increadibly knowledgable about everything he used to consider magic and confusing... xD
As to Yarin being able to do anything to the Portculis... well if he is immune to the firewall my might be able to lift the portculis or just fumble around till he finds how to open it...
I doubt he would be able to break it iron has a rather high hardness...
Yes, a 25 is enough to ID the spell as a Wall of Fire. SR: Yes, deals 2d6+CL damage, fire damage, double damage to undead, doused if it gets enough cold damage in very short order. This one also appears to be Permanent, so cold damage will merely turn it off for ten minutes.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Time Hop on the gate. Or on part of the links of the gate, if that's possible.
How much weight can you affect? You're looking at about 13,000 pounds for the whole thing, 207 pounds for a single bar (bars are two inch diameter, 4 inch centers)
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Last edited by Jack_Simth : 03-25-2012 at 09:40 AM.
300 lbs... damn. Okay, I'll disappear the lock, instead :)
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Yarin moves under the portculis, every ounce of the golems strength focusing to move the portculis.
Johnny runs in to help but the heat from the firewall causes him to moveback out of fear of the increadibly hot wall of flames that still remain.
Note that a Wall of Fire is only hot on one side. This one is focused away from the portcullis, so that it doesn't ultimately melt the thing. Aid Another checks are possible here.
Quote:
Originally Posted by Psymple
I forgot, Yarin is Large... He gets +4 to all str checks! :D
So that last one is a 24! :D
Also: Where's the '+4 to strength checks from being large' come from? First I've heard of it... got a reference?
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Note that a Wall of Fire is only hot on one side. This one is focused away from the portcullis, so that it doesn't ultimately melt the thing. Aid Another checks are possible here.
Oh, for real? I've been assuming we all have to stand well away... how many people could Aid Another here?
Quote:
Originally Posted by Jack_Simth
Also: Where's the '+4 to strength checks from being large' come from? First I've heard of it... got a reference?
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Oh, for real? I've been assuming we all have to stand well away... how many people could Aid Another here?
The movable section covers 20 feet of hallway. Everyone would need some form of secure footing, so with the Golem taking up ten feet, two medium size creatures could help if they're on the ground.
With hover-capable flyers (such as from a Fly spell), or people securely on the wall (such as from Spider Climb, or just a good Climb check), you could add more, as it also goes 20 feet up. Those working with the Climb skill or the Spider Climb spell (or similar) take ... oh, I'll call it a -4 ... penalty to their Aid Another check for needing one hand on the wall.
Aid Another, however, is only DC 10.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Note that a Wall of Fire is only hot on one side. This one is focused away from the portcullis, so that it doesn't ultimately melt the thing. Aid Another checks are possible here.
That makes sence I suppose...
Quote:
Originally Posted by Jack_Simth
Also: Where's the '+4 to strength checks from being large' come from? First I've heard of it... got a reference?
Hmmm thats really wierd I actually cant find it anywhere...
We always just gave large creatures +4 to strength checks, they can lift 2x as much so it does sorta make sence...
Well its your ruling...
Also I have undetectable alignment prepaired, I have been working on the premise Yarin keeps it constantly cast on himself at all times.
However I was unsure if I could... I really should have asked earlier... sorry!
Breaking Items
When a character tries to break something with sudden force rather than by dealing damage, use a Strength check (rather than an attack roll and damage roll, as with the sunder special attack) to see whether he or she succeeds. The DC depends more on the construction of the item than on the material.
If an item has lost half or more of its hit points, the DC to break it drops by 2.
Larger and smaller creatures get size bonuses and size penalties on Strength checks to break open doors as follows: Fine -16, Diminutive -12, Tiny -8, Small -4, Large +4, Huge +8, Gargantuan +12, Colossal +16.
A crowbar or portable ram improves a character’s chance of breaking open a door.
I've assumed it doesn't apply here as we're trying to lift a portcullis, not smash it out of it's moorings; I personally prefer the former, as we can close it behind us. Not that it'll matter if lava comes down in large enough quantities.
You may also be thinking of spells such as Enlarge Person, which make creatures stronger in addition to the other bonuses and penalties for being large, but I don't think creatures that are already large get a bonus other then their stats.
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
I've assumed it doesn't apply here as we're trying to lift a portcullis, not smash it out of it's moorings; I personally prefer the former, as we can close it behind us. Not that it'll matter if lava comes down in large enough quantities.
You may also be thinking of spells such as Enlarge Person, which make creatures stronger in addition to the other bonuses and penalties for being large, but I don't think creatures that are already large get a bonus other then their stats.
So, Ironically, it's easier for the golem to simply smash it down than it is to pick it up. OK. Well, it's open now anyway. Snake beat the strength check DC with a natural 20.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
So, Ironically, it's easier for the golem to simply smash it down than it is to pick it up. OK. Well, it's open now anyway. Snake beat the strength check DC with a natural 20.
That is a little silly, now that I think about it... do you think the size bonus for breaking things should also to apply to stuff like forcing something open? It would make sense to me. It's not relevant now, but maybe we should rule now for similar situations in the future :)
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
That is a little silly, now that I think about it... do you think the size bonus for breaking things should also to apply to stuff like forcing something open? It would make sense to me. It's not relevant now, but maybe we should rule now for similar situations in the future :)
Eh, not really. When breaking something, you're throwing your weight against it. When trying to lift something, you're just lifting it. It actually seems relatively sensible as written, so I'll let it be for now.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
(Self-help group style chorus of responses) Hi, warmage flaming sword.
Glad to have you.
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Oh btw.. I just noticed there is a lvl 0 spell... Summon Holy Symbol... Damnit I am a fool...
One of the benefits of a Cleric: Changing spell selection on a day's notice; although the casting time and the duration is still going to be an annoyance for you (well, until you can Persist it or something).
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Last edited by Jack_Simth : 03-27-2012 at 08:51 PM.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
Third item/player here. I'll be playing a sorcerer Cloak of Charisma/Resistance/Mage Hand with a 1/day Shield. My cohort is a no casting paladin variant.
Something of note- Due to the nature of his upbringing, Virix, the warmage sword, is actually ok with other intelligent...things, so long as they are good, and preferably lawful as well.
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My wifi is down. It should be back up by the 22nd. Sorry, snowy, morcy, drack, hat, etc.
This is a little confusing but I'm not sure if I have been approved or not.
Edit: Never mind
Anyway I guess I'm the fifth new item Lorelia the guitar of building.
Edit: I now have a Cohort all stated out Greg Olms
Last edited by Sleepy Shade : 03-30-2012 at 11:13 AM.