I was wondering if we can choose to withhold the negative level should we be looted by someone who does not match our alignment.
It's a fundamental incompatibility problem. You're not undead, though, so death by negative level isn't going to create a Wight problem.
You can't turn it off, but it is avoidable, though. The negative level clause requires you to be wielded, worn, or otherwise equipped. It's not an issue when you're in someone's backpack.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Yes you are right but consider the Nimblewright is basically an animated suite of armor already looking quite human like...the alter self is mostly used for this part :
-If you use this spell to create a disguise, you get a +10 bonus on your Disguise check. -
I am also going by the description in MMII where it tells us:
"An undisguised Nimblewright appears as a non descript steel colored mechanical human. When disguised it wears clothes and -uses spells- to hide its true nature. In this way it can appear as almost any Medium sized humanoid it wishes to become. "
Which I admit is part of the info on the monster (and not the combat rules of it) but it does use mechanical terms (medium sized, humanoid etc).
__________________ In a new job... limited posting in the afternoonds for some time
Yes you are right but consider the Nimblewright is basically an animated suite of armor already looking quite human like...the alter self is mostly used for this part :
-If you use this spell to create a disguise, you get a +10 bonus on your Disguise check. -
I am also going by the description in MMII where it tells us:
"An undisguised Nimblewright appears as a non descript steel colored mechanical human. When disguised it wears clothes and -uses spells- to hide its true nature. In this way it can appear as almost any Medium sized humanoid it wishes to become. "
Which I admit is part of the info on the monster (and not the combat rules of it) but it does use mechanical terms (medium sized, humanoid etc).
So you're basically using Alter self to try to appear human? Turning into an Animated Object of a really, really good wax statue? Bear in mind that on your Disguise check, you've got the 'Disguised as different race' penalty. And the gender, penalty, as most constructs don't have one.
Mind you, you're not trying to disguise yourself as a highly specific person, so most the time, it won't much matter...
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Another issue no one seems to have noticed is that he has used "assume form" to gain two rapiers... which I dont think you can do... :S
Oh, right.
Well, as Alter Self requires his form to be a construct, I suppose they could be natural weapons. Of course, the medium animated object (most likely source, as it'll get you any form you like) only gets one slam attack, so his rapiers are only usable once a round (and he can only use one in a round), and they deal bludgeoning damage with a 20/x2 crit....
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Hadlocke, the ill-mannered animate grappling hook. Isn't too happy about being stuck with what he considers dumb muscle.
Klaus Gandler, the simple, methodical man with a funny accent. Isn't too happy about being stuck with what seems a relatively useless, belligerent magic item.
It does mention the rapiers are "natural weapons" that fold into his body.
It does make me wonder if the creators wanted to give it "Change Self" instead of "Alter Self" since the description and idea fit more to that than to the alter self...
In any case I guess what he can do is use Alter self to turn himself into a more human looking ... Nimblewright (and I guess thats how he can impersonate an elf or a dwarf by making himself shorter and thinner (elf) or much shorter and more built (dwarf) while at the same time claiming a +10 from the disguise... hence he doesnt have race penalties (he is still a Nimblewright).
At the same time wearing clothes means he looks like a person in armor and clothes... unless someone opens the helmet the fact that there is no flesh and bones inside shouldnt be too visible...
__________________ In a new job... limited posting in the afternoonds for some time
"Four of them. Javelins, clubs. Going to try to split them up and lure one or two this way."
Irwin hovers back, at the maximum effective range of his power, using the information the psicrystal is transmitting him about the layout of the tunnel and the positions of the giants, rather than sticking his head around the corner himself.
He effortlessly creates the sounds of a group of four adventurers, packing closely together and walking in tandem, creeping forward, their soft footfalls and hushed breaths the only thing giving them away. He has the sound of the footsteps move through the giants, possibly too quiet for them to even hear, unless they are very alert.
He has the sound of the foodsteps appear to pass near the pile of armor, and then imitates the sound of a steel-toed boot striking against a peice of armor. An elven voice squeaks out a muffled curse, and then a human's panicked voice says,
"You idiot! They're going to eat us! Run! RUN!!"
There is the sound of a couple of other panicked expletives, the footprints scattering, the scraping of a sword being drawn from it's sheath. Three sets of footfalls are heard receding out of the tunnel, away from the giants; one clanking as if in chain mail, another pausing to mutter something that sounds like a spell, and then that one's footfalls picking up to a much faster pace.
A second or two later, before the last of the giants has left in pursuit, the last set of footprints is heard loudly tromping away from the pile, back towards Irwin's group, as if a single person froze, and then ran in a panic in the opposite direction from their fleeing fellows.
Irwin slinks back towards the group as the false "footprints" approach them.
"Incoming. Ready yourselves."
Spoiler
Untrained Knowledge: Nature checks for
Irwin [roll0]
Psicrystal [roll1]
Line-of-effect restrictions. You can't make most things happen around corners. This post doesn't quite work.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Line-of-effect restrictions. You can't make most things happen around corners. This post doesn't quite work.
Really? The target of the power is a sound, not something you need to see. The Effect and Area portions of the "Aiming a Power" section imply that I don't need line of sight for such an effect; I can just replace the sound of my own footprint with a diffefent sound that grows quieter or louder, etc. Create Sound, a similar power, has a paltry "Close" range, yet the text for it states that you can simulate the sound of a whole band of marching people slowly approaching or receding, etc, which suggests to me that the range is only the maximum distance towards the specific sound you want to suppress or alter.
If you think I need to be looking down the corridor in order to make it work, then Irwin will use his steel mirror (slid to the very bottom of the corner) to peek around the bend and gain line of sight. I'll edit my post to include this, and roll here.
If a Hide roll is necessary to do this surreptitiously: (1d20+13)[20]
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Really? The target of the power is a sound, not something you need to see. The Effect and Area portions of the "Aiming a Power" section imply that I don't need line of sight for such an effect; I can just replace the sound of my own footprint with a diffefent sound that grows quieter or louder, etc. Create Sound, a similar power, has a paltry "Close" range, yet the text for it states that you can simulate the sound of a whole band of marching people slowly approaching or receding, etc, which suggests to me that the range is only the maximum distance towards the specific sound you want to suppress or alter.
If you think I need to be looking down the corridor in order to make it work, then Irwin will use his steel mirror (slid to the very bottom of the corner) to peek around the bend and gain line of sight. I'll edit my post to include this, and roll here.
If a Hide roll is necessary to do this surreptitiously: [roll0]
Line of Effect is necessary, not necessarily line of sight. To have line of sight to something, you pretty much just need to be able to see it. To have line of effect to something, you have to have no barrier between you that has less than a 1 foot square gap. This is what stops a person from simply hiding behind a wall and Summoning creatures to kill his enemies.
This also means that in order to affect an area that's around the corner... you'll need to actually go around the corner a decent amount.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Is it really that unrealistic to allow him to do it? It's not a flagrant abuse of the power, and it's a creative use of the power. I think that maybe the rules can be bent slightly just this once.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
Initiative for those without dex is based on Int, right? Also, could I take an eldritch blast attack without screwing up my wearer's actions?
Spoiler
In case I'm right about Int-based init:
[roll0]
You would be... if you were not attended. However, as you are attended, you act on your attender's turn (your cohort's initiative)... which simplifies several things, incidentally.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Initiative for Greg and Lorelia (1d20+4)[5]
By the way do you have a map for us because from what I'm reading its hard to make out where everybody is at the moment.
Initiative for Greg and Lorelia [roll0]
By the way do you have a map for us because from what I'm reading its hard to make out where everybody is at the moment.
Maps are one of the things I'm rather horrible at.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Yeah a map would be good If I had excel I would happily make on but I dont! :(
At the moment I think Virix is at the opening to the tunnel hiding on the ceiling.
Yarin, Johnny, Johnathan are in a line ready to attack the Giants when they come into the tunnel. And between them the snake and the grapling hook are on the ceiling.
Everyone else is presumably behind the wall of fighters.
Here's what I have based on the information given. 25-foot wide tunnel, 25 feet tall, people in the front line with colors corresponding to text color (Jonathon and Hector have the same color text). Two Large creatures 30 feet from the bend in the tunnel. Grappling hook, Snake, and Homunculus hidden on the ceiling, signified by transluscent, colored borders rather than solid black lines.
Yeah, that's basically what I was picturing, although there's actually four of the beasties, in a fairly tight group to start (they were busy feasting).
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Last edited by Jack_Simth : 03-31-2012 at 10:33 PM.