Yeah, Ceres is huge and has a +10 bonus to hide, even after the penalty. Camouflage, I guess.
The plan might still work, the giants might still eat the bait, and some go chasing after invisible people that are fleeing. I say we wait in ambush around the corner :)
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
(remember you (most of you anyway) also have haste and cats grace up!)
Also can I ask who I am in this map? Since I write in normal black speech you can have me as a black dot.
Also if its not too much big deal (dont know how easy it is) can you add letters and numbers to the sides of your map so that we can say where we move etc?
__________________ In a new job... limited posting in the afternoonds for some time
Oh and one more question about alter self once again!
So, generally alter self says that you can take a form that is 1 size different from you... (smaller or larger).
It also has the restriction on 5 HD.
But then it also says you can "change" into yourself with changes.
Could I change into a Small Nimblewright or into a Large Nimblewright and if yes are there mechanical effects like on enlarge/reduce person?
No, you'd have to turn into a critter typical of the kind, and Nimblewrights are medium. You could turn into an animated object of a statue of a halfling, or an animated object of a statue of a troll, but then you get the animated object natural attacks, rather than your own...
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Initiative for
Irwin: (1d20+5)[8]
Ceres: (1d20+1)[11]
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Thanks for the maps now I can see whats going on.
One request when you create maps in the future can you have a key that indicates who's what color. Thank you
Basically I am holding since I dont even know which dot I am in the map...
So I wanted to get out there and ready an attack but as I am not sure how much space there will be left and I dont plant to suffer all the giant attacks for now just hold :D
__________________ In a new job... limited posting in the afternoonds for some time
I haven't included dots for people who haven't said what they're doing yet. Everyone with initiative ahead of the giants has said they're lined up in a wall, basically. I assumed everyone else is behind them.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
So lets see my new stats are
Ac 18
Attack Melee +6 Ranged +5
Damage +1
Lorelie is going to use inspire courage on my turn so every everyone receives +1 on attack and damage rolls, plus +1 against Charm and fear effects. If the giants are close enough Greg will throw his bottle of alchemist fire on the nearest one if the splash damage doesn't hurt any team mates.
Spoiler
Gregs ranged attack roll: Alchemist fire (1d20+5)[10] Vs Touch Ac
Range 50ft
Damage roll (1d6+1)[4]
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
Generally if we have many players I suggest going with group initiative.
It harms people (and monsters) with Improved initiative and high dex but at least you can say monsters go first, players second and work with that.
For example in another game we had rolled average player initiative vs monster initiative and then for the players whoever posted first, went first etc.
This way people dont need to delay and wait to see where they will positions themselves etc.
__________________ In a new job... limited posting in the afternoonds for some time