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Old 03-18-2012, 11:02 PM   Top  -  End  -  #121
CowMasterTrojan
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Default Re: Giants a 3.5 experience (IC)

Spoiler


Touch attack (1d20+29)[44]

Grapple Check (1d20+37)[45]


Spoiler


(In undercommon) "Listen to the Stone, and listen good you pointed eared Gebroni. The Stone has no patience for your magic wielding shenanigans. The Stone, merciful as he is, offers you a one time chance to surrender. Decline and she will tear your face apart, while I gut you like the irrelevant Gebroni you are. Accept and you will not be harmed."

The stone swiftly moves over to the drow while drawing his bastard sword. He places it close enough to the drow that a swing would be very easy.

(Yelled in Common) "Attention all you Gebroni's that fall in with this drow, your comrade has been captured. If he or any of you take a hostile action, I will slice him in half. Now stand down. (Looking at the warforged) ...unless you want to be turned into a paperweight."

(Yelled in giant) "Attention comrades of the Stone, The stone has incapacitated the drow. He is my prisoner, so none of you shall take any actions against him unless you want to answer to the Stone! Unless he tries to escape. Do you hear what the Stone is saying?!!!"


A minor note, as he moves in and out of the antimagic field, he grows scales and yellow wings, clearly becoming draconic.

He has a standard action readied to attack the drow if he tries to escape or his companions do something hostile towards him.
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Old 03-18-2012, 11:08 PM   Top  -  End  -  #122
MasterofFates
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Default Re: Giants a 3.5 experience (IC)

Forgot about Hallok's Cohort.

Initiative: (1d20+13)[25]

Edit: Would you look at that? She got the higher init.

Anywho, seeing that it had been Hallok's plan from the moment he started getting wailed on, she casts Miracle in order to teleport the both of them back to their original encampment, emulating the Greater Teleport spell, and thus incurring no exp loss.

Incidentally, this would all be a whole lot easier if we had some sort of grid.
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Old 03-18-2012, 11:17 PM   Top  -  End  -  #123
CowMasterTrojan
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Default Re: Giants a 3.5 experience (IC)

So you never cast your epic magic?, or are trying to get yet another turn into one round?
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Old 03-18-2012, 11:34 PM   Top  -  End  -  #124
jojolagger
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Default Re: Giants a 3.5 experience (IC)

Turn order has gotten seriously messed up.
Suprise: Drow mage: Shrink/Suggestion
34: Vitis: Drops in, Blasting Drow Mage
30:Shake: No Action Yet
29:Shiver: No Action Yet
25: Drow Minion: Miracle For Greater Teleport to Run away
24:The Stone: AMF and have minion Grapple Drow Mage
24:Khrom: Whack Drow Mage
20:Drow Mage: Blast Fire giant, then run away
I'd suggest you wait to see what shiver and shack do before being smug about getting away.
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Old 03-18-2012, 11:36 PM   Top  -  End  -  #125
CowMasterTrojan
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Default Re: Giants a 3.5 experience (IC)

Quote:
Originally Posted by MasterofFates View Post
Spoiler


AoO against Khrom:
[roll0]

The Drow gasps in pain as he is hit with attack after attack, and though he manages to dodge all but one of the fire giant's blows, khrom's punches, combined with the kobold's magic, force him to the ground. The succubus that accompanied him approaches behind him, and mutters a few words of healing. Though he now appears near full vigor, he clearly realizes that this is not a fight he can win.

As my allies seem to be unwilling to aid me, I will return once I am more prepared for you, when you will not be able to take advantage of your strength in numbers. Before I go, however....

Hallok turns to the gargantuan fire giant, and screams a dark incantation, before a bolt of ebony energy streaks from his outstretched finger, striking the giant in the chest.

Casting my epic spell, Hallok's Dread Touch on the fire giant, forcing him to make a DC 65 fortitude save or die, and be reanimated as a bone creature (BoVD) under my control. The DC to dispel this effect (via counterspell) is 20 higher than normal, though, so keep that in mind.

If he somehow succeeds on this save, Hallok uses his Fickle Finger of Fate ability to force him to reroll.

Should he die and be reanimated, Hallok order him to kill the other giants and the kobold.

Regardless, casting a quickened Greater Teleport immediately afterward.
looks like you had already planned on having your minion go, when you go. funny how it got changed....
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Old 03-19-2012, 12:35 AM   Top  -  End  -  #126
MasterofFates
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Originally Posted by CowMasterTrojan View Post
looks like you had already planned on having your minion go, when you go. funny how it got changed....
Well, I got confused in the flurry of posts that were in no particular order. I suggest that in the future, everyone roll for initiative before the begin their actions, and then post their actions once they have confirmed that it is their turn. I will proceed to delete that last post, as it has no real relevance anymore.

Terribly sorry about all the confusion that I might have caused.
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Old 03-19-2012, 12:42 AM   Top  -  End  -  #127
jojolagger
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Default Re: Giants a 3.5 experience (IC)

Quote:
Originally Posted by MasterofFates View Post
Well, I got confused in the flurry of posts that were in no particular order. I suggest that in the future, everyone roll for initiative before the begin their actions, and then post their actions once they have confirmed that it is their turn. I will proceed to delete that last post, as it has no real relevance anymore.

Terribly sorry about all the confusion that I might have caused.
Please don't delete stuff, that just makes it even harder to understand.
Let's just see what shiver and shake do, then go through the actions after that.
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Old 03-19-2012, 07:23 AM   Top  -  End  -  #128
stanleyindraven
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Default Re: Giants a 3.5 experience (IC)

Rolling Initiative

(1d20+10)[14]

Sgrag looks around.

SR 40 btw
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Old 03-19-2012, 02:04 PM   Top  -  End  -  #129
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Default Re: Giants a 3.5 experience (IC)

Dunchard yells in Common at the head, attempting to make sure he is heard.

You're too High up, get down, you look really silly up there.
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Old 03-19-2012, 08:58 PM   Top  -  End  -  #130
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Default Re: Giants a 3.5 experience (IC)

Spoiler

"Everyone head to the river and I will make you all one with the town granting you proper ownership over my land which will soon be our land." The head speaks as it floats towards the river.
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Old 03-19-2012, 09:12 PM   Top  -  End  -  #131
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Default Re: Giants a 3.5 experience (IC)

Melk

Melk withdraws his sword, shrugging as he follows the Floating Head. He's got nothing better to do, so why not?
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Old 03-19-2012, 09:26 PM   Top  -  End  -  #132
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Default Re: Giants a 3.5 experience (IC)

the stone uses his gem of true seeing on the head and the tarrasque, feelingy something isnt right here.
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Old 03-19-2012, 09:31 PM   Top  -  End  -  #133
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Default Re: Giants a 3.5 experience (IC)

In both spots you won't see anything.
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Old 03-19-2012, 10:57 PM   Top  -  End  -  #134
CowMasterTrojan
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Default Re: Giants a 3.5 experience (IC)

Things that need to be clarified
Spoiler

It occurs to me that the stone has yet to attack, so he dismisses his invisibility.

(Assuming that I am correct in my assumption that he see's nothing, indicating a illusion, the stone calls out)
(In giant)
"GIANTS, TO THE STONE!!! WE MUST SPEAK BRIEFLY BEFORE WE GO DOWN TO THE RIVER!"


The stone uses See invisibility on himself and looks around for any invisible or ethereal creatures. Unlike true seeing, the range on this is based off his vision, which is much farther.

[Spot]1d20+30[/Roll]
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Old 03-19-2012, 11:00 PM   Top  -  End  -  #135
CowMasterTrojan
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Default Re: Giants a 3.5 experience (IC)

mistyped
spot (1d20+30)[49]
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Old 03-19-2012, 11:14 PM   Top  -  End  -  #136
Doomboy911
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Default Re: Giants a 3.5 experience (IC)

Well the floating head is an image and the other two seem done. I suppose its up to everyone else if they want to continue fighting.
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Old 03-19-2012, 11:54 PM   Top  -  End  -  #137
King-Strawberry
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Default Re: Giants a 3.5 experience (IC)

Well I got a 9 in initiative.. so I was just waiting for everyone else to go..

Well, assuming there's a good amount of you guys around where hallok was (or is) I drop a confusion there.

"Always dragging us into your fights... "
Edit: Whoops forgot (DC 34 Will)
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Old 03-20-2012, 12:32 AM   Top  -  End  -  #138
CowMasterTrojan
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Default Re: Giants a 3.5 experience (IC)

Hallok surprise rounded us, and then (I think) his minion teleported him away. We haven't had the ref make any calls on the matter yet. Any other situation ends badly for him. But he literally was out of the fight, one way or another, rather quickly.

So I believe that leaves you, and the warforged, and possibly doomboy, depending on where he is hiding. You can attack, or you can do other things most likely. The giants have not attacked you, yet. And the illusions have successfully distracted them. (well most of them).

So with that in mind, the Gold dragon has a message for you, provided you are not attacking and it isn't currently pinning the drow. (I'm fairly positive he will be allowed to escape).

If this is to happen again, a few things need to happen
Spoiler
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Old 03-20-2012, 08:04 AM   Top  -  End  -  #139
MasterofFates
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Default Re: Giants a 3.5 experience (IC)

Spoiler
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Old 03-20-2012, 09:20 AM   Top  -  End  -  #140
MikelaC1
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Default Re: Giants a 3.5 experience (IC)

Shiver and Shake will approach the Stone, to see what he has to say before going to the river. Owning a town and becoming one with it are not really high on their list of things to do, and so any better option will take their interest.
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Old 03-20-2012, 09:34 AM   Top  -  End  -  #141
stanleyindraven
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Default Re: Giants a 3.5 experience (IC)

On his go Sgrag will join The Stone, Shiver and Shake.
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Old 03-20-2012, 11:18 AM   Top  -  End  -  #142
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Default Re: Giants a 3.5 experience (IC)

Gor stumbles over to The Stone and his friends, still looking dazed and a little in shock. (When he's able, if we're still moving by initiative.) Okay, I changed my mind, he mutters in Giant to the others, keeping his eye on the floating head. This town may have land and perhaps even wealth, but what it definitely has is weird. A whole lot of weird.
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Old 03-20-2012, 01:09 PM   Top  -  End  -  #143
CowMasterTrojan
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Default Re: Giants a 3.5 experience (IC)

(In giant)
"Those creatures are not real. It is an illusion. Whatever waits at the river is most likely a trap. We are under attack and we are unprepared. The stone suggests we retreat from this place now. The Stone will make us all invisible again, and then we must return to where we found the first wolf creature. Do you hear what the stone is saying?"
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Old 03-20-2012, 01:59 PM   Top  -  End  -  #144
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Default Re: Giants a 3.5 experience (IC)

"You worry about my images. I take them for they carry weight and gather attention. They also give me a form to communicate with, would you prefer I simply speak through the ground?" the head disappears and from the ground you hear "Is this more to your liking Odinsons?"

Also as you scan around with true seeing and see invisibility you spot....nothing.
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Old 03-20-2012, 02:22 PM   Top  -  End  -  #145
CowMasterTrojan
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"The stone believes this changes nothing. The stone suggests you do as you're told, but you have not made the stone leader. Yet! "

::the stone stretches his muscles and cracks his knuckles::

"Now to find out what this underground Gebroni really is"

First the stone turns invisible. Then The stone exams the ground to check its lucidity. If the soil is considered loose soil, he changes shape into a asherati (from sandstorm, a medium humanoid).

If the ground is more firm, he instead turns into a Armand (MM3, a small creature. He then burrows into the ground looking for this 'creature' beneath their feet. As a asherati, he would have a burrow speed of 40, as a Armand a burrow speed of 10. He heads towards the source of the voice.
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Old 03-20-2012, 04:23 PM   Top  -  End  -  #146
Eric Scott
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Default Re: Giants a 3.5 experience (IC)

The ground is rather firm in this area...
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Old 03-20-2012, 06:09 PM   Top  -  End  -  #147
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Default Re: Giants a 3.5 experience (IC)

Jace flys onto a nearby roof and casts confusion on the clump of you. (DC 34 Will)
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Old 03-20-2012, 07:03 PM   Top  -  End  -  #148
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Default Re: Giants a 3.5 experience (IC)

Melk

Melk seems unaffected by the confusion spell cast on him (Immune to Confusion).

"I'm confused, so where are we headed? Underground?"
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Old 03-20-2012, 11:40 PM   Top  -  End  -  #149
MasterofFates
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Default Re: Giants a 3.5 experience (IC)

Before the question can be answered, a towering figure appears, grotesque, with too many limbs and heads to count, appears in a burst of green light. Each of the arms sprouting from the armored mass clings to a huge sword. You hear Hallok's voice, like a whisper. I expect you won't find this quite so easily defeatable.

That's right, people. It's a friggin' Hecatonchieres.
Here's its initiative: (1d20+6)[16]
This thing's CR 57, so I would seriously consider running right now, unless one of you has a really good plan.
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Old 03-21-2012, 06:57 AM   Top  -  End  -  #150
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Default Re: Giants a 3.5 experience (IC)

Quote:
Originally Posted by King-Strawberry View Post
Jace flys onto a nearby roof and casts confusion on the clump of you. (DC 34 Will)
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Originally Posted by MasterofFates View Post
Before the question can be answered, a towering figure appears, grotesque, with too many limbs and heads to count, appears in a burst of green light.
People are still posting out of turn, and seemingly running this game instead of the DM. Debbie and I have had it. We're out.
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Twitter: It's a small weapon, aimed indiscriminately at a viewership/readership that has mastered the art of over-reactive hyperventilation at the speed of light. - Ray Ratto

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