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Then we will go first. Bourbon makes motions for the others to work the crowd, then makes a paltry attempt to imitate while he uses Detect Evil on the nearest one.
Spoiler
May I suggest a perform (weapons display) check? It takes one minute to display but you can add your BAB to the modifier, to get the crowd worked up. I have a plan. If they are Evil, and have fey powers, this will be a worthwhile use of time .
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Then we will go first. Bourbon makes motions for the others to work the crowd, then makes a paltry attempt to imitate while he uses Detect Evil on the nearest one.
Spoiler
May I suggest a perform (weapons display) check? It takes one minute to display but you can add your BAB to the modifier, to get the crowd worked up. I have a plan. If they are Evil, and have fey powers, this will be a worthwhile use of time .
They are not evil...
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My plan is irrelevant since they're not evil. I figured minotaurs with a bunch of templates stacked on would assuredly be evil, but I was wrong. So we can just get on with it.
I believe John is up first
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Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Bourbon conjures forth arcane energies from all around him, forming into a ball of fire that appears behind M1. Calling it to him, the ball rolls through the air striking M1 & M2.
Damage (2d6+7)[6][3](16) Fire damage, reflex save DC 22.
Spoiler
M2 will have some problems charging now without taking more damage
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He said it was a good idea to do a sense motive check, so I assume it's a good idea.
(1d20+6)[8]
It is irrelevant now that combat has started... and you wouldn't have gotten anything from the roll anyway.
Quote:
Originally Posted by CowMasterTrojan
Bourbon conjures forth arcane energies from all around him, forming into a ball of fire that appears behind M1. Calling it to him, the ball rolls through the air striking M1 & M2.
Damage (1d20+6)[8] Fire damage, reflex save DC 22.
Spoiler
M2 will have some problems charging now without taking more damage
Reflex 1: (1d20+6)[8]
Reflex 2: (1d20+3)[12]
Edit: The Creatures' fur is some what singed...
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"Safe to assume they are resistant to fire... " Bourbon yells to Vaarth.
Spoiler
Just noticed you copied and pasted Blade's sense motive check where my damage was... So just for clarification, I did 16 damage, not 8. I'm sure you knew that however.
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Colt Shifts Position and fires a missile at M3, hoping to knock it away from Bourbon.
Spoiler
I can aim for AA27 of it without penalty, which will knock it a fair distance. (1d20+13)[14] attack (3d6+2)[8] hit damage (3d6+2)[11] splash damage
All damage is force, and if I hit he get's no save. I like how big things tend to have low touch AC's.
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Colt Shifts Position and fires a missile at M3, hoping to knock it away from Bourbon.
Spoiler
I can aim for AA27 of it without penalty, which will knock it a fair distance.
[roll0] attack
[roll1] hit damage
[roll2] splash damage
All damage is force, and if I hit he get's no save. I like how big things tend to have low touch AC's.
Yeah, you just hit its Touch...
After the dust settles the Creature is looking like it is in a fair bit of pain, its flesh torn and charred... it's wings are gone.
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Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
How did I miss so badly? My attack roll on the acid arrow was 2 higher than Colt's missile?
It went just over the Creatures head... and based on your characters height and the Creatures height, if the bolt went just over its head it would go into the stands at around the 3rd to 4th rows...
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Gashes of blood fall from Bourbon's body, gushing out from the two very powerful blows. The old looking man whitens in color, and looks no where as cocky as he did seconds ago.
To successfully charge, M1 had to move through the flaming sphere.
Damage (2d6+7)[13].
In addition, if Colt has a reach weapon, M1 provoked. However I don't think he does...
Spoiler
Note to self, if I had just spent money on upping my AC by 3 more, I wouldn't have taken half that damage. Can't forget to do that.
Colt and John are up.
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How did I miss so badly? My attack roll on the acid arrow was 2 higher than Colt's missile?
Quote:
Originally Posted by Eric Scott
It went just over the Creatures head... and based on your characters height and the Creatures height, if the bolt went just over its head it would go into the stands at around the 3rd to 4th rows...
I think that Eric missed the fact that CMT used rollv, and looked at the roll of 9, not the total of 16.
Colt rapidly shifts away from the foes, and fires a shot at M1.
Spoiler
Move to AA 19 via chronocharm of the horizon walker, then firing my wave beam at M1. (1d20+13)[33] attack (3d6+12)[24] damage (electricity and slashing)
then fort save vs. DC 22 or sickened (-2 attacks, damage, saves, skill checks, ability checks) for (1d3)[1] rounds.
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Gashes of blood fall from Bourbon's body, gushing out from the two very powerful blows. The old looking man whitens in color, and looks no where as cocky as he did seconds ago.
To successfully charge, M1 had to move through the flaming sphere.
Damage (1d20+6)[11].
In addition, if Colt has a reach weapon, M1 provoked. However I don't think he does...
Spoiler
Note to self, if I had just spent money on upping my AC by 3 more, I wouldn't have taken half that damage. Can't forget to do that.
The fire appears to hurt the creature a fair bit more than the others...
Colt and John are up.
Quote:
Originally Posted by jojolagger
Spoiler
I think that Eric missed the fact that CMT used rollv, and looked at the roll of 9, not the total of 16.
Colt rapidly shifts away from the foes, and fires a shot at M1.
Spoiler
Move to AA 19 via chronocharm of the horizon walker, then firing my wave beam at M1. (1d20+6)[11] attack
[roll1] damage (electricity and slashing)
then fort save vs. DC 22 or sickened (-2 attacks, damage, saves, skill checks, ability checks) for [roll2] rounds.
... As I have said before... I am forgetful and... unobservant... which means the attack did hit... but, that isn't much damage...
The attack hits the creature...
Fort: (1d20+6)[11]
Edit: the creature isn't feeling so great...
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I do all of this on my phone... I'm sorry if I'm slow or miss a post.
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.