Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
take a 5ft. step away from Brezier and casts Kelgore's Firebolt as a standard action.
[roll0]
reflex half DC 15
Which direction you would go. You are in R21.
If you go to Q21, you step away from brazier and you right next to bourbon, directly between him and colt.
If you go to Q20 or R20, you are adjacent to Colt.
If you go to S20, you are adjacent to no one but have moved closer to Garel, who will likely charge.
This needs to be answered, and depending on what you say, John may need to move to a different square.
Edit: My apologies jojo, I see you already presented the same question
__________________
My avatar is done by Ceika. She is awesome, and made it for me within a hour of request. Thanks Ceika
Garel will move to V18 and initiate Leading the Attack on Daerius.
Spoiler
Attack (1d20+8)[27]
Damage (1d8+7)[11]
Maneuver Roll (1d2)[1]
Edit: Charging Minotaur is now available.
If the attack hits then all allies of mine get a +4 to attacks against Daerius till my next turn.
__________________
Quote:
Originally Posted by Sinfire Titan
That's like saying Toast is better than Wheat Bread because Toast is Brown.
"Sciro Me Nihil Scire"
Spoiler
http://www.easydamus.com/character.html
I am a Lawful Good Wizard/Sorcerer 1st/1st
Strength - 12
Dexterity - 11
Constitution - 17
Intelligence - 19
Wisdom - 17
Charisma - 10
Baizier did not like his enemies being pelted with stones.
Out of my Way!
Use Greataxe on Vanth assuming he is knocked unconscious, I'll move to Q-26. Otherwise stay here.
Spoiler
I know he has DR2/-, but maybe I'll Crit or roll high for damage. hit - (1d20+4)[9] damage - (1d12+6)[18]
FOR DEATH AND GLORY! Vaarth shouts as his most likely final attempt to fight. He swiftly moves toward Colt and swinging the sword in one motion, trying to surprise his adversary.
Spoiler
5ft. step toward Colt (putting me in Q21 believe?) and use a standard action to attack (1d20+8)[10] (1d8+8)[13] damage if it hits (1d20+8)[14] if critical chance (not gonna happen)
end turn
__________________
its not that I thrash around with them, I simply draw them in their elegance.
Necromancer's Tower
Spoiler
Festav and his soulmelds
-lifebond vestements (3)
-mantle of flame (3)
-armguards of disruption
-lucky dice [bound to hands]
Having been pummeled by the Warmage, Colt easily dodges the Half-Elf's Attack. Stepping back, he retorts at the Warmage "Behold my shiny metal ass!" While sending another beam of plasma his way.
Spoiler
5ft step to P18, Then Plasma Beam on The warmage.
Attack (1d20+7)[12] Damage (1d6)[2] And DC 20 reflex save vs. catching fire.
__________________
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
Garel rushes over to the duskblade and attempts to slash him with his longsword.
Spoiler
Moving to Q19 and attempting to hit Vaarth with Crusader's Strike.
Attack (1d20+8)[22]
Damage (1d8+7)[13]
Healing (1d6+1)[2]
The 2 points of healing from Martial Spirit goes to John.
The Crusader's Strike healing goes to Colt.
All maneuvers are now available, they reset next round.
__________________
Quote:
Originally Posted by Sinfire Titan
That's like saying Toast is better than Wheat Bread because Toast is Brown.
"Sciro Me Nihil Scire"
Spoiler
http://www.easydamus.com/character.html
I am a Lawful Good Wizard/Sorcerer 1st/1st
Strength - 12
Dexterity - 11
Constitution - 17
Intelligence - 19
Wisdom - 17
Charisma - 10
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Garel rushes over to the duskblade and attempts to slash him with his longsword.
Moving to Q19 and attempting to hit Vaarth with Crusader's Strike.
Attack [roll0]
Damage [roll1]
Healing [roll2] The 2 points of healing from Martial Spirit goes to John.
The Crusader's Strike healing goes to Colt.
All maneuvers are now available, they reset next round.
yes, you did
__________________
My avatar is done by Ceika. She is awesome, and made it for me within a hour of request. Thanks Ceika
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Garel charges the psychic warrior with his shield raised.
Spoiler
Initiating Charging Minotaur on Vanth.
Moving into Vanth's square at R21. This movement does not provoke attacks of opportunity and if I move him he does not provoke attacks of opportunity either. If I win the strength check then he will be knocked back 5 feet for every 5 by which I win and I will stay in his space.
Opposed strength check. (1d20+9)[23]
Damage if succesful (2d6+7)[16]
Maneuvers for next round (1d5)[2] (1d4)[2] (1d3)[3]
Edit: Maneuvers available are Charging Minotaur, Stone Bones, and Leading the Attack.
__________________
Quote:
Originally Posted by Sinfire Titan
That's like saying Toast is better than Wheat Bread because Toast is Brown.
"Sciro Me Nihil Scire"
Spoiler
http://www.easydamus.com/character.html
I am a Lawful Good Wizard/Sorcerer 1st/1st
Strength - 12
Dexterity - 11
Constitution - 17
Intelligence - 19
Wisdom - 17
Charisma - 10
Vanth swings heavily at the groggy man attempting to stand up before him, "These guys just don't die!" he thinks to himself.
Spoiler
AoO (1d20+8)[18] (1d20+8)[15] crit confirm (1d8+7)[12] damage on hit
(does it still count as him being prone during the attack? if so, I would get more of a bonus, right?)
__________________
its not that I thrash around with them, I simply draw them in their elegance.
Necromancer's Tower
Spoiler
Festav and his soulmelds
-lifebond vestements (3)
-mantle of flame (3)
-armguards of disruption
-lucky dice [bound to hands]
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Vaanth circumvents the two adjacent warriors to get a better position and strikes at the one holding a cannon.
Spoiler
move to Q 18 with the path of: diagnal up-right, up, diagnal up-left, and diagnal down-left. This will get Vaanth to Q 18 without passing through any threatened squares, I think.
attack vs. colt (1d20+8)[12]
crit confirm [roll1d20+8[/roll]
damage (1d8+7)[14]
__________________
its not that I thrash around with them, I simply draw them in their elegance.
Necromancer's Tower
Spoiler
Festav and his soulmelds
-lifebond vestements (3)
-mantle of flame (3)
-armguards of disruption
-lucky dice [bound to hands]