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Once the others have gathered in the meeting room, John will address the others. "I suggest we attempt to subdue this pyrohydra we are about to face. It can only be truly hurt by cold, and we have precious little of that to go around. At least if we can knock it unconscious we have a better chance of putting it down. It breaths fire and has six heads. Sounds like alot but if we work together this will not be hard," as he finishes he takes a seat in the floor and waits for the others to respond.
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Knowing everything could depend on him, Bourbon summons all the courage inside of him and cries out. A 2 foot orb of cold shoots from his hand at the fiery beast.
Using Arcanist's Gloves
Touch Attack (1d20+5)[10]
Damage (3d8+5)[22]
"My comrades, let us spread out and take this thing down quickly. No heroics!!!"
Spoiler
Edit: Crud, I think I missed. Stupid attack rolls.
Bourbon moves back 30 ft to U29
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Knowing everything could depend on him, Bourbon summons all the courage inside of him and cries out. A 2 foot orb of cold shoots from his hand at the fiery beast.
Using Arcanist's Gloves
Touch Attack [roll0]
Damage [roll1]
"My comrades, let us spread out and take this thing down quickly. No heroics!!!"
Spoiler
Edit: Crud, I think I missed. Stupid attack rolls.
Bourbon moves back 30 ft to U29
Actually, Hydra has a Touch AC of 9... you hit.
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Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Knowing to get out of the "line of fire" before the hydra starts blasting, he darts to the side and releases a small bolt reminiscent of an arctic wind.
Colt Darts to AE 17 and Fires a Missile at the hydra, Intending to seriously wound it.
Spoiler
aiming at the bit of hydra in AF23 so the blast is safely away from john. (1d20+9)[15] (2d6)[5] For hit (2d6)[11] AoE
Also, assuming hit, no save, pushed away from me to the edge of the area.
Also, accounting for it's cold vulnerability, we've dealt (33+6+4+16) 59, or 43 after fast healing.
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The Pyrohydra keeps its eyes on everyone so as to avoid a surprise...
All within a 20 ft radius of the Pyrohydra take (3d6)[10] points of fire damage as all of its heads spew cones of flame at once... you all get reflex saves (DC 18).
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As the fire from the beast begins to subside, Bourbon sees an opening and rushes forward again. Once more activating the arcanist's gloves, he shoots forth another small orb of freezing cold at the creature's heart.
Spoiler
Bourbon moves to Z31
Touch Attack (1d20+5)[18]
crit confirm (1d20+5)[12]
Damage (3d8+5)[23]
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Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Also, the Pyrohydra collapses... then twitches, and stands back up.
Spoiler
7 hp, +16 for fast healing. so 23 hp.
accounting for it's cold vulnerability, CMT just did 34 damage.
putting it at -11 hp. If it gets up, someone is manipulating the arena match. (Unless that's just the missile knocking it down and it getting up)
Plus, John Vaarth and colt act before it's fast healing acts the second time.
Also, does not john have evasion, making the 1/2 damage 0 damage?
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7 hp, +16 for fast healing. so 23 hp.
accounting for it's cold vulnerability, CMT just did 34 damage.
putting it at -11 hp. If it gets up, someone is manipulating the arena match. (Unless that's just the missile knocking it down and it getting up)
Plus, John Vaarth and colt act before it's fast healing acts the second time.
Also, does not john have evasion, making the 1/2 damage 0 damage?
Who's to say it's the average Pyrohydra?
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I think what he was getting as is this: Did it fast heal as a free action, or did you fall down and do that on its turn, thus granting vaarth, John, and colt attacks while it lies there unconscious for a moment?
Either way, John is up. And gets a AoO when it stands up.
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My avatar is done by Ceika. She is awesome, and made it for me within a hour of request. Thanks Ceika
I think what he was getting as is this: Did it fast heal as a free action, or did you fall down and do that on its turn, thus granting vaarth, John, and colt attacks while it lies there unconscious for a moment?
Either way, John is up. And gets a AoO when it stands up.
None. And yes, John is up.
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I do all of this on my phone... I'm sorry if I'm slow or miss a post.
I think what he was getting as is this: Did it fast heal as a free action, or did you fall down and do that on its turn, thus granting vaarth, John, and colt attacks while it lies there unconscious for a moment?
Either way, John is up. And gets a AoO when it stands up.
None. And yes, John is up.
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I do all of this on my phone... I'm sorry if I'm slow or miss a post.
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Going to be spotty posting for a couple of days as I will not be near a computer til about Thursday the 17th. Sorry will resume normal posting after that.
Vaarth quickly goes in, trying to kill it before it regains its senses and redoubles its assault. His blade resonates with electrical power as he strikes at the creature.
Spoiler
move to AE 24, tumble check to not incure AoO (1d20-3)[10]
arcane channeling to cast shocking grasp with a normal melee attack, no AoO.