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It was now or never. Dorroku could feel the power building up. Any more time it would surely fizzle. Rushing from his hiding place, the young druid runs forward getting as closes as he can before the power of nature is released.
Move 2 to the right 6 up (2 diagonal steps)
30 ft radius with a 30ft range making the edge at Dorroku's feet. The center somewhere between H and D. J, K and E should not be touched by this.
As the fight continues, the spectators jeer at the small tari who manages to catch the charging maul-wielder by surprise, his arrrow catching the man in his throat, spilling blood as he drops face-first into the sand.
The dual-wielding mul that has since traded blows with your group of ten now looks furious. He swings both of his maquahuitls furiously, bringing them down over Meg's head, the shards of bone stripping flesh from one side of her face and shoulder just short of reaching bone.
3 damage to Meg. He rolled REALLY low damage.
Seeing her newfound companion's distress, Rieken lashes out at the mul with her trisection staff. The mul anticipates the attack and deflects the heavy strikes.
The opposing human who up until now had been mumbling something to himself is now surrounded by a tangible shell of foglike light. He smugly grins in Kite's direction as he reaches for one of his many javelins.
The lithe human that has been hiding among the obelisks on the arena's right side sprints to the next point of cover, his head poking out as he seems to observe the battlefield.
One after another, Jabr, Bathlazer, and Meg, all create a barrage of swings against the broken-ribbed mul. With all the tenacity and prowess one expects of his kind, the mul shrugs off each blow, dancing and parrying blows.
"Ickle bugsies ain't can catch me! Too slow, slow! Come taste Shale's blades! Kill! Vermin!" The mul's ire rises; his pores are gushing sweat and his teeth are chattering between words.
The twin shieldbearers on the opposing field take a simultaneous step forward and lock shields, chanting hoo's and rah's, their own voices matching the fury of the crowd. They seem to be expecting a sudden charge, and the crowd is at the edges of their seats.
Behind the two shielded savages, the greatclub-wielder becomes agitated and swings his club, striking the mul beside him in the chest with the massive weapon. The strike seems to be in earnest, and the club-wielder roars into the mul's face as the latter winces in pain from the blow.
"Get over there and kill them! All of you! Now!"
His final word rings in the sky above all of the chanting and frantic cries.
Meanwhile, the mul Shale turns from his duel with Meg, Bath, and Rieken to watch the former scene unfold and is caught by Argath's tkaesali. The thri-kreen cleanly severs the mul's upper torso from the rest of his body, and with a sigh, Shale gracelessly topples over, his blood staining the sand a deep red.
After Dorroku's spell shakes the very land itself, the enemy group looks visibly shocked as they find themselves lowered a full thirty feet in a matter of seconds. The greatclub-wielding man is visibly furious at this juncture and pounds what is left of the arena floor with vigor.
"Marrik's-a-comin' for ya!" The gravelly voice rings from the pit. There are grunts and sounds that make it seem as though someone is trying to climb up the ledge of sand. "Gonna make me a new mouse-skin hat!"
"Aesil's gonna make you squeal like pigs!"
Something twinges in Meg's heart as she watches the druid go forward to shape the sand. Respect. An urge to protect. Wait. He's out in front of everybody. And she can't take much of a beating anymore, not and be able to hit back.
Meg concentrates on her body, letting power flow through her flesh until she glows with renewed vitality. Time to move towards the new front line.
Manifesting Vigor for 5 temporary hit points, then moving diagonaly up and left, then three more up (20' total).
Ogalae runs sideways, keeping to the sides of the arena, towards the isolated enemy. He moves quickly, rashly, and yet with unexpected balance as he surges towards the lone foe. "Girru Ikalum Habar, Wardum!" He shouts.
((double move towards E, east to NE, so my character can keep the columns between him and the other ones and close in to enemy E)
Flame devour you, worthless one!
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The pit seems to be doing it's job at keeping the foes at bay, and the crowd sits in a huddled silence as they anticipate the next occurrence. There is some light applause, particularly from the nobles' and mages' sections, for the young druid.
The king himself seems to be enjoying the display and chuckles at the turn of events.
You seem to have gained a brief respite for yourselves this round.
As Skav the Tari looses his arrow, the enemy hiding behind pillars quickly ducks back, and the arrow shatters against the stone obelisk. The man, his chin as impressive as his stealth, quickly ducks from his hiding place and hurls one of his javelins in the oracle Ogalae's direction. The javelin hits him squarely in his right shoulder.
Ogalae takes a total of 7 damage
@Skav, Xiro, and Argath:
The three of you notice the sound of shifting sand and see a maul peak over the sandpit and scrambling after it, a mul in shell armor who barely makes it out of the pit. He doesn't look like he's doing anything other than getting his footing at the moment.
The fight is still confusing for the young druid. He's unsure what to do, who help, or who to attack. He looks around for an easy target. He points to the one that just got out of the pit and shouts to the warrior he just healed, "There!"
Dorroku continues to look for something he can do.
If E is not engaged then he will shot an arrow at E. (1d20+2) to hit (1d6+1) damage (1d20+2) crit (1d6+1) damage
If C is not engaged then he will Windblast him back into the pit.
If I is out of the pit then he will Windblast him back into the pit
If not then he'll move to get into position to Windblast someone into the pit
(1d20+4) windblast (ranged bullrush)
Last edited by shugyosha : 03-30-2012 at 02:50 PM.
Ogalae yelps from the pain, then shouts in anger Lu xul, Barra!* . His eyes flare with hatred, but he retains enough awareness to temper his anger. He makes a few flowing gestures with his right hand (changing the hand with which he holds his weapon for a second) and intones Girru ilu lasumsu, taputtu ni. As the power fortifies him, he streaks towards the man on the side, planning on catching him in a trap with his allies. At the same time, he tries to move in a way so that the columns shield him from his enemies.
Free action: Trash talk in Ignan
Standard action: Casting CLW on himself, heals (1d8+1)
Move action: move directly left of E - with 40 ft speed I should have no problem.
For those who know Ignan:
*: Begone, villain!
**: Nameless god of flames, aid me.
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Last edited by The_Shaman : 03-30-2012 at 04:40 AM.
Skav looses an arrow in the direction of the maul-wielding mul in the northeastern corner of the arena, finding his mark in the muscular half-dwarf's neck. The mul seems to be irritated, but nothing more, as the bit of obsidian protrudes from his neck.
The crowd suddenly comments that Rieken's stone must have been blessed by the old emperor, since her stone suddenly curves into the pit and strikes the enemy closest to her on the top of the skull, causing him to lose a handhold in his climb.
Congrats. Enemy I drops down 5 feet in his climb.
Meanwhile, Xiro has a vision. The glowing human in the pit takes several steps forward before stopping. He seems to be searching for something, and suddenly stares at the vitalist. A throaty, hollow voice resounds in his ears, but the sound is not heard by any other in the arena. "I HAVE FOUND YOU."
Xiro's mind is suddenly racked by an intense pressure that quickly fades.
Xiro takes 4 damage
Meanwhile, the large-chinned rogue, keeping his back to the obelisk, draws another javelin. Licking one end of the weapon, he hocks it in Ogalae's direction once again, catching the oracle off-guard, the javelin finding it's mark in Ogalae's breast, sending him to his knees. The man grins and takes cover once again, but his hiding spot is no longer safe; you've all seen him drop Ogalae.
"Sorry kid, but this is the way the game is played!"
5 damage for 0 HP. Ogalae's disabled. Your healing spell will bring you back up to 3 and healthy, but that'd end your turn this round. Upon healing the wound, you'd remove the javelin and seal the wound with a warm touch.
Bathlazer's charge is futile as his alhulak swings just short of the rogue, but succeeds in granting Meg an opening: as the rogue steps out of the way of Bath's flail, he is completely unprepared as Meg's maul comes down over his head. Wide-eyed, he lets out a blood-curdling scream as the stone hammer splits his skull at the crown. The crowd's frenzy is whipped up. Out of the corner of your eyes, you can make out a group of hooded folk in black cloaks among the commoners' section clapping politely at your efforts. The rogue's body falls limply against the obelisk.
Argath sprints forward, his kreen legs carrying him near the edge of the pit; his arm, however, is not as sharp, and his tkaesali comes too shallow of hitting the foe in front of him. In fact, the enemy grabs hold of the shaft of Argath's weapon and slides right in front of the barbarian, locking blades with him.
"You're not bad, kreen, butchou ain't got jack on me!"
The man that seems to be leading the enemy group, armed with his greatclub, charges up the sloping wall of sand, shouting "Must I do everything myself!?"
Dorroku's blast of wind sends the half dwarf falling backwards into the pit. A loud snap can be heard amidst his cry, and the mul can be heard grunting and groaning as he begins ascending once again.
The half-giant closest to Skav and Kite comes lumbering over the edge of the pit, greatclub slung over his shoulder as he looks around.
"Marrik's found you, little men."
Jabr dashes gracefully forward, towards the pit of sand. He strikes at the half-giant climbing the pit with his blade.
Sorry I haven't posted in a while, my ISP is being a bitch. Charging to the southern most tip of the pit for my first turn (basically 1 down and to the left of D) and attacking D assuming he's within reach.
To hit - (1d20+6)
Damage - (1d6+2)
AC at 16.
The dancer then strikes at the beast again, whipping his blade around above his head and bringing it down at the giant's chest.
Attacking D again for my 2nd turn.
To hit - (1d20+4)
Damage - (1d6+2)
AC back to 18.
The second the immediate threat is ended with a maul swing, Meg has to look around to figure out what to do. She doesn't want to leave Dorroku standing there alone, but the guys with mauls and greatclubs are surely the most dangerous - and they are over there. Then with a flash of insight, she thinks that when she finishes the big guys, if the others get in trouble, she can come at their opponents from behind. So, she starts moving into position, and softly yells back to Dorroku "Sure, got him." She's doing her job, she's fighting well, and it feels good.
Charging C, or moving next to him and readying a standard action to hit if he's in the pit still. In that last case, -2 to hit, but no AC penalty.
Possible crit confirm: (1d20+8)
Possible crit damage: (1d12+7)
Kite's arrow from the previous round pegs the half-giant in the space between the base of his neck and right shoulder. The half-giant seems to just shrug off the obvious pain as he continues in his display.
Skav the tari's quick display catches Merrik off-guard, and his blade draws much blood from the half-giant's side, causing him to roar out in pain. Using the moment as cover, Rieken dashes in for the strike, landing three quick punches against the half-giant's solid skin, the flat packing sound resounding through the arena. However, the punches felt light to Rieken, as though she didn't put enough force into the blows.
Xiro once again receives a vision of the human in the pit that shouted into his mind. However, the mental image quickly fades just as the vitalist hears the beginning of a sentence. Shrugging off the failed mental attack, Xiro directs his knack at the great maquahuitl-wielding man, who seems to undergo a severe fit of gagging before he restabilizes.
He made the check; I've been having the guy in the pit attack you, but you've made all but one save thus far.
Jabr's whirling dance brings him close to the half-giant. His blade comes down just over the half-giant's shoulder, cleaving a gash into the muscle.
Meanwhile, Bath's pony warcry catches the climbing enemy off guard. Nearing the peak, he shouts, "what the hell is a ponies?" before being caught in the crown with one of the alhulak's serrated edges. Stunned, he falls from his ascent and hits the hard sand below with an audible snapping sound before going silent.
Congrats. You killed him with falling damage and ponies.
The man's bearded ally shouts at his friend's death and continues his ascent, roaring with tears streaming down his face.
"They killed Leon!" he cries.
Argath, you get an attack of opportunity as this guy climbs out of the pit. Please post your AoO attack/damage roll.
As he sneaks his way out of the pit, Skav notices the enemy warrior that had, until now, remained out of the battle beside the greatclub-wielding man wearing the general's crown.
AoO is applicable. Please post your AoO attack/damage roll.
"Don't know Jack? Well, I'm the guy that killed Jack, bug-eyes!" As Argath deals with the climbing enemy, the great-maquahuitl-wielder goes in to cut the thri-kreen in half, but comes short in his swing.
Coming in close, Kite takes a swing with his great maquahuitl, the tip of the blade just coming short of the half giant.
Deciding he'd need to deal with the enemies around him before he could deal with the "little mouse," Merrik takes a swing at Jabr, but the dancing bard's movements are too swift for the menacing fighter. The crowd lets out a brief gasp as his club comes just short of the dancer's head.
As the twice-beaten mul comes scrambling up the pit's edge nearest the rightmost pillar, he's greeted by Meg's dominating shadow over his head; the last thing he sees before being crushed under the weight of her maul is the fire in her eyes. The mul clenches his fists in response to the blow and drops limp against the ground of the pit. A pool of blood gathers around the back of his skull.
After the round:
I need: a perception check from Skav.
I need: Argath and Skav's AoO's rolled.
Meg is still feeling good - she feels unstoppable. She snaps another look around, and it looks to her like Bathlazer has everything under control. The others are safe. Time to deal with this arrogant human. Meg steps deliberately around the pillar and swings.
Move action left around the pillar towards A, and then attack A.
Possible crit confirm (1d20+6)
Possible crit damage (1d20+7)
As the battle wages on, Rieken's expertise with her family's weapon of choice shows. The bone weapon connects with Merrik's shoulderblade, causing the half-giant great pain.
In the pit, the human psion covered in a sphere of light manifests once again, entering Argath's mind this time, projecting an image that produces a wave of immense pain the thri-kreen manages to shrug off.
Spinning his blade into the half-giant's thigh, Jabr notices his speed declining as he ends his dance, causing his blade to fall short of touching the Merrik.
Attempting to cleave the foe at the bottom of the pit, Bathlazer comes about thirty feet too high from his target, looking to the crowd as though he were swatting flies. This garners some applause and laughter from the nobles' section.
sorry, just had to type it.
But these guys are in a pit where you're 30ft above them. And from what you can tell, this guy just doesn't feel like coming out of his nice hole where he can just sit back and try to mind-snipe people.
Circling around the nearby obelisk, Meg delivers a crushing blow to the man in the feather-headdress, her maul smashing into his ribs with a loud snapping.
The mul nearby Skav manages to tumble to the side of the tari. In his roll, he attempts to strike the rogue with his maquahuitl, but comes out missing by a hair's breadth.
Argath's strike against the climbing enemy hits home, catching the climbing human in his clavicle. He continues up out of the pit and slashes at Argath with his short maquahuitl, which the thri-kreen is able to bat away with ease. His raking attacks, however, are merely caught against the great-maquahuitl-wielder's blade.
The man wielding the great maquahuitl pushes the sword into the Argath's torso, tearing away some of his chitinous hide.
A grand total of 9 damage
Ogalae sits in patience, catching his breath as Kite plunges his bone spear into the half-giant Merrik's chest, causing him to fall to his knees, clutching at the wound as he groans into unconsciousness. Judging by the blood-loss, he won't survive the coming minutes.
Dorroku's windblast once again falls short of sweeping the great-maquahuitl-wielder's hair.
Surprised that he could be wounded so, the feathered warrior steps into a typical batting position and lets rip, his bone-and-tooth greatclub sinking into Meg's ribs. The audible snaps and crunches make several spectators wince.
Take 7 damage. By my count this would put Meg at 2 HP, correct?
Current Map (OOC: D is down, but still living, hence the lack of a black X.)
Meg gives out a clipped but quite audible cry of pain, which is followed by an immediately suppressed attempt at wincing - as much from the spectator's reaction and the failure of the armour she had counted on to protect her. Still, she's taken worse hits than this before, and this one was mostly soaked up by the discipline induced vigour she'd had time to defend herself with. If this guy wants to make this a straight out exchange of blows, he's fighting with the wrong girl. "Pony kick to the guts!" she yells, bringing her maul back into action.
possible crit confirm (1d20+6)
possible crit damage (1d12+7)
A black thri kreen stand up from the crowd, his face painted with a white skull design, around him stand men and elves in black cloaks
As he stands he addresses the crowed with a booming voice.
"You people have been chozen to witnez what happenz here today. Ve are not heree for yaour poor or hungree, yaour tirred and sikk. It iz thoze beings of evil that we hunt down. The true aim of theze battles iz only to distrackt you vrom the oppression you have been placzed under, one that could be thraown off ezily as the zweat on yaour toiled browz. Today ve reveal to you a paower that var surpazez that ov yaour ssso-called God King, a paower that you all pozesssss. Zee how he sitz apart from you, looking down on you az iv you are lez then vermin. Today ve vipe out hiz rain. Today hiz bloodc vill vlow like vater in the dayz ov oldc."
As he speaks, his hands move in diffent motions and at the close of his speech he points to one of the men garnished in all black directing "zialaz, go now iz the time."
Jabr pauses for just a moment a moment as he notices the black Thri-Kreen rise in the crowd. He then hurries over to his next target, the human with the mullet. He strikes at him quickly with his short blade.
Attacking H, moving around beside Argath.
To hit - (1d20+3)
Damage - (1d6+1)
In the Stands
The crowd is now screaming in terror as the human the black kreen identified as Silas manifests a large amount of glowing energy around himself before shouting a jumbled mass of words in the direction of the god-king, Atzetuk. Visible force is directed at the king's tower, which crumbles with a cloud of dust as the stones shatter from the force. Silas can be seen briefly falling backwards into the spectators seated before him.
The Jaguar Knights that surround the spectators now close in on the group of black-cloaked psions, their battle of powers and swords being deflected at all parts of the arena. Several people are knocked back by a stray force manifestation and fall into the sand-filled pit, screaming. Atzetuk himself draws a maquahuitl and descends from his seat.
In the Arena
Skav seems to be doing his own battle against the remaining mul warrior, skittering about in the sand as he lays a powerful blow against the fighter.
Nearby, Rieken's flurry against the bearded warrior connects with his armor; the punches are still too shallow to deal sufficient damage.
Xiro's meditation mends the wound on Argath's chest; the kreen can feel his chitin hardening over the gash.
Restored 3 hp
As Jabr's blade comes swooping down, it collides with the tussle-haired man's great maquahuitl; the two men inadvertently deflect one anothers' attacks.
Bathlazer's tkaesali, however, finds it's mark in the spiky-haired man's back, causing him to fall to one knee, coughing up blood.
Her maul once again sinking deep into the raging greatclub-wielder's already wounded ribs, Meg feels the satisfying squish of pulping flesh.
Dorroku, coming to her aid, looses an arrow that shatters against the man's shoulderplate, barely missing the veins in his neck.
Argath's claws cut deep into the man's throat and stomach, drenching the arena in more blood.
"Good job. I never thought... I'd be done in like this."
Tears streaming down his face for his fallen comrade, the bearded man strikes once more, lunging his maquahuitl into Argath's broken chitin.
Take 6 damage, Chained_Birds. By my count, this puts Argath at 5?
Raging, frothing at the mouth and nearly fallen over from pain, the wildman beside Meg looks as though he might have crawled from hell. He brings his greatclub around his head, ripping horizontally into Meg's shoulder, sending her straight into the stone obelisk behind her and shattering most of his greatclub against it.
Meg took 9 damage. Sadly, that puts her at -7 and Unconscious. I need a Constitution Check. Since the forum roller's been acting up for our game, go ahead and make 2.
The commoners that survived the fall, injured and frightened beyond their wits, begin to make for the exit, where the old mul, Grot, now fumbles with the lock, covered in weapons and wearing his mekillot shell armor. He shouts,
"Fall back! If you want freedom, now is the time!"
Ogalae groans quietly and rolls in a way to put the nearest column between him and the rest of the fight. He stands up, using it for support, and calls an invocation to his patron between gritted teeth, asking for energy and mending of his wounds. He gasps at the pain of his flesh being cauterized - apparently, the greater the damage, the harsher the cure. Still, he is healed - somewhat.
move action: stand up
Casts CLW on himself, heals (1d8+1) HP
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