For an added bonus, click both Youtube links at the same time.
Edit: To clarify, Forcas is attacking right after Kwon reaches HQ from the school. Palmer's meeting actually started a bit later in the day than the school day, apparently. Rata has been at HQ for a little while.
__________________ "Never pick a fight with people who buy ink by the barrel."
- Mark Twain
"Life is too short for [manuals], but occasionally much too short without them."
- Randall Munroe, xkcd.com (paraphrased)
Amazing Zealot avatar by Elder Tsofu
Last edited by Jade_Tarem : 06-05-2012 at 09:02 PM.
Right, forgot that one - thought there was something but couldn't quite remember so I figured i'd present it so that everything could get resolved quickly if needed. ^^
Im only a little disappointed there's no picture of this angel (or did I miss it?) since the description was certainly interesting.
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At this point what do the pilots know - if anything? Do the Evas automatically input new tactical data (e.g. that the Angel vanished) or have we not even seen a camera feed of what it looked like yet?
The pilots are getting regular updates, but not visuals. The Evas are designed to never give the pilot a view unrelated to where they actually are, in order to reduce the odds of a pilot getting confused and punching a skyscraper in half.
__________________ "Never pick a fight with people who buy ink by the barrel."
- Mark Twain
"Life is too short for [manuals], but occasionally much too short without them."
- Randall Munroe, xkcd.com (paraphrased)
The very first post of the OOC has the map. Two maps, actually. The turret locations are now defunct due to the switch to 2.5, but the other spots are still accurate.
__________________ "Never pick a fight with people who buy ink by the barrel."
- Mark Twain
"Life is too short for [manuals], but occasionally much too short without them."
- Randall Munroe, xkcd.com (paraphrased)
I believe it's in the London 2 section, Turret overview - believe that 'L' is for launch ports and 'E' is the elevator 'M' is probably missile racks, not really sure about anything else though.
Not sure if the other link was supposed to be devoid of these things or not.
Also for your post, did you mean you fully spread as a half action thanks to quick spread - or did you just get the number wrong on the free action spread? Figured it was a typo somewhere but wasn't sure which.
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I'm not really seeing where the launch points are marked.
It is indeed in the first post. NERV HQ -> Base Of Operations Turret View.
Originally, there were supposed to be several views, the first being blank and the rest having the markings on them - the only difference being which ones had the "range" shown.
As it is, I stopped making maps when the rules switched to 2.5, because the turrets don't have a range like that any more, and aren't set up that way. It does still show you the launch ports, the Embarkation Elevator, the umbilical points, and the supply caches (look for the little red 's').
__________________ "Never pick a fight with people who buy ink by the barrel."
- Mark Twain
"Life is too short for [manuals], but occasionally much too short without them."
- Randall Munroe, xkcd.com (paraphrased)
Seems I need to reread angel combat rules. Though it seems strange that my "get your AT Field up fast" talent...sorta doesn't let me get it up THAT fast apparently.
Sorry that no post went up last night, I passed out a couple of hours early and didn't get one done. So today, I'm going to try to do at least two posts. In fact, I'm going to see if DM wants to resolve the entire Stage 1 over AIM so that we can get directly to Stage 2 tonight.
Technically Joo-Eun can't have spread her AT Field just yet - for whatever reason, the rules state that for every round Stage 1 drags out, the pilots get to do a couple more things, but those things are set in a specific order. I'll take a look and see if that can be adjusted to "any order." For now, Joo Eun and rata have just arrived.
On the other hand, I'm willing to say that Joo-Eun's post covers Rounds 1-3 of Stage 1, and the Angel literally isn't fast enough to get to the city before 3 rounds, so it should be okay.
Again, I'm all for flavor posting, and it seems reasonable that Joo-Eun should be able to do that, but it's against the RAW - just a heads up for future games.
EDIT: Was cleaning up my six sort-of posts, didn't know you could actually see them.
EDIT EDIT: And your "get it up fast" talent does work like that - in stage 2.
__________________ "Never pick a fight with people who buy ink by the barrel."
- Mark Twain
"Life is too short for [manuals], but occasionally much too short without them."
- Randall Munroe, xkcd.com (paraphrased)
Stage 1 is the Defense Line, unless the angel has a way of getting around it, such as teleportation. Basically, the Eva has to cross a 100dm stretch of land full of all of the OD's goodies, including tanks, planes, turrets, and traps.
Stage 1 ends when either the Angel makes it through the defense line, or all of the OD's forces in the Defense Line are dead.
The point of Stage 1 is actually to drag it out as long as possible, because each round that Stage 1 takes makes the starting position of the Evas a bit more favorable. Basically, the duration chart goes like this (slightly paraphrased):
For each round that the angel is kept at bay (after round 1)...
1 Round: The angel effortlessly blew through or past the defense line. Evangelions sent on Launch ports start on the field of battle but those on the cargo elevator(s) arrive on turn 2, just in time to bring the Launch-Rail pilots an unsoiled plugsuit.
2 Rounds: The pilots have had enough time to quickly hit up nearby supply caches, and can start the battle carrying any weapons, ammo, or other supplies that can't be brought up on the launch ports.
3 Rounds: The pilots have had enough time to start at the location of their choice on the battlefield, equipment in hand, with their AT fields fully spread.
4 Rounds: Same as 3 Rounds, but the MAGI has had enough time to do a super-hard analysis of the angel. The MAGI analysis finishes, and the GM rolls twice on the MAGI analysis table and gives the players both results.
5 Rounds: Same as 4 Rounds, but the pilots gain a +3 to their initiative bonus and +10 to Angelic Fear tests vs. the Angel. The Angel is hereafter dubbed "The Flash," but you have to snicker when you say it.
6 Rounds: Same as 5 Rounds, but the Angel, who is apparently in no particular hurry to start Armageddon, has screwed around so long that backup has arrived from other segments of the defense line around the city, and backup turrets have come online. VTOL, Tank, and Turret unit powers all regenerate by 1 this turn, and every turn after that (although you can't get more than the maximum power for each). The pilots take a quick nap, and ask the GM if he has any Mountain Dew.
As of right now, Forcas has done the first round (which counts as Round 0 on the chart), and has moved forward 8dm while doing its AT Pattern Shift. Now it's up to Palmer to keep it from sprinting the rest of the way into the Base of Operations. (Would arrive on round 3, on the chart).
A faster Angel, or one with a funky mode of transport, might catch NERV completely by surprise. Other Angels don't really need the speed. You'll see every kind of haxx from the Angels in this game, so don't worry! I'm sure you'll see every value on the chart before we're done.
__________________ "Never pick a fight with people who buy ink by the barrel."
- Mark Twain
"Life is too short for [manuals], but occasionally much too short without them."
- Randall Munroe, xkcd.com (paraphrased)
Amazing Zealot avatar by Elder Tsofu
Last edited by Jade_Tarem : 06-08-2012 at 01:32 PM.
For the three of you wondering what's going on, DM and I are resolving Stage 1 quickly tonight, after which I'll post a summary of it. Basically, it's what's going on while Joo-Eun runs to Rata and they chat.
For those of you confused about why some of these items are using 2.0 rules, it's a partial re-balance of the way conventional forces work.
****
None of those attacks have enough breach to penetrate the AT Field. The angel does... something you can't see. Turn 2 (Pilots have attained Round 1 on the arrival chart).
__________________ "Never pick a fight with people who buy ink by the barrel."
- Mark Twain
"Life is too short for [manuals], but occasionally much too short without them."
- Randall Munroe, xkcd.com (paraphrased)
Alright! Stage 2 commencing. This is the "real battle."
Forcas arrived on Turn 5 on the chart.
The MAGI completed the analysis. Your results were 22 and 91. The pilots roll for initiative (which they should do now) at a +3. The pilots also test vs. Angelic Fear at +10.
__________________ "Never pick a fight with people who buy ink by the barrel."
- Mark Twain
"Life is too short for [manuals], but occasionally much too short without them."
- Randall Munroe, xkcd.com (paraphrased)