Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
Interestingly enough, my first attempt at posting this has a title but no body. Sorry for the double post...
1. Thick-Skinned (Ex)
Prerequisites: Natural ArmororEndurance, Constitution 17
Benefit: Once per round, when you would normally take one point of ability damage, your thick skin absorbs the blow and the damage is prevented.
*Please note, any ability damage that is self-inflicted is not covered by this feat or any included in the chain that follows. This includes, but is not limited to, the damage from using hellfire as a warlock, or similar class abilities.
2. Improved Thick-Skinned (Ex)
Prerequisites: Thick Skinned, Fast HealingorRegenerationorDie Hard
Benefit: You heal ability damage at a faster rate: one point per round.
Special: If you have Regeneration or Fast Healing, you gain additional abilities from this feat at level 17. You become immune to ability damage entirely. You may also prevent two points of ability drain per round, and one point of ability drain is healed per round.
3. Greater Thick-Skinned (Ex)
Prerequisites: Improved Thick Skinned, character level 17
Benefit: You become immune to ability damage entirely. You may also prevent one point of ability drain per round, and one point of ability drain is healed per round.
Notes: Basically, a one level dip in Binder nets Naberius, which heals one point of ability damage per round. A different method is to take a feat, Shape Soulmeld, which allows you to negate one ability damage per round, and with another feat, Open Chakra, you can negate ability drain at level 18. Bonus Essentia, a third feat, allows you to up the number of points of abilty damage/drain you ignore per round. Sometimes it just doesn't fit the flavor of a character to start binding or shaping soul melds, but I think this is in line with those in terms of power level.
I've shortened the chain for those with Regeneration or Fast Healing, but I think it's fair. If someone's put in the investment to get Regeneration, I think it makes sense that they'd be a little stronger in this area than those that don't already heal themselves in some way.
Finally, I'd like to put a Death Ward effect in there somewhere, but I'm not sure if it should be part of the chain, or freestanding.
So, thoughts? Also, the name stinks. Any suggestions?
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Fantastic Barbarian, M.D. avatar by Ceika
Re: Feat: Immunity to Ability Damage/Drain (PEACH)
I was largely thinking of PrCs that grant Fast Healing and templates that give Regeneration (not things you're going to find at levels below 5-10, probably) which are for the most part limited to melee types.
Would you say that the prerequisites are too restrictive?
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Fantastic Barbarian, M.D. avatar by Ceika
Re: Feat: Immunity to Ability Damage/Drain (PEACH)
It recently came to my attention that there is a Troll Blooded feat which can only be taken at first level and has Toughness as a prereq. It gives Regen 1. Aside from that, very few characters will qualify. Advanced monsters, on the other hand, will make splendid use of these.
EDIT: I'm going to try something. I changed the requirements to include "DM's choice" if neither Fast Healing nor Regeneration are available for the second feat. Someone might suggest something more appropriate (and please do if you have any ideas), but this thing is going to require DM approval anyway, so it's true whether I write it or not...
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Fantastic Barbarian, M.D. avatar by Ceika
Re: Feat: Immunity to Ability Damage/Drain (PEACH)
Quote:
Originally Posted by mhvaughan
I was largely thinking of PrCs that grant Fast Healing and templates that give Regeneration (not things you're going to find at levels below 5-10, probably) which are for the most part limited to melee types.
Would you say that the prerequisites are too restrictive?
I'm not actually aware of any PrCs that grant fast healing or regeneration.
afaik, it's not strictly core to allow a player to pick templates either.
Re: Feat: Immunity to Ability Damage/Drain (PEACH)
They're largely homebrew. See my last post for War-Giant, which grants regeneration. A lot of homebrew barbarians grant fast healing. There are also feats (that aren't homebrew) that do both, like troll blooded and epic feats in the SRD.
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Fantastic Barbarian, M.D. avatar by Ceika
Re: Feat: Immunity to Ability Damage/Drain (PEACH)
I'd make it require Endurance instead of having a natural armor bonus, so that default PCs could take it without needing a template/PrC/item to qualify.
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Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
Quote:
Originally Posted by Enterti, Cogidubnus
Glyphstone, out of all the playground I think you scare me the most...
Re: Feat: Immunity to Ability Damage/Drain (PEACH)
Thanks.
Now, two questions:
1) is level 17 an appropriate level for the later abilities, or should they come earlier?
2) would death ward be a balanced feat somewhere in this chain? Presumably at a level two or three higher than where it can be cast as a spell, and with a pre-req or two?
Any other suggestions? And I still hate the name, so a cookie to anyone that comes up with a better one!
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Fantastic Barbarian, M.D. avatar by Ceika
Re: Feat: Immunity to Ability Damage/Drain (PEACH)
Yep. Note the requirements: those with fast healing/regeneration get a better version and don't have to invest in a third feat. It's intentional (unless people just think it's crazy).
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Fantastic Barbarian, M.D. avatar by Ceika