
The level starts me out in a large room with surrounded by monsters all facing away from me. I first attempt to run for a corridor where I can kill them as they funnel in. I die (#1) and restart. The next attempt I immediately nuke down the red skeleton in the third picture, wipe out the nazis, and then use the nazi starting area for defense as I take out the room.

I started in the center-east room, and am forced to north-west...

...where I die (#2).

But perseverance triumphs! that switch opens up the north-east portion of the map.

It also spawns loads of monster between me and said opened area.

Among various switches, I find a plasma rifle in this area! Yay! Just one more weapon to find (the BFG is on map 5, and boy do they make you use it).

And I die (#4) trying to hit one of those aforementioned switches.

Trying to hit this switch, actually. Surely, there are no traps to be sprung by hitting this switch.

I love the character portrait expression when he is getting hit. I crack up whenever I see it. Not such a good thing to do when focusing on dodging 10+ projectiles.

And the totally not a trap I mentioned earlier claims my life (#5).

\
With many a switches thwacked and many a traps sprung, I now have the yellow key and can get into the west and south-west portions of the map.

Lots of cramped corridor shoot-outs.

Spot the monster coming to kill me!

Spot the
blobs monsters coming to kill me!

Took a moment to admire the architecture of our future moon base. I wonder what is in the tubes...

TrapTrapTrapTrapTrapTrapTrap

Wait, just one monster that was there already? Not a trap? Well that is... unusual. I think this is the first time that something
was not a trap.

So far I have cleared everything on this map shown except for their two western-most hallways, which totally will not fill with monsters when I am halfway down.

Nope, no monsters here. They are technically alien demons according to the story. I should probably correct my language before some real monsters take me to court for slander.

I deal with being surrounded by monsters by making a run for it the way I came. As they come at me I am able to pick them off fairly effectively.

I will probably never know how to get this secret. The author is just being mean now.

Have I mentioned that the plasma rifle is really effective? Because it really is.

How nice of the
monsters aliens to line up when they died so I could take this picture.

I am now in that south-west corner about to pull a trigger.

This trigger, at the very center south of the previously mentioned room. Rest assured, this is a trap.

This is a sprung trap. At the point of this picture, I had actually already cleared most of the aliens.

After a bit of wandering I find a side path that opened up that goes to a teleporter...

...which takes to a ventilation shaft...

...which takes me to the red key and creates a bridge to the red door...

...which takes me to a bunch of aliens guarding the blue key...

...at which point I grab the totally not going to spawn a bunch of monsters the instant I grab it blue key...

...at which point a bunch of monsters starting spawning back in that first room I started in...

...which gets me killed (#6)...

...twice (#7)...

...thrice (#8)...

...and that is it. Level cleared. I walk over to the blue door, unlock it, and level over.

Deaths: 8
Not nearly as horrible as level 3. A lot of fun, and allowed me to play to my strength (having lots of cover). Just one level left...