6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Gaming (Other)
Register FAQ Members List Mark Forums Read End

Gaming (Other) For the discussion of video games, board games, war games, LARPs, kick-the-can, etc.

Reply
 
Thread Tools
Old 03-23-2012, 11:08 PM   Top  -  End  -  #1
Duos
Barbarian in the Playground
 
Join Date: Oct 2008
Location: 
4chan, to deter pursuers
Gender: Male
Default Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Yet another Magic thread by me, Shas'aia Toriia Duos! 'Cause I'm sure you weren't sick of looking at me yet!
All art by Uncle Festy. Worship him for his god like art skills.
Also, he takes requests. Sometimes. Usually he bites your head off if he isn't in the 'art' mood.


It's the 13th official Magic: the Gathering thread on Giantitp forums!
This is the place for everything regarding the game - rules questions, your own card creations, decks, reports, rants about recent sets/cards/rules changes, the storyline, favorite cards/colors/sets/characters/pros/articles, the absolute glory/terrible creation that is Elder Dragon Highlander Commander, or any other awesome Magical exploits.
And definitely don't be shy if you're new to the game or think about starting. We would love to bring more players in, and help you get started!

If you want, you can post decks and have them placed here in a list similar to the one below! Shoot me a PM if you're interested and I don't have my Ivory Mask.
The Deck Gallery:
Spoiler

Please include lots of info on how to play the deck so that others can partake in the fun that is whatever deck you have destroyed the Multiverse with or help suggest other cards to increase the awesomeness contained in your 60 (or more) cards.
Also, it should be noted that this list was maintained by Squark, tgva, and Johnny Blade before Shas and Duos.
Also, if anyone wants to drop/update any of these decks, let me know.
__________________
Spoiler
Duos is offline   Reply With Quote
Old 03-23-2012, 11:10 PM   Top  -  End  -  #2
Duos
Barbarian in the Playground
 
Join Date: Oct 2008
Location: 
4chan, to deter pursuers
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Past topics since the first post takes up too much space:


List of MtG-related websites put together by Johnny Blades and others:
Spoiler

GITP Magicgroup play-by-post

GITP Magic: The Gathering Freeform RP Appears dead, but contact the game creator to be sure.

Card Design Challenge Thread

Requested: A short commentary on sorting your deck, by tgva8889:
Spoiler


Also, please let us know if you want something in the first post added, edited or removed.
__________________
Spoiler

Last edited by Duos : 03-23-2012 at 11:15 PM.
Duos is offline   Reply With Quote
Old 03-23-2012, 11:42 PM   Top  -  End  -  #3
The-Mage-King
Firbolg in the Playground
 
 
Join Date: Oct 2009
Location: 
Central Florida, USA
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Right. How does one import a decklist from Word to Cocatrice?


Also, good title.
__________________
Avatar crafted by «The Wonderful Avatarist», «Ceika».
Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
Using a different color of text for sarcasm is so original.
The-Mage-King is offline   Reply With Quote
Old 03-23-2012, 11:44 PM   Top  -  End  -  #4
flabort
Ogre in the Playground
 
 
Join Date: Aug 2009
Location: 
Canada
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Ah, yes. A Friday Night Magic reference, as the thirteenth thread SHOULD be started on a Friday... Only way that could be worse, is if it were the 13th when it were started, not the 23rd....
That WOULD be a bad night to have that.
__________________
Demilich avatar by Smuchmuch. Thank you VERY much!

Extended Signature
Awright, Supagoof, that's just awesome. Thanks!
Spoiler

Last edited by flabort : 03-23-2012 at 11:46 PM.
flabort is offline   Reply With Quote
Old 03-23-2012, 11:52 PM   Top  -  End  -  #5
killem2
Bugbear in the Playground
 
 
Join Date: Nov 2011
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Didn't get any pms on cockatrice but I think it timed out on me with out me knowing it :(.

Maybe we can cube soon.

In other news, after tomorrow the blog (sig) will have the pictures up for the rest of the cube beyond 360 :D.
__________________
Quote:
Originally Posted by Gotterdammerung View Post
I weep for all the GM's and players who come here for help and instead get taught how to be prejudice towards classes. D&D is supposed to be a game that plunges you into a world of imagination and instead people around the world are standing around a table arguing over "tiers".
killem2 is offline   Reply With Quote
Old 03-24-2012, 12:19 AM   Top  -  End  -  #6
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

I realize now that you guys can only play at a rather ridiculous time for me. So tonight is bad, because I'm going to SCG tomorrow.

I did get in a game of EDH, though. And man did my mill deck get destroyed by Leyline of Sanctity.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
tgva8889 is offline   Reply With Quote
Old 03-24-2012, 12:25 AM   Top  -  End  -  #7
arguskos
Titan in the Playground
 
 
Join Date: Jul 2008
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Ok, so, it turns out that there's a R/W control thing that's possible in Standard right now. Heavy countermagic causes issues of course, but can be played through relatively decently. U/W Humans is my only really terrible match-up so far (I guess Heartless Lich is pretty bad too, but meh, that deck never shows up). I'm not sure what to do against U/W Humans beyond "play sweepers" and I already do that (I actually play 8 sweepers, if you are curious).

Any advice that might help me thrash U/W Humans with a R/W Metalcraft control... thing in standard?
__________________
Lovely Thaxos, Elder Serpent avatar by Vaynor! Thanks for letting me know man!

Sig Below!
Spoiler
Io sono un fantasma
arguskos is offline   Reply With Quote
Old 03-24-2012, 12:27 AM   Top  -  End  -  #8
Shades of Gray
Titan in the Playground
 
 
Join Date: Jan 2007
Location: 
Canada
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Not without a decklist.
__________________


If you are in a game with me feel free to add me on MSN or AIM. Contact Info is on my profile.
Shades of Gray is offline   Reply With Quote
Old 03-24-2012, 12:35 AM   Top  -  End  -  #9
arguskos
Titan in the Playground
 
 
Join Date: Jul 2008
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Quote:
Originally Posted by Shades of Gray View Post
Not without a decklist.
Away from the deck atm, but it's something like the following:

23(I think) lands

4 Day of Judgment
4 Slagstorm
4 Dispatch
4 Galvanic Blast
3 Kuldotha Phoenix
3 Sad Robots
3 Myr Turbine
2 Myr Battlesphere
2 Tumble Magnet
4 Ichor Wellspring
4 Sphere of the Suns

That's most of it? I think that might be everything mainboard. The side is:
3 Nihil Spellbomb
3 Ray of Revelation
3 Ancient Grudge
1 Forest (for boarding in, I have evolvings and sad robots)
3 Phyrexian Metamorph
2 Ratchet Bomb

Sorry for lack of list earlier, I'm damn tired.
__________________
Lovely Thaxos, Elder Serpent avatar by Vaynor! Thanks for letting me know man!

Sig Below!
Spoiler
Io sono un fantasma
arguskos is offline   Reply With Quote
Old 03-24-2012, 12:40 AM   Top  -  End  -  #10
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

In Standard, is there any feasible way to get out Army of the Damned, or does it just cost too much in terms of mana to ever be viable?
Mystic Muse is offline   Reply With Quote
Old 03-24-2012, 12:55 AM   Top  -  End  -  #11
AgentPaper
Ettin in the Playground
 
 
Join Date: Jun 2008
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Quote:
Originally Posted by Soft Serve View Post
In Standard, is there any feasible way to get out Army of the Damned, or does it just cost too much in terms of mana to ever be viable?
If you're not worried about being super competitive, you can run green/black and use a bunch of ramp spells (rampant growth, sphere of the suns, etc) to get it out fairly quickly. Otherwise, no, not really. A competitive deck would run Grave Titan over Army of the Damned every day of the week.
__________________
Excellent avatar by Elder Tsofu.
AgentPaper is online now   Reply With Quote
Old 03-24-2012, 12:59 AM   Top  -  End  -  #12
DMofDarkness
Ettin in the Playground
 
 
Join Date: Jan 2010
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Quote:
Originally Posted by arguskos View Post
Away from the deck atm, but it's something like the following:

23(I think) lands

Spoiler

Sorry for lack of list earlier, I'm damn tired.
...Oddly enough, Circle of Flame and some way to destroy enchantments might do wonders against that deck. X/1s from Hero or Doomed traveler can't attack at all. Or possibly Marrow Shards. At the very least, Gutshot should be in there somewhere to help kill off Champions before they grow, combat tricks, and so on.

Also, I just realized that this matchup gets much, much easier once you start playing black decks, because Fume Spitter, Geth's Verdict, Tragic Slip, Mortarpod, and Go for the Throat. Given that the extent of your white is 4 Dispatches, it might help to try out some black removal packages instead. Fume Spitter/Mortar Pods are good, as you can shoot birds easily. My only complaint about Mortar Pod is that it doesn't shoot a first turn champion, but it can be used with tokens. Fume Spitter is nice because it kills Thalia (who wrecks this deck) for 1, can get rid of two attackers (Block the hero, sac and kill the token), and is in general pretty sweet. And it enables morbid Tragic Slip. And black offers access to Geth's Verdict, which kills GoST.

@Soft Serve: Usually, it's the latter, but some BUG self-mill decks I've seen have gotten the mana to get it out. They often run tons of accelerators which can easily fill the bin or produce mana, even up the the levels required to cast and flashback Army.
__________________
Xykon avatar by Elagune.
Innistrad, coming soon to a D&D 3.5 game near you!
DMofDarkness is online now   Reply With Quote
Old 03-24-2012, 12:59 AM   Top  -  End  -  #13
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Quote:
Originally Posted by AgentPaper View Post
If you're not worried about being super competitive, you can run green/black and use a bunch of ramp spells (rampant growth, sphere of the suns, etc) to get it out fairly quickly. Otherwise, no, not really. A competitive deck would run Grave Titan over Army of the Damned every day of the week.
Alright, thanks for the information.

Can't really afford multiple Grave titans (I could get one with the store credit I've saved up at my FLGS. Maybe 2 in a couple weeks) and was just looking over stuff for a zombie token deck.

I was considering Black and Green, but that's because I want to put the three copies of Glissa the Traitor I have to some sort of actual use. I have no idea how viable it would be. Also, I think my brother is using all our rampant growths already.
Mystic Muse is offline   Reply With Quote
Old 03-24-2012, 01:09 AM   Top  -  End  -  #14
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Day of Judgment is actually highly significant and I'd consider it an improvement over any of Black's options in that category.

1-for-1 removal is not the greatest in this format, as there's so much Undying. This is why a Black base for control doesn't work very well without blue for the additional card draw and advantage from cards like Snapcaster Mage and Blue Sun's Zenith. Also Planeswalkers become key.

I'm honestly not sure about Kuldotha Phoenix. Also, the specific lands you are playing matter a lot. For example, you should be splashing some green with a Rootbound Crag or Sunpetal Grove or so for Ray of Revelation and Ancient Grudge, because they are worth it. Are you playing Phyrexia's Cores? Those make the Wellsprings a lot more understandable. Also, Buried Ruin seems absolutely sweet.

A version of this deck called Hippo-Blade was played at Pro Tour Dark Ascension. Here is the Deck Tech video on it. This may give you some ideas. For example, Glint Hawk Idol seems like a decent card to build metalcraft and also hit them for some damage.

Timely Reinforcements. They help a lot against purely aggressive strategums like U/W Humans. I do agree that Thalia is just impossibly bad for you, though. Perhaps there is a good way around this. Perhaps...Forge Devil? That sounds laughable, but maybe it's good. I mean, you get quite a bit of advantage with Forge Devil against Humans if you knock a Thalia or (somehow) a Champion of the Parish.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.

Last edited by tgva8889 : 03-24-2012 at 01:13 AM.
tgva8889 is offline   Reply With Quote
Old 03-24-2012, 01:14 AM   Top  -  End  -  #15
The Extinguisher
Troll in the Playground
 
 
Join Date: Mar 2006
Location: 
3 inches from yesterday
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Forge Devil seems like a pretty good card until you realize that it does everything Gutshot does, except not as good.

Paying 2 life and 1 colourless mana to get rid of thalia seems like a good tradeoff to me. I'm pretty sure Gutshot is just an amazing card in this format. It hits so much for so little.
__________________

Thanks Uncle Festy for the wonderful Ashling Avatar
Quote:
Originally Posted by The Extinguisher
So the moral of this story is that you should never listen to me ever.

Last edited by The Extinguisher : 03-24-2012 at 01:15 AM.
The Extinguisher is offline   Reply With Quote
Old 03-24-2012, 03:58 AM   Top  -  End  -  #16
Cogwheel
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

I'd join in on the whole Cockatrice thing, but I really don't have the time, I'm afraid. That and I'm not too keen on EDH and draft/have no Standard decks.
__________________
Spoiler



Avatar by Meirnon.
Cogwheel is offline   Reply With Quote
Old 03-24-2012, 05:07 AM   Top  -  End  -  #17
Penguinizer
Troll in the Playground
 
 
Join Date: Nov 2006
Location: 
Somewhere
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

I'm really tempted to just start drafting on Magic Online since I'm too lazy to go to my card shop. I just can't decide if I want to pay for Modo though. The thing with other online drafts is that you can't keep the cards for anything.
Penguinizer is offline   Reply With Quote
Old 03-24-2012, 08:21 AM   Top  -  End  -  #18
Ninjaman
Bugbear in the Playground
 
 
Join Date: Jun 2010
Location: 
Denmark
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

I love the smell of new threads in the morning, smells like victory.
__________________
Portfolio
Quotes
Spoiler

Extended signature
Ninjaman is offline   Reply With Quote
Old 03-24-2012, 08:33 AM   Top  -  End  -  #19
Nerocite
Orc in the Playground
 
 
Join Date: Jun 2009
Location: 
In the Attic
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Gotta get that new thread smell.
__________________
Steam ID

Nerocite is offline   Reply With Quote
Old 03-24-2012, 08:53 AM   Top  -  End  -  #20
Ninjaman
Bugbear in the Playground
 
 
Join Date: Jun 2010
Location: 
Denmark
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

I made a cockatrice user and a standard deck, does anybody want to play?
__________________
Portfolio
Quotes
Spoiler

Extended signature
Ninjaman is offline   Reply With Quote
Old 03-24-2012, 10:17 AM   Top  -  End  -  #21
Lord Seth
Troll in the Playground
 
 
Join Date: Apr 2008
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Quote:
Originally Posted by Penguinizer View Post
I'm really tempted to just start drafting on Magic Online since I'm too lazy to go to my card shop. I just can't decide if I want to pay for Modo though. The thing with other online drafts is that you can't keep the cards for anything.
Have you tried just ordering cards online?
__________________
Do YOU have what it takes to become The Guy? (I did!)
Lord Seth is offline   Reply With Quote
Old 03-24-2012, 10:29 AM   Top  -  End  -  #22
Penguinizer
Troll in the Playground
 
 
Join Date: Nov 2006
Location: 
Somewhere
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Quote:
Originally Posted by Lord Seth View Post
Have you tried just ordering cards online?
It's more about the drafting part. Getting cards isn't hard but I'm just too lazy to go over whenever I want to draft especially since the shop closer to me doesn't run drafts.
Penguinizer is offline   Reply With Quote
Old 03-24-2012, 10:32 AM   Top  -  End  -  #23
flabort
Ogre in the Playground
 
 
Join Date: Aug 2009
Location: 
Canada
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

So I'm working on a cycle oh homemade mana-fixers. Basically what they do is you pay 2 mana and tap it, and then you can freely swap mana of three colors. So I have 5 for each shard, 5 for each wedge.
Current problem is naming all 10 of them, figuring out creature types, and mana cost. Here's what I have so far (for an example):

{2}{T}: ~ Gets "{G}: Add {R} To your mana pool", "{R}: Add {B} to your mana pool", and "{B}: Add {G} To your mana pool" until the end of the turn.
~ cannot be enchanted or equipped.
3/1

And meanwhile, what are some popular "control" cards?
__________________
Demilich avatar by Smuchmuch. Thank you VERY much!

Extended Signature
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
flabort is offline   Reply With Quote
Old 03-24-2012, 11:30 AM   Top  -  End  -  #24
Science Officer
Barbarian in the Playground
 
 
Join Date: Aug 2009
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Oop, new thread. To re-iterate:

Quote:
Originally Posted by Science Officer View Post
eh? people here use Cockatrice?
I'm "Science Offficer" on Cockatrice as well.
But not sure if I'm up for cockatrice EDH...
I think I've got some standard or modern decks on cokatrice atm.
Science Officer is offline   Reply With Quote
Old 03-24-2012, 11:33 AM   Top  -  End  -  #25
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

So, who here has had one of those games with a guy who's just a jerk and a sore loser or winner?
Mystic Muse is offline   Reply With Quote
Old 03-24-2012, 11:37 AM   Top  -  End  -  #26
Nerocite
Orc in the Playground
 
 
Join Date: Jun 2009
Location: 
In the Attic
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Quote:
Originally Posted by flabort View Post

And meanwhile, what are some popular "control" cards?

Depends. What format?
__________________
Steam ID

Nerocite is offline   Reply With Quote
Old 03-24-2012, 11:49 AM   Top  -  End  -  #27
flabort
Ogre in the Playground
 
 
Join Date: Aug 2009
Location: 
Canada
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Quote:
Originally Posted by Sir Prize View Post
Depends. What format?
Any. It's so I can make a sample deck for a new casual format.
__________________
Demilich avatar by Smuchmuch. Thank you VERY much!

Extended Signature
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
flabort is offline   Reply With Quote
Old 03-24-2012, 12:03 PM   Top  -  End  -  #28
arguskos
Titan in the Playground
 
 
Join Date: Jul 2008
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Quote:
Originally Posted by DMofDarkness View Post
...Oddly enough, Circle of Flame and some way to destroy enchantments might do wonders against that deck. X/1s from Hero or Doomed traveler can't attack at all. Or possibly Marrow Shards. At the very least, Gutshot should be in there somewhere to help kill off Champions before they grow, combat tricks, and so on.
Interesting idea. I'll look into Circle of Flame.

Quote:
Also, I just realized that this matchup gets much, much easier once you start playing black decks, because Fume Spitter, Geth's Verdict, Tragic Slip, Mortarpod, and Go for the Throat. Given that the extent of your white is 4 Dispatches, it might help to try out some black removal packages instead. Fume Spitter/Mortar Pods are good, as you can shoot birds easily. My only complaint about Mortar Pod is that it doesn't shoot a first turn champion, but it can be used with tokens. Fume Spitter is nice because it kills Thalia (who wrecks this deck) for 1, can get rid of two attackers (Block the hero, sac and kill the token), and is in general pretty sweet. And it enables morbid Tragic Slip. And black offers access to Geth's Verdict, which kills GoST.
Yeah no. Day of Judgment is seriously worth playing. I thought about a black core, but Dispatch and Day of Judgment are amazing here.

Quote:
Originally Posted by tgva8889 View Post
Day of Judgment is actually highly significant and I'd consider it an improvement over any of Black's options in that category.
Bingo. The only thing black has in comparison is Black Sun's Zenith (which has a upside; namely that it murders Thrun hard), but I still feel Day is better.

Quote:
1-for-1 removal is not the greatest in this format, as there's so much Undying. This is why a Black base for control doesn't work very well without blue for the additional card draw and advantage from cards like Snapcaster Mage and Blue Sun's Zenith. Also Planeswalkers become key.
I love that deck, but don't have the walkers to do it.

Also, Dispatch laughs pretty hard at Undying, which is one reason I'm running it.

Quote:
I'm honestly not sure about Kuldotha Phoenix. Also, the specific lands you are playing matter a lot. For example, you should be splashing some green with a Rootbound Crag or Sunpetal Grove or so for Ray of Revelation and Ancient Grudge, because they are worth it. Are you playing Phyrexia's Cores? Those make the Wellsprings a lot more understandable. Also, Buried Ruin seems absolutely sweet.
The lands are, IIRC:
4 Clifftop Retreat
3-4 Evolving Wilds
3 Phyrexia's Core
2 Buried Ruin
Mountains and Plains to fill it out

I'm not running a Crag or Grove because I don't have them.

Kuldotha Phoenix has been a beast, actually. The power to just cast it into Mana Leaks then proceed to laugh at my opponent has been invaluable. If it eats a Dissipate, that's great too because it frees the way for a Battlesphere or Turbine. If he gets in, he gets in hard, which is also wonderful. He looks janky, but he's really not.

Quote:
A version of this deck called Hippo-Blade was played at Pro Tour Dark Ascension. Here is the Deck Tech video on it. This may give you some ideas. For example, Glint Hawk Idol seems like a decent card to build metalcraft and also hit them for some damage.
Idol seems like a solid idea.

Hippo-Blade is an interesting deck. Not really what I want to be doing here, but very very interesting. I like the idea, and might fiddle with it some because it IS damn nice. Thanks for the heads-up.

Quote:
Timely Reinforcements. They help a lot against purely aggressive strategums like U/W Humans. I do agree that Thalia is just impossibly bad for you, though. Perhaps there is a good way around this. Perhaps...Forge Devil? That sounds laughable, but maybe it's good. I mean, you get quite a bit of advantage with Forge Devil against Humans if you knock a Thalia or (somehow) a Champion of the Parish.
Timely seems nice, but it doesn't handle Thalia, which is the serious issue that I'm facing. I can Day or Slagstorm through a Thalia without too much trouble, but still. I may bring two Timely's in for the Ratchets in the board and try that out though.

I like that Forge Devil idea, I hadn't considered it until right now. It seems good. There's a LOT of x/1's in the format that matter. I like Gut Shot too, but it eats 2 life, which is an issue here, since this deck really doesn't want to lose too much life to aggro decks. I'm better losing one to Forge Devil because it comes with a blocker, which I'm pretty ok with.
__________________
Lovely Thaxos, Elder Serpent avatar by Vaynor! Thanks for letting me know man!

Sig Below!
Spoiler
Io sono un fantasma
arguskos is offline   Reply With Quote
Old 03-24-2012, 12:07 PM   Top  -  End  -  #29
Bucky
Bugbear in the Playground
 
Join Date: Nov 2008
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

Quote:
Originally Posted by flabort View Post
Any. It's so I can make a sample deck for a new casual format.
Gifts Ungiven and Mystical Teachings are both good for casual control, because they let you run all these fun 1-ofs.
__________________
This space intentionally left blank

Last edited by Bucky : 03-24-2012 at 12:08 PM.
Bucky is offline   Reply With Quote
Old 03-24-2012, 12:41 PM   Top  -  End  -  #30
Penguinizer
Troll in the Playground
 
 
Join Date: Nov 2006
Location: 
Somewhere
Gender: Male
Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

There are two main things control wants in addition to wincons, card advantage and disruption. What cards you use largely depends on the color.

Blue has stuff like Ancestral Vision, Careful Consideration, Thirst for Knowledge, Compulsive Research and other similar cards. Stuff like that. Black has stuff like Phyrexian Arena, Dark Confidant, Necropotence, Price of Power and the like. Green is fairly limited in card advantage, only having Harmonize. Red and White don't have much either. There are also a lot more different forms of indirect card advantage (like 2-for-1 removal and the like).

The second important part is disruption. Stuff like removal and counters so you can hinder the opponents game until you can get your wincon to stick.

Last edited by Penguinizer : 03-24-2012 at 12:49 PM.
Penguinizer is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 11:39 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.