Well, now, time to get started. Please repost your countries in this thread. I'll be reserving the first two posts for key reminders, rules, links, notes, and other assorted detritus. Please don't post until I've got both posts up.
A loose confederation of Romania and Bulgaria, formed in reaction to the expansion of the New Roman Empire and Soviet Directorate. Has generally sought allies to counterbalance these nations, which it views as threats.
Cisleithania (Neutral Democracy)
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The reunification of the Czech and Austrian lands under Habsburg rule was at first regarded as an auspicious occasion, in the wreckage of the old EU. Since then, however, it has become increasingly concerned by the growth of nations around it. Maintains a pragmatic policy of armed neutrality, and annexed Liechtenstein after the fall of Switzerland.
Iberica Libre (Hostile Junta)
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Generally regarded as pirates and rogues, this band of brigands operates from several Atlantic islands. In theory seeking to realise their goal of an Iberia free of Gallic or Carthaginian oppression, they are in practice very undiscriminating in their targets. More a nuisance than anything, they survive only because they're not worth crushing.
Americas
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Confederate States of America (Hostile Conservative Democracy)
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A moralist and conservative democracy, founded on politically liberal principles. The central government has in recent years begun to regain authority and reign in the independent and wayward states by using "socialists, fascists, and cannibals" as political spectres. Maintains a strong military, but the industrial collapse in the wake of the Second American Civil War and distrust of any sort of secret police continue to mar its strength.
Federal Republic of America (Expansionist Liberal Democracy
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Socially populist in reaction to the Confederate Secession, the Federal Republic considers itself the rightful successor to the old United States of America. Its de facto capital is located in the border city of Cairo, IL, but it regards its official capital as Washington, DC.
People's Democratic Republic of Brazil (Pragmatic Communist)
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After a Communist revolution overturned the old government, the empowered inhabitants of the favelas staged a bloody redistribution of the national wealth. Largely focused inward, it is not especially well-trusted, but remains economically and militarily dangerous.
Andean Union (Friendly Socialist Democracy)
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A socialist democratic state comprising Peru and Bolivia, and one of the few on friendly terms with Brazil.
Africa and Middle East
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Ethiopia (Religious Junta)
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After the annexation of Somalia and Djibouti, the junta ruling Ethiopia and South Sudan successfully claimed the wayward province of Eritrea as well. Maintaining power with the effective use of Christian propaganda and with an iron fist against the large Muslim minority, Ethiopia is not especially liked.
Sahel Free State (Expansionist Religious Junta)
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A military dictatorship with aspirations to expand to rule all Subsaharan Africa, but little outlet due to being surrounded by far larger powers.
Transcaucasian Federal Republic (Hostile Religious Junta)
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United against the godless Soviet Directorate and the infidels of Iran and Turkey, the Orthodox states of Georgia and Armenia rose on a tide of moralist fearmongering and terror to unite as one political power.
Republic of Iran (Friendly Liberal Democracy)
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Recovering from the economic collapse triggered when the bottom fell out of the oil industry, the once-conservative nation has undergone a liberal renaissance. With the mullahs disgraced, the now-secular state has expanded, uniting with Baluchi lands. Staunchly opposed to Turkestan.
South Asia
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Princely Union of Gujara-Rajasthan (Besieged Expansionist Junta)
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As central authority in India collapsed, the Rajput and Gurjar people seceded. Fending off the warlords that now roamed the Ganges Plain, they elected one man their King and united their forces. They have made multiple attempts to unify the nation, though each effort was beaten back by the warlords.
Dravidia (Isolationist Junta)
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A union of the Dravidian peoples of southern India, it was the first to break away from Delhi in the economic crisis of the mid-21st century. Since then, it has expanded southward liberating the Tamil people of Sri Lanka (and subjugating the remainder), but has declined to restore order in central India. Instead, it has maintained a significant military force and a powerful secret service to root out any Hindi sympathizers.
Bengal (Communist Democracy)
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A Communist state in east India, the central authority brought about by the unification of West Bengal and Bangladesh brought power and prosperity to both nations. Maintaining themselves against warlord raids from the east and west, ongoing oceanic encroachment from the south, and threats from Tibet in the north has contributed to a siege mentality, however. Their one attempt at a march on Delhi failed ignobly, and they have not tried again.
A liberal republic formed of the federation of Laos, Cambodia, and the Thai remnants. Having suffered several raids from the Shan highlands in recent years, it nonetheless remains a free beacon in the region for democracy.
Greater Malay Popular Republic (Pragmatic Hostile Junta)
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Frequently joked about as neither popular nor a republic, the Greater Malay State formed out of the union of the Indonesian archapelago with Malaysia, New Guinea, and several Melanesian islands. Having pushed north into the collapsing state of Thailand, it is generally considered to maintain an opportunist foreign policy with allies of convenience, and is distrusted by most.
New Zealand (Friendly Liberal Democracy)
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Secure in its geographic distance from any threats, New Zealand remains a proud democracy, staunch in its liberal defense of the people.
East Asia
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Mongolia (Pragmatic Democracy)
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Ruled by a khan advised by the parliamentary Great Khural, Mongolia maintains close relations with Turkestan and Tibet only out of its sense of self-preservation against the encroachments of China. It is the only nation of the three to have accepted its sizable Han minority, and generally is far more liberal than either of its allies.
Korea (Isolationist Democracy)
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After unification, Korea turned inward, pursuing autarky and self-reliance. It maintains friendly relations with China, its closest neighbor, and with them, was among the first to recognize the Amurian Technocracy.
Five People's Union of Greater China (Hostile Expansionist Democracy)
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The fall of the Politburo and reunification brought many changes to China. The loss of its outlying territories to Turkestan, Tibet, and Mongolia rankles sorely with most Chinese, especially as all of these territories have (or had) Han majorities. The union of Han, Manchu, Mongol, Hui, and Tibetan to restore the borders of old China has been the guiding policy of the democratic government since.
Empire of Japan (Pragmatic Junta)
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Facing a decline in population and strengthened xenophobia, Japan went through a time of great political upheaval, stopped only when Emperor Hisahito retook direct control. The Diet exists, but purely as a consultative body. Technologically advanced, Japan tends to maintains policies of convenience.
Space/NGOs
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Urania Heavy Industries (UHI) (Pragmatic Megacorp)
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One of the largest economic powerhouses of cislunar space, UHI maintains its headquarters on Melpomene Station at L5 and Euterpe Station at L4. It is one of the go-to companies for heavy freight operations beyond cislunar space, due to their experience in redirecting NEOs for more effective harvest.
Stichelhaar Consulting (Friendly Megacorp)
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A mercenary and espionage consortium known for the integrity of its dealings. Effective in a wide range of police work, their headquarters are on Cesky Transit Station in NEO.
Blue Heaven (Hostile Terrorist)
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A terrorist organization with operations throughout cislunar space, Blue Heaven is hostile to what it views as the exploitation of pristine resources in the heavens. Implicated in the terror bombings of Station 7 and Tycho City. Operates through numerous quasi-legal intermediaries, particularly in lenient legal environments.
Red Cross (Friendly NGO)
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A reformed non-government organization dedicated to the distribution of humanitarian aid, led by a council of members from contributing nations.
Rules
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All nations in the Total War game, whether PC or NPC, are described by six stats that together determine their relative abilities in their respective overall fields of expertise.
Military (MIL): Your raw military might and force. Critical for the defense of the nation against physical threats, it is somewhat less useful in times of peace.
Economy (ECO): Your industry, trade, GDP, and general net flow of wealth through the nation. Useful in building up resources of all types, but rarely exceptional.
Espionage (ESP): Your internal and external intelligence agencies, services, and other...discreet sources of information. This is your key to any and all forms of covert action.
Technology (TEC): Your brain trusts, hot labs, quality of education, and general level of technological development. Useful in paradigm shifts through the development of new, revolutionary technologies.
Morale (MOR): The general opinion of your nation in the eyes of its own people. A high Morale will enhance the operation of your military, economy, and technology stats, while a low Morale will decrease their functionality and render you vulnerable to enemy espionage.
Reputation (REP): The general opinion of your nation in the eyes of other nations, and the people in those nations. Warmongering without a good reason and other rogue state behavior will decrease this stat, while a high value in this stat will further permit friendly relations and diplomatic cooperation. Individual NPC nations may also view reputation in different ways, and will generally remain conscious of the overall strategic picture as well.
The Morale and Reputation stats for each nation will always be publicly posted at the start of each turn, as will a Defensive Espionage stat derived from your Morale and any ESP investment in your nation's defense in the previous turn. Your remaining stats will be considered private, and will be sent privately as a part of your EoT Report Summary.
Every turn will encompass six months in peace-time. End Of Turn will occur at the deadline posted in the initial post of the OOC thread and at the start of each turn. Every player nation will submit an End Of Turn Report by this time, detailing the actions they wish to take in that turn. Your actions are limited only by your imagination, though what results may come from these actions may run into other constraints, such as other players or physical circumstances that preclude them. Results will be determined by GM based on your description (but don't think this means you need to go into fine and exhaustive detail of every particular; fiddly micromanagement can derail a plan just as effectively as anything else), resources invested in the action, opposed actions by other players or NPCs, and random chance (via die rolls). Responses to EoT Reports will be sent out by Monday, but the new turn will not begin until after a public post is made summarizing the (public) events of the previous turn.
Special Rule Clarifications
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Reading Public Messages
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Diplomatic correspondence should be generally public in the thread, located in spoiler tags and addressed to the destination, but I will not require this to be the case for PM-level communication (generally, high-level diplomatic talks or other face-to-face meetings held in the strictest confidence). In order to read any message between other nations, the value of the lowest defensive espionage of the nations involved in the message must be exceeded by your espionage stat.
Economic Warfare
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Economic warfare will be governed by similar rules to military warfare. By investing t.ECO points on a given turn, you will attempt to subvert, disrupt, and seize control of the ECO points of another nation. This can be fended off by a combination of ECO and MOR. As with military operations, your involvement can be hidden or a false-flag operation implemented with the additional use of t.ESP points.
Multi-turn projects
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Projects can get expensive, and won't always be finished in one turn. You can invest MIL, ESP, ECO, and TEC over up to 4 turns (2 years) into a specific project; when the project is complete, the cumulative amount is used to determine success. MOR and REP cannot be used in this way; as volatile descriptors of your nation's view, they will decay over time.
Peaceful NPC Annexations
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When trying to take over NPC nations, you'll basically do so by co-opting their stats. You don't get to use these co-opted stats yourself directly, but co-opted stats work at a reduced effectiveness against you, and once you control enough stat points (50%+ of the total point distribution), you can make a bid for total control, whether it's a coup (co-opted MIL/ESP), hostile takeover (ECO), or mass uprisings (MOR/REP). Success will depend on the degree to which you have secured control; a nation that has been entirely co-opted will be unable to resist, compared to a nation with half of its stats left to work with.
Investing in another nation's stats automatically co-opts any stats gained as well, and is considered friendly. Putting your funds to the defense of an NPC nation against enemy action may also result in co-opting stats, if you succeed well enough.
Stat Burning
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Stats may be burned either to destroy another nation's stats directly or to increase your own stats. In the case of destruction, one MIL or ESP stat can be burned to destroy one opponent stat points in MIL, ECO, or TEC, representing a strategic nuclear arsenal, kinetic launchers, or other extremely powerful weapons. In the case of increasing your own stats, you need to burn two of your stat points to increase the stat you desire by one. These should typically be only used in emergency situations, due to their significant cost.
Shipping Stats Between Planets
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Different engines have different capabilities born of their particular design parameters. Fusion engines are efficient and flexible, while beam propulsion is limited in mission count, but due to a lack of need to carry the propulsion system on the sailship, can achieve greater cargo capacities. Each engine type may carry a certain number of stats per turn for free; beyond this, a surcharge is necessary due to inefficiencies.
Fusion Engine 1: May ship 4 stat points free per turn. Additional stats cost 1 ECO per 4 stats. Unlimited missions.
Beam Propulsion 1: May ship 6 stat points free per turn. Additional stats cost 1 ECO per 6 stats. Limited to one mission per stage of enhancement.
Mission ETAs will vary based on engine type and cargo, as well as destination. They will not vary due to planetary alignments (though they should), because I don't always have access to an orrery. Also, building stats on or around other planets will initially be more difficult than on Earth.
As the World Depression 2010 was pushing the world on the verge of global war and collapse of society, the Russian Federation tried drastic measures to reverse the situation. Billions were poured into establishment of the high-tech city of science and technology Polyhedron in cooperation with Japan and China. It was built north of Vladivostok and was meant to restore Russia's technological edge, modernizing the economy. The opposition claimed that the true reason for the gargantuan project was for the Russian leaders to divert money from the project into their private Swiss accounts, as an insurance in case revolution happened. They were probably right.
Polyhedron failed to live to its expectations and the revolution began. In Moscow Vladimir Petr was making the first steps in creating the Soviet Directorate, among the chaos of collapsing nation. The immigrants were crushed while remnants of the old power, Oligarchs fought for the control of Kremlin or fled to Europe. One of them, Vassilij Moshkov chose to retreat to the far east, while stealing a substantial amount of gold and platinum, that returned to its importance as paper money turned into toilet paper. A number of heavily armed Russian Alpha Group troops backed his bid for power and for a time he ruled the Russian pacific coast, supplying resources to China and Japan, that were suffering massive shortages due to the collapse of global trade.
During his two decades in power, one of the things Moshkov did was restore Polyhedron. Beliving that the civilization was coming to an end he sought to preserve as much knowledge as possible and lavished money on the scientists. He invited many of the world's greatest minds to Polyhedron, promising them funding for research, while all across the world spending on innovation was drastically cut. Japan, China South Korea returned to the project and the city of science lived again. The Polyhedron maintained close contact with Project Earth, that was a similar imitative in Africa, but the two organizations eventually grew distant.
The collapse of the civilization that Oligarch of the East feared never happened. The situation began to stabilzie with time as new powers risen from the ashes. In Europe the Oligarchs who hoped to survive with their Swiss accounts, were facing poverty and prison, as Gaul tanks rolled on the streets of Geneva. The Soviet Directorate growing strong turned its attention on reclaiming the lands that declared independence in the chaos and after a seven years of fighting Moshkov's personal kingdom was crushed. However, as Directorate's forces approached Vladivostok, the scientists of the Polyhedron declared the formation of the Amurian Technocracy. The sovereignty of the new state was immediately confirmed by China and Japan, who sought to protect their interests in Plyhedron labs. The Directorate was forced to relent.
In the decades that followed Amurian Technocracy remained a puppet state of China and Japan. Still the scientists of Polyhedron bid their time, working on many projects that advanced technology worldwide.
The Amurian Technocracy was instrumental in bringing the humanity to space, supporting the American and European programs and releasing technologies that allowed for semi-sustainable space colonization. While the Technocracy never established its own presence in space, it's contributions to conquer the last frontier were recognized worldwide and commemorated in the monument ''River Amur'' on the Moon. It's contributions to the cybernetic science have helped the advancement of transhumanism of Varunas, although the two nations never officially cooperated.
Eventually through diplomacy and public support the Amurian Technocracy managed to become fully independent nation, dedicated on brining the new age of technology to humanity.
Resources:
Amurian Technocracy is a small nation with some natural resources, sufficient for limited exports and modern infrastructure. It has next to no industry or high-profile corporations, and it's population is just a little over million. The Amurian army is small due to the small size of the nation.
The Amurian Technocracy boasts one of the best education systems in the world, with Polyhedron U having campuses in almost every nation in the world. Vladivostok and Polyhedron are the cities of the young with students from all over the world vying to get accepted into the magnificent learning institutions and professors ready to murder for a tenure. It's main competitor in the field of academia is Technorapture's Mathematics' department and there is a great deal of rivalry between the two.
Religion: Neo-Orthodox, Freedom of Religion
Government:
Amurian Technocracy is ruled by experts - scientists and engineers. The executive power rests in the Council and the usual system of checks and balances comes not from democratic institutions, but from technological solutions.
Reputation:
Amurian Technocracy has been driving innovation all across the world, often releasing technological advances to the public for free use. The ruling Council has descendants of many nationalities and the diplomatic core is well-funded and focused on maintaining good relations and public opinion of the Technocracy. Currently, it is one of the most liked and respected nations in the world.
Morale:
The people of the Amurian Technocracy aren't too happy about been ruled by the technocrats, who care more about data and long-term projects, then to catering to the public opinion. The funding lavished on technocrats and education creates a certain filling of resentment among the people. The population of the Amurian Technocracy aren't exactly hating the regime, but they sure aren't liking it either.
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Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Territory: California, Baja/Baja Sur California, Sonora territory, Arizona, Nevada, Utah, Idaho, Oregon, Wyoming, Montana, Panama, Hawaii, Puerto Rico, Colorado, New Mexico, chihuahua, Texas, Kansas, Oklahoma, Nebraska, South Dakota
History:
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During the Second American Civil War, California was a split state. The government became militantly neutral in the face of the war and soon became a veritable haven for American, Canadian, and Mexican refugees who couldn't make it anywhere else. Both the Union and the Confederacy made attempts to cease control of the Californian ports but never with any success. The last attempt was a massive confederacy attack from Baja California, which was utterly annihilated.
When the war ended, with both the Union and the states that were part of the confederacy reeling, California took action. They contacted stranded American soldiers in Japan and Korea who were unable to participate and brought them to California. Contact was established with Hawaii and soon the Californian Government began expanding east, south, and north. Soon the state of California announced the formation of the People's States of America.
Current PSA:
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The People's States of America is unabashedly socialist. Watching the Hegemony form and treat its citizens like employees and worse strengthened the liberalistic movement in the PSA forming strong principles on the equality of rights. Right now, the PSA is one of the most inclusive nations in the world. Almost every language is spoken there, every minority is welcome, and as long as it doesn't harm the collective good it is almost certainly allowed.
The middle class in the PSA is massive, with only the smallest percentages being rich or extremely poor, and strong social safety nets work to keep it that way.
In the PSA, social liberties combined with a strong government reign supreme.
Stats
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Economy: Medium- the focus on equality and government tampering in the economy combined with strong natural resources and a strong American work ethic makes the economy overall very average.
Military: The PSA military runs on the assumption of defense. Though the equipment is in many ways secondary to many of the most modern armies it is both large and loyal. Solid anti-air, and anti ballistic missiles protect the cities while the army is largely mobile- with infantry platoons in APCs, light and medium tanks, and mobile artillery are the name of the game for rapid deployment.
Morale: The social safety net, high quality of life, and constant propaganda has led to a insanely high morale. The people of the PSA literally feel that every thing they do adds to the betterment and freedom of their nation.
Reputation: Average. California doesn't go out of its way to attract any attention to itself. However its imperialistic tendencies, they are often seen with vague suspicion.
Technology: While not exactly backwards, with the collective pragmatist ideology, R&D is not the PSA's strong point.
Espionage: The defensive espionage is rather powerful, but on offense it is weak.
Government
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For government I am thinking a parliamentary system. So there is a House of the People (A 'congress', main body of government), a House of Educators (A 'upper house' made up entirely from the educated, from theologians to mathematicians to historical scholars) who act as the 'guide' of the people but have much less power than the House of the People.
The House of the People is elected (money is handed out by the government, and everything is equal in that regard) and has a term of four years with no technical term limit. The House of Educators are selected by lot and are in officer for two years, where they can choose to go into the House of the People, take their name from the lot so they never have to serve again, or re-enter the workforce with the possibility of being made an educator again.
VIPs
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Prime Minister Ronald Carver- Head of the Government
President Joanna Crowe- symbolic head of government, head of foreign affairs
Field Marshal Rico Martinez- Supreme Commander of the PSA Armed Forces
General Eliza Vhan- Commander of the Rockie Mountain Defensive line
Iceman, we can discuss any other VIPs you want.
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She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.
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Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
Italy, already an ailing power, was plunged into chaos in the 2050's as widespread political dissent saw the collapse of the coalition government in power. A multitude of factions vied for power in Italy, as fascists, communists, and even religious zealots sought to impose their will on Italy. The faction that eventually won the war, and claimed complete control over mainland Italy, however, was a surprise to all involved.
The New Roman Empire, as it called itself, was a fringe group at best, composed of a small pagan cult worshipping the Greco-Roman pantheon, whose leader, Albano Caesar, claimed descent from Augustus Caesar himself. The faction itself was tiny, with only an inner circle actually worshipping pagan gods or wanting Imperial rule. However, through promises of power, the fall of other nationalist and similarly aligned powers, and capitulation, the New Roman Empire managed to not only survive, but gain significant military power. This, plus the backing of several tech companies, saw the NRE outmanuevre it's competition, both diplomatically, and on the battlefield.
Eventually, in 2061, the war was declared ended, Albano Caesar proclaimed Emperor of the New Roman Empire, and the faction began to become recognised as a nation state. From there, the new nation began a massive public works program, as well as reform of the system of government and economy of Italy.
The new power was met with skepticism by the people of Italy, who had mixed feelings about the lack of democracy and nationalism of New Rome. Luckily, in the early years, the NRE met astonishing success. The military expanded dramatically, and the economy hit a boom. This success was followed by war with the burgeoning New Carthage, as well as a confederation of Balkan states. Despite a failure to return Sicily to New Roman control, the NRE was able to force back Carthaginian forays into mainland Italy, and divided and conquered several Balkan states.
However, the major success of the new government was the absorption of Greece. Greece was suffering internal discord of it's own, and through a series of diplomatic victories, Greece became a subsidiary state to New Rome, eventually being absorbed fully into the power structure of the nation.
However, in the 2070's Albano Caesar faced the problem that would forever mar his career as Emperor. The Vatican. The Pope had long been critical of the New Roman regime, speaking out against it's blatant paganism and nationalist fervour, as well as it's expansionist tendencies. Since much of Italy remained Catholic, the Pope caused a great deal of dissent in the New Roman ranks, and almost saw Italy fall into another civil war.
Tired of the Pope being a constant thorn in his side, the Emperor ordered the Vatican's territory be seized by the Empire, and it's citizens deported. The Pope was on a state visit elsewhere at the time, and was not present for the fall of the Vatican. This foolhardy move almost ripped the New Roman Empire to shreds.
There were riots across Italy. Old flags from the civil war were raised once more as former opponents saw their chance to rise. Albano Caesar himself, the first Emperor of the NRE, was killed by a thrown stone as he gave a speech against the rioting in Rome. The NRE very nearly fell. Only multiple capitulations, backed by NRE legions, allowed the second Emperor, Octaviano Caesar, to retain power.
This was the lowest point in the NRE history. Since that day, the anger over the treatment of the Catholic church, and indeed the power of the Catholic church, has faded in New Rome, carefully excised from Italian culture by the ruling powers. In it's place, a polyglot of religions took their place, beliefs from around the world. It even became a fad to join their Imperial masters in worshipping the Old Gods.
As public morale in New Rome rose, the outside world grew uneasy, as New Rome unveiled it's nuclear program, as well as showing signs of increased militarisation. Tensions with nearby Carthage are high. However, peace has prevailed in the NRE so far ,and the ascension of the young Emperor, Amedeo Caesar, shows no sign of changing that trend.
V.I.Ps
Amedeo Caesar: The current Emperor, ascending to the throne at 16, he is now in the third year of his rule, and has yet to fully prove himself to his people.
Last edited by Imperial Psycho : 03-26-2012 at 12:50 PM.
At the turn of the 21st century, the United States was faced with the looming threats of a bloated economy, an aging military, and the growing threat of a Chinese superpower. To its credit, the nation managed to forestall the full impact of its woes for decades, trading on military might and past international glories to weather the storm. However, eventually, a burgeoning population was forced to acknowledge the need for rapid, unilateral changes to the function of the country. Sadly, few could agree on exactly what changes to make. With tensions between the states at their highest in over two hundred years, the majority of coastal states voted unanimously to cease aid into the central states in 2073.
The effects were nigh instantaneous. Within a year, the economies that drove the nation had begun to recover, but the southern states and the dustbowl were in the middle of a terrible recession. Social services proved woefully unable to meet demand with their new budgets, and in the inner cities near-anarchy reigned. A sharp increase in hate crimes was reported, and as the atrocities mounted and federal troops proved unable to curb the violence, the north and the west looked on without pity. Despite deplorable conditions, ideological pride prevented a formal request for aid until another year had passed, and by that point it was too late. Extremists on both sides were unwilling to come to a compromise, and seeing no other option the southern states formally seceded in June of 2076. The Second American Civil War had begun.
It is said that those who fail to learn from history are doomed to repeat it, and the three years of conflict that engulfed the North American continent proved that truism in gory detail. The American people, so long insulated from war, were shocked into terrible awareness by the firebombing of Richmond and Boston, by the steady thump of artillery that leveled Phoenix and Columbus and Lexington, by the fiery screech of cruise missiles exploding among American skyscrapers. The war was all consuming, apocalyptic, and before long Mexico and Canada had been dragged into it on opposite sides, the threats of the Union's drones and the Confederacy's tanks forcing them to throw themselves into the slaughter. Within the first year, the siege of the Centers for Disease Control released a strain of influenza that claimed a tenth of the continent's population before burning out. Within two, and over thirty million men and women held the front lines, trading armor piercing rounds and incendiary shells to vague silhouettes that had once been friends and neighbors. The second battle of Gettysburg was fought between opposing divisions of Petraeus tanks, and starving mobs surged the perimeter of supply caches only to be cut down by machine gun fire.
The war was brutal, yet even in the chaos simple mathematics won out. With the factories of Michigan and Ohio revived, the Union's economy was simply too much for the New Confederacy to match. With air superiority firmly established in January of 2079, northern forces began to push against the southern line, pressing on through mine fields and shock fences towards the heart of the rebellion. But the south could not bear another defeat, another cultural obliteration, and in an act of desperation launched a bioweapon at Washington. In an instant, over a million people had drowned in their own blood, and the north looked on in horror as the country's capital became a ghost town. The response was immediate. The south had hoped to break the northern advance, but had only succeeded in pushing them across a line that had existed from the beginning. On the orders of grief stricken and vengeful generals, nuclear fire rained down on every major city in the southern United States, obliterating all resistance. The world stood stunned as the New Confederacy quickly surrendered, and the United States pondered its victory.
The victory would not last. Too much had been done in the war for the various regions of the country to even recognize each other anymore. So, quietly, somberly, the remaining states divided the Union. The central and western states went their own way, and in the east, the nexus from which so much power and wealth sprang, the citizens looked inwards.
That was forty six years ago.
The Present:
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In the wake of the Second American Civil War, the north east of the United States found it had gained the territories of Quebec, Newfoundland, New Brunswick, Nova Scotia, Prince Edward Island, and the most desirable areas of Ontario. Perhaps more importantly, despite the massacre in Washington DC and the damage to Boston, the majority of the region's infrastructure remained intact. Relocating the capital of the new region to New York City, the northeastern states set about tending their wounds and securing a territory that covered nearly a quarter of a continent.
Now, the North American Hegemony boasts a population of over one hundred million, spread through an urban area that connects the cities of Chicago, Cleveland, Toronto, Ontario, Quebec, Boston, New York, Philadelphia, Baltimore, and Washington DC in a vast megalopolis with tendrils throughout the territory. Realizing one of its' key strengths was the influence of the New York Stock Exchange, the Hegemony has continued to expand and refine the system, creating a computerized trading hub only rivaled by its sister in Tokyo. Having expanded to include virtually every major company operating on the world stage, the Hegemony Exchange is governed by a revolutionary AI system that provides unmatched speed and efficiency in reporting (and some say predicting) the global market. Every day, the Exchange sends a heartbeat of untold billions of dollars flowing to every portion of the globe.
Of course, while it is perhaps the most acclaimed industry in the Hegemony, the state's economy is far more varied. Building upon the economic base left after the conclusion of the Second American Civil War, the Hegemony has turned the entire lower peninsula of Michigan into an industrial sprawl, automated factories busily churning out finished goods with mechanical efficiency. Meanwhile, upstate New York has become like unto a second silicon valley, with vast campuses spreading over the hills and hosting groundbreaking research in robotics and genetics. Whispers of illegal cloning and AI research persist, but nothing unseemly has ever been proven. The true economic touchstone is the Hegemony itself, a vast corporate republic that has integrated every native industry beneath the leadership of a single CEO.
The nature of Hegemony politics is thus deeply intertwined with its economics. Every citizen of the Hegemony technically holds a position within the corporation, working in one of dozens of subdivisions handling everything from advanced weapons testing to waste management. As a result, every citizen holds stock in the corporation, and thus has a very real voice. Local representatives are elected to represent blocks of shareholders, and every monthly board meeting is very similar to the former United States' house of representatives. However, the appearance of democracy is deceiving, as shares are not distributed equally. While a common wage slave might hold between five and ten shares, a regional supervisor might hold thousands, and the heads of the Hegemony's various sub-corporations hold tens of thousands. They are in turn dwarfed by the Hegemony's CEO, who controls over two hundred thousand shares in the company and thus speaks with far greater authority than any other citizen. Nevertheless, the system works, as the prosperity of the Hegemony spreads in a very real way to every sector of society.
This prosperity does, of course, have a price. While the citizens of the Hegemony are considered a part of the corporation and thus have a voice, there exists a sizable underclass that does not. Made up of the ancestors of southern refugees or the rare citizen whose employment is permanently terminated, close to a tenth of the Hegemony's population live behind the scenes, tending to the menial jobs unfit for citizens. These are the people that harvest the vast hydroponic towers of Quebec, who clean the labyrinthine sewer system beneath the great city, who care for the houses and apartments of the citizenry. They toil, hoping for the reward of a single share in the company, but most die in the shadow of the uncaring city.
However, as poor as their lot is, the underclass of the Hegemony are better cared for than the state's southern neighbor. Having recovered from the nuclear devastation, the southern states have regressed into a simple agrarian society, with few towns large enough to be worthy of the name and no heavy industry to speak of. They are a client state of the Hegemony, trading food and certain rare goods for the mass produced wonders of the corporation, but they are regarded as simple primitives, almost animals, and are treated as such. No one knows how many die from the industrial runoff from the factories of Michigan or the sewage that drains into their valleys, and far too few care any more.
VIPs:
Spoiler
Arthur Rockwell, CEO
The newly appointed CEO of the North American Hegemony, Arthur Rockwell distinguished himself in the corporation with successful tenures in the Applied Munitions and Energy Exploration departments. Now 34, he cuts an impressive profile with his prematurely grey hair and a meticulously tailored suit (always the most current fashion). Despite his history with the corporation, all indications point to his intention to redeem some of the Hegemony's less admirable actions, but only time will tell.
Rajasi Stephens, Executive Assistant to the CEO
A 28 year old woman of Indian descent, Rajasi's family had settled in England for four generations. However, as the British government became increasingly xenophobic and isolationist, they fled to the American Hegemony. While the story is common enough, Rajasi's father was an acclaimed financier, and was granted a high position in the corporation, affording Rajasi the privilege of attending the best schools in the Hegemony. After attaining her degree from Harvard Business, she was recruited by Arthur Rockwell early in his ascent to power. After more than six years, she has become an integral and trusted advisor, and though her position in the company is dependent on Rockwell she is often considered the second most powerful person in the Hegemony.
Stats:
Spoiler
Economy: As all roads once led to Rome, so to do all transactions eventually lead back to the Hegemony. With interests in virtually every industry on Earth, and even some beyond, the Hegemony wields unmatched financial might. It has used this clout to suppress a docile working class in the South and to pacify any of its own internal issues, leading to even greater profit margins for the state as a whole.
Morale: The tireless pursuit of wealth has served to greatly satisfy the Hegemony's citizenry, but the fact remains that no person enjoys a menial office job. Coupled with the open secret of a near-enslaved second class, and there is a strong undercurrent of resentment towards those in control of the Hegemony. However, this is tempered by the honest truth that any member of the corporation has the potential to climb to those lofty offices, which prevents any major social reform from being seriously considered.
Technology: The chief executives of the Hegemony remain keenly aware than their continued prosperity is contingent on remaining at the cutting edge of technology. As such, impressive resources have been allocated to a vast series of R&D labs in the wilderness within the megalopolis.
Reputation: The Hegemony's wealth does come at a cost in the court of international opinion. Despite the tireless efforts of a veritable army of PR specialists, the state has yet to crawl from beneath the shadow of mistrust and disgust that many cast upon it.
Espionage: In the wake of the Second American Civil War, the Hegemony seized the resources of the American alphabet agencies. In concert with its established satellite network, this has allowed the Hegemony to spy on their neighbors for decades (doubtless, this has not improved their reputation!). In the present day, the Hegemony remains the only nation with a satellite network to rival that of the Hypereux League, and despite its essential nature there is no guarantee that the Hegemony Index is solely a stock exchange.
Military: The Hegemony military is made up of two essential parts - its drone fleet and its navy, both appropriate from the former United States and kept up to date with Hegemony technology. The Hegemony's Atlantic Fleets maintain a safe corridor for trade between the Americas and Europe, while glossy black Shrike drones are a common sight above the soaring towers of the megalopolis. However, these two things pale in comparison to the fact that the Hegemony remains a nuclear power, with at least half a dozen ballistic missile submarines capable of deploying ICBM's.
__________________
I was old when the pharaohs first mounted
The jewel-decked throne by the Nile;
I was old in those epochs uncounted
When I, and I only, was vile;
Spoiler
Quote:
Originally Posted by apocalypsePast2
...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.
If one were on drugs.
Quote:
Originally Posted by VonDoom
Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!
Last edited by TheDarkDM : 03-27-2012 at 05:31 AM.
The Kalmar League consists of the former independent states of Norway, Sweden, Finland, Denmark, Iceland, the Faroe Islands, and Greenland.
As outlined in the Treaty of Kalmar, the government of the Kalmar League maintains the general federal and municipal governments of the member states before joining the League, however it provisions a superfederal level of government, known as the Kalmar Consulate, which consists of the six heads of state of the Norway, Sweden, Finland, Denmark, Iceland, and Greenland, and the High Commissioner of the Faroe Islands. The Consulate meets bimonthly to discuss matters concerning the League, although in more troubling times emergency sessions can be called.
The predominant religion of the League is Christianity, mostly Protestant or Lutheran, with a few pockets of Russian Orthodox worshipers in Finland. The second largest religion is Islam, although that accounts for less than 5% of the population.
History:
Spoiler
With the rise of new empires and megastates in the world (including the reestablishment of the Soviet Union) combined with the collapse of the United States and the European Union, the world seemed to be moving towards a new and potentially dark time. It was clear that smaller, independent states would have difficulty thriving in a political landscape made of such large economic and military competitors.
Queen Margaret III of Denmark saw this. Margaret desired the safety and protection of her people, seeing the capitulation of most of Eastern Europe to the new rise of Bolshevism and the fall of Switzerland and Spain to Gaul and New Carthage. It wouldn't be long before other powers began knocking on the door of Denmark with not-so-friendly intentions. Margaret went to the leaders of Denmark's closest allies, the Scandinavian nations, and sought to come together all under a single banner. Though skeptical, the joining of Finland to the new league to protect its assets prompted Norway and Sweden to follow suit, which additionally brought the Faroe Islands into the fold, which was a protectorate of Denmark. Shortly after, the nations of Iceland and Greenland petitioned for membership, making up the last of the member states of the Kalmar League, so named for the Treaty of Kalmar that unified them as a single political entity.
Several programs were immediately put in place to promote unity among the new state, not the least of which was the establishment of a single, common language (known to the world as Kalmi) and programs that encouraged travel to other states within the League and extra government benefits for those who chose to marry spouses from another member state. This was combined with government-sponsored initiatives to promote the superiority of the League and the danger of foreign influences, with a strong emphasis on the rejection of socialism, communism, and Bolshevism.
Stats:
Spoiler
Economy: The economy of the Kalmar League is strong, with a fairly high standard of living for the common citizen and important exports to other nations. Military: While military service is mandatory and its military tech is on-par with other first world nations, the military of the League is neither outstanding or abysmal. Currently, most active troopers are stationed along the New Mannerheim Line on the Russian-Finnish border or along the Canute Line on the Gallic-Danish border. Morale: The common citizen of the League enjoys a high standard of living combined with the knowledge that their neighbor has their back. A common language, intermarriage of cultures, and state-sponsored education warning of the dangers of foreign influence has created a strong, tight-knit community uncharacteristic of such a large state. Reputation: The international relations of the Kalmar League has taken a hit, given its strong emphasis on the superiority of the League and the inherent dangers of foreign influence. It makes little effort to maintain good relations with other states, with a few notable exceptions. Technology: While the best minds of the League are working to push the boundaries of science and knowledge, the lack of cooperation with foreign think tanks has proved to be a hindrance for the sake of research. More than a few scientists in the League's employ are Russians who defected during the rise of the Soviets. Espionage: Government initiatives warning the dangers of foreign influence combined with the high satisfaction with the daily lives' of citizens makes for a tight intelligence community which suffers few compromises.
VIPs
Spoiler
Queen Beatrix II: The current queen of Denmark and, by extension, de facto head of the Kalmar League. She has worked hard to live up to the reputation of her grandmother, Margaret, and is popular with the League for her charisma, grace, and keen wit.
Mikko Lahti: The outspoken president of Finland and founding member of the current majority party of the state, the Black Band. Mikko fervently speaks of the dangers of communism and foreign influence, being elected on a platform of national defense.
Kaarlo Gustavo Vipunen: The supreme commander of the Kalmar armed forces is a gruff, salty old man who got his teeth fighting Soviets on the Finnish border. He has spent the last decade on a campaign to increase the sea presence of the Kalmar navy.
Dag H. Jensen: Founder, president, CEO and majority shareholder of Sleipnir Industries. Far and away one of the wealthiest citizens of the League, he has been responsible for some of the most ambitious philanthropic projects seen in the League.
Sleipnir Industries
Spoiler
People of the Kalmar League joke that everyone is employed by Sleipnir Industries. It might be disturbing to them to learn that they aren't far off from the truth. The Oslo-based multinational business conglomerate known as Sleipnir owns more than 69% of private industry of the League, either directly or through its numberless subsidiary corporations. Everything from war materiel to cars to consumer electronics to medical technology to banking, and even broadcasting falls under the purview of the Sleipnir board of directors.
Sleipnir is one of the few entities that openly trades with outside nations (including, on occasion, the Soviet Directorate), owning factories and facilities all over the world, again, either directly or by proxy. The conglomerate is no small factor of the League's strong economy, as many foreign markets clamor to buy the latest Sleipnir goods that reach the shelves. Sleipnir goods are top-of-the-line, and tend to carry a hefty pirce tag, but those who buy Sleipnir swear by its quality, and of course, it's 100% satisfaction guarantee.
Sleipnir has just about every defense contract given to it by the Kalmar Consulate, and pretty much is the military-industrial complex. Just about everything in the Kalmar Armed Forces is of Sleipnir make, including the Ĺr86 Fafnir battle rifle and the Grendel main battle tank.
Founded during the late 2030’s as a joint venture between various nation states and companies to build orbital solar collectors, Technorapture quickly grew to become much more. Over the years, the orbital facilities used to assemble the collectors grew into full fledged space stations and the former joint venture finally gained independence from its original founders.
The high cost of moving raw materials from earth into orbit forced Technorapture to draw on the resources found in space. As a reaction, several NEOs were targeted for resource extraction. These resources were then used to fuel Technoraptures orbital industries. The major project during this phase was the construction of Island 2, a self sufficient Bernal Sphere of 1.8 km diameter, three km length, rotating to simulate 1g at Cislunar L4. Afterwards Technorapture successively moved its entire ground based facilities and personal onboard Island 2, thereby turning into a nation in its own rights.
Today
Spoiler
Today Island 2 has a population of approximately 100 000. True to its origin the government calls itself board of directors and is appointed and controlled by the shareholders. The shareholders are the people living and working on Island 2 and other Technorapture installations, effectively turning Technorapture into a corporate social democracy (before anyone wonders, the social is mainly the dividend on the shares held by the citizens).
The main enterprises are energy production via the orbital solar collectors, orbital manufacturing and to a lesser extend resource extraction from NEOs. The hydroponics on Island 2 are currently limited to sustenance levels.
The small population necessitates a high level of automation and education to maintain the infrastructure. As a result Technorapture University is renowned throughout cislunar space for the quality of their courses in mathematic, natural- and engineering sciences and the school system has a similar reputation. While this is free for citizens, foreigners have to cover the costs on their own or rely on scholarships.
VIPs:
Spoiler
CEO: Prof. David Morgan (business studies)
Directors:
R&D: Prof. Miriam Zakarov (applied mathematic and particle physics)
Human Resources: Jean Benoit Sampson
Security: Xi Taivasse
Maintenance: Dr. Marcus Alfonse Lee (aerospace engineering)
Energy: Dr. Judy Smith (high energy physics)
Manufacturing: Dr. Alex Müller (robotics)
Finance: Dr. Adán Fugger (business studies)
Founded just before things went to hell in a handbasket the economic collapse, with the goal of creating practical cybernetic enhancements, rather than simply replacements with a high-human level of functionality, finding out whether psionics exist, and, if they do, enabling humans to use them effectively, T.E.L.E.P.A.T.H. had, fortunately, managed to buy, con, or flat out steal the equipment they needed, and set up various bases in the Philippines, Micronesia, and the Marshall Islands.
Getting scientists and potential psionics, of course, was somewhat harder. But not too much - in times like those, when offered the chance to continue their research with guaranteed food and safety for them and their families, few turned it down.
Of course, strictly theoretical research was a bit difficult to make progress on; when you have to deal with the practical problems of defending yourself from direct attacks by well-armed groups, research into the nature of psionics, which might not even exist, and advancement of cybernetics, which most assuredly did, but were, at the moment, impractical for use in combat, and might not ever get less so, wasn't exactly a priority. Still, though, that wasn't entirely a loss - after all, they now had some rather nice defensive and offensive technology, as well as people trained to use it.
Present Day:
Spoiler
Things have, finally, settled down enough for T.E.L.E.P.A.T.H. to resume their normal goals. Of course, the criminal group that set them up has long since vanished, the last of its members having died or split off to form their own groups, but they don't particularly care that the reason for them to research such things no longer exists; it simply means that they can do the same things they would have been used for without having to deal with other people ordering them around.
They're also rather larger than might have been expected given their origins, having expanded to fill most of the islands in the ares they originally set up bases (the Philippines, Micronesia, and the Marshall Islands), with claims to those they haven't actually established a presence on yet.
Stats:
Spoiler
Mil: Low side of average. They've got good guns, and people trained in using them, but low manpower for how much land they've got.
Eco: High-ish average. They sell off a lot of their tech, but most of the really good stuff is kept for their own use, so they get decent, but not staggering, prices.
Esp: Low. They simply don't have the contacts, training, and money for them to able to infiltrate most groups, though they do fairly well at keeping thier own secrets.
Tec: Very high. They were, after all, originally, and, to some extent, are currently, a research organization.
Mor: Reasonably high. Their people are payed well, have good places to stay, and interesting work, so they're, in general, fairly happy, and reasonably loyal.
Rep: Average. They tend to be fairly quiet neighbors, and most have no reason to take issue with them, though some find their secrecy unnerving, and there are rumors of only semi-ethical, at best, experiments being conducted in some of their facilities.
__________________
Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
The violence in Africa became worse before things improved with civil wars in *****, Chad, and Sudan spreading further north. A warlord took power in Algeria and the southern half of Libya was conquered by one of the factions fighting over Chad. With violence breaking out in the countries neighboring Tunisia, the government began a military buildup with Tunisia's generals becoming increasingly important. In 2039 a bomb killed Tunisia's primary government and military leaders, creating a void in leadership that had to be quickly filled. The highest ranking surviving general, Hasdrubal Himilco, offered his name to the public as the temporary leader of Tunisia to lead and protect the country from the violence surrounding them. A charismatic man, he was welcomed with resounding approval by the scared people of Tunisia.
Hasdrubal quickly aligned Tunisia with the wealthy Morocco and lead their joined forces against the Algerian warlord who was suspected for placing the bomb that killed the Tunisian leaders. Brilliant strategy and cunning diplomacy lead to the swift and sound defeat of Algeria. Weak from the war, the remnants of Algeria and the Moroccan government aligned themselves with Hasdrubal and the three countries merged. Hasdrubal became the savior of northern Africa and the leader of the New Carthaginian Republic. With Libya still plagued by the civil war in Chad spilling into their borders, Hasdrubal came to their aid and the organized forces of Carthage pushed the insurgents out of the country. Deals were made with the various factions still fighting over Chad and ***** and Carthage quietly helped to support the leaders so that the situation might stabilize. With Libya joining Carthage and an end to the fighting between the Republic's neighbors, Hasdrubal had effectively stabilized northern Africa and situated the Carthaginian Republic at its forefront.
Hasdrubal took advantage of his resounding popularity at the time and his total control over the politics of the region and converted Carthage into an empire with himself at the head of it. As the New Roman Empire to the north reverted to the old ways, so did Carthage. Hasdrubal and his closest followers began to publicly declare their belief in the ancient god, Ba'al, who is also known in other religions as Cronus or Saturn. It was rumored that the emperor himself was taking part in transhumanist experiments to enhance his functions and prolong his life. Tensions began to grow between Carthage and her Gallic and Roman neighbors. Through it all the public loved and supported Hasdrubal without question. His first project as emperor was the reconstruction and revival of the ancient city of Carthage. Over the next few decades a vast amount of money would be poured into recreating the ancient empire's old capital to serve as the emperor's seat of power.
By 2064 Carthage was at war with Gaul and the New Roman Empire. Iberia quickly succumbed to the armies of Gaul from the north and Carthage from the south. Hasdrubal led the maritime campaign against their enemies, displaying brilliant tactics not unlike the ancient Hannibal whose relation he now publicly claimed to share. Sicily, Corsica, Sardinia, and the Balearic Islands had all been secured and absorbed into the tactician's revived empire of old. By 2066 Hasdrubal was positioned outside of Naples in a month-long siege of the city. The fighting with Gaul had come to a stalemate around Madrid but the enemies continued to fight in an attempt to break the deadlock.
The war turned sour for Hasdrubal and the Carthaginians when Egypt entered the war, giving Carthage another front to deal with. Hasdrubal's strength was in his public support, and the empire's holdings in Libya were being threatened. Desperate to defend the people who loved him, Hasdrubal abandoned the campaign in mainland Italy and moved his forces to fight the Egyptians. Knowing the empire couldn't handle a fight on all fronts, he agreed to an uneasy truce with Gaul, splitting Iberia down the middle. Carthage's superior navy handled the defenses of their island holdings against the Romans while the majority of the military moved against the opportunistic Egyptians. Within months Hasdrubal's forces were outside Cairo. The Egyptians hadn't expected Hasdrubal to concentrate his forces against them and surrendered. The majority of Egyptians supported Hasdrubal's rule, upset with their previous government for entering the war in the first place. The war with Rome continued only a short while after Egypt's defeat before the two powers agreed to a ceasefire. By the end of Hasdrubal's military campaigns the Carthaginian Empire spanned the entire northern coast of Africa, part of Iberia, and the major western islands in the Mediterranean Sea.
For several decades Carthage had peace. Hasdrubal proved to be a capable emperor in more than military ability, helping to turn Carthage into the wealthy maritime empire it once was. Carthage has a firm grip on trade throughout the Mediterranean and Africa's newly tapped resources are often shipped through the empire's ports to other areas of the world. Hasdrubal did not abuse his powers as emperor, being sure to listen to the populace and a group of advisers who stood behind him since his initial rise to power. An emperor can always lead to problems due to the poor distribution of power, but as long as the position is held by someone capable the people remain satisfied. Hasdrubal returned northern Africa to a region of extreme importance, something many have not known since ancient times and for that he is loved. Strangely enough, a large portion of the population has begun worshiping Carthage's ancient god of old, Ba'al. The economy booms and the populace enjoys its wealth, many indulging in hedonistic practices that would be frowned upon by the Muslim and Catholic ideals that once dominated the territories of Carthage.
Hasdrubal's son, Hanno, succeeded him with his death in 2091. His rule was a stable one and Carthage continued to establish itself as a major world power. However, people were concerned when the emperor had not produced an heir by 2105 at the age of 58. With the death of his first wife in 2107, Hanno ended up taking a younger wife who gave him a son three years later. He was named Hannibal Himilco and he inherited the title of emperor in 2120 at the young age of ten. A loyal group of advisers, many of whom had worked with Hannibal's father and grandfather, ruled through the boy until he was of an appropriate age to start making decisions himself. In the year 2126, Hannibal has begun to rule his empire himself but still relies on the wisdom and knowledge of his advisers. Time will tell if he proves to be as capable as his forebearers.
VIPs:
Spoiler
Hannibal Himilco - The sixteen-year-old emperor of the Carthaginian Empire for the past six years. Thus far he has mostly appeared to the public as a figurehead due to his age, but he is slowly taking on more responsibilities as he matures. Little is known as to what this boy is capable of.
I'll probably add VIPs who make up Hannibal's small council as I role play through the game.
A communist theocracy.
Territory:The Caribbean islands, excluding Puerto Rico.
History:
Spoiler
Some have referred to South America as the backyard of the United States of America. The power USA has, or used to have, over South America has always restricted the options the Cuban government has been able to pursue. This, of course, was changed when the Second American Civil War started.
The situation in the US reflected to the Cuban politics. The Cuban communist party remained in power, and lead the nation during these dire times. At first Cuba settled for just observing what would happen in the Civil War, but it didn't take long before the Cubans realized that the US couldn't keep an eye on their backyard while fighting amongst each other. Thus, Cuba took over it's neighbouring nations, some of them peacefully but mostly by military force. Eventually, Cuba controlled all of the Caribbean excluding Puerto Rico.
The Cuban government is now lead by Miguel Fernández, the same man responsible for all the expansion and progress Cuba has made in the few past years. As a single party communist nation, Cuba has always had a strong tradition of propaganda. Miguel Fernández took this even further. Even the smallest victories were utilized in propaganda.
As in quite a few other single party states, the leader of the country is nowadays a cultivator of a cult of personality. But in Cuba, this was taken even further. With huge amounts of propaganda, and a few edits to the bible, Cuba was turned into a communist theocracy. The cult has grown so big, it could almost be called a new religion. Nowadays it's claimed that Miguel Fernández is the son of the God and that the communist party is leading the country with divine inspiration and guidance. And the weird thing is, that the people are actually buying it.
Stats:
Spoiler
Military (MIL): Very high. The Cuban government places a heavy emphasis on maintaining strong armed forces, and the loyal populace helps on achieving this goal.
Economy (ECO): High. Cuba itself doesn't have a very strong economy, but all the new territories they have gained are helping their economy to flourish.
Espionage (ESP): High. The Cuban espionage branch is quite effective, but it's far from properly funded.
Technology (TEC): Nonexistent. As a theocracy, Cuba is quite a narrowminded country when it comes to new technology. There are only a few researchers in the country.
Morale (MOR): High. The people believe their nation is lead by a god, even though indirectly. The massive propaganda campaigns help morale too.
Reputation (REP): Very low. Cuba has never had a good reputation, and the conquest of the other Caribbean states didn't really help.
VIPs:
Spoiler
Miguel Fernández
The head of state of Cuba. Responsible of making Cuba what it is today.
__________________
Quote:
Originally Posted by bigstipidfighte
Pahvi, if this is serious, you are a god among men.
The UK. A first-world country, an old empire, proud in their traditions and strong in their conviction of their own strength. Arguably one of the most successful nations in history. They've always held themselves a bit apart from the rest of Europe, yet their old culture makes them disdainful of the 'young and brash' Americans. A nation and a people apart.
The UK. A nation with a failing economy, large illegal immigration, afraid and alone after the collapse of their strongest ally the US. As Europe descends into war, and the aggressive Gauls begin subduing neighbouring nations, the final push is made for the powerful conservatist lobby to firmly entrench themselves in power. Britain was once one of the nations with the most security cameras relative to the populace. After this change, it was by far the leader.
The government used their initial surge of popularity to shut down the borders against immigration and overt foreign influences. Trade suffered as a result, but government construction projects for the military and defenses kept the people fed and clothed for long enough that a few 'incidents' could be arranged. The Navy and Air Force responded lethally to any unauthorized access to British waters. The nation isolated itself utterly in a matter of years.
Propaganda machinery and state control are the bywords for Britain, keeping the populace ignorant and docile. While there is no official ethnic or cultural agenda, the divisions are obvious between high and low classes, and no foreign influences are tolerated. The Coast Guard of Britain is rightly feared for their comparatively heavy-handed methods, and the military is ready and willing to respond with massive force against any intrusion. In return, the Brits have no interest in the outside world either and barely maintain a few of their most important embassies. Trade and travel are extremely strictly regulated, and while information on the situation in British cities is lacking, foreign analysts indicate that it is likely the economy is in shambles. Comparisons are drawn to the old North Korea, except richer and more competent.
__________________
Trophies:
Spoiler
Trophies.
Quotes:
Spoiler
Quote:
Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
Since the 1700's Africa has been... well the b*tch of Earth. Slavery, diamonds, gold, oil and other resources has prevented any real infrastructure to be built in a large portion of the Continent. South Africa has by far been the most "advanced" and has had a semblance of government far longer then any of its neighbors. They were content with letting the others fend for themselves, until around 2020. Realizing that if they did not unite as much of the continent as possible that they would fall behind, South Africa began a campaign to take over many of the southern countries. Through military might, economic flexings, and careful assassinations by 2100 the majority of Southern Africa has been united another the flag of the newly formed African Cradle. While Madagascar was never conquered, they are strong allies and a protectorate under South Africa (think puerto rico/united states).
With the discovery of many new valuable minerals in their holdings, such as tantalum, Niobium, Cadmium, and manganese the economy of the cradle has been able to catch and keep up with many of the other worlds super powers. Now, Erika Zulu, the new Prime Minister of the Cradle has begun to plan out the future of the great African Republic...
Stats
Spoiler
Strengths:
Economy: A united Africa has prevented outside corporations from taking over many of the new growth industries, with new agricultural techniques finally allowing for the people to feed themselves. They government strictly regulates any and all materials that can be sold for a profit.
Morale: The conglomeration of the countries took some time, with many differences having to be worked out, but for the first time ever the Nation has a strong patriotic spirit and relative loyalty to its leader. A careful internal spy network helps.
Medium:
Technology: With the focus of in house efforts, the scientists of the country have been able to ban together to finally produce somethings that Africa can be proud of, something that Ms. Zulu wishes to encourage.
Reputation: Many other countries did not like some of the methods employed by the Cradle to pacify some of its internal workings, but since then generosity and economic contracts have worked to fix any woes.
Weaknesses:
Espionage: Ms. Zulu had to focus on keeping her country intact before she could worry about outside sources. As such the internal workings are well greased, but any outside work may have to be contracted.
Military: Similar to espionage, there is a well set up transit system for military travelings with-in the country, but do to costs and resource allocations it has never been something the world has learned to fear.
VIP's
Spoiler
Erika Zulu: Legally elected Prime Minister of the Cradle. She values the survival of her people at any cost.
Ambassador Rafki: Primary contact for other nations, he sifts through the missives and alerts Erika of any pending matters:
General Raf Zulu: Erika's little brother. He chose the military side of life, and is an excellent soldier. He has been pushing his sister for a stronger military, but she has been hesitant.
The Grim are a people shrouded in mystery, rarely leaving their compounds and forge citidels(Compounds are citys and towns located on the contentail selves, Forge Citidels are massive Fortress citys located in the depths of the ocean), and protected by their abillity to Blast opponets with strange chemicals. They have garnered some additional mistrust, as they have sold weapons in most major conflicts durning the last 115 years. But, they have also done some enviromentaly positive things, inculding saving a small section of the amazon rain forests DNA before it nearly got wiped out, and it's public knowledge that they consider what happened there to be a "Horrific tragedy", and plan to restore the mazon to it's formor glory.
Stats
Spoiler
Military
The Grim are a bit of a paradox. Their "It's only for war" technology is limited in scope, but their defences that are commonly deployed include Sonic weapons, specialized viruses, and Chemicals that cause severe loss of control. Other then that, once a Grim was heard to remark about a Fusion bomb, "Eh, good start." Very low (Can't win a pitched battle, but rely on traps and creative tech. And almost all of their military is organic in nature)
Economy
The Grim Don't need external trade to get what they want. This mostly stem from having massive geothermal and hydro generators, as well as extensive Genesplicing to crops and mining operations. As to why they sell merc's and medical tech (By sell I mean they hire out docters and their tech), only the Grim know why they do it. Low (They can make almost everything they use, and most of their economy is bound up in arms dealing, probably illegal weapons and advanced Medical tech. They also have the resources available at the sea bed)
Espionage
The Grim keep few spies, instead relying on the watery depths and DNA based security systems. Added to the fact that they use a drastically different type of computer, their files are safe. Low (They have a few automated spy systems but have nothing else. they rely on closed systems, vast distances and unusual computers to keep spies out.)
Reputation
They're crazy. Everyone thinks that and it’s probably true. Because they make extensive use of bio-logical warfare and mind altering Chemicals, many groups regard them as ticking time bombs. Very low (I'm saying that they make Chemical and biological crimes against god. Heck, more people would like Cobra.)
Morale
The Grim are fairly happy. Each one is crazier then a sack of cats, so it's no where near perfect, but they like being left alone far more then they like politics. Medium (The Grim mostly just want to do their experiments and be left alone)
Technology
The Grim have been called the mad geniuses of the seas, and there is literally almost no area of Sci-Fi that they don't have R&D looking at. They are already known to heavily gene splice, experiment as no sane scientist would and think Dr.Frankenstein didn’t go far ENOUGH. The best thing about their entire tech? They just want to be left alone to break the bounds of reality, and that's not too much to ask for, is it? Very high (Grim are tech freaks. they've gone past the Frankenstein barrier and come out the other side. The real reason they get so good? They don't hesitate and say "This is impossible." The Grim that say that are banished to walk the surface lands)
Territories;
Spoiler
One 1KM by 1KM by 2KM (2KM cubed) Floating Bargain Mart Superstore Located 3 KM above a Citadel forge in the middle of the Atlantic, a Experimental Citadel forge under the North Poles Ice cap, and roughly 3 compounds per continent on the shelf in the Atlantic. They have above ground facilities in Antarctica, and their greatest Citadel Forge is in a Artificial Cavern Beneath the Rock and ice caps of Antarctica.
VIPs
Spoiler
The Grim Thane; from what little is known, The Grim Thane is the Total ruler of this insane nation. And by Ruler we mean while everyone obeys him, he rarely chooses to exercise that authority.
Senj Begd; In charge of the Grim's Bargain Mart, The Sales Rep is a friendly, happy seeming fellow. His tech obsession? Marketing and media technologies.
Mg Begd; The Handler of the Mercenary branch of the Bargain Mart, He is the calmest and most .... rational of the Grim you will ever meet.
Mental Report
Spoiler
The Grim are Insane. That is the easiest way of putting it. They all have the three folowing ones in common. OCD; They have obssesive compulsion disorder, and they are all obssesed with reaserch and experimentation. The second is a addiction. They are all physicaly addicted to the chemicals their brain makes as it goes into high gear, trigering all the positive signs of being high. And the last is a the Ivory Tower Disorder, where while they can make long term plans, they are rather naive and shortsighted with what can be done with their inventions. They also don't care about anythiong other then Expermentation and Research.
Report notes
Spoiler
While I'm aware that the chances of the approach less then 0, but i wanted to give a semi-plauseable explenation as to why they act as they do. As for the addiction, it can really happen It's ment to be kind of a loop with the OCD, compelled to research/experiment, give their brain a workout and get a warm happy feeling. The ITD, they make em, and the means is also the ends as far as their concerned. The End result? Your left with a nation of people who live for research and expermination, but have no empath, few emotions and would as gladly make something that would end the universe as a paradise.
The Grim are now open for business Ignore the belkar.
She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.
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Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
History: The Gaul Republic was formed out of the global economic crisis in the late 2010's, when much of the world's sovereign states were collapsing. Taking advantage of the crisis, the states of Germany and France formed a unified nation to ensure their own economies did not fail. They spent the next several years stabilizing the economy and drafting the blueprints of a new constitution.
After the crisis, GR took advantage of the unstable national boundaries to invade Spain and Switzerland. Switzerland was easy to capture, having virtually no military after the crisis. In Spain, Gaul briefly clashed with the newly formed Carthage. After a year of armed conflict, ending with the complete decimation of Madrid, a peace was reached. Gaul would have the North-East half of the country, while Carthage would claim the South-West.
Political: Gaul is a thirteen province republic. Each province has three representatives, who hold that office for two years. Office is decided by popular election from the total of that province's residency. A former representative is not allowed to run for another term until four years have passed.
Religion: There is no singular religion in Gaul. Christianity, Judaism, and Islam are all present, with numerous other religions.
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Credit to AlterForm for the awesome Iroh avatar.
Quote:
Originally Posted by golentan
What Yuki said.
Also, infernals are the only cool solaroids, so, just sayin'.*
*You are entitled to disagree. But to do so is wrong.
I'll get to the NPCs and PCs I missed later. Now I have class. AWAY!
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Quote:
She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.
Quote:
Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
The Holy Land of Tamoanchan contains the central and southern parts of Mexico, Guatemala, Belize, Honduras, Nicaragua, Colombia, Venezuela and Ecuador. Its Capital City is New Tenochtitlan (former Mexico City). The Holy Land of Tamoanchan is a Constitutional Theocracy, it's official ruler is an infant child named Quezalcoatl IV (Quezalcoatl, the Fourth), but the de facto government is a one party-system that doubles as the religious authority, called the Pipiltin. The country is divided into 4 states, called Capolli. The 7 states consist of the following territories: Central Mexico; Southern Mexico and the Central American territories; Venezuela; Colombia and Ecuador.
The national flag of The Holy Land of Tamoanchan depicts a cleft tree, flowering and bleeding.
History:
Spoiler
By the end of 2012 a cultural movement, incited by a rekindling of cultural interest in the wake of the “Mayan Apocalypse”, started taking place in Mesoamerica. This new culture, a mix of Mayan and Aztecan beliefs, soon sought independence, which led to oppression, which led to riots and revolutions.
History is blind to the real events of this particular era, but the Introduction to the Divine Constitution of the Holy Land of Tamoanchan states:
At the dawn of the Fifth World the world was in chaos. On the final day of the 13th b'ak'tun, December 21st, 2012, our culture hero, Quezalcoatl, was reborn and arose from the ashes of the degenerate people that held his lands. Thus our glorious leader, Quezalcoatl II, arose from the turmoil and united his people under the holy banner of Tamoanchan, the paradise, where man came from and has now returned to.
The socialist grasp of the PSA suppressed the religious fervor in Puerto Rico and Panama, as well as the northern part of Mexico.
After the new government solidified its hold a one-party government was formed, the party called Pipiltin (Nobles, in the Holy Tongue of Nahua). Its member also comprise the clergy of Quezalcoatl.
At some point an ecological disaster must have taken place in the southern regions, because most of the landscape outside of the cities is toxic wasteland. The government refuses to reveal any details, except that it blames the “Oppressive Man of the Fourth World” for the state of the flora and fauna.
Stats:
Spoiler
Economy: below average. Due to the toxic nature of the land, agricultural efforts are extremely limited and restricted to dedicated bio-domes. Industry is well developed and diverse.
Military: above average. Tamoanchan has a standing army and heavily fortified borders. The nature of the foundation of the country can be seen in the strong infantry with highly developed special forces (former guerilla cells). Currently, the country is not at war with anyone, but there are tensions with the PSA about territorial claims (The Lost City of Aztlan is a recurring point of argument between the two countries).
Morale: extremely high. The country is in a continuous state of religious and cultural fervor. The cultural hero Quezalcoatl serves as a godhead and the government is heavily intertwined with the religious custom. A highly developed propaganda system ensures the devotion of every citizen to the regime.
Reputation: low. The violent history of Tamoanchan commands a certain fear and respect. The focus on religion is also alienating many open-minded countries. There are also certain rumours about old customs reappearing.
Technology: high. Art and Science are synonymous in Tamoanchan and a large part of its workforce ( macehuatlin) is dedicated to various branches of research. The equatorial location of the country has spawned a sophisticated space program, with a highly developed space station as its prime success.
Espionage: above average. The sophisticated propaganda system operates within and without the borders of Tamoanchan.
Hope, the primordial emotion which governs human progress. Without hope the crushing tedium and despair of life would grind down any human. Without hope there is no purpose beyond blind replication; the mindless drive of molecules to multiply without end.
It is because of hope that humanity is better than that. When the petty and venal people's of the world failed to live up to the hope that had been given some decided that humanity was not enough. They chose to be more, to seek a greater hope.
The cybercortex and newtype cell, both developed in 2025, marked the beginning of the next step in human evolution. However, cost overruns and public sentiment prevented wide scale implementation. Even with the stagnation of the twenty first century some with means and will were able to make use of the technology.
The first implementation was crude by modern standards. The gross replacement of limps with constructs of metal and plastic. As both technologies continued to develop and eventually merged their users became increasingly removed from the base mammal stock which had produced them. For a time there was conflict; blessed with enhanced capabilities and wealth the proto Varunas quickly began to dominate the endeavors of man. Only through careful negotiation was genocide averted.
The transhumans had long been conflicted on the path to the future. Some advocated total rejection of humanity but more conservative opinions prevailed. The increasingly interconnected society came to embrace those traits they saw as uniquely human while independent of homo sapiens.
Finding a new home on the lunar poles in 2090 the Varunas have continued to develop according to the restrictions agreed to. Their infrastructure has increased drastically while their culture has become a unique blend of multiple sources.
Present Description
Spoiler
The lunar metropoli were built to take advantage of the greater availability of sunlight. They house over ninety five percent of the millions of Varunas. They have also constructed two other major stations. Gopura at Earth/Luna L1 is a cargo and shipping hub that acts as the gateway between Luna and Terra. Agni at Earth/Sun L1 produces vast amounts of power which is variously sold of used for Varunas purposes.
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Many, many thanks to azuyomi244 for the avatar.
The Southern Federation is a very relaxed country. Descisions are generally made town by town, city by city, and work their way up to to the highest levels of government. It is not a very efficient system of government. And things get done slowly. But the Southern Federalists are in no hurry. They are content to leave the hustle and bustle of the global economy to the other nations of the world. A few of the more radical groups are proposing the institution of reforms to streamline and speed the political process, and incentives to get the lackadaisical Southern Industrial complexes updated to more modern levels of efficiency, but so far nothing has come of it.
History:
Spoiler
In the early 2030s the governments of Argentina and Chile met in certain high level talks. Eventually they reached the conclusion that the way things were going the two countries would be entirely superceded by the dominant Brazil and the more out spoken Central American nations, not just on the world stage, but in South America itself. After several years of deliberation the two countries decided that closer cooperation was the most feasible solution. Declaring themselves the Southern Federation the new power enjoyed a brief resurgence through the 40s and 50s, but unfortunately suffered several disastrous international incidents in the 60s which discredited its government and made it a laughing stock on the world stage.
The disgruntled populace, tired of being mocked when they traveled abroad, overturned the incumbent government and established a new party which had risen to power on the promises of isolationism. Promises it promptly followed through on. For the next several decades the Southern Federation isolated itself from the outside world. It didn't forbid tourists, but it did strongly discourage foreigners from visiting, and none of its own citizens showed any inclination to leave themselves. Several groups arose in outside countries decrying it as a dictatorship, but numerous covert investigations showed that it was exactly as it claimed, a country made up of strict isolationists, who were genuinly happy to not be interacting with foreigners.
In recent years a new generation has entered power which does not remember the humilations of the 60s, and is working to open the country up slightly, but the Southern Federation is still more interested in keeping to itself than exerting the world dominance it was formed for.
Addendum: Falklands History
Spoiler
With the decline and isolation of the United Kingdom, and the turning inwards of the Southern Federation in the 2080s the Falklands found itself adrift on the sea of world politics with no major nations interested in it. Deciding to take advantage of the opportunity the islanders decided to seize the day.
Declaring their own sovereignty the Falklanders set to work to make themselves self sufficient and soon managed to attract and grow a flourishing tourist industry. By the 2100 the Falklands, while still small and relatively insignificant politically, had a not so insignificant per capita economy and were among the most successful countries in the second world.
All that is until the June 2103, when the Lafonia Fission plant, over 90 years old and in sore need of replacement, went into runaway meltdown. By July the entire Lafonian peninsula was uninhabitable, and radioactive clouds were encroaching on Stanley.
All their past efforts at claiming ownership having been beaten off by UK, the last one being decades ago int the 60s, the Southern Federation had little wish to rouse from its placid life to help the islanders who wanted their help now that things were going bad. Still they couldn't ignore the plees and soon sent ships to evacuate the islanders while messages were sent to the UK to see what they would do.
The UK agreed to send a small fleet of ships with engineers to check and contain the situation, evacuate British nationals and clear the area. However in the long run cleaning and rebuilding the area proved to be far too costly for either country too bear. The UK's official stance was a reintegration of the Falklands into the Commonwealth, and a de jure claim on the territory, however unofficially all islanders were discouraged from returning and the Falklands were forgotten.
Nowadays East Falkland is nearly unlivable. Some stubborn sheep farmers hang on to the west Falklands, but life is a daily struggle with lack of infrastructure, and a constant checking of the geiger counters.
Can the map have the NPCs marked with differing colours?
I'll see what I can do. I kept the NPCs grey mostly because of problems in getting several dozen distinct colors all visible and readily distinguished at a glance on the Earth map. I can see the difficulty in identifying NPCs, though, particularly in the space maps.
To Bengal, The Indian Warlords, The Shan Warlords, The People's Democratic Republic of Brazil, The Federal Republic of America, The Andean Union , the Republic of the Benelux and Cisleithania.
The Grim would like to Establish business relations with you, and so cordialy invites you to the Grim's auction.
Respectfuly yours, The Femdg ez Senj Begdi.
Last edited by Grimsage Matt : 03-26-2012 at 05:05 PM.
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Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
I wonder if people realize that low reputation means lower chances of NPCs cooperating with you...
And whenever I see PSA, I think Public Service Announcement
An unfortunate mistake I didn't even think about until later.
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Quote:
She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.
Quote:
Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
A reunited Turkey rebuilt from years of warlord rule, and lead by an ambitious President-for-life who uses a blend of nationalism and expansionism to grow ever more power. Oddly lenient in regards to press freedom and freedom of speech.
History
Spoiler
In the year 2050, following widespread destabilization and extremism, the Republic of Turkey had fallen apart into collections of warlord states, emirates, and so forth. The Turkish nation had fallen, and many lost all hope of a united country.
But then in 2103 came a mysterious young 27 year old mercenary named Hakan Terzei. Few knew anything about him, especially since Turkish records were had been destroyed in the fighting. Terzei himself claimed that he had been a self-educated soldier since the age of 15, and had gone across the world, fighting in mercenary bands filled with Tuaregs, Americans, East Timorese, and other nationalities that were experienced in the art of war. Indeed, many of his initial followers were soldiers of fortune.
With his mercenary band Terzei launched daring attacks on the warlords and emirates that divided Turkey between themselves. He would strike on enemy strongholds and stop for nothing, shattering entire fiefdoms in single battles. All the while, Terzei sent ethnically Turkish preachers and orators to the far corners of Turkey, preaching a message of a united, powerful, and respected Turkey. The orators taught that Terzei would not only unite Turkey, but would expand it's power, technological and economic might, and export its culture throughout the world. The preachers even taught that
With his successes and propaganda, Terzei gained a massive following among the Turks and went from victory to victory over 5 years, finally seizing the old capital of Ankara in a bloody siege. Now supreme throughout Turkey, Terzei laid down his weapons and retired, daring the now democratic Turkish government to do better than he did.
Of course, as Terzei had planned, the people of Turkey loved him, and clamored for his return. The young mercenary repeatedly refused to come back to power unless he was made President-For-Life, which the Turkish people granted. So it was that Terzei came back to power in 2109, having once more gained complete control of Turkey.
As before, he proclaimed Turkish supremacy (not of the race, but of the nation), and declared that Turkey would only reach it's true potential by seizing Cyprus and Azerbaijan, and adding their cultures, technology, and economic strengths to a "Turkish Melting Pot". In the lightning campaign of 2111, the restored Turkish Military conquered the entirety of Cyprus (Greek South and Turkish North) and forced Azerbaijan into client statehood.
Now, the beloved President Terzei calls for an invasion of Iran, proclaiming that "Our forefathers the Seljuk Turks were masters of Iran once, and with it's resources, they caused nations from East and West to shake and tremble. And they were barbarians! How much more would the world fear and respect us if we made the modern Persians part of our nation? With the resources of Iran at our command, we would embark into an era of Turkish pride the world has not seen since the Ottomans!"
What more
Strengths and Weaknesses:
Spoiler
The Military of Turkey is it's pride and joy; President Terzei has given it large sums of money, and made sure that it is up to shape.
The Economy of Turkey is rather so-so; it was fairly good to begin with, but years of warlordism and corruption has destroyed many Turkish industries, making the overall economy not as good as it should be.
Surprisingly, the Espionage of Turkey is rather lacking. Terzei has left the spy networks and secret police present in so many warlord states lay dormant, claiming that "I give the people what they want. Why would I have any need to repress or spy on them?" Indeed, the intelligence agencies of Turkey are neglected and underfunded, showing Terzei's contempt for such matters.
Besides his love for the military, Terzei has made the Technology of Turkey a top priority; massive amounts of funding have been pumped into R&D labs and scientific efforts. In cities across the nation, labs and colleges have sprung up in the ruins of old research centers.
Unsurprisingly, the Morale and Reputation of Turkey are polar opposites of one another. The Turks love Terzei for his fierce nationalism, and follow him loyally, but this same nationalism and warlike rhetoric causes the outside world to hate and fear the Turk.
VIPs
Spoiler
Hakan Terzei (2076-present): The current President (for life) of Turkey, Hakan Terzei has lead an interesting life. From mercenary fighter, to nationalist, to "restorer of the nation", Terzei has become a beloved national figure, and is wildly popular. Terzei is an eccentric figure having odd tastes and habits. Nonetheless, the Turks see him as a visionary.
Idris: A Tuareg guerrilla soldier and old comrade of Terzei's from the pre-unification days. Idris is now Commander of Turkish Special Forces, and bodyguard to President Terzei. Idris is quiet, loyal, and rumored to be sadistic.
John Blackwell: Like most of Terzei's companions, John Blackwell has a mysterious and shady past. An American by birth, and a scientist by trade, Blackwell was thrown out of multiple scientific organizations for unspecified reasons, and is barred from most. The current rumor going around is that Dr. Blackwell attempted a monstrous fusion of man and machine. Whatever the case, Blackwell serves as head of Turkey's Ministry of Technology, and is head of whatever technological advances are born there.
Territory:
Spoiler
Turkey, all of Cyprus, and Azerbaijan.
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Rational Goblin Avatar by C-Lam. Thanks!