Looks like Red is remembering the last time he smelt the smell of 'Nids.
Feel free to have Red take his helmet off/lift his visor as part of his Shock Table reaction, but just for the record, outside of these circumstances it is not a Free Action. Otherwise I'll set a precedent and we'll end up with people dancing in and out of their armour in fast motion or some such shenanigans.
Flipping the visor up might be a free action. I don't think there's many shenanigans possible with fast-motion visor flipping.
In any case, I need some rolls.
Is Tychon Scared? (1d100)[34] vs 22. Failed. Yes he is.
How Scared Is He? (1d100)[2] +10 for the degree is 12. Not very. It startled him, but he's ok.
Can He Keep Track of the Scary Thing? (1d100)[24] vs 19. No, but only because it's so bloody good at hiding. If he had heightened senses, that Lictor would end up sporting a new bullet hole. Or if I had switched the rolls for this and shock when I wrote this post. Muttermutter.
Miscellania, to be applied if needed: (1d5)[2](1d5)[5](1d5)[2] (1d10)[9](1d10)[10]
didn't need any of those. My plan for Tychon to accumulate enough insanity points that Lictors stop scaring him is proceeding slowly. At any rate, half move away from the end of the corridor with Rabilas in it.
Fudgebars to you, 63. I could spend a fate point, but I'm not sure that's the best option here. There's a 29% chance it would miss entirely, and a 37% chance of ti being statistically worse. Plus, I have a feeling I might need those, later. Guess I'll take the one hit.
(1d10+6)[16]
Confirm if Fury: (1d100)[40]
Bonus damage: (1d10)[6]
Well, bugger me. Fury confirmed. 22 wounds at the gribbly, with AP5.
If Righteous Fury: confirmation roll: (1d100)[32]
Extra damage: (1d10)[8]
Well... FML.
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Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).
The Lictor has Step Aside, so let's see if the dice roller hates Jericus too: Dodge2 - (1d100)[97] - nope, Jericus hits both times. He does a total of 2 wounds.
Norton Disengages. Eustacia turns and runs, taking the first right. Phipps falls back to cover her escape. The Constantine Representative keeps walking, turning the corner.
Thrax stays where he stands, for now.
Rabilas... bleeds to death? (1d100)[54] - not yet.
And the Lictor full attacks Nova.
(1d100)[5] - hit, dodged (see last roll) (1d10)[4], (1d10)[6] (+14) Toughness - (1d100)[93] Toxic - (1d10)[1]
(1d100)[36] - hit (1d10)[10], (1d10)[3] (+14) - 17 wounds after soak. +1 crit to the body. Toughness - (1d100)[92] - failed Toxic - (1d10)[10] - 7 more wounds. So that's a +8.
Rizhail, I assume you want to burn Fate? PM me if you have any particularly nifty ideas for how you'd like it to be represented, otherwise I'll just ad lib as soon as I get the thumbs-up.
And no, you can't have a gargantuan Keeper of Secrets come to the rescue again. You only get one.
Just checking back... Thragka, you're within 3m, so that should be Point Blank, not short range. The additional +20 means you've got two hits there, doing a total of three wounds. (I've forgotten to put any wound markings on the Lictor but it should say 5 now).
Feel free to edit your post; my update will only go up once I've heard back from Rizhail.
I'll go with the burning a fate point option. I'd come up with a good description myself, but I'm burnt out from work this week. I'll happily abide by whatever you come up with, LCP.
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Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).
Alright, checking the Initiative order, its first dodge is against Tychon, and its second against Jericus.
Dodge_1 - (1d100)[15] Dodge_2 - (1d100)[26]
Quote:
Being able to back up while spraying full auto (or in the case of Black Crusade, being more accurate when making single shots than when full auto ) would be excellent in situations like this.
Sounds interesting. I should give the Black Crusade rules a more thorough read.
Will write update come the morning, it's really late over here.
Only another 3, sorry to say, Thragka. You don't get bonus damage on the Fury d10s, they're just another flat +1d10 damage. Also, it dodges all my shots again. Fuuuuu.
I'm going to start shooting at it with two guns at a time. That way, it has to waste both dodges on me.
Sounds interesting. I should give the Black Crusade rules a more thorough read.
The BC rules are basically the reverse of the DH rules with a slight modification. All three types of shooting are half actions, with standard attacks made at +10, semi-auto at +0, full-auto at -10, with the same rules for getting extra hits. Nice and simple, doesn't hurt the brain of folks who know how guns actually work (e.g. an untrained adept should not be more likely to kill something with random automatic fire than careful shooting ). And melee attacks work the exact same way, with swift attack = semi-auto, lightning attack = full-auto.
My group is moving on to a metro 2033 inspired Black Crusade campaign in a week or so, so I've been boning up on the rules changes. I think we've played every version of the 40k rules now; all the little differences start blending together after a while.
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Nova Odessa, Mind-Cleansed Assassin in 'Thy Fearful Symmetry' (OOC|IC) (Dark Heresy)
Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).
Nice and simple, doesn't hurt the brain of folks who know how guns actually work (e.g. an untrained adept should not be more likely to kill something with random automatic fire than careful shooting ).
I thought I was the only one who had an ssue with the shooting rules as-is. Glad I'm wrong.
Also: I took some liberty with the whole "Can take no actions" and "Drop whatever he's holding" thing because I have Quick Draw and shouldering the rifle/readying my bayonet isn't an issue anyway.
My group is moving on to a metro 2033 inspired Black Crusade campaign in a week or so, so I've been boning up on the rules changes. I think we've played every version of the 40k rules now; all the little differences start blending together after a while.
The Lictor dodges everything coming at it from Tychon and Jericus, but subsequently takes all six of Tauron's shots. It takes a total of 8 wounds.
Right, so, NPCs.
Eustacia and Phipps leg it back up the corridor.
The Representative keeps walking.
Norton takes a Half Move backwards, and uses his handheld thingamajig to remotely activate Thrax’s injector rig. Thrax simultaneously receives a dose of Stimm and a dose of Slam.
He gets Unnatural Strength (x2) and Unnatural Toughness (x2) for (1d5)[2] rounds. He ignores all characteristic penalties from Critical Hits and is un-stunnable for (3d10)[20] rounds.
Thrax takes a full move forwards. He would charge, but he’s out of range.
The Lictor takes a half move forwards, and directs a Standard attack against Jericus.
(1d100)[5] - hit (body) Dodge - (1d100)[64] - failed (1d10)[3], (1d10)[7] (+14) - 14 wounds after soak. A +10 crit to the body. Toughness - (1d100)[10] - passed Toxic - (1d10)[1]
If it can successfully clear Jericus out of the way, it uses Assassin’s Strike to attempt to leap over him and land in contact with Red and Tauron:
(1d100)[38] - succeeds.
Jericus' sheet lists Fate at 0/3, so I assume there are no re-rolls to wait on with that Dodge. I'll write this up now, on the assumption that he burns Fate.
A pity - if that had been a Fate-less NPC, the Lictor would be painted with non-chameleonic blood right now.
I'm still shocked that, in what promises to be a resource scarce, potentially combat heavy campaign, we have an all human party and heavy use of high tech gear (despite my warnings that all that light power armor wouldn't last long in the tunnels). They all scoffed at the concept of the scavenger chaos marine or picking up any sort of bartering or scavenging skills (this will bite them in the ass ). I'm at least pleased they all decided to take shotguns as backup weapons, just in case.
The fact that the players decided to make Chaos versions of the characters from Team Fortress 2 for this campaign does promise good times, though. Still waiting to see how the Slaaneshi Spy turns out.
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Nova Odessa, Mind-Cleansed Assassin in 'Thy Fearful Symmetry' (OOC|IC) (Dark Heresy)
Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).
Also: according to the Shock Table, I may only take Half Actions.
The troubling part of this development is that both disengaging AND full-automatic fire are full actions, and if I backed away without disengagin, Red would be murdery-murdered.
WS51 - (1d100)[59] (31 =20 for a Honkin' Huge Target) Damage - (1d10+3)[12] PEN2
Also, y'know what I just noticed when doing my book-keeping?
I hadn't yet added my 4 IP for shock.
Which brings me to 21 IP Trauma31 - (1d100)[48] TraumaTable - (1d100)[5]