I think you could actually turn that miss into a hit if you spent a fate point, since you missed by less than 10. May or may not be worth it, since Red goes right after Tychon and at that point it still has one dodge left.
I've got back too late to update this evening (was in Wandsworth, playing Round 3 of our club WFB campaign), but one question so I can go ahead tomorrow - in what direction does Tauron disengage? In one direction lies the relative safety of the rest of the group, and in the other is poor stunned Jericus who may need some help, so it's quite an important point.
Lictor tries to dodge Nova: (1d100)[87] - fails, but soaks the damage
Thrax charges. At first I thought Nova was blocking him out, but actually Tychon moving back just about gives him a clear charge. He's not going to be able to hold the corridor from the position this puts him in, though.
Charge attack: (1d100)[64] - misses (1d10+10)[17]
Lazerus runs for it down the corridor, dropping the injector controls, and the Representative keeps walking.
The Slam wears off: Thrax suffers -(1d5)[4] S and -(1d5)[5] Ag, permanently.
The Lictor is spoiled for choice!
I believe there's supposed to be a convention that you don't charge someone a fate point and allow the exact same thing to kill them again two rounds later, but it feels like I'm pushing uphill when the PC is making the active decision to charge straight back into combat. I'm giving you one round's grace, Rizhail
(1d100)[65] - hit (1d10)[8], (1d10)[8] (+14) - 15 wounds to the body Toughness - (1d100)[59] - failed Toxic - (1d10)[6] - another 3 wounds to the body. +1 crit.
Dodge - (1d100)[58] - failed.
I'm guessing you might want to FP the dodge, but then again it's not lethal so maybe you might not. I'll write it up with the Lictor hitting him and if you choose to FP I'll edit. Rhodes tells me to say that real men go through adventures on 0 wounds.
(1d100)[64] - hit (1d10)[3], (1d10)[7] (+14) - 16 wounds to the body. +2 crit, reducing the AP on his chest by 1. He would take Fatigue but he doesn't care because drugs! Toughness - (1d100)[6] - passed Toxic - (1d10)[3]
Dodge - (1d100)[27] - this says Dodge but it should be Parry. Passed.
Map:
Spoiler
Again, there's something I forgot to mark: Lazerus dropped the injector control on the square he was occupying last turn (c.f. previous map).
Rhodes is wrong: Real Men use their resources so as to look more badass at the end ofa fight by not having ANY WOUNDS.
Fate Point that Dodge into a success (Yay for a 48 Dodge!)
I'm just debating whether or not to use a half action to move away. Because Opportunity Attacks.
Look at it this way: the longer you stay in contact, the more chance there is that by the time you do decide you want to risk moving away, all your re-rolls will already be gone.
That depends. Does Red have acrobatics trained? You can disengage as a half action on a successful acrobatics check according to the IH, if I remember correctly.
__________________ Currently Playing:
Nova Odessa, Mind-Cleansed Assassin in 'Thy Fearful Symmetry' (OOC|IC) (Dark Heresy)
Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).
LCP, I am disappointed. It's "Fly, you fools." Just for that, guys, I think we should hang around and kill his precious Lictor. How many wounds can it have left?
I wouldn't assume its stats necessarily match the Creatures Anathema statline exactly, Destro. For one thing, they re-statted the Lictor for Deathwatch.
They did, but in the process they made its agility worse, and its soak better. Given that both systems have stats for Lictors, and that the ones we've seen so far fit the Anathema one, plus the few minor differences between the Deathwatch and Dark Heresy rules, I figured you'd be using the one designed for the system we're playing to cut down on bookkeeping. Unless you've been cherry-picking the best stats from both versions just to make our lives more interesting*
You never know, it could be a Lictor of the dreaded Plot strain. There wound stat is 'enough', with damage rolls of 'whatever makes the PCs run the hell away'.
__________________ Currently Playing:
Nova Odessa, Mind-Cleansed Assassin in 'Thy Fearful Symmetry' (OOC|IC) (Dark Heresy)
Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).
Alright, "attacks of opportunity" against Red and Nova.
Red - (1d100)[97] - miss Dodge - (1d100)[5] (1d10)[6], (1d10)[6] (+14) Toughness - (1d100)[53] Toxic - (1d10)[6]
Nova - (1d100)[84] (+10) - miss Dodge - (1d100)[46] (1d10)[10], (1d10)[8] (+14) Toughness - (1d100)[40] Toxic - (1d10)[3]
Thrax uses a full action to attack, using the Two-Weapon Wielder talent. Unfortunately the after-effects of Slam have knocked him down a point of SB.
Chainsword - (1d100)[74] - miss (1d10+5)[10]
Axe - (1d100)[23] - miss, with the penalties from TWW. Thinking about it, Destro, did you apply the -20 when Tychon was letting rip with both pistols back there? (1d10+4)[12]
[roll14] - miss, with the penalties from TWW. Thinking about it, Destro, did you apply the -20 when Tychon was letting rip with both pistols back there? [roll15]
Wait, miss on a 23? He gets +20 for size, which cancels out the penalty for TWF, and he parried successfully on a 27. He would have got +10 for the chainsword, but still. Is his WS lower than 20?
Also, it's my turn to Just As Planned. Tychon has Ambidextrous and Gunslinger - he doesn't take any penalites when wielding pistols in both hands.