I go to a university in central Alabama; that point of view is the majority in this region. The irony in my mind being that a few of my engineering teachers regard the liberal arts college as full of hippy liberal heathens, while the liberal arts college is actually full of conservative religious types and its the science department that is full of heathens.
__________________ Currently Playing:
Nova Odessa, Mind-Cleansed Assassin in 'Thy Fearful Symmetry' (OOC|IC) (Dark Heresy)
Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).
Here's a quick map for you. Sorry it doesn't have a grid, but the distance between the two lots of you being ~15m should give you a sense of scale.
Spoiler
If you go back to the image I used, you can see that these big blocks of machinery shielding you from Stubbs and Stubbs from you are dense enough to block LOS, but not 100% solid; you could try creeping/wriggling through the gaps if you felt like it.
The bright green grids represent raised walkways; the little green things coming off them are ladders leading down to your level. Generally where you see a black circular shape that's some kind of big vertical tank or pipe.
For the record, you guys are all taking fairly significant actions for the half-second or so you've got until Millie reaches the word "One", so if combat kicks off I'm going to treat these as your actions for a first round. Hope that's OK.
Also, as a quick heads-up: I am going to be out of action this evening and all day Saturday.
For the record, you guys are all taking fairly significant actions for the half-second or so you've got until Millie reaches the word "One", so if combat kicks off I'm going to treat these as your actions for a first round. Hope that's OK.
Also, as a quick heads-up: I am going to be out of action this evening and all day Saturday.
Yeah, that's fine. Tychon's move should be large enough to reach where he means to go without leaving himself open along the way, and even if he doesn't go first, that's that action he'd be taking anyways.
On an unrelated note, I will be scarce for the next couple weekends. My girlfriend is coming to visit, so I'll be spending more time with her and less time on the internet.
I'd do this myself, but Red is still suffering from Shock...
Anybody else think we should, I dunno, yell at Millie, and make her think M is disappointed in her lack of success and delay her?
Solid black areas = walls, impassable.
Light grey = tanks and pipes, impassable.
Dark grey = general tangle of machines/struts. These are not solid and can be passed through; however, you can't Run or Charge through them. In addition, they offer cover/concealment: anyone within them gains 4AP of cover, and can make a half-action Concealment check to hide themselves.
This is a zoomed-in section of a larger combat map that covers all the features I showed you before. If for any reason you want to head off the edge of the map in one of the open directions, please go ahead; I'll just zoom out a bit more.
Both fail. Red hits the right leg and does 9 wounds; Tychon also hits the right leg, but the ganger's right side is in cover, granting 16 AP - this soaks the shot with 2 points to spare. (Tychon has reciprocal cover from the ganger's angle, again covering his right side - right arm, body, right leg).
Millie charges Tychon! She attacks with her chain-knife.
A ganger who was successfully sneaking through the girders last turn now breaks cover, Aims at Tychon, and fires. But what's this? He's not firing an autogun!
(1d100)[54] (-20 for untrained use) - miss Dodge - (1d100)[60] Snare - (1d100)[67]
Jericus is on autopilot still (I believe? Etcetera, correct me if you're back). He hears these shenanigans, readies his autogun and moves to support Tauron.
Also, I'd like to test Common Knowledge (War) as a basic skill, on the off-chance that it might tell me something about the naughty goo. I'm not sure if that's even an applicable lore, but what the heck. Int 37/2 = 19. (1d100)[12]
Well, depending on how thick the intervening struts and stuff are I thought the fact that there were three discrete layers (and two of them being nice and thick) might impose ballistic skill penalties or something. Thanks for clarifying anyway.
I rolled pinning in the wrong thread, so we get attack rolls here.
BS51 - (1d100)[87] (-20 pinning penalty going up against my +10 for short range and my +10 for a Red Dot Sight makes this a wash.) Damage - (1d10+5)[10] AP 2
Oh. Ouch. That isn't like you, Red. That isn't like you at all.
Alrighty, pinning test; vs. base willpower, right? Can't find my book at the moment.
(1d100)[58] vs. 40
Well. Dammit all to hell.
__________________ Currently Playing:
Nova Odessa, Mind-Cleansed Assassin in 'Thy Fearful Symmetry' (OOC|IC) (Dark Heresy)
Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).
Well now. Melee combat, is it? Tychon will give this a shot, I guess.
Smashing Millie across the face, then shooting her. I forgot last round that the Carnodon doesn't have any regular bullets loaded, so I guess it was manstoppers at the ganger behind pipes and... is Millie wearing any armour? Dumdums at her if not.
Feint: (1d100)[61]
Millie's Opposed roll: (1d100)[63] - no idea which way that goes. If her WS is 32 or lower, it goes my way. 33 or higher is her way. If she wins, it just means she's allowed a dodge roll against that dice below, which is most certainly a hit.
and Ballistic skill: (1d100)[49]
forgot to roll damage. Put that in a spoiler IC.
EDIT: Just realised, Millie is definitely NOT wearing head armour, unless she's found a helmet since we saw her last, and Tychon can do Called Shots at no penalty. Eat head-wound, miss Stubbs.