Bleh. Sorry, bound to make mistakes posting at that time of night. I will edit to give the poor Beast House guys back the necessary wounds/vital functions. Ditto to the body/arm thing.
Quote:
Holy crap! How much soak does Rhodes have to his head?
Bleh. Sorry, bound to make mistakes posting at that time of night. I will edit to give the poor Beast House guys back the necessary wounds/vital functions. Ditto to the body/arm thing.
He’s a big man, he’s got a lot of wounds.
Tychon’s shot hits Ceiling Ganger for a +10 crit to the right arm. He ain’t pretty no more.
I take it that Jericus, with his eyes on the maps, is no longer looking round the corner; therefore I bring the fog of war down again on happenings in the corridor. No more flash grenades come your way for now. That’s Rhodes and the Kill Team taken care of.
Millie is stunned. No actions for her.
Phipps has lost his target, courtesy of Tychon, and so heads straight for the door to join you guys. (1d100)[80]
what the hell did I put this roll here for
The Auctioneer falls back to the cover of the generator, where he has an angle on the Heavy. He proceeds to take a shot with his hand cannon.
(1d100)[69] (+10 for being (still) short range) - missed (1d10+4)[13]
Eustacia stays put.
PCs: Tauron rejoins the rest of you outside the door. Here’s a tech-use test for Jericus to determine how long it takes him to dig out the relevant schematics: baseline is two rounds. Degrees of success reduce the time by one round per degree, to a minimum of one, degrees of failure extend it by one round per degree. (1d100)[4]
Vyres’ crew keep their heads down
The Heavy doesn’t like being shot at. Assuming he’s still alive, he turns his fire on the Auctioneer, who has cover worth 16 AP to his body and right limbs from the generator.
(1d100)[4] (+10 for short range, +20 full auto) - make your mind up, stubber guy, are you terrible or brilliant at shooting people? 5 hits
Dodge: (1d100)[34] - dodges one.
Damage: (1d10+5)[12], (1d10+5)[10], (1d10+5)[9], (1d10+5)[12], (1d10+5)[7]
The Heavy hits Body, Arm (which arm? L = 1, R = 2 (1d2)[2], Head, Arm ((1d2)[1])
Body and right arm shots strike the generator. Headshot does 8 wounds for a +5 crit, stunning the Auctioneer for one round. Left arm shot is soaked by TB/armour.
Jericus catches two Readied shots from the members of the kill-team who are still guarding the corridor as he pokes his nose around the corner. The wall gives him 20 AP of cover to all locations barring his left arm and head.
(1d100)[19] - hit, leg (1d10+4)[11] - pings off wall.
(1d100)[3] - hit, left arm! (1d10+4)[13] - 10 wounds.
Dodge - (1d100)[93] - failed.
Since Grum’s position has been lit up by Tychon, the Heavy strafes him with his stubber.
On the one hand, it'd be awesome if it was a lictor for the sole reason that Nova could then attempt to kill it in hand to hand (she'd most likely die, but it would be awesome in the attempt); on the other hand, whether or not it's a 'nid, this game just turned into Alien: 40k, and horror will shortly ensue.
Nova claims the role of Ripley.
__________________ Currently Playing:
Nova Odessa, Mind-Cleansed Assassin in 'Thy Fearful Symmetry' (OOC|IC) (Dark Heresy)
Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).
If Hieronymus were here, his thoughts would be running somewhere along the lines of 'oh bugger, it's happening again.' Tychon was not present for Aliens 40k: Round One, and doesn't remember the genestealers.
On the one hand, it'd be awesome if it was a lictor for the sole reason that Nova could then attempt to kill it in hand to hand (she'd most likely die, but it would be awesome in the attempt); on the other hand, whether or not it's a 'nid, this game just turned into Alien: 40k, and horror will shortly ensue.
Nova claims the role of Ripley.
Quote:
Originally Posted by LCP
a couple of superannuated Sentinel walkers stomped slowly across the mesh decking, huge power-lifter arms hefting crates and containers twice their size with a straining whirr of servos.
Get away from her, you bitch!
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A one worm armoury. Proficient with none of it.
Actually, if you don't mind, can I add readying the pistol too as a second half action, assuming getting the lamp pack is also a half action? Might as well do something with it.
__________________ Currently Playing:
Nova Odessa, Mind-Cleansed Assassin in 'Thy Fearful Symmetry' (OOC|IC) (Dark Heresy)
Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).
It occurs to me that Nova is in a tight, lightly lit corridor, dressed and armed for a fight, and there's an alien hellbeast screaming on the other side of the door. Kinda like if she were about to enter an alien arena...
Would you agree that it's Shards of Memory time?
__________________ Currently Playing:
Nova Odessa, Mind-Cleansed Assassin in 'Thy Fearful Symmetry' (OOC|IC) (Dark Heresy)
Narshak 'Edsploda, Deffskullz Tankbusta, and his runtz Francis the ammo grot and Teeg the lootin' squig in 'For Gork, Mork, and Lootin'!" (OOC|IC) (Rogue Trader, slightly modified)
Nova avatar courtesy of the ever awesome LCP (who also happens to be GMing the campaign that she comes from).