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Old 04-11-2012, 10:04 PM   Top  -  End  -  #211
Illven
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Default Re: Fire Emblem: Close Horizons (OOC)

Quote:
Originally Posted by Madhand View Post
Look at all the 50%s on my sheets, better believe I took average levels growth! By the time I reach 20/20 almost all my stats except Luck, Hp, and Res will be maxed going from the Male Druid Stat Caps for 8
Wait, wait. You're a mage, and you're capping Def but not Res. Dear Arceus it's like my Canas in Fe 7 all over again.
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Old 04-11-2012, 10:19 PM   Top  -  End  -  #212
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Default Re: Fire Emblem: Close Horizons (OOC)

Well Def is capped at 21 for Shaman in FE8, though if we're not using those caps then who knows!
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Old 04-12-2012, 08:03 PM   Top  -  End  -  #213
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Default Re: Fire Emblem: Close Horizons (OOC)

You could always use www.random.org for dice rolls. You just tell it to roll from 1 to 100 however many times you need all at once. Probably easier, and it's much more random than MSN is, I bet.

Last edited by Nyna : 04-12-2012 at 08:04 PM.
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Old 04-12-2012, 08:59 PM   Top  -  End  -  #214
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Default Re: Fire Emblem: Close Horizons (OOC)

Alright, I'll try that out. Hopefully nobody dies, haha.
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Old 04-12-2012, 09:58 PM   Top  -  End  -  #215
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Default Re: Fire Emblem: Close Horizons (OOC)

I use Random.org, as well. It's quite nice.
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Old 04-12-2012, 10:02 PM   Top  -  End  -  #216
Illven
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Alright, I'll try that out. Hopefully nobody dies, haha.
I call first on the escape horse. Also I started using Random.org. And have no complaints.
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Last edited by Illven : 04-12-2012 at 10:12 PM.
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Old 04-12-2012, 10:39 PM   Top  -  End  -  #217
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC)

Yeah, it seems pretty good.

Update's up. I'm a little tired today, so tell me if you find any errors. Thanks.
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Old 04-12-2012, 10:47 PM   Top  -  End  -  #218
Illven
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Default Re: Fire Emblem: Close Horizons (OOC)

How much Hp does the wall have?

Also you forgot to edit the damage Roland does with a bow.


Also Callum's xp should be 1/100


And what does a saint figurine do?
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Last edited by Illven : 04-12-2012 at 10:54 PM.
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Old 04-12-2012, 11:16 PM   Top  -  End  -  #219
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC)

The wall has 30-12-13 = 5hp left.

A saint figurine is a goddess icon (+2 luck, consumed on use) with a different name.

Roland/Callum's profiles are fixed, thanks.

Last edited by Sairyu : 04-12-2012 at 11:17 PM.
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Old 04-12-2012, 11:29 PM   Top  -  End  -  #220
Illven
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The wall has 30-12-13 = 5hp left.

A saint figurine is a goddess icon (+2 luck, consumed on use) with a different name.

Roland/Callum's profiles are fixed, thanks.
Okay plan time.

Aramel attacks the wall.

Nina moves to E8 and attacks the Archer doubling for a 94% chance to deal 12 points of damage twice.

Nain moves to E10

Lloyd moves to B12 and uses a Vulenrary.


Um further issue Thug 12 is on the map, but he lacks stats. There are stats for a Thug 13? Are those his stats?


Also I vote that Aramel gets the luck booster when we have a chance.
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Last edited by Illven : 04-12-2012 at 11:29 PM.
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Old 04-13-2012, 02:13 AM   Top  -  End  -  #221
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Default Re: Fire Emblem: Close Horizons (OOC)

Looking at the victory conditions, one of them is "Eliminate all enemies". With enemies being reinforced each turn, does that really mean "Defeat Boss"? Or should it just not be there?

Anyhow, Cavalry can kill thug 12 no problem, possibly visit the final pair of houses before we book it out of here. Baldo's not that tough from the looks of him, between Imeena, Roland and Callum we might be able to finish him off (Netting Callum a level if he gets the kill). The two remaining guard NPCs might be able to buy the north group time for that, if we want to. Of course, my LAST plan went about as poorly as is possible to go, so I've been hesitant to suggest actual moves.

I'll go ahead and post my action, missed last round, but totally OK with how that turned out (XD).
Edit: Action posted.

I do wonder if giving the luck bonus to Aramel would be practical. He's got 0 luck and 15% growth. +2 will very likely stay at +2. He's liable to end up with somewhere around 6 luck at lv 40 naturally. the item would pump that to 8. If we give it to someone with a high luck, like Lloyd or Nain, that would make an immediate difference. Both of them also have high luck caps, so it's not going to waste late-game.

Of course, if we give it to Aramel, it will lower his chance of being critically hit. It's not much of a change, but it is a positive one. In my games, I often give the luck items to the rogue, so I'm a little biased here.

Last edited by Acanous : 04-13-2012 at 07:23 AM.
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Old 04-13-2012, 01:25 PM   Top  -  End  -  #222
Illven
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Default Re: Fire Emblem: Close Horizons (OOC)

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Originally Posted by Acanous View Post
Looking at the victory conditions, one of them is "Eliminate all enemies". With enemies being reinforced each turn, does that really mean "Defeat Boss"? Or should it just not be there?

Anyhow, Cavalry can kill thug 12 no problem, possibly visit the final pair of houses before we book it out of here. Baldo's not that tough from the looks of him, between Imeena, Roland and Callum we might be able to finish him off (Netting Callum a level if he gets the kill). The two remaining guard NPCs might be able to buy the north group time for that, if we want to. Of course, my LAST plan went about as poorly as is possible to go, so I've been hesitant to suggest actual moves.

I'll go ahead and post my action, missed last round, but totally OK with how that turned out (XD).
Edit: Action posted.

I do wonder if giving the luck bonus to Aramel would be practical. He's got 0 luck and 15% growth. +2 will very likely stay at +2. He's liable to end up with somewhere around 6 luck at lv 40 naturally. the item would pump that to 8. If we give it to someone with a high luck, like Lloyd or Nain, that would make an immediate difference. Both of them also have high luck caps, so it's not going to waste late-game.

Of course, if we give it to Aramel, it will lower his chance of being critically hit. It's not much of a change, but it is a positive one. In my games, I often give the luck items to the rogue, so I'm a little biased here.
Well he's the lord. A critical hit can end the map for us.

Also I assumed we have a choice in end conditions. Either one of the three. (With one presumably being a better option then two)
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Last edited by Illven : 04-13-2012 at 01:27 PM.
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Old 04-13-2012, 02:50 PM   Top  -  End  -  #223
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC)

That's correct. Any of the victory conditions can be met to end the map.
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Old 04-14-2012, 03:42 PM   Top  -  End  -  #224
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Default Re: Fire Emblem: Close Horizons (OOC)

I myself would prefer Nina to attack the wall and then I move up and attack the Archer, but that's mainly because I like leveling up :-p

Also I'm all for me increasing my Luck, though I don't want to be all selfish. Then again I won't need most stat boosting items anyway so I guess me taking the Luck's not so bad.
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Old 04-14-2012, 05:14 PM   Top  -  End  -  #225
Illven
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Default Re: Fire Emblem: Close Horizons (OOC)

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I myself would prefer Nina to attack the wall and then I move up and attack the Archer, but that's mainly because I like leveling up :-p

Also I'm all for me increasing my Luck, though I don't want to be all selfish. Then again I won't need most stat boosting items anyway so I guess me taking the Luck's not so bad.
Aramel cannot kill. Nina doubles the Archer.
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Old 04-14-2012, 05:34 PM   Top  -  End  -  #226
Madhand
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I'm not worried about killing it in one round, it will only be able to attack me during its phase, which is a trade I'm willing to make.
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Old 04-14-2012, 06:12 PM   Top  -  End  -  #227
Illven
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I'm not worried about killing it in one round, it will only be able to attack me during its phase, which is a trade I'm willing to make.
I want to get it out of the way so that we can get you to the church.
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Old 04-15-2012, 12:40 AM   Top  -  End  -  #228
Madhand
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Default Re: Fire Emblem: Close Horizons (OOC)

It'll be out of the way next turn no matter what, as even if I miss it twice Nina can still double him next turn, and since I'm heading to the church soon being low hp won't really matter, and this way I'll be closer to the church than I was!
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Old 04-15-2012, 01:19 AM   Top  -  End  -  #229
Illven
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It'll be out of the way next turn no matter what, as even if I miss it twice Nina can still double him next turn, and since I'm heading to the church soon being low hp won't really matter, and this way I'll be closer to the church than I was!
The archer can crit and kill you. It's not likely, but still.
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Old 04-15-2012, 01:33 AM   Top  -  End  -  #230
Madhand
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Wait, is damage tripled after armor or before? Because if it's after then I'm fine
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Old 04-15-2012, 01:48 AM   Top  -  End  -  #231
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It is tripled after armor.

I'll update tonight, once you guys sort out who's going after the archer and who's plinking at the wall.
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Old 04-15-2012, 02:18 AM   Top  -  End  -  #232
Madhand
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Then Nina should be the one attacking the wall, as the Archer would only do 15 damage on the 1.5% chance he crits, and even then he'll still probably be dead anyway.

Just to be clear I'm planning on moving next to him to attack, which gives me a free hit.
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Old 04-15-2012, 12:46 PM   Top  -  End  -  #233
Illven
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Then Nina should be the one attacking the wall, as the Archer would only do 15 damage on the 1.5% chance he crits, and even then he'll still probably be dead anyway.

Just to be clear I'm planning on moving next to him to attack, which gives me a free hit.
Okay I'll stay where I am and attack the wall.

Nain should move to E9 after Aramel moves.
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Old 04-15-2012, 04:05 PM   Top  -  End  -  #234
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I have this creeping feeling that Lloyd is not going to make it out of this map alive...
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Old 04-15-2012, 05:24 PM   Top  -  End  -  #235
Sairyu
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Nain can't move to E9 (it's 6 squares away) if Nina's going to destroy the wall from E10. Is it okay for me to put him on E11?

Also, what's the order of attacks against Thug #12? Roland-Callum-Imeena?
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Old 04-15-2012, 05:42 PM   Top  -  End  -  #236
Illven
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Nain can't move to E9 (it's 6 squares away) if Nina's going to destroy the wall from E10. Is it okay for me to put him on E11?

Also, what's the order of attacks against Thug #12? Roland-Callum-Imeena?
Acutally put him on H14 instead, please.

And yeah that's the order
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Old 04-15-2012, 07:16 PM   Top  -  End  -  #237
Sairyu
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Update is up.

Nohbdy, your premonition is partically correct; Lloyd is not in a good place right now.
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Old 04-15-2012, 07:30 PM   Top  -  End  -  #238
Illven
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Okay plan

Aramel goes to E4 and waits.

Nina goes to E5 and waits.

Lloyd moves to B14 and uses a vulenrary

Nain moves to M14

Immena moves to L4 and visits.

Roland moves to N7 and waits.

Callum moves to N4 and waits.


Lloyd should be able to survive one last turn if he isn't attacked by more than two people.
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Old 04-15-2012, 07:34 PM   Top  -  End  -  #239
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The one thing I'd consider changing in the plan is having Nain go to the shop and buy a Vulnerary, it opens him up to being attacked, but the enemy could do at most 20 damage to him and we're gonna end the map next turn
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Old 04-15-2012, 07:42 PM   Top  -  End  -  #240
Illven
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The one thing I'd consider changing in the plan is having Nain go to the shop and buy a Vulnerary, it opens him up to being attacked, but the enemy could do at most 20 damage to him and we're gonna end the map next turn
Okay, that sounds fine.
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