Re: Orcs of the endless and unconquered Forest (OOC)
D'oh, here I was waiting on Rada's crit confirm.
I forgot Man on Fire's crashing probelm. Anyone want to roll that confirm?
its a 1d20+13
I'm asking you guys because I don'T want to get my awful rolling luck get all over an awesome attack.
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My first foray into homebrew: The Circuit Mage
Re: Orcs of the endless and unconquered Forest (OOC)
Grazik moved to where Zalgrin was after he charged, sorry for not making that clear. If you don't accept that, that's fine, with a fly of 90 ft. it doesn't matter.
Spellcraft to identify the spell Sorrunar cast if he cast one: (1d20+19)[36]
Zalgrin will charge Gnoll D|24, If you allow him to split his attacks, he'll attack Gnoll C|24 if he downs D|24.
If claw 1, claw 2, or bite hits, he gets a grapple attempt, same as last time.
Claw 1: [roll]1d20+15[roll], hit hit is successful, (1d6+7)[9] non-lethal damage.
Claw 2: [roll]1d20+15[roll], hit hit is successful, (1d6+7)[13] non-lethal damage.
Bite: [roll]1d20+15[roll] hit hit is successful, (1d6+7)[12] non-lethal damage.
Once Grappled once, Ignore other attempts, if he kills the person, then he'll try to kill the other if attacking him is allowed on a charge.
Balor Nimbus on first Grapple if successful: (6d6)[12]
If Zalgrin grapples the other guy as well, (6d6)[22] fire damage as well.
Grazik moves to I|26 (whichever place he is he can reach it from), and casts Glitterdust on intersection R/S/17/18, Blindness DC 18 Will negates, it hits all three Gnolls in that area though it doesn't hit the hunters. They also take a -40 penalty on hide checks (no save), lasts 8 rounds (hide penalty and blindness).
IC upcoming.
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Quote:
Originally Posted by The Glyphstone
Friends don't let friends use 3rd-party sourcebooks. This is why.
If claw 1, claw 2, or bite hits, he gets a grapple attempt, same as last time.
Claw 1: (1d20+15)[32], hit hit is successful, (1d6+7)[9] non-lethal damage.
Claw 2: (1d20+15)[34], hit hit is successful, (1d6+7)[13] non-lethal damage.
Bite: (1d20+15)[33] hit hit is successful, (1d6+7)[12] non-lethal damage.
Once Grappled once, Ignore other attempts, if he kills the person, then he'll try to kill the other if attacking him is allowed on a charge.
Balor Nimbus on first Grapple if successful: (6d6)[12]
If Zalgrin grapples the other guy as well, (6d6)[22] fire damage as well.
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Quote:
Originally Posted by The Glyphstone
Friends don't let friends use 3rd-party sourcebooks. This is why.
Re: Orcs of the endless and unconquered Forest (OOC)
Looks like we're in pretty good shape right now! ^_^ So I think I'll do a relatively minor action and give everyone some damage reduction, as I am in no way close enough to get to the downed hunter and I think we're okay without further buffs right now.
....*Goes and fetches some wood with which to knock on*
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Beginnings usually happen over trifles... even if it's a coincidence...
Re: Orcs of the endless and unconquered Forest (OOC)
I'm going to charge one of the gnolls. Which one will depend on whether or not Hassnak drops, but the rolls are the same either way.
If there's a clear path to Q17 I'll charge there and attack the gnoll at R16. If not, I'll charge to E9 and attack the gnoll at D8. I think the following accounts for all modifiers.
Damage: 1d6+7, +6 (PA), +1d6+4 fire (Burning Blade), -2 (Brooch of Weight). Total: 1d6+11, 1d6+4 fire.
Current AC: 14
What are your rules on Tumbling during a charge? There's provision on the Tumble skill page for moving at full speed while Tumbling, but it also says on the page that because Tumbling is part of movement it is part of a move action. And just before that it states the action type of Tumble as 'Not applicable'. I'll make the roll anyway, just so I don't have to do it later if it applies.
Tumble check? if attacking gnoll at D8, DC15: [roll]1d20+3[/ roll]
I'm a little vague on the rules for the timing of swift actions and immediate actions, but I think once my turn is over I can use an immediate action to Aid the flanking hunter for a +2 attack roll bonus by giving up my swift action for Round 3. If so, I do that.
Re: Orcs of the endless and unconquered Forest (OOC)
Quote:
Originally Posted by My Actions
Grazik moves to I|26 (whichever place he is he can reach it from), and casts Glitterdust on intersection R/S/17/18, Blindness DC 18 Will negates, it hits all three Gnolls in that area though it doesn't hit the hunters. They also take a -40 penalty on hide checks (no save), lasts 8 rounds (hide penalty and blindness).
You can find it right under Zalgrin's Charge.
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Quote:
Originally Posted by The Glyphstone
Friends don't let friends use 3rd-party sourcebooks. This is why.
Re: Orcs of the endless and unconquered Forest (OOC)
I am aware, but need a message from Manonfire/Rada before I can post the resolved round:
@Rada
Spoiler
As Rada starts to charge Hassnak is impaled a barrage of three missiles of light. A derisive smirk forming on his face for a moment, he drops to the ground.
Mechanics terms: Mal's barrage of force arrows drops Hassnak before your initiative turn. Since you are pretty far from every other enemy, do you want to transfer your charge into something else? Like a run towards the group on the lower left?
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My first foray into homebrew: The Circuit Mage
Re: Orcs of the endless and unconquered Forest (OOC)
After rereading the Scout class I see that skirmish only works on targets with 30 feet so I probably wouldn't have killed Hassnak. I think that Rada would have killed him though so correcting this would just mean moving Rada to next to where Hassnak was.
Re: Orcs of the endless and unconquered Forest (OOC)
Oh whew. I clicked on the forum link instead of hitting refresh like I have been doing, but luckily the forums have only been back up a day or two.
Edit: or not? Oh well, I'm back to the normal routine anyway.
Last edit, I swear: I'll probably just go and charge one of the gnolls in Zalgrin's group (in which case I'll just reuse the numbers from the last round). The rest of you in the south group can clear out and let Rada try to shake off her Frenzy, right? Or shall I go kiting?
Last edited by Sutremaine : 10-09-2012 at 10:06 PM.
Re: Orcs of the endless and unconquered Forest (OOC)
If we'll clear the map in the next round, you guys better run.
Also- Re'ozul, remind me - did you banned tome of battle? There is a feat there that could help make Rada less of a threat to rest of the party. Taking it would probably require me weakening my character in some way (I would probably need 2 levels of fighter, which means one dead level or one of Psychic warrior, which means +0 BAB, either was severly weakining Rada) but I enjoy this game too much to let it end on tpk because I failed a will save.
If you did banned tob, then we need to get some wands with enchancment spells.
Re: Orcs of the endless and unconquered Forest (OOC)
I'm gonna go play whack-a-gnoll. Somebody yell at the hunters to Withdraw behind the southern hut. If both gnolls next to Zalgrin are dead then I guess I'll just stay where I am. How does resolution of the round's actions work wit such different potential actions?
Attack either C25 or D25, whichever looks more wounded: (1d20+11)[17] (3 more PA, assumes other modifiers as previous round)
Damage: (1d6+17)[21] (6 more damage)
AC: 14
Re: Orcs of the endless and unconquered Forest (OOC)
Well, you can give me primary and secondary options if you want. I'll have you act based on what has happened once your initiative comes up while I am resolving the round of combat.
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My first foray into homebrew: The Circuit Mage
Re: Orcs of the endless and unconquered Forest (OOC)
Or you can post both and then delete the text partaining to one choice. Or simply write your main choice and I tell you if its no longer possible once your initiative comes up.
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My first foray into homebrew: The Circuit Mage
Re: Orcs of the endless and unconquered Forest (OOC)
Yeah, I'll go for it. If the hunters move away as ordered, Gell should be able to deal with at least one round. Should I change the IC post to reflect it?