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Old 10-01-2012, 09:12 AM   Top  -  End  -  #241
Re'ozul
Ogre in the Playground
 
Join Date: Dec 2009
Default Re: Orcs of the endless and unconquered Forest (OOC)

D'oh, here I was waiting on Rada's crit confirm.
I forgot Man on Fire's crashing probelm. Anyone want to roll that confirm?
its a 1d20+13
I'm asking you guys because I don'T want to get my awful rolling luck get all over an awesome attack.
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Old 10-01-2012, 10:34 AM   Top  -  End  -  #242
Man on Fire
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Goblin
 
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Luckily I managed to get to some computer today, so
(1d20+13)[22]. If crit, then dmg roll (3d8+31)[42]
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Old 10-01-2012, 10:38 AM   Top  -  End  -  #243
Sutremaine
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Default Re: Orcs of the endless and unconquered Forest (OOC)

That's good timing, your post wasn't there when I was typing up the confirm roll (I was feeling lucky).
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Old 10-01-2012, 02:25 PM   Top  -  End  -  #244
rweird
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Grazik moved to where Zalgrin was after he charged, sorry for not making that clear. If you don't accept that, that's fine, with a fly of 90 ft. it doesn't matter.

Spellcraft to identify the spell Sorrunar cast if he cast one: (1d20+19)[36]

Zalgrin will charge Gnoll D|24, If you allow him to split his attacks, he'll attack Gnoll C|24 if he downs D|24.

Zalgrin's charge:
Spoiler


Grazik moves to I|26 (whichever place he is he can reach it from), and casts Glitterdust on intersection R/S/17/18, Blindness DC 18 Will negates, it hits all three Gnolls in that area though it doesn't hit the hunters. They also take a -40 penalty on hide checks (no save), lasts 8 rounds (hide penalty and blindness).

IC upcoming.
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Old 10-01-2012, 02:28 PM   Top  -  End  -  #245
rweird
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Okay, i failed all the D20 rolls for Zalgrin's charge. Trying again, the damage is just copied from last post:
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Old 10-01-2012, 02:29 PM   Top  -  End  -  #246
rweird
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Rake 2 Critical Confirmation: (1d20+14)[21]
Extra Damage: (1d8+3)[7]
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Old 10-01-2012, 03:29 PM   Top  -  End  -  #247
Re'ozul
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Default Re: Orcs of the endless and unconquered Forest (OOC)

@ GnomeGninja
yes you can use skirmish while mounted.
Are you shooting at Hassnak? (aka the gnoll in the middle next to Kusque)?
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Old 10-01-2012, 04:31 PM   Top  -  End  -  #248
GnomeGninjas
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Quote:
Originally Posted by Re'ozul View Post
@ GnomeGninja
yes you can use skirmish while mounted.
Are you shooting at Hassnak? (aka the gnoll in the middle next to Kusque)?
Yes. Hassnak gonna die (well probably not).
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Old 10-01-2012, 04:32 PM   Top  -  End  -  #249
Kantolin
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Looks like we're in pretty good shape right now! ^_^ So I think I'll do a relatively minor action and give everyone some damage reduction, as I am in no way close enough to get to the downed hunter and I think we're okay without further buffs right now.

....*Goes and fetches some wood with which to knock on*
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Old 10-01-2012, 04:53 PM   Top  -  End  -  #250
Winds
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Default Re: Orcs of the endless and unconquered Forest (OOC)

I forgot to factor Battlesense's plus 2 in my post. Not that it's likely to matter, on a nat 1...
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Old 10-01-2012, 05:24 PM   Top  -  End  -  #251
Sutremaine
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Default Re: Orcs of the endless and unconquered Forest (OOC)

I'm going to charge one of the gnolls. Which one will depend on whether or not Hassnak drops, but the rolls are the same either way.

If there's a clear path to Q17 I'll charge there and attack the gnoll at R16. If not, I'll charge to E9 and attack the gnoll at D8. I think the following accounts for all modifiers.

Attack bonus: +12, +2 (Battlesense) +2 (charge) +2 (flanking with hunter), -1 (buckler w/2H attack), -3 (Power Attack). Total: +14.

Damage: 1d6+7, +6 (PA), +1d6+4 fire (Burning Blade), -2 (Brooch of Weight). Total: 1d6+11, 1d6+4 fire.

Current AC: 14

What are your rules on Tumbling during a charge? There's provision on the Tumble skill page for moving at full speed while Tumbling, but it also says on the page that because Tumbling is part of movement it is part of a move action. And just before that it states the action type of Tumble as 'Not applicable'. I'll make the roll anyway, just so I don't have to do it later if it applies.

Rolls:
Spoiler

I'm a little vague on the rules for the timing of swift actions and immediate actions, but I think once my turn is over I can use an immediate action to Aid the flanking hunter for a +2 attack roll bonus by giving up my swift action for Round 3. If so, I do that.
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Old 10-01-2012, 05:25 PM   Top  -  End  -  #252
Sutremaine
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Default Re: Orcs of the endless and unconquered Forest (OOC)

(1d20+3)[17]

Forgot to fix the tags for the Tumble check.
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Old 10-01-2012, 07:49 PM   Top  -  End  -  #253
GnomeGninjas
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Default Re: Orcs of the endless and unconquered Forest (OOC)

I forgot to apply battlesense to my attack rolls.
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Old 10-02-2012, 12:10 PM   Top  -  End  -  #254
Re'ozul
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Default Re: Orcs of the endless and unconquered Forest (OOC)

@ rweird

You didn't give any game terms for Grazik's actions. I'm guessing you went somewhere into the middle and cast glitterdust on the lower left gnolls?
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Old 10-02-2012, 04:14 PM   Top  -  End  -  #255
rweird
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Quote:
Originally Posted by My Actions
Grazik moves to I|26 (whichever place he is he can reach it from), and casts Glitterdust on intersection R/S/17/18, Blindness DC 18 Will negates, it hits all three Gnolls in that area though it doesn't hit the hunters. They also take a -40 penalty on hide checks (no save), lasts 8 rounds (hide penalty and blindness).
You can find it right under Zalgrin's Charge.
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Old 10-07-2012, 08:49 PM   Top  -  End  -  #256
Kantolin
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Woohoo, boards are back!

C'mo guys, we have some gnolls that need a'smash'n ^_^
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Old 10-08-2012, 12:41 AM   Top  -  End  -  #257
Re'ozul
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Default Re: Orcs of the endless and unconquered Forest (OOC)

I am aware, but need a message from Manonfire/Rada before I can post the resolved round:

@Rada
Spoiler
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Old 10-09-2012, 05:36 AM   Top  -  End  -  #258
GnomeGninjas
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Default Re: Orcs of the endless and unconquered Forest (OOC)

After rereading the Scout class I see that skirmish only works on targets with 30 feet so I probably wouldn't have killed Hassnak. I think that Rada would have killed him though so correcting this would just mean moving Rada to next to where Hassnak was.
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Old 10-09-2012, 07:31 AM   Top  -  End  -  #259
Re'ozul
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Not going to retcon the retcon, carry on.
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Old 10-09-2012, 09:44 PM   Top  -  End  -  #260
Sutremaine
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Join Date: Mar 2007
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Oh whew. I clicked on the forum link instead of hitting refresh like I have been doing, but luckily the forums have only been back up a day or two.

Edit: or not? Oh well, I'm back to the normal routine anyway.

Last edit, I swear: I'll probably just go and charge one of the gnolls in Zalgrin's group (in which case I'll just reuse the numbers from the last round). The rest of you in the south group can clear out and let Rada try to shake off her Frenzy, right? Or shall I go kiting?

Last edited by Sutremaine : 10-09-2012 at 10:06 PM.
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Old 10-10-2012, 04:49 AM   Top  -  End  -  #261
Man on Fire
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Goblin
 
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Default Re: Orcs of the endless and unconquered Forest (OOC)

If we'll clear the map in the next round, you guys better run.

Also- Re'ozul, remind me - did you banned tome of battle? There is a feat there that could help make Rada less of a threat to rest of the party. Taking it would probably require me weakening my character in some way (I would probably need 2 levels of fighter, which means one dead level or one of Psychic warrior, which means +0 BAB, either was severly weakining Rada) but I enjoy this game too much to let it end on tpk because I failed a will save.

If you did banned tob, then we need to get some wands with enchancment spells.
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Old 10-10-2012, 05:02 AM   Top  -  End  -  #262
Re'ozul
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Join Date: Dec 2009
Default Re: Orcs of the endless and unconquered Forest (OOC)

Eh no, Tome of Battle in fact is very much allowed and I am very fond of it.
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Old 10-10-2012, 02:04 PM   Top  -  End  -  #263
Sutremaine
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Default Re: Orcs of the endless and unconquered Forest (OOC)

I'm gonna go play whack-a-gnoll. Somebody yell at the hunters to Withdraw behind the southern hut. If both gnolls next to Zalgrin are dead then I guess I'll just stay where I am. How does resolution of the round's actions work wit such different potential actions?

Attack either C25 or D25, whichever looks more wounded: (1d20+11)[17] (3 more PA, assumes other modifiers as previous round)
Damage: (1d6+17)[21] (6 more damage)
AC: 14
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Old 10-10-2012, 02:28 PM   Top  -  End  -  #264
Re'ozul
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Well, you can give me primary and secondary options if you want. I'll have you act based on what has happened once your initiative comes up while I am resolving the round of combat.
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Old 10-10-2012, 02:32 PM   Top  -  End  -  #265
Sutremaine
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Default Re: Orcs of the endless and unconquered Forest (OOC)

And then I type out the appropriate chunk of text?
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Old 10-11-2012, 12:31 PM   Top  -  End  -  #266
Re'ozul
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Or you can post both and then delete the text partaining to one choice. Or simply write your main choice and I tell you if its no longer possible once your initiative comes up.
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Old 10-11-2012, 01:16 PM   Top  -  End  -  #267
Sutremaine
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Default Re: Orcs of the endless and unconquered Forest (OOC)

I started on the post before I saw that reply, so this time it's written open-ended like the previous round's post.
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Old 10-12-2012, 06:03 AM   Top  -  End  -  #268
Re'ozul
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Default Re: Orcs of the endless and unconquered Forest (OOC)

By the time we get to Gell, only one gnoll is still standing. One in the southern group.

a) Does Gell atack that one instead?
b) If he does, Rada needs to give me a save to snap out of it as that one will die.
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Old 10-12-2012, 02:00 PM   Top  -  End  -  #269
Winds
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Yeah, I'll go for it. If the hunters move away as ordered, Gell should be able to deal with at least one round. Should I change the IC post to reflect it?
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Old 10-13-2012, 05:29 AM   Top  -  End  -  #270
Man on Fire
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Default Re: Orcs of the endless and unconquered Forest (OOC)

Okay then, let me roll Will Save (1d20+4)[13]
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