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Dice Rolls Dice rolls for games in the Play by Post forums. Posts in this forum are uneditable and undeletable. Threads will expire after 1 month.

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Old 04-06-2013, 11:04 AM   Top  -  End  -  #1
Cookie Nomster
Dwarf in the Playground
 
Planetar
 
Join Date: Aug 2012
Location: 
USA
Gender: Male
Default Time is Money (Dice Rolls)

[roll]4d6b3.[/roll] =
[roll0]

[roll]1d6.[/roll]
[roll1]
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Old 04-06-2013, 11:05 AM   Top  -  End  -  #2
Cookie Nomster
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Default Re: Time is Money (Dice Rolls)

retest:
(1d6)[4]
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Old 04-06-2013, 11:07 AM   Top  -  End  -  #3
Judokarl
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Default Re: Time is Money (Dice Rolls)

[roll]1d20.[/roll]

ROOLLIN ROOLLLIN ROOOLLLIN
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Old 04-06-2013, 11:07 AM   Top  -  End  -  #4
Vexing
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Goblin
 
Join Date: Jul 2012
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Default Re: Time is Money (Dice Rolls)

(20d20)[189]

Here goes!
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Old 04-06-2013, 11:08 AM   Top  -  End  -  #5
Judokarl
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Default Re: Time is Money (Dice Rolls)

Quote:
Originally Posted by Judokarl View Post
[roll0]

ROOLLIN ROOLLLIN ROOOLLLIN
[roll1]

forgot about da period.
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Old 04-06-2013, 11:09 AM   Top  -  End  -  #6
Judokarl
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Default Re: Time is Money (Dice Rolls)

Quote:
Originally Posted by Judokarl View Post
[roll]1d20.[/roll]

ROOLLIN ROOLLLIN ROOOLLLIN
Test 3 (1d20)[18]
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Old 04-06-2013, 11:41 AM   Top  -  End  -  #7
Judokarl
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Default Re: Time is Money (Dice Rolls)

Mah diplomacy (1d20)[9] +9
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Old 04-06-2013, 12:33 PM   Top  -  End  -  #8
Cookie Nomster
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Default Re: Time is Money (Dice Rolls)

Sense Motive: (1d20+10)[30]
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Old 04-06-2013, 12:34 PM   Top  -  End  -  #9
Judokarl
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Default Re: Time is Money (Dice Rolls)

motive sense (1d20)[10] +7
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Old 04-06-2013, 01:01 PM   Top  -  End  -  #10
Cookie Nomster
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Default Re: Time is Money (Dice Rolls)

Perception Roll: (1d20+10)[13]
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Old 04-06-2013, 01:35 PM   Top  -  End  -  #11
Cookie Nomster
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Default Re: Time is Money (Dice Rolls)

Wild Empathy: (1d20+4)[18]
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Old 04-06-2013, 01:43 PM   Top  -  End  -  #12
Judokarl
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Default Re: Time is Money (Dice Rolls)

Attack roll (1d20)[8]

attack is +9 (+10 if magic lance)

+4 with sunder
+4 two hande

+17/(18) to hit.

+19/20 because charge
Power attack for 5 so attack roll is only +15 (1d20)[7]

Power attack for 5 =10 because two handed= 20 because of charge with lance

3 from str*2 because of charge= 6
26 dmng +2d8 to shield +2 from magic
(2d8)[5]
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Old 04-06-2013, 01:57 PM   Top  -  End  -  #13
Vexing
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Goblin
 
Join Date: Jul 2012
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Default Re: Time is Money (Dice Rolls)

(1d20+8)[23]

If he strikes his blow to unhorse Karl:

Damage: (2d8+3)[10]

Trip attempt: (1d20+2)[16]
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Old 04-06-2013, 01:59 PM   Top  -  End  -  #14
Judokarl
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Default Re: Time is Money (Dice Rolls)

Ride check (1d20+11)[14]
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Old 04-06-2013, 02:00 PM   Top  -  End  -  #15
Cookie Nomster
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Default Re: Time is Money (Dice Rolls)

Perception: (1d20+10)[27]
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Old 04-06-2013, 02:05 PM   Top  -  End  -  #16
Judokarl
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Default Re: Time is Money (Dice Rolls)

(1d20+17)[24]
Power attack for 5
Opposed attack roll for sunder please.

Damage
(2d8+32)[39]

Ride check in case he hits me
(1d20+11)[25]
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Old 04-06-2013, 02:06 PM   Top  -  End  -  #17
Judokarl
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Default Re: Time is Money (Dice Rolls)

[roll0]

Action point
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Old 04-06-2013, 02:12 PM   Top  -  End  -  #18
Vexing
Halfling in the Playground
 
Goblin
 
Join Date: Jul 2012
Gender: Male
Default Re: Time is Money (Dice Rolls)

Attack (Opposed): (1d20+10)[26]

Unhorse--

Hit: (1d20+10)[20]

Damage: (2d8+6)[21]

Trip: (1d20+3)[5]

Karl's AP: (1d6)[3]
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Old 04-06-2013, 02:19 PM   Top  -  End  -  #19
Vexing
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Goblin
 
Join Date: Jul 2012
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Default Re: Time is Money (Dice Rolls)

Perception: (1d20+2)[8]
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Old 04-06-2013, 02:22 PM   Top  -  End  -  #20
Judokarl
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PaladinGuy
 
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Default Re: Time is Money (Dice Rolls)

(1d20+9)[14]

intimidate
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Old 04-06-2013, 02:23 PM   Top  -  End  -  #21
Vexing
Halfling in the Playground
 
Goblin
 
Join Date: Jul 2012
Gender: Male
Default Re: Time is Money (Dice Rolls)

Level Check: (1d20+8)[20]
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Old 04-06-2013, 02:26 PM   Top  -  End  -  #22
Judokarl
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PaladinGuy
 
Join Date: Sep 2012
Location: 
Durham NC
Gender: Male
Default Re: Time is Money (Dice Rolls)

(1d20+10)[22]

6 + 3 +1 +2

12 +2

14 -4 from power attack +10 to hit
(1d20+10)[14]

Damage to his face
Power attack for 4= 16
Delayed dmg 2=4
str 3=6
Magic 1=2
(2d8+28)[40]

Trip attempt
(1d20+3)[11]
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Old 04-06-2013, 02:27 PM   Top  -  End  -  #23
Judokarl
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PaladinGuy
 
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Gender: Male
Default Re: Time is Money (Dice Rolls)

Burning another actin point. In fultilty (1d6)[4]
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Old 04-06-2013, 02:36 PM   Top  -  End  -  #24
Vexing
Halfling in the Playground
 
Goblin
 
Join Date: Jul 2012
Gender: Male
Default Re: Time is Money (Dice Rolls)

Resist Trip: (1d20+2)[20]

Attack Roll: (1d20+10)[28]

Damage: (1d8+2)[9]
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Old 04-06-2013, 02:51 PM   Top  -  End  -  #25
Judokarl
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PaladinGuy
 
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Durham NC
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Default Re: Time is Money (Dice Rolls)

(6d8)[28]

healing
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Old 04-06-2013, 03:14 PM   Top  -  End  -  #26
Judokarl
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Default Re: Time is Money (Dice Rolls)

Dipromacy

(1d20+9)[16]
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Old 04-06-2013, 03:28 PM   Top  -  End  -  #27
Judokarl
Pixie in the Playground
 
PaladinGuy
 
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Gender: Male
Default Re: Time is Money (Dice Rolls)

Attempt to sunder:
6 bab 3 str 4 sunder 4 lance 2 chage -4 from power attack +2 from burning helm of battle for sunder only 1 charge left

(1d20+15)[16]

Damage

Power attack for 4 =8 because two handed= 16 because of charge with lance
3 from str*2 because of charge= 6
+4 brute gauntlets 3 charges= 8 no charges left
16+12= 28
(2d8+28)[36]

ride check (1d20+11)[25]
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Old 04-06-2013, 03:29 PM   Top  -  End  -  #28
Vexing
Halfling in the Playground
 
Goblin
 
Join Date: Jul 2012
Gender: Male
Default Re: Time is Money (Dice Rolls)

Opposed Attack: (1d20+16)[32]

Attack: (1d20+12)[32]

Damage: (2d8+8)[19]

Trip: (1d20+3)[4]
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Old 04-06-2013, 03:33 PM   Top  -  End  -  #29
Vexing
Halfling in the Playground
 
Goblin
 
Join Date: Jul 2012
Gender: Male
Default Re: Time is Money (Dice Rolls)

Confirm (With correct penalties):

(1d20+8)[18]
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Old 04-06-2013, 03:41 PM   Top  -  End  -  #30
Judokarl
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PaladinGuy
 
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Default Re: Time is Money (Dice Rolls)

Attempt to sunder... HIS FACE
6 bab 3 str 2 chage -5 from power attack +2 from burning helm of battle for sunder no charges left +2 from damage pool

(1d20+10)[25]
action point
[roll]1d6[/roll

Damage
power attack for 5 =10 because two handed= 20 because of charge with lance
3 from str*2 because of charge= 6
2 from damage pool=4
30

(2d8+30)[40]

trip
(1d20+3)[19]
Ride
ride[1d20+11]
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