Just to be sure, did Vir-Sashi killed any of the goblins? I sorta lost track in how many of them were there and which ones he fought (I always lose track of those things, sorry).
Vir-Sashi didn't technically kill any of them, but you beat the tar out of the first goblin you hit.
You stabilized him at -9 hp. I was just about to roll his last saving throw if you failed the heal check. They are all stabilized now. A couple days of rest and they'll all be back on their feet.
The brute with the javelin is awake, but not strong enough to stand. He looks bewildered and stunned, and may not know where he is yet. The other big goblin is also awake and groaning and looks only a little worse than the brute. His eyes are closed in pain.
The IC is about to get a bit quiet. Han Chun Li and Azoth are not necessarily within ear-shot of each other or the rest of the group. So I'm going to send their info via PM.
Coanacoch and Necahual have been quiet lately... I'll shoot them a PM and see what's up.
I am personally surprised, by people saving the goblins. In D&D they are like evil field mice. Kill them and move on...gotta keep the surpluss population down.
Though it is a bit refreshing to see a group that isn't just about killing everything that gets in their path for the xp and loot.
hahaha this is the only character im currentlly playing that would do that Tilmek has never even been in a serious fight. the only reason he was able to use lethal force was he was angry about what happened outside. he wouldve helped heal them but he was practically in shock.
I guess Li is the only "morally flexible" member of the group. Though it will eventually be explained ICly, why he is willing to do these horrible kinds of things and is so dead serious. I assure you his "Stick up the Butt" is not a class feature.
Vir-Sashi looks at things a little bit differently, considering that he is a monster himself and he wants to be "friend of justice". through I must admit, I just jumped at the occasion of having fun roleplay. Had he failed saving the goblins, he would go full Fist of the North Star.
i would, but Tilmek wouldn't. He is going to us non lethal, but he doesnt think that trying to convince Li will work. He told Li that they were innocent but Li doesn't seem to care, so Tilmek isn't going to "waste time explaining" when Li is causing someone pain.
Ok... here's my policy on PvP. Generally, I'm not a fan of it unless it's totally 100% IC relevant and great RP. This case, I feel, qualifies. If you guys are going to duke it out, then just remember the golden rule: What happens in IC stays in IC. If one, or all of you, gets killed right then and there, you're welcome to roll up new monks, but they start off at the monastery with no idea of what's going on down by Cliffside.
I'll set up a battle grid and have it posted by tonight.
I think we may just assume we're all going for nonlethal damage, I'm sure will - I love goblins but even I won't kill other PCs for them. Plus it would be out of character for Vir-Sashi anyway now. He just wants to negotiate. With his fists.
PSinger, you do realize that by killing poor goblin you will probably unite all three of us to kick your butt? And I'm pretty sure we're standing over this guy now, this will be pretty impressive if you won't hit any of us.
PSinger your messing up our male bonding! were also in initiative so you'd probably need to roll that to join, and (like Man On Fire said) there are two people rolling around on top of the goblin with another about to jump in.
PSinger, you do realize that by killing poor goblin you will probably unite all three of us to kick your butt? And I'm pretty sure we're standing over this guy now, this will be pretty impressive if you won't hit any of us.
Considering a grapple isn't people standing in place but rolling around .... and only ranged damage suffers a "random hit chance" .... not bothered.
I'll deal with the butt-kicking when it comes, or the reckoning when asked ... but if it gets the three of you to settle, so be it.
Quote:
Originally Posted by Vixsor Lumin
PSinger your messing up our male bonding! were also in initiative so you'd probably need to roll that to join, and (like Man On Fire said) there are two people rolling around on top of the goblin with another about to jump in.
I figured that the combatants are so focused on each other, that it really was its own effect, but .... Initiative (1d20+1)[4]
But, until Necahual goes, there's nothing to react to. Necahual "goes" on her "turn" in initiative. You're both already focused on each other. Necahual's action on her turn really will go wildly askew of anything you would've expected.
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Ok, kiddoes... got the map and... WHOA! What the **** (self censored) did I miss?!
This just got interesting...
Battle Grid, check.
Spoiler
Initiative, check:
Vir-Sashi (23)
Li (22)
Tilmek (6)
PSinger (4)
Coanacoch (staying out of initiative)
Popcorn, check. Beer, check. GO!
BTW, it's a big map this time, I wanted to give you guys room to run and play. Since it looks like you all plan on being jumbled up into one ball of flesh and hair, I might cut down the map by round two, if it lasts that long.
Also, Necahual, you're in the room with two goblins, and Li is defending a third. Are you trying to kill the one Li is guarding or one of the two in the room?
And Han, the one Li is guarding doesn't match the description of Grimble.
We're using full grapple rules when performing a grapple check. There are four steps to a grapple check, though most of you can ignore the first one. A lot of times, when you initiate a grapple, I fill in the gap with some secret rolls of my own to keep the game going. But in PvP, I can't get that involved, since there's no need to wait for my reaction to continue posting. So, let's go over them real quick for those who have rolled grapple checks:
1. Attack of Opportunity. Those of you with Improved Grapple don't provoke one, but those of you who don't, prepare for a free swat. A successful AoO stops the grapple, so it's an important step.
2. Grab. You have to successfully hit the opponent in order to grapple. This is done with a melee touch attack. Some of you have insanely high ACs for no armor and only lvl 1, so melee touch attacks are pretty hard to land. No successful hit, no grapple.
3. Hold. This is the part where you roll your opposed grapple checks. If you're the one being grappled, you may roll an escape artist check if you prefer.
4. Maintain. This is also the part where you roll your opposed grapple checks. You do this each round that you, the one grappling must roll your grapple check to keep a hold of your opponent. If you're the one being grappled, you may roll an escape artist check if you prefer.
So, first I need to make normal attack (1d20+5)[13], then grapple, (1d20+9)[17], then grapple again (1d20+9)[27]. And if I want to pin Li? Another grapple (1d20+9)[11]?
@ PSinger: No matter which goblin you are hitting, they are all helpless. You may use coup de grace rules if you chose. (Auto-success, auto-crit, auto-kill DC 10+ damage dealt negates). Fluff-wise, it sounds like that's what you're trying to do. I'll need to know which goblin you wanted to hit though. Coup de grace is a full round action, so there are limits on who you can get to this round.
You are standing next to two goblins, the brute and the one with the piercings. Either one of these can receive your one-way ticket this round. But Tuky and the gang are down by the ol' well. You'll need to move to him to do this. I don't think you can get to him in a shorter distance than 65'. Therefore, to get to him this round, you may need to make a full-run action.
No... making the opposed grapple check (step 3) is a free action.
You may pin an opponent instead of attacking during the round that you have successfully grappled. Pinning an opponent is automatically successful if you succeed on your grapple check.