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Old 08-18-2012, 08:23 PM   Top  -  End  -  #301
NecroRebel
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Default Re: Guildmage [OOC]

Quote:
Originally Posted by Scylfing View Post
Huh, that post never showed up in my subscribed threads window. I'm glad you said something, since I wouldn't have known otherwise.

I'll post my turn as soon as I can.
The forum was having difficulties when I posted it. I've noticed that it doesn't always update a lot of stuff when such things happen, so I'm not surprised that nobody noticed.

I take it that it's legitimate for a person who granted a potentially-turn-defining save to somebody else to roll that save for them? I know that the general rule is to let people do their own character, but in this case it's so much more convenient for Shadow Elf I thought it okay.
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Old 08-18-2012, 11:27 PM   Top  -  End  -  #302
Shadow_Elf
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Default Re: Guildmage [OOC]

I am totally fine with it. Will get a post up once I have looked at my options.
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Old 08-19-2012, 01:46 AM   Top  -  End  -  #303
PChubby
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Default Re: Guildmage [OOC]

Quote:
Originally Posted by Scylfing View Post
Huh, that post never showed up in my subscribed threads window. I'm glad you said something, since I wouldn't have known otherwise.
Same here, no update to the subscribed thread till Shadow Elf posted. NecroRebel's post was unread too.

Riley's flaws are showing in this fight. He's a bit short on leader tricks if he can't flank a target. Minor damage and heals is about all he has left.

Edit: A reminder, as a minor anyone can heal themselves or another in the Skald's Aura. They just need to be with 5 squares & line of sight of Riley. All 3 heals are still available.

Last edited by PChubby : 08-19-2012 at 02:17 AM.
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Old 08-19-2012, 11:22 PM   Top  -  End  -  #304
Reverent-One
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Default Re: Guildmage [OOC]

Back from gencon, better get in and update my games.

Quote:
Originally Posted by Chambers View Post
Jarl took 6 damage from Flavius spell.
What now? A 25 doesn't hit my will, much less the 20 that it is after War Wizardry. I assume you meant Riley?
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Old 08-20-2012, 07:50 AM   Top  -  End  -  #305
Chambers
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Default Re: Guildmage [OOC]

Quote:
Originally Posted by Reverent-One View Post
What now? A 25 doesn't hit my will, much less the 20 that it is after War Wizardry. I assume you meant Riley?
Whoops. Yeah, I meant Riley.
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Old 08-20-2012, 12:08 PM   Top  -  End  -  #306
Scylfing
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Default Re: Guildmage [OOC]

Guh. Really hope Riley's 29 vs. Reflex hit, otherwise that's a full round of misses.
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Old 08-20-2012, 12:50 PM   Top  -  End  -  #307
Chambers
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Quote:
Originally Posted by Scylfing View Post
Guh. Really hope Riley's 29 vs. Reflex hit, otherwise that's a full round of misses.
Nope, that's another round of near-hits. It may seem like it's hard to hit this thing, but really all you need to do is roll above a 10. That's average though, it's less for some people with higher bonuses.
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Old 08-20-2012, 02:19 PM   Top  -  End  -  #308
PChubby
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Default Re: Guildmage [OOC]

The RNG is just merciless.

Between regen, misses, & elite we're going to be fighting this thing till Xmas :)
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Old 08-20-2012, 10:10 PM   Top  -  End  -  #309
Reverent-One
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Default Re: Guildmage [OOC]

I'll move quicker and see if I can give us a boost to hit this next turn.
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Old 08-22-2012, 08:01 AM   Top  -  End  -  #310
Chambers
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Default Re: Guildmage [OOC]

Death Tentacle Flurry (close burst)
Attack vs Jarl AC 34 (1d20+20)[25]
Attack vs Riley AC 35 (1d20+20)[25]

Hit: (1d8+8)[16] necrotic damage and you are Dazed (save ends)
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Old 08-22-2012, 08:03 AM   Top  -  End  -  #311
Chambers
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Default Re: Guildmage [OOC]

Stupid dice roller, making me use the monsters action points. Harumph.

Death Tentacle Flurry (close burst)
Attack vs Jarl AC 34 (1d20+20)[23]
Attack vs Riley AC 35 (1d20+20)[25]

Hit: (1d8+8)[16] necrotic damage and you are Dazed (save ends)

Seriously? Urgh.
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Last edited by Chambers : 08-22-2012 at 08:03 AM.
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Old 08-22-2012, 08:09 AM   Top  -  End  -  #312
Chambers
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Default Re: Guildmage [OOC]

I updated the IC but it's not showing the post. You can view it by posting a new reply. Hard to believe that everyone missed that round.
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Old 08-22-2012, 12:17 PM   Top  -  End  -  #313
NecroRebel
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Default Re: Guildmage [OOC]

The die roller hates all of us, even you!

I've noticed that the first post of a new page is prone to not showing up if there was a forum error when it was posted. At least you didn't have any die rolls in that post, since you can't see the numbers in reply mode.
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Old 08-22-2012, 04:33 PM   Top  -  End  -  #314
Chambers
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Default Re: Guildmage [OOC]

A hit, Huzzah! I'll update the monsters movement when I get to my laptop. Until then take note of the forced movement from Elises spell.
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Old 08-22-2012, 10:27 PM   Top  -  End  -  #315
Scylfing
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Default Re: Guildmage [OOC]

Assuming that Jarl's 34 vs. AC was a hit, what's our strongest remaining attack to best take advantage of the "roll twice" effect? I have a 2d10+2d8+mods radiant vs. Will that I can throw at it, or the 2d6+2d8+double mods radiant vs. Fort but that relies on guaranteeing it will move forward on its turn. Anyone else have something good left in your arsenal?
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Last edited by Scylfing : 08-22-2012 at 10:29 PM.
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Old 08-22-2012, 11:06 PM   Top  -  End  -  #316
PChubby
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Default Re: Guildmage [OOC]

Riley is out of the running, melee/ranged basic attacks is pretty much all he does while boosting everyone else (usually.)
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Old 08-23-2012, 01:42 AM   Top  -  End  -  #317
NecroRebel
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Default Re: Guildmage [OOC]

Um... Doesn't it say whenever an ally attacks UtE(Jarl's)NT rather than the next time? It's not like it's something we can expend, so just unload your best melee or ranged attacks against it, unless they're so weak that an AoE attack is better even with the accuracy boost and improved crit chance that double rolls grant.

My own ranged basic is a d8+13 cold and push 2 against fort. Since half my static modifiers only work on lightning or thunder attacks and Dragonfrost isn't one, it's somewhat underpowered comparatively. I just thought that having a decent ranged basic attack would be valuable. I might retrain it for Thunder Walk when we level due to the apparent low value of RBAs for me.
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Old 08-23-2012, 09:00 AM   Top  -  End  -  #318
Reverent-One
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Default Re: Guildmage [OOC]

Quote:
Originally Posted by NecroRebel View Post
Um... Doesn't it say whenever an ally attacks UtE(Jarl's)NT rather than the next time?
Yep, which means action points may be a good thing to spend.

Scylfing, the attack vs will is probably best since there's no guarentee it'll move up next turn (in fact, it probably won't).
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Old 08-23-2012, 09:11 AM   Top  -  End  -  #319
Scylfing
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Default Re: Guildmage [OOC]

My mistake, I guess I misread "an ally" as "one ally."

And yeah, that does look like the best attack to use. Unfortunately I already used my AP.
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Old 08-23-2012, 01:45 PM   Top  -  End  -  #320
PChubby
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Default Re: Guildmage [OOC]

I've been forgetting to mention ....

Riley's PP lets someone else use his action point, provided they haven't used an action point already.

If someone doesn't wants to use an action point and hasn't already used one this encounter they can use Riley's.
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Old 08-23-2012, 09:21 PM   Top  -  End  -  #321
Scylfing
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Default Re: Guildmage [OOC]

Finally! Student of Caiphon pays off with its tasty 18-20 crit range. And on a shroud attack, too.

(4d8+63)[81]
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Old 08-23-2012, 09:30 PM   Top  -  End  -  #322
Chambers
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Default Re: Guildmage [OOC]

Nice! What's the total damage?
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Old 08-23-2012, 09:50 PM   Top  -  End  -  #323
Scylfing
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Default Re: Guildmage [OOC]

81, as rolled above. The maximum of 2d10+2d8+2d6+15 is 63, plus the extra dice rolled for the crit.
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Old 08-26-2012, 10:24 AM   Top  -  End  -  #324
Shadow_Elf
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Default Re: Guildmage [OOC]

The only single-target ability Flavius has is Phantom Bolt. Does anyone want me to slide this beastie somewhere?
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Old 08-27-2012, 09:10 AM   Top  -  End  -  #325
Chambers
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Default Re: Guildmage [OOC]

Phantom Bolt away!
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Old 08-29-2012, 10:06 AM   Top  -  End  -  #326
Shadow_Elf
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Default Re: Guildmage [OOC]

Hoho, a critical hit! This will be... underwhelming...

(4d6+18)[31] total damage.
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Old 08-29-2012, 12:13 PM   Top  -  End  -  #327
Chambers
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Default Re: Guildmage [OOC]

A resounding turn for Team PC with a grand total of 180 damage! The poor misunderstood aberration is now bloodied. And bloodied means recharge...

Psychic Slime (Psychic keyword), Close burst 10
Attack vs Valen Will 29 (1d20+20)[25]
Attack vs Riley Will 31 (1d20+20)[37]
Attack vs Jarl Will 27 (1d20+20)[37]
Attack vs Elise Will 32 (1d20+20)[27]
Attack vs Flavius Will 31 (1d20+20)[36]

Hit: (4d8+16)[35] psychic damage and the target is Dazed (save ends)
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Old 08-29-2012, 12:17 PM   Top  -  End  -  #328
Chambers
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Default Re: Guildmage [OOC]

Riley, Jarl, and Flavius take 37 psychic damage (reduced by 11) and are Dazed (save ends)

Dominate (Charm) vs Jarl
Attack vs Will 27 (1d20+22)[37]
Hit: Jarl is dominated (save ends)
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Old 08-29-2012, 02:10 PM   Top  -  End  -  #329
PChubby
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Default Re: Guildmage [OOC]

Not sure if the domination is obvious to the characters or what skill to use to notice. Perception? Arcana? Insight? Heal? Rolling a few to avoid metagaming.

Perception: (1d20+15)[34]
Arcana: (1d20+15)[27]
Heal: (1d20+14)[27]
Insight: (1d20+14)[20]

Any of those let Riley notice a change in Jarl?
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Old 08-29-2012, 02:44 PM   Top  -  End  -  #330
Scylfing
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Default Re: Guildmage [OOC]

Okay, question: it's bloodied before it hits Jarl with that dominate attack, yes? So I should be able to grant him a free MBA per Caiphon's Intercession pact boon. I probably should've said that in my IC post, but I wasn't sure if we were going to bloody it this turn. Can we still do that? If not, Riley could always make the attack instead.

Also, unless someone is planning to push this thing backward (and therefore bring the double-damage from Dire Radiance into play), I'm going to teleport over to the north side of it and start engaging it in melee.
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Last edited by Scylfing : 08-29-2012 at 02:45 PM.
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