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Old 08-29-2012, 02:46 PM   Top  -  End  -  #331
Chambers
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Default Re: Guildmage [OOC]

Let's have Riley make the attack, easier that way. And yeah, you can tell he's Dominated after seeing a similar thing happen to Flavius.
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Old 08-29-2012, 03:08 PM   Top  -  End  -  #332
Scylfing
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Default Re: Guildmage [OOC]

Posting so your post will show up.

Sure that's fine, I'll grant the MBA to Riley--hope you don't mind taking 5 radiant damage.
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Old 08-29-2012, 04:02 PM   Top  -  End  -  #333
NecroRebel
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Default Re: Guildmage [OOC]

Quote:
Originally Posted by Scylfing View Post
Also, unless someone is planning to push this thing backward (and therefore bring the double-damage from Dire Radiance into play), I'm going to teleport over to the north side of it and start engaging it in melee.
All but 2 of my attack powers push or slide things they hit due to their inherent effects or my Mark of Storm, so let's try for the double-damage Dire Radiance.

Also, the fixed attack rolls:
Attack vs. Fort - (1d20+22)[26]
Attack vs. Fort - (1d20+22)[37]
Use the better of the two.
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Old 08-31-2012, 12:42 PM   Top  -  End  -  #334
Chambers
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Death Tentacle Flurry vs Valen (close burst 1)
Attack vs AC 28 (1d20+20)[40]
Hit (2d8+16)[26] psychic damage and Valen is dazed (save ends)

Edit: Natural 20! Woot.

Valen takes max damage (32 psychic damage) and is Dominated (save ends) instead of Dazed (save ends)
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Last edited by Chambers : 08-31-2012 at 12:44 PM.
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Old 08-31-2012, 02:38 PM   Top  -  End  -  #335
Scylfing
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Default Re: Guildmage [OOC]

Yuck. Well that figures, and all Hero's Defense will do is halve the damage (note: please do have him use Hero's Defense to halve the damage. )

I'll be on vacation through Tuesday and though I'll be on my mobile I doubt I'll get to post, so if you all are anxious to move forward you can have him Eldritch Strike or Spiteful Glamor somebody.
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Old 08-31-2012, 04:41 PM   Top  -  End  -  #336
PChubby
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Default Re: Guildmage [OOC]

Did Jarl not want the free MBA from Riley's Urge to Victory Immediate Reaction on that round?
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Old 09-02-2012, 01:30 PM   Top  -  End  -  #337
Shadow_Elf
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Default Re: Guildmage [OOC]

Can I slide it back past Jarl and Riley? Either way, going to wait on their opportunity attacks before posting.
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Old 09-02-2012, 01:52 PM   Top  -  End  -  #338
Chambers
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Quote:
Originally Posted by Shadow_Elf View Post
Can I slide it back past Jarl and Riley? Either way, going to wait on their opportunity attacks before posting.
Sure, no problem.
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Old 09-03-2012, 10:42 PM   Top  -  End  -  #339
Reverent-One
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Default Re: Guildmage [OOC]

Wait, did it just make an attack that didn't include me? It did? Great.
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Old 09-03-2012, 10:51 PM   Top  -  End  -  #340
Chambers
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Quote:
Originally Posted by Reverent-One View Post
Wait, did it just make an attack that didn't include me? It did? Great.
Life gets boring when the monster always respects the Mark.
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Old 09-03-2012, 11:05 PM   Top  -  End  -  #341
Reverent-One
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Fixing the OA attack roll: (1d20+21)[24]
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Old 09-04-2012, 11:36 PM   Top  -  End  -  #342
PChubby
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Crit dmg: (3d4)[10]

Everyone is on one side now, unless Jarl want's to be on his own for some reason.

Quote:
Originally Posted by PChubby View Post
Did Jarl not want the free MBA from Riley's Urge to Victory Immediate Reaction on that round?
I'm assuming this wasn't used since no one responded. Kinda need to keep track of since Riley can use Backlash Tattoo or Strikebacks (if an attack bloodies him.)
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Old 09-04-2012, 11:59 PM   Top  -  End  -  #343
Scylfing
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Default Re: Guildmage [OOC]

I believe Jarl teleported over to that side already actually. But regardless, congrats on the crit.
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Last edited by Scylfing : 09-04-2012 at 11:59 PM.
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Old 09-06-2012, 10:25 AM   Top  -  End  -  #344
Shadow_Elf
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Default Re: Guildmage [OOC]

I'm at a loss for where everyone is right now, having trouble visualizing without the map. However, this thing's at least as tall as it is wide, right? So I can fire a blast at it's head without hitting any allies, regardless of their positions? If that's possible, I have a couple more encounter powers to toss at this thing. Otherwise, I'll just stick to Winged Horde.
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Old 09-06-2012, 12:17 PM   Top  -  End  -  #345
Chambers
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Default Re: Guildmage [OOC]

I've updated the map.

Yeah, it's big. It's 4x4x4, so it's top is nearly touching the roof of the cavern (20ft). You could target a blast 3 at the top and not hit any allies on the ground.
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Old 09-06-2012, 11:12 PM   Top  -  End  -  #346
Shadow_Elf
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Aaaand another crit. Woo!

(4d6+30)[39] total cold damage + slowed + vulnerable 5 (or 10, if it stacks) cold damage UEMNT.
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Old 09-07-2012, 11:10 AM   Top  -  End  -  #347
Chambers
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Death Throes
Attack vs Jarl Reflex 34
Attack vs Flavius Reflex 30
Attack vs Riley Reflex 33
Attack vs Valen Reflex 30
Attack vs Elise Reflex 26

Hit: (4d8+16)[34] Necrotic damage and you are subject to the secondary attack.
Miss: Half damage.

Secondary Attack
Attack vs Jarl Fort 34 (1d20+20)[28]
Attack vs Flavius Fort 26 (1d20+20)[29]
Attack vs Riley Fort 28 (1d20+20)[40]
Attack vs Valen Fort 28 (1d20+20)[30]
Attack vs Elise Fort 23 (1d20+20)[34]

Hit: You contract the Filth Plague disease at Stage 1.
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Old 09-07-2012, 11:11 AM   Top  -  End  -  #348
Chambers
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Default Re: Guildmage [OOC]

::facepalm::

I forgot to add in the actual rolls for the first attack.

Death Throes
Attack vs Jarl Reflex 34 (1d20+20)[35]
Attack vs Flavius Reflex 30 (1d20+20)[26]
Attack vs Riley Reflex 33 (1d20+20)[32]
Attack vs Valen Reflex 30 (1d20+20)[28]
Attack vs Elise Reflex 26 (1d20+20)[29]
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Old 09-07-2012, 11:22 AM   Top  -  End  -  #349
Shadow_Elf
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Didn't the death throes attack miss Riley? He has Reflex 33, according to the above, and the roll was only a 32. Which, of course, would sadly waste the lovely crit on the second attack.
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Old 09-07-2012, 11:43 AM   Top  -  End  -  #350
Chambers
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Ah, correct. Too many numbers close to each other, I probably transposed his Reflex with someone elses.

Also, XP update. Everyone started with 69,000, the amount needed for 16th level. There's been three encounters so far, though the last two ran together they count separately for XP purposes. The grand total thus far is 25,400 which split five ways 5,080. So everyone should be at 74,080 XP.
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Old 09-07-2012, 05:21 PM   Top  -  End  -  #351
Scylfing
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Default Re: Guildmage [OOC]

Awesome, congrats everyone, that felt like taking down a raid boss. Too bad about Elise though, hopefully we have a way of curing that disease.

So, I guess we should loot the place and then get the eff outta here, eh?
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Old 09-08-2012, 11:42 AM   Top  -  End  -  #352
NecroRebel
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Default Re: Guildmage [OOC]

If nothing else, once we're back in a safe harbor, we can have somebody learn the Cure Disease ritual (PHB1 303) and use it. Given a probably-undead-heavy campaign, we're likely to run into a lot of diseases, so having that available would be helpful, and it's reasonably cheap for us now (360 gp market price and 150 gp components).
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Old 09-08-2012, 01:21 PM   Top  -  End  -  #353
Chambers
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Quote:
Originally Posted by Scylfing View Post
Awesome, congrats everyone, that felt like taking down a raid boss. Too bad about Elise though, hopefully we have a way of curing that disease.

So, I guess we should loot the place and then get the eff outta here, eh?
Glad you enjoyed it.

The rapid infection from the filth plague was due to the unnatural power of this particular aberration. Diseases usually take more time to settle in and show their effects - such as the infected wound that Valen has from the slaughter wights that no one is aware of yet.

Regarding buying rituals and the like, there's really no nearby place to buy such things. There's the tent city but those are refugees not merchants. However, the soldiers have been dealing with undead for some time and it wouldn't be unreasonable to think that the armies healers would have that ritual.
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Old 09-08-2012, 02:53 PM   Top  -  End  -  #354
NecroRebel
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Quote:
Originally Posted by Chambers View Post
Regarding buying rituals and the like, there's really no nearby place to buy such things. There's the tent city but those are refugees not merchants. However, the soldiers have been dealing with undead for some time and it wouldn't be unreasonable to think that the armies healers would have that ritual.
I wasn't sure whether there'd be any place to buy rituals, though I had thought that basically the whole former population of the city was in the tents, so there would have to be some former shopkeepers or civilian healers that might know a relatively low-level ritual like that.

Also, there's not very many ways to actually treat a disease in the rules. Rereading the rules on diseases in DMG1, it basically says that once a disease gets to its final stage only the Cure Disease ritual can help. I'd guess that basically every healer who can do the ritual would endeavor to know it for that reason, though as in real life prevention would be cheaper and easier than curing a disease.
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Old 09-08-2012, 03:05 PM   Top  -  End  -  #355
Chambers
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Quote:
Originally Posted by NecroRebel View Post
I wasn't sure whether there'd be any place to buy rituals, though I had thought that basically the whole former population of the city was in the tents, so there would have to be some former shopkeepers or civilian healers that might know a relatively low-level ritual like that.
Not all the people who left Frivale came back; a good portion of the refugees are from other cities and settlements. For purposes of buying things and finding information within the tent city it's mostly a matter of time. Given enough time, you would probably be able to find almost any non-magical item that you're looking for, which for this purpose includes low-level ritual scrolls.

Quote:
Also, there's not very many ways to actually treat a disease in the rules. Rereading the rules on diseases in DMG1, it basically says that once a disease gets to its final stage only the Cure Disease ritual can help. I'd guess that basically every healer who can do the ritual would endeavor to know it for that reason, though as in real life prevention would be cheaper and easier than curing a disease.
Yeah, Endurance checks are how you basically treat a disease. Cure Disease is a common enough ritual that it won't be very hard to find, especially among the army's medics.
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Old 09-08-2012, 03:55 PM   Top  -  End  -  #356
PChubby
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Default Re: Guildmage [OOC]

There's always Heal checks since they can be substituted for Endurance checks.

With 4 people using Aid Another (+8 if no one fails) and Riley's Heal14 it's a 22 to start. Not too bad provided the RNG is in a good mood and 3/4 don't fail the assist.
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Old 09-09-2012, 03:24 PM   Top  -  End  -  #357
Reverent-One
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Default Re: Guildmage [OOC]

Sorry, yes, let's do a short rest first.
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Old 09-09-2012, 11:35 PM   Top  -  End  -  #358
PChubby
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Default Re: Guildmage [OOC]

Riley has 2 Skald Aura heals left if anyone wants 4d6 added to a healing surge.

Rolled a Heal check on Elise but not sure if it will have any effect on what ails her. If it will, everyone else should roll to assist. Best we can get is 25.
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Old 09-09-2012, 11:37 PM   Top  -  End  -  #359
Shadow_Elf
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Default Re: Guildmage [OOC]

I just realized that I stopped tracking my Status for the last couple of turns. That thing exploding actually knocked Flavius unconscious . I guess since it died we can assume someone woke him up with some first aid right afterwards. He's in the negatives, so if Riley has any extra healing to provide, that'd be awesome. Otherwise, I'm spending 4 surges to get back to full during the short rest.
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Old 09-09-2012, 11:40 PM   Top  -  End  -  #360
PChubby
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Default Re: Guildmage [OOC]

Yeah, Riley would tend the unconscious first.

Skald Aura heals: (4d6)[13] (4d6)[12] added to 2 of your surges.

Saved a surge I think.

Last edited by PChubby : 09-09-2012 at 11:41 PM.
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