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Old 09-09-2012, 11:56 PM   Top  -  End  -  #361
Shadow_Elf
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Join Date: Jul 2008
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Default Re: Guildmage [OOC]

Yes, that handily saves me a surge. Thanks PChubby. I'd be okay with being slightly under-full if someone else needs the extra healing badly, but I'll take what I can get if no one else has pressing need of it .
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Old 09-10-2012, 12:40 AM   Top  -  End  -  #362
NecroRebel
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Default Re: Guildmage [OOC]

That brings me to full instead of to 100/102 after I spend a surge. I hardly took any damage that fight, just a couple pings from the aura and the death burst, so I hadn't been going to ask for any leader heals for the sake of 2 hp

Actually, I didn't realize the thing had been bloodied, else I might've moved out of the way. I probably wouldn't have, since I felt getting it back in the CA-granting zone was important, but I might have.

Edit: Actually, no, I think I misunderstood. That doesn't add to 2 of each of our surges, just to Flavius's, right?

Last edited by NecroRebel : 09-10-2012 at 12:47 AM.
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Old 09-10-2012, 01:22 AM   Top  -  End  -  #363
PChubby
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Join Date: Feb 2012
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Default Re: Guildmage [OOC]

Sadly, the extra dice are only added to Flavius' surges.

Technically, we could take another short rest and reset the Skald Aura for 3 more boosts to surges (and a utility heal for a little less.)

BUT some DMs don't like working it that way so it's up to Chambers.
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Old 09-12-2012, 09:38 PM   Top  -  End  -  #364
Chambers
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Default Re: Guildmage [OOC]

Everyone healed up from the short rest?

Edit: For the purposes of short rests, there's no rule preventing you guys from taking multiple short rests back to back. I don't have a problem with it, as there's no fluff disconnect for me - you're just taking a longer rest.
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Last edited by Chambers : 09-12-2012 at 09:39 PM.
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Old 09-12-2012, 10:45 PM   Top  -  End  -  #365
PChubby
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Join Date: Feb 2012
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Default Re: Guildmage [OOC]

If that's the case, here's some more bonus surge dice, each roll is added to a single surge ....

1: (4d6)[16]
2: (4d6)[6]
3: (4d6)[14]
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Old 09-13-2012, 07:06 AM   Top  -  End  -  #366
Chambers
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Default Re: Guildmage [OOC]

I have an idea for an improvised ritual That you guys could perform in order to cleanse the chapel. I'll post a full write up of it here soon. Other ideas are of course welcome.
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Old 09-13-2012, 12:42 PM   Top  -  End  -  #367
Chambers
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Default Re: Guildmage [OOC]

Remembrance of Honor.

Category: Restoration
Time: 10 Minutes
Duration: Instantaneous
Component Cost: 1 Healing Surge per participant.
Key Skill: Special

Even the most craven thief was not born with malice in his heart. Throughout the Kingdom and the demihuman lands all creatures know what it means to live a decent life and act with honor, though some choose to ignore the wise teachings of their elders or fool themselves into thinking they have no choice. The people remember the heroic deeds and cowardly acts of their ancestors and tell their stories to each other, reminding themselves to live honorably as their heroes did.

Each participant in the ritual tells a story of how they acted honorably or confesses of a base deed done. The ritual can be used to bolster the spirits of the participants and/or audience or to open the heart of those who have turned to wickedness.

Each participant makes an ability check, using an ability score related to the story they told. For example, if a participant tells a story of how they fought a rearguard action so that wounded comrades or innocents could escape, they could make a Strength or Consitution check, the story extoling the virtue of their strength or endurance and how it allowed them to save the lives of others. The difficulty class is based on the level of the targets, either the participants themselves or the audience. If performed to a sympathetic audience (which includes the participants if used to bolster themselves), the DC is Medium for their level. If told to a hostile target it is a Hard DC.

Results: If used to bolster, each participant or target ends all harmful conditions affecting them that a save could end. They also gain a +2 bonus to saving throws until their next extended rest.

If used against a hostile target, the target is subject to a geas that harms them should they continue to act dishonorably. The geas lasts for 1 year and each day that the target ignores the geas they suffer a cumulative -1 penalty to all defenses, attacks, saving throws, and skills. Each day that the target follows the edicts of the geas lessens the penalty. The target can remove the geas by living honorably for three months and then participating in another Remembrance of Honor ritual. In place of the bolster effect, the geas is removed.

The ritual can be used for other effects not listed here that follow the intent of the ritual.

---

In this situation you could use the ritual to speak with the sacrificed spirits or the ones that did the sacrificing. It could also be used against the sinkhole directly. Don't feel constrained by this ritual though; you could choose to simply the destroy the chapel and send the spirits tied there into oblivion.
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The Great Wave off Kanagawa by Hokusai Me.
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Last edited by Chambers : 09-13-2012 at 12:44 PM.
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Old 09-17-2012, 12:30 AM   Top  -  End  -  #368
NecroRebel
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Default Re: Guildmage [OOC]

Just a heads-up: I'm going to be away from home for a while, I'm not entirely sure how long but at least a couple of days, on Tuesday. I may not have consistent internet access while I'm gone, so I may not be able to post much/at all. Fortunately we're not in combat at the moment, so you should be able to do without me if need be.
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Old 09-17-2012, 02:23 PM   Top  -  End  -  #369
Shadow_Elf
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Default Re: Guildmage [OOC]

Interesting ritual. Do we try to purge the sinkhole directly, or try to redeem it? The former seems the more sure way of resolving this evil magic, but the latter is the more "good guy" option. Thoughts?
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Old 09-17-2012, 03:43 PM   Top  -  End  -  #370
Chambers
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Default Re: Guildmage [OOC]

By sinkhole do you mean the sinkhole around the whole city or the effect local to the catacombs? You guys can consider the catacombs a minor sinkhole that can be cleansed separately than the main one.
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Old 09-17-2012, 10:08 PM   Top  -  End  -  #371
Scylfing
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Default Re: Guildmage [OOC]

Yeah I'm pretty sure that's what he meant, the localized one at the mausoleum.

I say we go for the cleansing route, even though it's the "good" option and Valen is a "dark warrior" it's also the safe, self-interested option since it potentially gives us this as a foothold in the city and gives the troops a bit of a morale boost. Of course it's also a big "We Are Here" sign, too, I imagine, whereas destroying the place may not be all that noticeable to the Powers That Be since this place is older and the corruption is different. Of course I may be totally off base about all of that.
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Old 09-17-2012, 10:44 PM   Top  -  End  -  #372
PChubby
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Join Date: Feb 2012
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Default Re: Guildmage [OOC]

The cleansing route seems a solid choice and an interesting bit of RP mixed into mechanics.

If the ritual just affects the local sinkhole, it might not draw too much attention to us. Well not any more attention than we've already drawn.

I imagine putting the restless souls at peace by death or a ritual would seem the same to the powers that be.

Rolling to see if Riley would remember such a ritual.

Arcana:[roll]1d20+15[/roll]

Last edited by PChubby : 09-17-2012 at 10:45 PM. Reason: added roll
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Old 09-17-2012, 10:46 PM   Top  -  End  -  #373
PChubby
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Default Re: Guildmage [OOC]

Oops. Let's try that again....

Arcana: (1d20+15)[24]
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Old 09-17-2012, 11:47 PM   Top  -  End  -  #374
Chambers
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Default Re: Guildmage [OOC]

There's no need to roll to remember it; the intent behind it is that it's one of the main customs not only of the loosely organized Disciples of Legends, but also regular folk throughout the Kingdom.

Also, I suppose that's officially my first homebrew for 4e; a ritual involving public affirmation and boundary maintenance. Looks like my B.S. in Psych is paying off! Huzzah.
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Old 09-17-2012, 11:54 PM   Top  -  End  -  #375
PChubby
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Hehe, I kind of figured but wanted to avoid metagaming.
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Old 09-20-2012, 08:20 AM   Top  -  End  -  #376
Chambers
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Default Re: Guildmage [OOC]

Do you all want to go ahead with the ritual? I can do a setup IC post and then y'all can start telling stories.
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Old 09-20-2012, 08:33 AM   Top  -  End  -  #377
Shadow_Elf
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Default Re: Guildmage [OOC]

Alright, let's do this. We can't really afford to leave this place without cleansing the sinkhole.
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Old 09-20-2012, 10:13 AM   Top  -  End  -  #378
Chambers
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Default Re: Guildmage [OOC]

I was rereading the IC thread this morning and read this on the first page. Prophetic words.

Jarl

Jarl casts an appraising eye over the gnome at his comment. "If you truly are worried about the condition of your robes, you're likely in the wrong group. You could still end up covered in blood and ichor before the job is done."

Flavius

The gnome laughs. "I spoke in jest, my friend. I may not like getting my robes dirty, but I assure you, I have annihilated more than my fair share of undead. A little gore or slime is not going to stop me or my Draconic magic."
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"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
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Old 09-22-2012, 12:58 AM   Top  -  End  -  #379
Shadow_Elf
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Default Re: Guildmage [OOC]

Oh yes, I forgot, I need a skill check. Since this is about Flavius making a stand with his magic, Arcana seems apropos.

(1d20+24)[30]
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Old 09-22-2012, 01:54 AM   Top  -  End  -  #380
Scylfing
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Default Re: Guildmage [OOC]

Oh right, the skill check. Well, there were some misdirections and half-truths in that story of Valen's, so I think Bluff is as appropriate as anything: (1d20+18)[35]
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Old 09-22-2012, 04:27 AM   Top  -  End  -  #381
Chambers
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Default Re: Guildmage [OOC]

Nice stories, though its an ability check not a skill check. The ability score check is tied to the story, so I guess I could see skill checks being used instead. What do you all think?
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Old 09-24-2012, 04:07 PM   Top  -  End  -  #382
Chambers
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Default Re: Guildmage [OOC]

Bump for Jarl and Riley!
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Old 09-24-2012, 04:10 PM   Top  -  End  -  #383
Chambers
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Default Re: Guildmage [OOC]

Forum error ate my bump post. ::shakes tiny fist::
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Old 09-25-2012, 03:00 PM   Top  -  End  -  #384
PChubby
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Join Date: Feb 2012
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Default Re: Guildmage [OOC]

Sorry for the delay, Torchlight2 ate my weekend.

Not sure what skill/ability for Riley's story.

(1d20)[11]
+12 for straight Charisma
+21 for Diplomacy/Bluff
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Old 09-26-2012, 01:10 AM   Top  -  End  -  #385
Reverent-One
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Default Re: Guildmage [OOC]

Well, going by an ability check would be strength I guess?
(1d20+13)[27]
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Old 10-01-2012, 11:58 AM   Top  -  End  -  #386
Shadow_Elf
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Join Date: Jul 2008
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Gender: Male
Default Re: Guildmage [OOC]

Arcana: (1d19+25)[28]
History: (1d19+21)[40]
Religion = Autosuccess
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Old 10-01-2012, 02:54 PM   Top  -  End  -  #387
PChubby
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Join Date: Feb 2012
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Default Re: Guildmage [OOC]

Arcana: (1d20+15)[30]
History: (1d20+14)[15]
Religion: (1d20+14)[15]

OUCH 2 1's. Guess Riley is a little out of it after tending wounds.

Last edited by PChubby : 10-01-2012 at 02:55 PM.
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Old 10-01-2012, 06:17 PM   Top  -  End  -  #388
Scylfing
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Join Date: Dec 2007
Default Re: Guildmage [OOC]

Might as well take a stab.

Arcana: (1d20+18)[26]
History: (1d20+13)[27]
Religion: (1d20+13)[28]
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Old 10-01-2012, 11:21 PM   Top  -  End  -  #389
Reverent-One
Troll in the Playground
 
 
Join Date: Oct 2008
Default Re: Guildmage [OOC]

Arcana-(1d20+18)[20]
history-(1d20+18)[37]
Religion-(1d20+18)[35]
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Old 10-01-2012, 11:23 PM   Top  -  End  -  #390
Shadow_Elf
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Default Re: Guildmage [OOC]

You know, it's pretty outrageously unlikely that NONE of us would hit that 32 Arcana DC. I guess everyone's suffering a moment of brain freeze?
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